Difference between revisions of "Street Fighter II Movie"
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− | {{sub-stub}}'''''{{PAGENAME}}''''' (ストリートファイターⅡムービー) is an [[ | + | {{sub-stub}}'''''{{PAGENAME}}''''' (ストリートファイターⅡムービー) is an [[full-motion video]] game (marketed as an "interactive movie") for the [[Sega Saturn]] based on the 1994 ''[[wikipedia:Street Fighter II: The Animated Movie|Street Fighter II: The Animated Movie]]''. The game was shown at [[Electronic Entertainment Expo|E3 1995]] under the title of ''Street Fighter II: The Interactive Movie'', but ultimately ended up being released only in Japan. |
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+ | ==Story== | ||
+ | M. Bison, leader of the enigmatic crime syndicate known as Shadowlaw, is recruiting the world's greatest fighters. He has deployed cyborgs throughout the world to seek out warriors with powerful ki. | ||
+ | |||
+ | ==Gameplay== | ||
+ | The player takes control of a new type of monitor cyborg that has been secretly developed by Shadowlaw. The objective of the game is to develop the Cyborg's abilities by analyzing the fighting techniques of martial artists around the world in order to gain enough strength to challenge Ryu in combat. The gameplay consists of watching prerendered footage and analyzing it using the "search" command. For example, if a scene is shown that involves a character performing a kick technique, then the cyborg's kick abilities will increase by pointing and clicking on the character's kicks. On each stage, the player has a limited amount of time to analyze the environment as much as possible in order to gather the most data. | ||
+ | |||
+ | While the majority of the game is strictly a life simulation, the final battle between the Cyborg and Ryu is a one-on-one fighting segment that plays the same as ''Super Street Fighter II Turbo'' (including the presence of a Super Combo gauge). All of the Cyborg's acquired abilities can be put to use in battle. The Cyborg's special moves are the same ones used by Ken in ''Super Turbo'', including his Shouryuu Reppa Super Combo. | ||
+ | |||
+ | The player can test the Cyborg's current abilities against a virtual hologram of Ryu in a practice mode, which can also be played with a second player. The game also includes a database featuring information on the characters from the film. | ||
==Versions== | ==Versions== |
Revision as of 20:19, 10 July 2023
- For the fighting game based on the live-action Street Fighter movie, see Street Fighter: The Movie.
Street Fighter II Movie | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Sound driver: SCSP/CD-DA (4/6 tracks) | ||||||||||
Genre: Miscellaneous, Action[1], Table[2] | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Street Fighter II Movie (ストリートファイターⅡムービー) is an full-motion video game (marketed as an "interactive movie") for the Sega Saturn based on the 1994 Street Fighter II: The Animated Movie. The game was shown at E3 1995 under the title of Street Fighter II: The Interactive Movie, but ultimately ended up being released only in Japan.
Contents
Story
M. Bison, leader of the enigmatic crime syndicate known as Shadowlaw, is recruiting the world's greatest fighters. He has deployed cyborgs throughout the world to seek out warriors with powerful ki.
Gameplay
The player takes control of a new type of monitor cyborg that has been secretly developed by Shadowlaw. The objective of the game is to develop the Cyborg's abilities by analyzing the fighting techniques of martial artists around the world in order to gain enough strength to challenge Ryu in combat. The gameplay consists of watching prerendered footage and analyzing it using the "search" command. For example, if a scene is shown that involves a character performing a kick technique, then the cyborg's kick abilities will increase by pointing and clicking on the character's kicks. On each stage, the player has a limited amount of time to analyze the environment as much as possible in order to gather the most data.
While the majority of the game is strictly a life simulation, the final battle between the Cyborg and Ryu is a one-on-one fighting segment that plays the same as Super Street Fighter II Turbo (including the presence of a Super Combo gauge). All of the Cyborg's acquired abilities can be put to use in battle. The Cyborg's special moves are the same ones used by Ken in Super Turbo, including his Shouryuu Reppa Super Combo.
The player can test the Cyborg's current abilities against a virtual hologram of Ryu in a practice mode, which can also be played with a second player. The game also includes a database featuring information on the characters from the film.
Versions
Street Fighter II Movie was released for both the Sega Saturn and PlayStation, and content-wise the two are identical. While the PlayStation has some visual effects that are missing in the Saturn version, it is much slower to load than its Sega counterpart.
Magazine articles
- Main article: Street Fighter II Movie/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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55 | |
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Based on 4 reviews |
Technical information
- Main article: Street Fighter II Movie/Technical information.
References
- ↑ File:SF2M Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Famitsu, "1996-03-22" (JP; 1996-03-08), page 1
- ↑ Saturn Fan, "1996 No. 10-11" (JP; 1996-04-26), page 80
- ↑ Sega Saturn Magazine, "1996-05 (1996-03-22)" (JP; 1996-03-08), page 225
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17
Street Fighter II Movie | |
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Main page | Comparisons | Magazine articles | Reception | Technical information |