Difference between revisions of "Mortal Kombat 3"
From Sega Retro
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{{ScreenThumb|MortalKombat3 MD SelectFighter.png|width=200|Select Your Fighter}} | {{ScreenThumb|MortalKombat3 MD SelectFighter.png|width=200|Select Your Fighter}} | ||
{{ScreenThumb|Mortal Kombat 3 MD, Versus.png|width=200|Kombat Kodes}} | {{ScreenThumb|Mortal Kombat 3 MD, Versus.png|width=200|Kombat Kodes}} | ||
− | + | ''Mortal Kombat 3'' builds further on the gameplay of the previous games. Characters are also now able to run towards each other with the use of a dedicated button, although use of this move is limited by a Run meter displayed under the character's health bar. A combo system is also introduced in this game, with the game displaying the number of hits and damage inflicted. All characters have their own specific combo string performed by hitting a certain sequence of buttons while close to the opponent. These button sequences are sometimes called "dial-a-combos" since they cannot be interrupted once one hit connects. Some chain combos end with an uppercut or another move that knocks the opponent into the air so that more damage can be dealt via a traditional juggle combo. The Run meter is drained both by running and by performing combos. | |
− | + | Another concept introduced in this game is the "Kombat Kode," a six-symbol code entered at the "Vs" screen in a two-player game to modify gameplay, fight hidden characters or display certain messages. | |
+ | |||
+ | In single-player games, after selecting a character, players choose a "tower," which determines the order and number of opponents fought before reaching the final bosses, Motaro and Shao Kahn. A second player can challenge the first by pressing {{Start}} during gameplay, with the winner continuing in the tournament. Before each fight, if two players enter a certain sequence of codes before the fight begins, one of several different effects can be enabled, such as the disabling of certain moves, having the winner of the match skip directly to one of the final opponents, or starting a mini-game. | ||
Characters jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{C}}, and a high kick with {{Z}}. They run by holding {{Y}} and block by holding {{B}}. When using a standard three-button control pad, characters perform a low punch with {{A}}, a high punch with {{A}}+{{B}}, a low kick with {{C}}, and a high kick with {{B}}+{{C}}. They run by holding {{Start}} and block by holding {{B}}. | Characters jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{C}}, and a high kick with {{Z}}. They run by holding {{Y}} and block by holding {{B}}. When using a standard three-button control pad, characters perform a low punch with {{A}}, a high punch with {{A}}+{{B}}, a low kick with {{C}}, and a high kick with {{B}}+{{C}}. They run by holding {{Start}} and block by holding {{B}}. | ||
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{{MoveListRow | Double Flaming Skulls | {{left}} {{left}} {{right}} {{HP}} | Shang Tsung shoots two successive flaming skulls from his hands.}} | {{MoveListRow | Double Flaming Skulls | {{left}} {{left}} {{right}} {{HP}} | Shang Tsung shoots two successive flaming skulls from his hands.}} | ||
{{MoveListRow | Triple Flaming Skulls | {{left}} {{left}} {{right}} {{right}} {{HP}} | Shang Tsung shoots three successive flaming skulls from his hands.}} | {{MoveListRow | Triple Flaming Skulls | {{left}} {{left}} {{right}} {{right}} {{HP}} | Shang Tsung shoots three successive flaming skulls from his hands.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Volcanic Skulls | {{right}} {{left}} {{left}} {{LK}} | Shang Tsung summons three fireballs, one a time, from the ground underneath his opponent.}} |
}} | }} | ||
− | |||
{{MoveListTable | desc=Morphs | | {{MoveListTable | desc=Morphs | | ||
− | {{MoveListRow | | + | {{MoveListRow | Cyrax | {{Block}} {{Block}} {{Block}}}} |
{{MoveListRow | Jax | {{right}} {{right}} {{down}} {{LP}}}} | {{MoveListRow | Jax | {{right}} {{right}} {{down}} {{LP}}}} | ||
+ | {{MoveListRow | Kabal | {{LP}} {{Block}} {{HK}}}} | ||
{{MoveListRow | Kano | {{left}} {{right}} {{Block}}}} | {{MoveListRow | Kano | {{left}} {{right}} {{Block}}}} | ||
+ | {{MoveListRow | Kung Lao | {{Run}} {{Run}} {{Block}} {{Run}}}} | ||
{{MoveListRow | Liu Kang | {{hold|{{Block}}|D-Pad in a 360° rotation}}}} | {{MoveListRow | Liu Kang | {{hold|{{Block}}|D-Pad in a 360° rotation}}}} | ||
+ | {{MoveListRow | Nightwolf | {{hold|{{Block}}|{{up}} {{up}} {{up}}}}}} | ||
+ | {{MoveListRow | Sektor | {{down}} {{right}} {{left}} {{Run}}}} | ||
+ | {{MoveListRow | Sheeva | {{right}} {{down}} {{right}} {{LK}}}} | ||
+ | {{MoveListRow | Sindel | {{left}} {{down}} {{left}} {{LK}}}} | ||
+ | {{MoveListRow | Smoke | {{down}} {{left}} {{left}} {{LP}} | This morph only works if the cheat code to play as Smoke has been entered.}} | ||
{{MoveListRow | Sonya | {{down}}+{{Run}}+{{Block}}+{{LP}} {{Block}}}} | {{MoveListRow | Sonya | {{down}}+{{Run}}+{{Block}}+{{LP}} {{Block}}}} | ||
{{MoveListRow | Stryker | {{right}} {{right}} {{right}} {{HK}}}} | {{MoveListRow | Stryker | {{right}} {{right}} {{right}} {{HK}}}} | ||
{{MoveListRow | Sub-Zero | {{right}} {{down}} {{right}} {{HP}}}} | {{MoveListRow | Sub-Zero | {{right}} {{down}} {{right}} {{HP}}}} | ||
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}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{hold|{{LP}}|{{Run}} {{Block}} {{Run}} {{Block}}}} (close) | Shang Tsung steals his opponent's soul.}} | {{MoveListRow | Fatality 1 | {{hold|{{LP}}|{{Run}} {{Block}} {{Run}} {{Block}}}} (close) | Shang Tsung steals his opponent's soul.}} | ||
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{{MoveListRow | Fireball | {{right}} {{right}} {{LP}} | Sindel disgorges a fireball from her mouth.}} | {{MoveListRow | Fireball | {{right}} {{right}} {{LP}} | Sindel disgorges a fireball from her mouth.}} | ||
{{MoveListRow | Air Fireball | {{down}} {{right}} {{LK}} (in midair) | Sindel belches a fireball downward in midair.}} | {{MoveListRow | Air Fireball | {{down}} {{right}} {{LK}} (in midair) | Sindel belches a fireball downward in midair.}} | ||
− | {{MoveListRow | Scream | {{right}} {{right}} {{right}} {{HP}} | Sindel screams, causing waves to appear that stun opponents and pull them toward her.}} | + | {{MoveListRow | Banshee Scream | {{right}} {{right}} {{right}} {{HP}} | Sindel screams, causing waves to appear that stun opponents and pull them toward her.}} |
{{MoveListRow | Levitate | {{left}} {{left}} {{right}} {{HK}} | Sindel hovers in the air. She can move in any direction using the D-Pad or land with {{Block}}. She cannot use her normal attacks but can cast her Air Fireball while hovering.}} | {{MoveListRow | Levitate | {{left}} {{left}} {{right}} {{HK}} | Sindel hovers in the air. She can move in any direction using the D-Pad or land with {{Block}}. She cannot use her normal attacks but can cast her Air Fireball while hovering.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{Run}} {{Run}} {{Block}} {{Run}} {{Block}} (sweep distance) | Sindel entangles her opponent with her hair, then spins the opponent around like a tornado.}} | {{MoveListRow | Fatality 1 | {{Run}} {{Run}} {{Block}} {{Run}} {{Block}} (sweep distance) | Sindel entangles her opponent with her hair, then spins the opponent around like a tornado.}} | ||
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{{MoveListRow | Stage Fatality | {{down}} {{down}} {{down}} {{LP}} (close)}} | {{MoveListRow | Stage Fatality | {{down}} {{down}} {{down}} {{LP}} (close)}} | ||
{{MoveListRow | Animality | {{right}} {{right}} {{up}} {{HP}} (close) | Sindel transforms into a giant hornet and repeatedly stings her opponent.}} | {{MoveListRow | Animality | {{right}} {{right}} {{up}} {{HP}} (close) | Sindel transforms into a giant hornet and repeatedly stings her opponent.}} | ||
− | {{MoveListRow | Friendship | {{ | + | {{MoveListRow | Friendship | {{Run}} {{Run}} {{Run}} {{Run}} {{Run}} {{Run}} {{up}} | Sindel kicks a field goal with a ball.}} |
− | {{MoveListRow | Babality | {{ | + | {{MoveListRow | Babality | {{Run}} {{Run}} {{Run}} {{up}}}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Body Slam | {{HP}} during throw | Jax slams his opponent against the ground. This move can be done multiple times by pressing {{HP}} repeatedly.}} | {{MoveListRow | Body Slam | {{HP}} during throw | Jax slams his opponent against the ground. This move can be done multiple times by pressing {{HP}} repeatedly.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{down}} {{right}} {{up}}}} (close) | Jax changes his arms into blades and dices his opponent with them.}} | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{down}} {{right}} {{up}}}} (close) | Jax changes his arms into blades and dices his opponent with them.}} | ||
− | {{MoveListRow | Fatality 2 | {{ | + | {{MoveListRow | Fatality 2 | {{Run}} {{Block}} {{Run}} {{Run}} {{LK}} (full screen away) | Jax grows to humongous size and stomps his opponent.}} |
{{MoveListRow | Stage Fatality | {{down}} {{right}} {{down}} {{LP}} (close)}} | {{MoveListRow | Stage Fatality | {{down}} {{right}} {{down}} {{LP}} (close)}} | ||
{{MoveListRow | Animality | {{hold|{{LP}}|{{right}} {{right}} {{down}} {{right}}}} | Jax transforms into a lion and mauls his opponent.}} | {{MoveListRow | Animality | {{hold|{{LP}}|{{right}} {{right}} {{down}} {{right}}}} | Jax transforms into a lion and mauls his opponent.}} | ||
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{{MoveListRow | Air Kick | {{Block}} in midair (close) | Kano grabs and kicks away his opponent in midair.}} | {{MoveListRow | Air Kick | {{Block}} in midair (close) | Kano grabs and kicks away his opponent in midair.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
− | {{MoveListRow | Fatality 1 | {{hold|{{LP}}|{{right}} {{down}} {{down}} {{right}} | + | {{MoveListRow | Fatality 1 | {{hold|{{LP}}|{{right}} {{down}} {{down}} {{right}}}} (close) | Kano rips his opponent's skeleton out from their mouth.}} |
{{MoveListRow | Fatality 2 | {{LP}} {{Block}} {{Block}} {{HK}} (sweep distance) | Kano uses his eye laser to cause his opponent to explode.}} | {{MoveListRow | Fatality 2 | {{LP}} {{Block}} {{Block}} {{HK}} (sweep distance) | Kano uses his eye laser to cause his opponent to explode.}} | ||
{{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{up}} {{up}} {{left}}}} {{LK}} (close)}} | {{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{up}} {{up}} {{left}}}} {{LK}} (close)}} | ||
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{{MoveListRow | Bicycle Kick | Hold {{LK}} for 3 seconds and release | Liu Kang flies across the screen while kicking multiple times, resembling pedaling a bicycle.}} | {{MoveListRow | Bicycle Kick | Hold {{LK}} for 3 seconds and release | Liu Kang flies across the screen while kicking multiple times, resembling pedaling a bicycle.}} | ||
}} | }} | ||
− | |||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{right}} {{right}} {{down}} {{down}} {{LK}} | Liu Kang disappears and his opponent bursts into flames.}} | {{MoveListRow | Fatality 1 | {{right}} {{right}} {{down}} {{down}} {{LK}} | Liu Kang disappears and his opponent bursts into flames.}} | ||
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| desc=A special forces soldier who disappeared after the first tournament. She was rescued by Jax, and the two prepare for Shao Kahn's invasion after failing to convince the government of the threat. | | desc=A special forces soldier who disappeared after the first tournament. She was rescued by Jax, and the two prepare for Shao Kahn's invasion after failing to convince the government of the threat. | ||
{{MoveListTable | | {{MoveListTable | | ||
− | {{MoveListRow | Sonic Rings | {{down}} {{right}} {{ | + | {{MoveListRow | Sonic Rings | {{down}} {{right}} {{LP}} | Sonya throws sonic rings across the screen.}} |
{{MoveListRow | Leg Grab | {{down}}+{{Block}}+{{LP}} (sweep distance) | Sonya does a handstand and uses her legs to grab and slam her opponent against the ground.}} | {{MoveListRow | Leg Grab | {{down}}+{{Block}}+{{LP}} (sweep distance) | Sonya does a handstand and uses her legs to grab and slam her opponent against the ground.}} | ||
{{MoveListRow | Square Wave Punch | {{right}} {{left}} {{HP}} | Sonya jumps into the air and shoots across the screen with her fist extended.}} | {{MoveListRow | Square Wave Punch | {{right}} {{left}} {{HP}} | Sonya jumps into the air and shoots across the screen with her fist extended.}} | ||
{{MoveListRow | Rising Bicycle Kick | {{left}} {{left}} {{down}} {{HK}} | Sonya flies diagonally upward while kicking multiple times, resembling pedaling a bicycle.}} | {{MoveListRow | Rising Bicycle Kick | {{left}} {{left}} {{down}} {{HK}} | Sonya flies diagonally upward while kicking multiple times, resembling pedaling a bicycle.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{hold|{{Run}}+{{Block}}|{{up}} {{up}} {{left}} {{down}}}} (half screen away) | Sonya blows a kiss that crushes her opponent.}} | {{MoveListRow | Fatality 1 | {{hold|{{Run}}+{{Block}}|{{up}} {{up}} {{left}} {{down}}}} (half screen away) | Sonya blows a kiss that crushes her opponent.}} | ||
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{{MoveListRow | Stage Fatality | {{right}} {{right}} {{down}} {{HP}} (close)}} | {{MoveListRow | Stage Fatality | {{right}} {{right}} {{down}} {{HP}} (close)}} | ||
{{MoveListRow | Animality | {{hold|{{LP}}|{{left}} {{right}} {{down}} {{right}}}} (close) | Sonya transforms into a hawk and flies away with her opponent.}} | {{MoveListRow | Animality | {{hold|{{LP}}|{{left}} {{right}} {{down}} {{right}}}} (close) | Sonya transforms into a hawk and flies away with her opponent.}} | ||
− | {{MoveListRow | Friendship | {{left}} {{right}} {{left}} {{down}}+{{Run}} | Sonya | + | {{MoveListRow | Friendship | {{left}} {{right}} {{left}} {{down}}+{{Run}} | Sonya swings her arms playfully.}} |
{{MoveListRow | Babality | {{down}} {{down}} {{right}} {{LK}}}} | {{MoveListRow | Babality | {{down}} {{down}} {{right}} {{LK}}}} | ||
}} | }} | ||
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{{MoveListRow | Baton Toss | {{right}} {{right}} {{HK}} | Stryker leaps across the screen and uses his baton to toss his opponent.}} | {{MoveListRow | Baton Toss | {{right}} {{right}} {{HK}} | Stryker leaps across the screen and uses his baton to toss his opponent.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{down}} {{right}} {{down}} {{right}} {{Block}} (close) | Stryker straps explosives to his opponent's chest, which explode.}} | {{MoveListRow | Fatality 1 | {{down}} {{right}} {{down}} {{right}} {{Block}} (close) | Stryker straps explosives to his opponent's chest, which explode.}} | ||
− | {{MoveListRow | Fatality 2 | + | {{MoveListRow | Fatality 2 | {{right}} {{right}} {{right}} {{LK}} (full screen away) | Stryker uses his taser to cause his opponent to explode.}} |
{{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{right}} {{up}} {{up}}}} {{HK}} (close)}} | {{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{right}} {{up}} {{up}}}} {{HK}} (close)}} | ||
{{MoveListRow | Animality | {{Run}} {{Run}} {{Run}} {{Block}} (sweep distance) | Stryker transforms into a ''Tyrannosaurus rex'' and eats his opponent.}} | {{MoveListRow | Animality | {{Run}} {{Run}} {{Run}} {{Block}} (sweep distance) | Stryker transforms into a ''Tyrannosaurus rex'' and eats his opponent.}} | ||
− | {{MoveListRow | Friendship | {{LP}} {{ | + | {{MoveListRow | Friendship | {{LP}} {{Run}} {{Run}} {{LP}} | Stryker acts as a crossing guard as dogs run across the screen.}} |
{{MoveListRow | Babality | {{down}} {{right}} {{right}} {{left}} {{HP}}}} | {{MoveListRow | Babality | {{down}} {{right}} {{right}} {{left}} {{HP}}}} | ||
}} | }} | ||
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{{MoveListRow | Ice Shower (close) | {{down}} {{right}} {{left}} {{HP}} | Sub-Zero shoots ice into the air, which falls in front of him.}} | {{MoveListRow | Ice Shower (close) | {{down}} {{right}} {{left}} {{HP}} | Sub-Zero shoots ice into the air, which falls in front of him.}} | ||
{{MoveListRow | Ice Shower (far) | {{down}} {{right}} {{HP}} | Sub-Zero shoots ice into the air, which falls at the far end of the screen.}} | {{MoveListRow | Ice Shower (far) | {{down}} {{right}} {{HP}} | Sub-Zero shoots ice into the air, which falls at the far end of the screen.}} | ||
− | {{MoveListRow | Ice Shower (behind) | {{down}} {{ | + | {{MoveListRow | Ice Shower (behind) | {{down}} {{left}} {{right}} {{HP}} | Sub-Zero shoots ice into the air, which falls behind him.}} |
{{MoveListRow | Slide | {{left}}+{{Block}}+{{LP}} or {{left}}+{{Block}}+{{LK}} | Sub-Zero slides forward with a leg sweep.}} | {{MoveListRow | Slide | {{left}}+{{Block}}+{{LP}} or {{left}}+{{Block}}+{{LK}} | Sub-Zero slides forward with a leg sweep.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{left}} {{left}} {{down}} {{left}} {{Run}} (sweep distance) | Sub-Zero blows ice breath, turning his opponent into an ice statue that falls over and shatters into many pieces.}} | {{MoveListRow | Fatality 1 | {{left}} {{left}} {{down}} {{left}} {{Run}} (sweep distance) | Sub-Zero blows ice breath, turning his opponent into an ice statue that falls over and shatters into many pieces.}} | ||
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{{MoveListRow | Stage Fatality | {{left}} {{down}} {{right}} {{right}} {{HK}} (close)}} | {{MoveListRow | Stage Fatality | {{left}} {{down}} {{right}} {{right}} {{HK}} (close)}} | ||
{{MoveListRow | Animality | {{hold|{{Block}}|{{right}} {{right}} {{up}} {{up}}}} | Sub-Zero transforms into a polar bear and pounces his opponent.}} | {{MoveListRow | Animality | {{hold|{{Block}}|{{right}} {{right}} {{up}} {{up}}}} | Sub-Zero transforms into a polar bear and pounces his opponent.}} | ||
− | {{MoveListRow | Friendship | {{LK}} {{Run}} {{Run}} {{up}} | Sub-Zero unwinds a snowman jack | + | {{MoveListRow | Friendship | {{LK}} {{Run}} {{Run}} {{up}} | Sub-Zero unwinds a snowman jack-in–the-box.}} |
− | {{MoveListRow | Babality | | + | {{MoveListRow | Babality | {{down}} {{left}} {{left}} {{HK}}}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Air Throw | {{down}} {{right}} {{Block}} in midair (close) to grab, {{LP}} to throw | Cyrax grabs and throws his opponent in midair.}} | {{MoveListRow | Air Throw | {{down}} {{right}} {{Block}} in midair (close) to grab, {{LP}} to throw | Cyrax grabs and throws his opponent in midair.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{down}} {{down}} {{up}} {{down}}}} {{HP}} (close) | Cyrax flies using a helicopter blade on his head and dives onto his opponent.}} | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{down}} {{down}} {{up}} {{down}}}} {{HP}} (close) | Cyrax flies using a helicopter blade on his head and dives onto his opponent.}} | ||
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{{MoveListRow | Stage Fatality | {{Run}} {{Block}} {{Run}} (close)}} | {{MoveListRow | Stage Fatality | {{Run}} {{Block}} {{Run}} (close)}} | ||
{{MoveListRow | Animality | {{hold|{{Block}}|{{up}} {{up}} {{down}} {{down}}}} (close) | Cyrax transforms into a shark and devours his opponent.}} | {{MoveListRow | Animality | {{hold|{{Block}}|{{up}} {{up}} {{down}} {{down}}}} (close) | Cyrax transforms into a shark and devours his opponent.}} | ||
− | {{MoveListRow | Friendship | {{Run}} {{Run}} {{Run}} {{up}} | Cyrax dances | + | {{MoveListRow | Friendship | {{Run}} {{Run}} {{Run}} {{up}} | Cyrax dances the Charleston.}} |
{{MoveListRow | Babality | {{right}} {{right}} {{left}} {{HP}}}} | {{MoveListRow | Babality | {{right}} {{right}} {{left}} {{HP}}}} | ||
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title=Sektor | + | | title=Sektor |
| sprite={{sprite|MK3 MD Portraits.png|crop_x=380|crop_width=38|2}} | | sprite={{sprite|MK3 MD Portraits.png|crop_x=380|crop_width=38|2}} | ||
| desc=Unit LK-9T9, the first of three prototype cybernetic ninjas built by the Lin Kuei. He was once a human assassin but volunteered to be turned into a cyborg because of his loyalty to the clan. | | desc=Unit LK-9T9, the first of three prototype cybernetic ninjas built by the Lin Kuei. He was once a human assassin but volunteered to be turned into a cyborg because of his loyalty to the clan. | ||
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{{MoveListRow | Teleport Uppercut | {{right}} {{right}} {{LK}} | Sektor teleports to the other side of his opponent, reappearing with an uppercut.}} | {{MoveListRow | Teleport Uppercut | {{right}} {{right}} {{LK}} | Sektor teleports to the other side of his opponent, reappearing with an uppercut.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{LP}} {{Run}} {{Run}} {{Block}} (sweep distance) | Sektor crushes his opponent in a press that comes out from his chest.}} | {{MoveListRow | Fatality 1 | {{LP}} {{Run}} {{Run}} {{Block}} (sweep distance) | Sektor crushes his opponent in a press that comes out from his chest.}} | ||
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{{MoveListRow | Spirit Shield | {{left}} {{left}} {{left}} {{HK}} | Nightwolf glows, reflecting projectiles that hit him back toward their caster.}} | {{MoveListRow | Spirit Shield | {{left}} {{left}} {{left}} {{HK}} | Nightwolf glows, reflecting projectiles that hit him back toward their caster.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
− | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{up}} {{left}} {{right | + | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{up}}}} {{left}} {{right}} {{Block}} (close) | Nightwolf calls down a column of light that disintegrates his opponent.}} |
{{MoveListRow | Fatality 2 | {{left}} {{left}} {{down}} {{HP}} (half screen away) | Nightwolf uses his hatchet to call a strike of lightning on his opponent.}} | {{MoveListRow | Fatality 2 | {{left}} {{left}} {{down}} {{HP}} (half screen away) | Nightwolf uses his hatchet to call a strike of lightning on his opponent.}} | ||
{{MoveListRow | Stage Fatality | {{Run}} {{Run}} {{Block}} (close)}} | {{MoveListRow | Stage Fatality | {{Run}} {{Run}} {{Block}} (close)}} | ||
{{MoveListRow | Animality | {{right}} {{right}} {{down}} {{down}} (close) | Nightwolf transforms into a wolf and mauls his opponent.}} | {{MoveListRow | Animality | {{right}} {{right}} {{down}} {{down}} (close) | Nightwolf transforms into a wolf and mauls his opponent.}} | ||
− | {{MoveListRow | Friendship | {{Run}} {{Run}} {{Run}} {{down}} | + | {{MoveListRow | Friendship | {{Run}} {{Run}} {{Run}} {{down}} | Nightwolf transforms into Rayden as a ''Mortal Kombat II'' arcade machine falls behind him.}} |
{{MoveListRow | Babality | {{right}} {{left}} {{right}} {{left}} {{LP}}}} | {{MoveListRow | Babality | {{right}} {{left}} {{right}} {{left}} {{LP}}}} | ||
}} | }} | ||
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{{MoveListRow | Teleport Stomp | {{down}} {{up}} | Sheeva jumps off the screen, reappearing above her opponent's head and falling with a stomp.}} | {{MoveListRow | Teleport Stomp | {{down}} {{up}} | Sheeva jumps off the screen, reappearing above her opponent's head and falling with a stomp.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{right}} {{down}} {{down}} {{right}} {{LP}} (close) | Sheeva pounds her opponent into the ground with her four arms.}} | {{MoveListRow | Fatality 1 | {{right}} {{down}} {{down}} {{right}} {{LP}} (close) | Sheeva pounds her opponent into the ground with her four arms.}} | ||
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{{MoveListRow | Teleport | {{down}} {{up}} | Kung Lao disappears into the air and reappears behind his opponent.}} | {{MoveListRow | Teleport | {{down}} {{up}} | Kung Lao disappears into the air and reappears behind his opponent.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{Run}} {{Block}} {{Run}} {{Block}} {{down}} | Kung Lao spins in place, pulling his opponent in like a vortex.}} | {{MoveListRow | Fatality 1 | {{Run}} {{Block}} {{Run}} {{Block}} {{down}} | Kung Lao spins in place, pulling his opponent in like a vortex.}} | ||
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| desc=An unknown warrior who is kept alive by respirators. He is thought to be a survivor of an attack by Shao Kahn's extermination squads. He fights with two hook swords. | | desc=An unknown warrior who is kept alive by respirators. He is thought to be a survivor of an attack by Shao Kahn's extermination squads. He fights with two hook swords. | ||
{{MoveListTable | | {{MoveListTable | | ||
− | {{MoveListRow | | + | {{MoveListRow | Plasma Blast | {{left}} {{left}} {{HP}} | Kabal throws a fireball across the screen. This move can be done in midair.}} |
− | {{MoveListRow | Tornado Spin | {{left}} {{right}} {{ | + | {{MoveListRow | Tornado Spin | {{left}} {{right}} {{LK}} | Kabal dashes through his opponent, causing the opponent to spin in place like a tornado.}} |
{{MoveListRow | Ground Saw | {{left}} {{left}} {{left}} {{Run}} | Kabal summons a sawblade that appears under his opponent.}} | {{MoveListRow | Ground Saw | {{left}} {{left}} {{left}} {{Run}} | Kabal summons a sawblade that appears under his opponent.}} | ||
}} | }} | ||
− | |||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
− | {{MoveListRow | Fatality 1 | {{down}} {{down}} {{left}} {{right}} {{Block}} ( | + | {{MoveListRow | Fatality 1 | {{down}} {{down}} {{left}} {{right}} {{Block}} (sweep distance) | Kabal inflates his opponent's head until it explodes.}} |
− | {{MoveListRow | Fatality 2 | {{Run}} {{Block}} {{Block}} {{Block}} {{HK}} (close) | Kabal removes his mask and terrifies his opponent with his | + | {{MoveListRow | Fatality 2 | {{Run}} {{Block}} {{Block}} {{Block}} {{HK}} (close) | Kabal removes his mask and terrifies his opponent with his frightful visage.}} |
{{MoveListRow | Stage Fatality | {{Block}} {{Block}} {{HK}} (close)}} | {{MoveListRow | Stage Fatality | {{Block}} {{Block}} {{HK}} (close)}} | ||
{{MoveListRow | Animality | {{hold|{{HP}}|{{right}} {{right}} {{down}} {{right}}}} | Kabal transforms into a skeletal rhinoceros and rams his opponent.}} | {{MoveListRow | Animality | {{hold|{{HP}}|{{right}} {{right}} {{down}} {{right}}}} | Kabal transforms into a skeletal rhinoceros and rams his opponent.}} | ||
Line 411: | Line 398: | ||
| desc=A Centaurian chosen by Shao Kahn to lead his extermination squads. He is the game's penultimate boss. | | desc=A Centaurian chosen by Shao Kahn to lead his extermination squads. He is the game's penultimate boss. | ||
{{MoveListTable | | {{MoveListTable | | ||
− | {{MoveListRow | Fireball | | + | {{MoveListRow | Fireball | {{down}} {{left}} {{HP}} | Motaro shoots a fireball from his tail.}} |
{{MoveListRow | Grab and Smack | {{right}} {{right}} {{LP}} (close) | Motaro grabs and hits his opponent.}} | {{MoveListRow | Grab and Smack | {{right}} {{right}} {{LP}} (close) | Motaro grabs and hits his opponent.}} | ||
{{MoveListRow | Teleport | {{down}} {{up}} | Motaro teleports in front of his opponent.}} | {{MoveListRow | Teleport | {{down}} {{up}} | Motaro teleports in front of his opponent.}} | ||
Line 421: | Line 408: | ||
| desc=The evil Emperor of Outworld, who wishes to conquer Earthrealm by any means. He is the game's ultimate antagonist and final boss. | | desc=The evil Emperor of Outworld, who wishes to conquer Earthrealm by any means. He is the game's ultimate antagonist and final boss. | ||
{{MoveListTable | | {{MoveListTable | | ||
− | |||
{{MoveListRow | Fireball | {{left}} {{left}} {{right}} {{LP}} | Shao Khan shoots a fireball across the screen.}} | {{MoveListRow | Fireball | {{left}} {{left}} {{right}} {{LP}} | Shao Khan shoots a fireball across the screen.}} | ||
− | {{MoveListRow | Shoulder | {{right}} {{right}} {{LP}} | Shao Khan charges ahead while ramming his shoulder.}} | + | {{MoveListRow | Hammer Smash | {{left}} {{right}} {{HP}} | Shao Khan swings a hammer in front of him.}} |
− | {{MoveListRow | | + | {{MoveListRow | Shoulder Ram | {{right}} {{right}} {{LP}} | Shao Khan charges ahead while ramming his shoulder.}} |
+ | {{MoveListRow | Rising Shoulder Ram | {{right}} {{right}} {{HP}} | Shao Khan charges upward while ramming his shoulder.}} | ||
{{MoveListRow | Insult | {{down}} {{down}} {{LK}} | Shao Khan taunts his opponent.}} | {{MoveListRow | Insult | {{down}} {{down}} {{LK}} | Shao Khan taunts his opponent.}} | ||
{{MoveListRow | Laugh | {{down}} {{down}} {{HK}} | Shao Khan laughs.}} | {{MoveListRow | Laugh | {{down}} {{down}} {{HK}} | Shao Khan laughs.}} | ||
Line 440: | Line 427: | ||
{{MoveListRow | Harpoon | {{left}} {{left}} {{LP}} | Smoke launches a harpoon from his chest, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | {{MoveListRow | Harpoon | {{left}} {{left}} {{LP}} | Smoke launches a harpoon from his chest, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | ||
{{MoveListRow | Teleport Uppercut | {{right}} {{right}} {{LK}} | Smoke teleports to the other side of his opponent, reappearing with an uppercut.}} | {{MoveListRow | Teleport Uppercut | {{right}} {{right}} {{LK}} | Smoke teleports to the other side of his opponent, reappearing with an uppercut.}} | ||
− | {{MoveListRow | Invisibility | {{hold|{{Block}}|{{up}} {{up}} {{Run | + | {{MoveListRow | Invisibility | {{hold|{{Block}}|{{up}} {{up}}}} {{Run}} | Smoke makes himself invisible until he is attacked.}} |
{{MoveListRow | Air Throw | {{Block}} in midair (close) | Smoke grabs and throws his opponent in midair.}} | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Smoke grabs and throws his opponent in midair.}} | ||
}} | }} | ||
− | |||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{up}} {{right}} {{down}}}} (full screen away) | Smoke drops a pile of bombs from his chest, which explode and destroy the entire planet.}} | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{up}} {{right}} {{down}}}} (full screen away) | Smoke drops a pile of bombs from his chest, which explode and destroy the entire planet.}} | ||
Line 462: | Line 448: | ||
===Stages=== | ===Stages=== | ||
{{mainArticle|{{PAGENAME}}/Comparisons}} | {{mainArticle|{{PAGENAME}}/Comparisons}} | ||
− | The stages are played in order (and loop around after the last one). Motaro is fought in the Balcony and Shao Kahn is fought in the Pit 3. The Subway, Bell Tower, and Pit 3 stages have stage-specific Fatalities. Three stages are accessed by uppercutting an opponent through the ceiling of another stage. | + | The stages are played in order (and loop around after the last one). Motaro is fought in the Balcony and Shao Kahn is fought in the Pit 3. The Subway, Bell Tower, and Pit 3 stages have stage-specific Fatalities. |
+ | |||
+ | Three stages are accessed by uppercutting an opponent through the ceiling of another stage: the Street is above the Subway, the Rooftop is above the Bank, and the Balcony is above the Soul Chamber. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
{{ginfo|MK3 MD TheSubway.png|The Subway|Uppercutting an opponent changes the stage to the Street. There is a stage-specific Fatality where a player can uppercut the other into the path of a subway train.}} | {{ginfo|MK3 MD TheSubway.png|The Subway|Uppercutting an opponent changes the stage to the Street. There is a stage-specific Fatality where a player can uppercut the other into the path of a subway train.}} |
Revision as of 00:16, 26 July 2023
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Mortal Kombat 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Williams Entertainment (US) Acclaim Entertainment (EU) Tec Toy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Midway Manufacturing Sculptured Software Software Creations | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Roadshow Interactive (AU) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Midway Manufacturing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad Gear-to-Gear Cable | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mortal Kombat 3 is a fighting game and is the sequel to Mortal Kombat II. It was initially released in arcades in 1995, though was brought to the Sega Mega Drive, Sega Master System, and Sega Game Gear as well as to DOS and Windows PCs, the Game Boy, PlayStation, and the Super Nintendo in the following years. The Sega Master System version of the game was an exclusive Brazilian release by Tec Toy and is mostly identical to the Game Gear version, save the larger resolution.
Unlike Mortal Kombat II, Mortal Kombat 3 did not appear on the Sega Saturn. Bernie Stolar (in his pre-Sega days) secured a six-month exclusivity deal for the PlayStation, and while a Saturn version was eventually announced by GT Interactive Software for release in early 1996[5], it is thought to have been dropped in favour of the updated Ultimate Mortal Kombat 3.
Contents
Story
Weary of continuous losses in tournament battle, Shao Kahn, who lost to Liu Kang in the Outworld tournament in the previous game, enacts a 10,000-year-old plan. He would have his Shadow Priests, led by Shang Tsung, revive his former Queen Sindel, who unexpectedly died at a young age. However, she would not be revived in the Outworld, but in Earthrealm. This would allow Shao Kahn to cross the boundary lines and reclaim his queen. When Sindel is reincarnated in Earthrealm, Shao Kahn reaches across the dimensions to reclaim her, and as a result, Earthrealm gradually becomes a part of Outworld, stripping billions of their souls. Only a few are spared, protected by Raiden. He tells them that Shao Kahn must be stopped, but he cannot interfere; due to his status, he has no power in Outworld, and Earthrealm is partially merged with Outworld. Shao Kahn has unleashed extermination squads to kill any Earthrealm survivors. Raiden's protection only extends to the soul, not to the body, so his chosen warriors have to fight the extermination squads and repel Shao Kahn.
Gameplay
Mortal Kombat 3 builds further on the gameplay of the previous games. Characters are also now able to run towards each other with the use of a dedicated button, although use of this move is limited by a Run meter displayed under the character's health bar. A combo system is also introduced in this game, with the game displaying the number of hits and damage inflicted. All characters have their own specific combo string performed by hitting a certain sequence of buttons while close to the opponent. These button sequences are sometimes called "dial-a-combos" since they cannot be interrupted once one hit connects. Some chain combos end with an uppercut or another move that knocks the opponent into the air so that more damage can be dealt via a traditional juggle combo. The Run meter is drained both by running and by performing combos.
Another concept introduced in this game is the "Kombat Kode," a six-symbol code entered at the "Vs" screen in a two-player game to modify gameplay, fight hidden characters or display certain messages.
In single-player games, after selecting a character, players choose a "tower," which determines the order and number of opponents fought before reaching the final bosses, Motaro and Shao Kahn. A second player can challenge the first by pressing START during gameplay, with the winner continuing in the tournament. Before each fight, if two players enter a certain sequence of codes before the fight begins, one of several different effects can be enabled, such as the disabling of certain moves, having the winner of the match skip directly to one of the final opponents, or starting a mini-game.
Characters jump with and flip back and forth with and . They crouch with . All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with , a high punch with , a low kick with , and a high kick with . They run by holding and block by holding . When using a standard three-button control pad, characters perform a low punch with , a high punch with +, a low kick with , and a high kick with +. They run by holding START and block by holding .
In the 8-bit versions, characters punch with and kick with . They run with or . Block is assigned to START in the Game Gear version and + in the Master System version. Kombat Kodes are entered by one player using the four directions on the D-Pad, , and .
Characters get two Fatalities, a Friendship, and a Babality each, with a new kind of finishing move known as an Animality introduced, where the character transforms into an animal before killing off the defeated opponent. To perform an Animality, the player must first perform a Mercy, another new feature where the character can restore a tiny amount of their opponent's health bar after winning two rounds. If the opponent is defeated again, an Animality can be performed. Finally, three new stage-specific Fatalities are also present.
Fatalities are performed as in the original game, and each character now has two of each, in addition to three stage-specific Fatalities. Non-lethal finishing moves have also been added: Babalities (which transforms the loser into an infant) and Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent). These were put into the original arcade version of the game to poke fun at those who felt the original Mortal Kombat was too violent.
The Mega Drive version has five difficulty settings for computer-controlled opponents (Easiest, Easy, Medium, Hard, and Hardest).
Characters
Move lists assume the player is facing right. If facing left, and should be reversed.
All characters can perform roundhouse kicks with + HK (which knock the opponent across the screen), leg sweeps with + LK (which cause the opponent to fall down), and uppercuts with + HP (which knock the opponent high into the air). Throws are performed by pressing LP when next to the opponent.
When using a standard three-button control pad on the Mega Drive version, for moves requiring LP , hold the direction and LP simultaneously. For moves requiring HP , release the direction before pressing LP . Special moves requiring LP + HP can be done with just LP . Uppercuts are performed with + LP .
If the match goes to three rounds, players can offer defeated opponents Mercy as an alternative to a finishing move by pressing HOLD RN . This allows the other player to recover a sliver of health and continue fighting.
Fatalities often require being a certain distance from the opponent in order to execute. All finishing moves can be performed while holding the BL button, which is sometimes useful to avoid accidentally moving or hitting the opponent before the button combination is fully pressed. Friendship and Babalities can only be performed if the player does not block during the final round. Animalities can only be performed if the player grants the opponent Mercy first.
Each character has a special button combination for performing the stage-specific Fatalities on the Subway, Bridge, and Pit 3 stages.
Playable
Mortal Kombat 3 makes significant changes to the game's cast, with even returning characters such as Sub-Zero sporting a very different look. The game has reduced the number of palette-swapped characters from the previous game; only the "cybernetic ninja" robots share sprites.
Jax, Kano, Kung Lao, Liu Kang, Shang Tsung, Sonya Blade, and Sub-Zero return from the previous games (with Kano and Sonya returning after being absent from Mortal Kombat II). Johnny Cage, Scorpion, Reptile, and Rayden are notably absent after appearing in both previous entries.
Cyrax, Kabal, Nightwolf, Sektor, Sheeva, Sindel, and Stryker make their debuts.
Shang Tsung, Liu Kang, Stryker, and Nightwolf are omitted from the 8-bit versions.
Shang Tsung | |||||||||||||||||||||
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Shao Kahn's lead sorcerer. Despite his multiple failures trying to deliver Earth to his master Shao Kahn, the scheming sorcerer has convinced Kahn to grant him more power than ever before.
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Sindel | |||||||||||||||||||||
Shao Kahn's wife and the Queen of Outworld before her death 10,000 years ago. She has been reborn on Earth. | |||||||||||||||||||||
Jax (Major Jackson Briggs) | |||||||||||||||||||||
A special forces soldier. He fitted both of his arms with bionic implants in preparation for the impending Outworld invasion. | |||||||||||||||||||||
Kano | |||||||||||||||||||||
A criminal thought to have been killed in the first tournament. He convinces Shao Kahn to spare his soul before the Outworld invasion, proposing to teach Kahn's warriors how to use Earth's weapons. | |||||||||||||||||||||
Liu Kang | |||||||||||||||||||||
A Shaolin monk. As the Shaolin Champion, he finds himself the prime target of Shao Kahn's extermination squads. | |||||||||||||||||||||
Sonya Blade | |||||||||||||||||||||
A special forces soldier who disappeared after the first tournament. She was rescued by Jax, and the two prepare for Shao Kahn's invasion after failing to convince the government of the threat. | |||||||||||||||||||||
Kurtis Stryker | |||||||||||||||||||||
A riot control police officer and the lone survivor of a major city after Shao Kahn's invasion. | |||||||||||||||||||||
Sub-Zero | |||||||||||||||||||||
A ninja, once a member of the Liu Kuei clan. He is now hunted by cybernetic assassins from his former clan after escaping their betrayal. | |||||||||||||||||||||
Cyrax | |||||||||||||||||||||
Unit LK-4D4, the second of three prototype cybernetic ninjas built by the Lin Kuei. Like the other cyborgs, he has been programmed to find and terminate the rogue ninja Sub-Zero. | |||||||||||||||||||||
Sektor | |||||||||||||||||||||
Unit LK-9T9, the first of three prototype cybernetic ninjas built by the Lin Kuei. He was once a human assassin but volunteered to be turned into a cyborg because of his loyalty to the clan. | |||||||||||||||||||||
Nightwolf | |||||||||||||||||||||
A Native American historian who uses his shaman magic to protect his tribe's land against the Outworld invasion. | |||||||||||||||||||||
Sheeva | |||||||||||||||||||||
Sindel's personal protector, chosen by Shao Kahn. She is a Shokan, like Goro and Kintaro. | |||||||||||||||||||||
Kung Lao | |||||||||||||||||||||
A Shaolin monk. His plans to reform the White Lotus Society are disrupted by Shao Kahn's invasion. Alongside Liu Kang, he embarks on a journey to end Shao Kahn's treachery. | |||||||||||||||||||||
Kabal | |||||||||||||||||||||
An unknown warrior who is kept alive by respirators. He is thought to be a survivor of an attack by Shao Kahn's extermination squads. He fights with two hook swords. |
Bosses
Finishing moves cannot be performed by or against the boss characters. The boss characters can be played in two-player games by enabling the Killer Codes menu with a cheat code.
Hidden
- Main article: Mortal Kombat 3/Hidden content.
Smoke | ||||||||||||||||||||||||||||||||||||
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Unit LK-7T2, the last of three prototype cybernetic ninjas built by the Lin Kuei. Smoke was captured and turned into a cyborg while his friend Sub-Zero escaped. He is an hidden character who can be unlocked to play or to fight by using cheat codes. As in his previous appearance, he constantly emits smoke. His special moves are taken from Scorpion, Sektor, and Reptile. While Smoke was kept a secret in the arcade version, he is openly mentioned in the manual for the Mega Drive port.
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Noob Saibot | ||||||||||||||||||||||||||||||||||||
A dark, silhouetted warrior. He uses a blackened version of Kano's sprite (since there are no traditional Lin Kuei ninjas in this game). He has no special moves but uses some of Kano's combos. He can be fought using a code. |
Stages
- Main article: Mortal Kombat 3/Comparisons.
The stages are played in order (and loop around after the last one). Motaro is fought in the Balcony and Shao Kahn is fought in the Pit 3. The Subway, Bell Tower, and Pit 3 stages have stage-specific Fatalities.
Three stages are accessed by uppercutting an opponent through the ceiling of another stage: the Street is above the Subway, the Rooftop is above the Bank, and the Balcony is above the Soul Chamber.
History
Release
Like the previous games, the third game was banned and the only available version was the one on the Game Boy. The game was unbanned in 2005.
Versions
Despite being the more technically advanced game, the Mega Drive Mortal Kombat 3 is a closer match to its arcade counterpart than its two immediate predecessors, Mortal Kombat and Mortal Kombat II were to theirs. The port is again limited by the lack of on-screen colours, and much lower sound quality than the arcade version, however the latter also applies to the Super NES port, whose sound is noticeably more muffled than other versions of the game.
Some of the finer details in the Mega Drive version, such as the HUD and menus (not to mention the larger resolution), are more accurate than on the Super NES, however while the Mega Drive version retains more of the arcade game's character animation, the larger colour palette of the Super NES generally leads to a better looking game. Content-wise the two are identical. Both versions are missing the Graveyard stage from the arcade version.
The Master System and Game Gear versions, however, are severely stripped down, with fewer playable characters, far fewer frames of animation and fewer moves. In contrast to the 8-bit Sega ports of Mortal Kombat II, there are virtually no backgrounds in Mortal Kombat 3, no voice samples, and in the Game Gear version, no in-game music when fighting.
Production credits
Mega Drive version
- Kano and Kabal: Rich Divizio
- Sonya: Kerri Hoskins
- Jax: John Parrish
- Kung Lao: Tony Marquez
- Stryker: Michael O'Brien
- Sub-Zero and Shang Tsung: John Turk
- Sindel: Lia Montelongo
- Liu Kang: Eddie Wong
- Nightwolf and Sektor: Sal DiVita
- Cyrax and Smoke: Sal DiVita
- Shao Kahn: Brian Glynn
- Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich, John Vogel
- Lead Programmer: Jim Henn
- Programmers: Patrick Alphonso, Mike Crandall, Paul Blagay
- Art Manager: Gary Penacho
- Sound and Drivers: Chris Braymen, Roy Wilkins
- Artists: Neil Melville, Jeff Knight, Mary Scriven, Mike Lott, Kent Barney
- Art Conversion: Jim 'Crash' Jung
- Director: Jeff Peters
- Development Tools: Ned Martin, Adam Clayton, Jim Henn, Rob Nelson, Mike Callahan, Patrick Alphonso
- Testing Manager: Gary Rowberry
- Night Shift Manager: Garon Galloway
- Graveyard Shift Manager: Chandler Holbrook
- Game Testers: John Howa, Scott Hanks, Chris Olsen, Ben Nielson, Greg Murphy, Ryan McBride, David Hanks, Ryan Milligan, Jason Humphrey, Tristan Bracken
- Special Thanks to: John Blackburn, Todd Blackburn, Scott Perras, Altair Lane, Kevin Alphonso, Leanne Hornbuckle, Bill Trail, Chad Korb, Amy the Dither Monkey
- Manual Design and Production: Debbie Austin, Steve High, Shawn Murphy
- Quality Control: Brian Johnson, Williams Entertainment Testing
Master System and Game Gear versions
- Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich, John Vogel
- Programming: Mike Ager
- Graphics: Haydn Dalton
- Producing: Marc Dawson
- Chris Brooks, Paul Essue, Craig Dobson, Simon Hundleby
- For Game Info: John Tao
- Technical Assistance: Paul Lee
Magazine articles
- Main article: Mortal Kombat 3/Magazine articles.
Promotional material
also published in:
- Consoles + (FR) #51: "Février 1996" (1996-0x-xx)[8]
also published in:
- Strana Igr (RU) #2: "Mart 1996" (1996-xx-xx)[9]
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
88 | |
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Based on 28 reviews |
Master System version
Game Gear version
Sega Retro Average | ||||
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|
N/A | |
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Based on 0 reviews |
Game Gear, AU |
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|
Technical information
- Main article: Mortal Kombat 3/Technical information.
External links
- Sega of America webpage: Mega Drive
References
- ↑ File:MK3 GG EU Box Back.jpg
- ↑ EGM², "September 1995" (US; 1995-0x-xx), page 21
- ↑ 3.0 3.1 3.2 Sega Magazine, "October 1995" (UK; 1995-09-12), page 92
- ↑ 4.0 4.1 4.2 4.3 Sega Power, "November 1995" (UK; 1995-09-21), page 32
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 12
- ↑ File:Mortal Kombat 3 MD credits.pdf
- ↑ File:Mortal Kombat 3 SMS credits.pdf
- ↑ Consoles +, "Février 1996" (FR; 1996-0x-xx), page 129
- ↑ Strana Igr, "Mart 1996" (RU; 1996-xx-xx), page 87
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 137
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 18
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 94
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 132
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 336
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 96
- ↑ GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
- ↑ GamePro, "November 1995" (US; 1995-xx-xx), page 78
- ↑ GamePro, "November 1995" (UK; 1995-09-xx), page 61
- ↑ Game Informer, "October 1995" (US; 1995-xx-xx), page 10
- ↑ Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 70
- ↑ Joypad, "Novembre 1995" (FR; 1995-11-03), page 52
- ↑ Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 86
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 187
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 68
- ↑ Players, "Nov 95" (BR; 1995-xx-xx), page 38
- ↑ Random Access (UK) (+0:00)
- ↑ Secret Service, "Grudzień 1995" (PL; 1995-12-xx), page 24
- ↑ Sega Pro, "November 1995" (UK; 1995-10-05), page 36
- ↑ Sega Pro, "July 1996" (UK; 1996-05-xx), page 22
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 81
- ↑ Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 34
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 50
- ↑ Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 120
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 81
Mortal Kombat 3 | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
|
Mortal Kombat games for Sega systems | |
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Mortal Kombat (1993) | Mortal Kombat II ( ?) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996) | |
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996) | |
Mortal Kombat (1994) | |
Mortal Kombat II ( ?) | |
Mortal Kombat II ( ?) | Mortal Kombat 3 (unreleased) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997) | |
Mortal Kombat Gold (1999) | |
Unlicensed Mortal Kombat games for Sega systems | |
Mortal Kombat 5 (1999) |
- Six Button Control Pad-compatible games
- Gear-to-Gear Cable-compatible games
- 1-2 player games
- US Mega Drive games
- All US games
- EU Mega Drive games
- All EU games
- PT Mega Drive games
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