Difference between revisions of "Eiro Nagata"
From Sega Retro
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==Production history== | ==Production history== | ||
− | {{ProductionHistory|Eiro Nagata|Eiro|E-Iro|Ei・Ei・O|NAG|永田 英朗|ながたさん}} | + | {{ProductionHistory|Eiro Nagata|Eiro|E-Iro|Ei・Ei・O|EI EI O|NAG|永田 英朗|ながたさん}} |
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 12:38, 20 August 2023
Eiro Nagata |
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Employment history:
Divisions:
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Role(s): Artist |
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Eiro Nagata (永田 英朗) was an artist at Sega with works dating back to the early 80s. By the early 90s he had become chief artist, then art section manager, of Sega CS2.[1]
Production history
- Star Jacker (System 1; 1983) — Designed by
- Future Spy (Zaxxon hardware; 1984) — Artist
- Hang-On (Hang-On hardware; 1985) — Staff (as NAG)
- Heavy Metal (System 2; 1985) — Artist
- Space Harrier (Hang-On hardware; 1985) — Art
- Space Harrier (Master System; 1986) — Special Thanks (as Eiro)
- Dunk Shot (System 16; 1987) — Artist
- Ace Attacker (System 16; 1988) — Artist
- Passing Shot (System 16; 1988) — Artist
- Gain Ground (System 24; 1988) — And Special Thanks To (as Eiro)
- Wrestle War (System 16; 1989) — Artist
- Arnold Palmer Tournament Golf (Mega Drive; 1989) — イーイロ[2] (as Eiro)
- Kuni Chan no Game Tengoku (Game Gear; 1991) — えを かいたひと (as ながたさん)
- Defenders of Oasis (Game Gear; 1992) — Graphic Design[3] (as E-Iro)
- Jurassic Park (Game Gear; 1993) — Art Work[4] (as Ei・Ei・O)
- Jurassic Park (Master System; 1993) — Art Work[4] (as Ei・Ei・O)
- Dynamite Headdy (Game Gear; 1994) — Designers[5] (as EI EI O)
- Dynamite Headdy (Master System; 1995) — Designers[6] (as EI EI O)