Difference between revisions of "Attila Vass"

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'''Attila Vass''' was a programmer for [[Sega AM1]] between 1993 and 1996. Born, raised and educated in Hungary, he started his career by developing and researching computer algorithms that dealt with computer viruses. In 1991, he went to work at Fyens Stiftstidende in Denmark to move the newspaper's advertising layout-logic over to computers.
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| employment={{Employment
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| company=[[Sega of Japan]]
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| start=1992{{ref|https://ghostarchive.org/archive/dfLP0}}
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| end=1996{{ref|https://ghostarchive.org/archive/dfLP0}}
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| divisions=[[Sega AM1]]{{ref|https://ghostarchive.org/archive/dfLP0}}
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}}
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| role=Programmer
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{{sub-stub}}'''{{PAGENAME}}''' was a programmer for [[Sega]] between 1993 and 1996. Born, raised and educated in Hungary, he started his career by developing and researching computer algorithms that dealt with computer viruses. In 1991, he went to work at Fyens Stiftstidende in Denmark to move the newspaper's advertising layout-logic over to computers.
 
   
 
   
During his tenure at SEGA, he worked primarily on Arcade games that heavily relied on simulations, such as sports and racing games. Tasks included creating rudimentary AIs (in assembly), realistic psychics, collision methods, system simulations and camera movement computations.
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During his tenure at SEGA, he worked primarily on Arcade games that heavily relied on simulations, such as sports and racing games. Tasks included creating rudimentary AIs (in assembly), realistic psychics, collision methods, system simulations and camera movement computations.{{ref|https://www.linkedin.com/in/attilavass}} Interesting fact : he was filmed than used as a model for all soccer players, referees for the soccer game The J-League. He also worked on early VR prototypes.
 
   
 
   
After leaving Sega AM1, he worked at Alias|Wavefront as a software engineer, where he also helped with Sega Saturn developments. Then, he worked at Sony Computer Entertainment's US R&D Division for 14 years doing various demos and coordinating library developments for the [[PlayStation 2]], [[PSP]], [[GScube]], [[PlayStation 3]], [[PS Vita]] and [[PlayStation 4]]. Currently, he is working with Next Media Animation as a Vice President of Mobile Technologies.
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After leaving Sega AM1, he worked at Alias|Wavefront as a software engineer on Maya and PowerAnimator, where he also helped with Sega Saturn developments. 2 years later he joined Sony Computer Entertainment's US R&D Division, where he served for 14 years doing various demos and coordinating library developments for the [[PlayStation 2]], [[PSP]], [[GScube]], [[PlayStation 3]], [[PS Vita]] and [[PlayStation 4]]. He was director of graphics and network R&D for 10 years.
 
   
 
   
==Production History==
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==Production history==
* ''[[Super Visual Soccer]]'' (1994) — Programmer - AI/physics (as '''Attila V.''')
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{{ProductionHistory|Attila Vass|A.Vass|Vass Attila}}
* ''[[J. League Pro Striker 2]]'' (1994) — Special Thanks (as '''Vass Attila''')
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* ''[[Indy 500]]'' (1995) — Programmer - Physics and Simulations (as '''A.Vass''')
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[[Category:Uncredited role]]
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[[Category:Use ProductionHistory template]]
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* ''[[Super Visual Soccer]]'' (1994) — Programmer - AI/physics (as '''Attila Vass''')
 
   
 
   
==Links==
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==External links==
* [http://www.vassfamily.net/ Current website]
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* [https://rapport.cloud/blog/the-scent-of-innovation-is-calling/ A blog on his early VR works]
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* [http://www.vassfamily.net/ Personal website]
{{DEFAULTSORT:Vass, Attila}}
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[[Category:Sega AM1 Developers]]
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==References==
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<references/>

Latest revision as of 13:53, 21 August 2023

Attila Vass.jpg
Attila Vass
Employment history:
Sega of Japan (1992[1] – 1996[1])
Divisions:
Role(s): Programmer

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Attila Vass was a programmer for Sega between 1993 and 1996. Born, raised and educated in Hungary, he started his career by developing and researching computer algorithms that dealt with computer viruses. In 1991, he went to work at Fyens Stiftstidende in Denmark to move the newspaper's advertising layout-logic over to computers.

During his tenure at SEGA, he worked primarily on Arcade games that heavily relied on simulations, such as sports and racing games. Tasks included creating rudimentary AIs (in assembly), realistic psychics, collision methods, system simulations and camera movement computations.[2] Interesting fact : he was filmed than used as a model for all soccer players, referees for the soccer game The J-League. He also worked on early VR prototypes.

After leaving Sega AM1, he worked at Alias|Wavefront as a software engineer on Maya and PowerAnimator, where he also helped with Sega Saturn developments. 2 years later he joined Sony Computer Entertainment's US R&D Division, where he served for 14 years doing various demos and coordinating library developments for the PlayStation 2, PSP, GScube, PlayStation 3, PS Vita and PlayStation 4. He was director of graphics and network R&D for 10 years.

Production history

External links

References