Difference between revisions of "Street Fighter II Movie"
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==Story== | ==Story== | ||
− | + | Vega, leader of the enigmatic crime syndicate known as Shadaloo, is recruiting the world's greatest fighters. He has deployed cyborgs throughout the world to seek out warriors with powerful ki and analyze them. | |
==Gameplay== | ==Gameplay== | ||
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{{ScreenThumb|Street Fighter II Movie Saturn, Battle Mode.png|width=200|Battle mode}} | {{ScreenThumb|Street Fighter II Movie Saturn, Battle Mode.png|width=200|Battle mode}} | ||
{{ScreenThumb|Street Fighter II Movie Saturn, Character Profile.png|width=200|Character profile}} | {{ScreenThumb|Street Fighter II Movie Saturn, Character Profile.png|width=200|Character profile}} | ||
− | The game is an interactive movie that mostly consists of watching scenes from the anime. It includes many scenes from the movie, split across two discs, and follows the same plot, and it also contains short new scenes made specifically for the game. The player assumes the role of a monitor cyborg that has been secretly developed by | + | The game is an interactive movie that mostly consists of watching scenes from the anime. It includes many scenes from the movie, split across two discs, and follows the same plot, and it also contains short new scenes made specifically for the game. The player assumes the role of a monitor cyborg that has been secretly developed by Shadaloo. The Cyborg must develop its combat capabilities by analyzing the fighting techniques of the best martial artists around the world in order to gain enough strength to challenge Ryu in combat. For example, if a scene is shown where a character performs a kick, taking a picture of the character's kick increases the Cyborg's kicking ability. The Cyborg's capabilities are divided into six different categories: Punch, Kick, Throw, Special Attack, Defense, and Speed. Since the player can only take a certain amount of pictures per scene (shown as a red number in the bottom-left of the screen), the player must choose which categories to prioritize. |
− | The Cyborg can bring up its crosshair display by holding {{A}}, then move the crosshairs using the D-Pad and take a picture with {{B}}. A sound effect rings out when an ability has been successfully analyzed. The player can bring up a profile of whichever characters are on-screen with {{C}}. Pausing the game with {{Start}} brings up a view of the Cyborg's levels (with the yellow bars for each category filling with red as they are increased) and provides a password for use in the game's Battle Mode. The player can also save the game to the Saturn's internal memory or a [[Saturn Backup Memory|backup cartridge]]. | + | The Cyborg can bring up its crosshair display by holding {{A}}, then move the crosshairs using the D-Pad and take a picture with {{B}}. A sound effect rings out when an ability has been successfully analyzed. The player can bring up a profile of whichever characters are on-screen with {{C}}. Pausing the game with {{Start}} brings up a view of the Cyborg's levels (with the yellow bars for each category filling with red as they are increased) and provides a password for use in the game's Battle Mode. The player can also save the game to the Saturn's internal memory or a [[Saturn Backup Memory|backup cartridge]] from this screen. |
− | While the majority of the game is watching scenes from the movie, the final battle between the Cyborg and Ryu is a one-on-one fighting segment. This fight plays the same as ''[[Super Street Fighter II Turbo]]'', including the presence of a Super Combo gauge but without the Turbo game speed. Although the player takes pictures of numerous fighters over the course of the game, the Cyborg's normal and special moves are | + | While the majority of the game is watching scenes from the movie, the final battle between the Cyborg and Ryu is a one-on-one fighting segment. This fight plays the same as ''[[Super Street Fighter II Turbo]]'', including the presence of a Super Combo gauge but without the Turbo game speed. Although the player takes pictures of numerous fighters over the course of the game, the Cyborg's normal and special moves are identical to Ken's moveset in ''Super Turbo'', including his Super Combo, the Shouryuu Reppa. This match consists of only a single round, and the player has one attempt to defeat Ryu. There are three different endings depending on whether the Cyborg loses to Ryu, defeats him, or defeats him without taking damage. |
There is a Battle Mode where the player can test the Cyborg's current abilities against a virtual hologram of Ryu. This mode can also be played with a second player. The player must input a password for the Cyborg's capabilities in order to play the Battle Mode. The game also includes a database that allows players to read information about any of the 16 characters from the ''Super Street Fighter II'' roster or view concept artwork for the movie. | There is a Battle Mode where the player can test the Cyborg's current abilities against a virtual hologram of Ryu. This mode can also be played with a second player. The player must input a password for the Cyborg's capabilities in order to play the Battle Mode. The game also includes a database that allows players to read information about any of the 16 characters from the ''Super Street Fighter II'' roster or view concept artwork for the movie. |
Revision as of 21:23, 30 August 2023
- For the fighting game based on the live-action Street Fighter movie, see Street Fighter: The Movie.
Street Fighter II Movie | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Sound driver: SCSP/CD-DA (4/6 tracks) | ||||||||||
Genre: Miscellaneous, Action[1], Table[2] | ||||||||||
Number of players: 1 | ||||||||||
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Street Fighter II Movie (ストリートファイターⅡムービー) is an full-motion video game (marketed as an "interactive movie") for the Sega Saturn based on the 1994 Street Fighter II: The Animated Movie. The game was shown at E3 1995 under the title of Street Fighter II: The Interactive Movie, but ultimately ended up being released only in Japan.
Contents
Story
Vega, leader of the enigmatic crime syndicate known as Shadaloo, is recruiting the world's greatest fighters. He has deployed cyborgs throughout the world to seek out warriors with powerful ki and analyze them.
Gameplay
The game is an interactive movie that mostly consists of watching scenes from the anime. It includes many scenes from the movie, split across two discs, and follows the same plot, and it also contains short new scenes made specifically for the game. The player assumes the role of a monitor cyborg that has been secretly developed by Shadaloo. The Cyborg must develop its combat capabilities by analyzing the fighting techniques of the best martial artists around the world in order to gain enough strength to challenge Ryu in combat. For example, if a scene is shown where a character performs a kick, taking a picture of the character's kick increases the Cyborg's kicking ability. The Cyborg's capabilities are divided into six different categories: Punch, Kick, Throw, Special Attack, Defense, and Speed. Since the player can only take a certain amount of pictures per scene (shown as a red number in the bottom-left of the screen), the player must choose which categories to prioritize.
The Cyborg can bring up its crosshair display by holding , then move the crosshairs using the D-Pad and take a picture with . A sound effect rings out when an ability has been successfully analyzed. The player can bring up a profile of whichever characters are on-screen with . Pausing the game with START brings up a view of the Cyborg's levels (with the yellow bars for each category filling with red as they are increased) and provides a password for use in the game's Battle Mode. The player can also save the game to the Saturn's internal memory or a backup cartridge from this screen.
While the majority of the game is watching scenes from the movie, the final battle between the Cyborg and Ryu is a one-on-one fighting segment. This fight plays the same as Super Street Fighter II Turbo, including the presence of a Super Combo gauge but without the Turbo game speed. Although the player takes pictures of numerous fighters over the course of the game, the Cyborg's normal and special moves are identical to Ken's moveset in Super Turbo, including his Super Combo, the Shouryuu Reppa. This match consists of only a single round, and the player has one attempt to defeat Ryu. There are three different endings depending on whether the Cyborg loses to Ryu, defeats him, or defeats him without taking damage.
There is a Battle Mode where the player can test the Cyborg's current abilities against a virtual hologram of Ryu. This mode can also be played with a second player. The player must input a password for the Cyborg's capabilities in order to play the Battle Mode. The game also includes a database that allows players to read information about any of the 16 characters from the Super Street Fighter II roster or view concept artwork for the movie.
Versions
Street Fighter II Movie was released for both the Sega Saturn and PlayStation. The two have identical gameplay and content identical. While the PlayStation version has some visual effects that are missing in the Saturn version, it is much slower to load than its Sega counterpart.
Magazine articles
- Main article: Street Fighter II Movie/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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55 | |
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Based on 4 reviews |
Technical information
- Main article: Street Fighter II Movie/Technical information.
References
- ↑ File:SF2M Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Famitsu, "1996-03-22" (JP; 1996-03-08), page 1
- ↑ Saturn Fan, "1996 No. 10-11" (JP; 1996-04-26), page 80
- ↑ Sega Saturn Magazine, "1996-05 (1996-03-22)" (JP; 1996-03-08), page 225
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17
Street Fighter II Movie | |
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Main page | Comparisons | Magazine articles | Reception | Technical information |