Difference between revisions of "Tokyo Xtreme Racer"

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{{cleanup}}
 
{{Bob
 
{{Bob
|bobscreen=TokioHighwayChallenge-title.png
+
| bobscreen=TokyoXtremeRacer DC US Title.png
|screenwidth=320
+
| bobscreen2=ShutokouBattle DC US Title.png
|publisher=[[Crave Entertainment]]
+
| bobscreen3=TokioHighwayChallenge-title.png
|developer=[[Genki]]
+
| tab1=NTSC-U
|system=[[Dreamcast]]
+
| tab2=NTSC-J
|europe=October 14, 1999
+
| tab3=PAL
|usa=August 31, 1999
+
| publisher={{company|[[Crave Entertainment]]|region=US, Europe}}, {{company|[[Genki]]|region=Japan}}
|japan=June 11, 1999
+
| developer=[[Genki]]
|genre=Racing
+
| support={{company|[[T's Music]]|role=audio}}
|esrb=t
+
| licensor=[[Toyota]], [[Nissan]], [[Mazda]], [[Mitsubishi]], [[Subaru]], [[Honda]]
|usk=0
+
| system=[[Sega Dreamcast]]
|elspa=3
+
| sounddriver=
|sell=tp
+
| peripherals=[[Jump Pack]], [[Dreamcast Modem]], [[Race Controller]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 +
| players=1-2
 +
| genre=Racing{{fileref|TXR DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20140806101302/http://sega.jp/dc/990303/}}{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab01}}
 +
| releases={{releasesDC
 +
| dc_date_jp=1999-06-24{{ref|https://web.archive.org/web/20140806101302/http://sega.jp/dc/990303/}}
 +
| dc_code_jp=T-30801M
 +
| dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20140806101302/http://sega.jp/dc/990303/}}
 +
| dc_rating_jp=all
 +
| dc_date_us=1999-09-09{{intref|Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals}}{{intref|Press_release:_1999-09-09:_CRAVE_PUTS_THE_PEDAL_TO_THE_METAL_AND_LAUNCHES_TOKYO_XTREME_RACER™_ON_THE_SEGA_DREAMCAST}}{{ref|1=https://web.archive.org/web/20030923065909/http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=293&CATID=70}}
 +
| dc_rrp_us=49.99{{magref|gamepro|133|149}}
 +
| dc_code_us=T-40202N
 +
| dc_rating_us=e
 +
 
 +
| dc_date_eu=1999-10-14
 +
| dc_code_eu=T-40201D-50
 +
| dc_rating_eu=3
 +
| dc_date_uk=1999-10-14{{ref|1=https://web.archive.org/web/20031126053056/http://www.chipsworld.co.uk/detProd.asp?ProductCode=1191}}{{magref|dmuk|3|7}}
 +
| dc_code_uk=T-40201D-50
 +
| dc_rating_uk=3
 +
| dc_rrp_uk=39.99{{magref|dcmonthly|3|71}}
 +
| dc_date_es=1999-10-22{{ref|1=https://web.archive.org/web/20020907112441/http://yahoo.centromail.es:80/top/ficha.asp?codmail=13492&codprov=}}
 +
| dc_code_es=T-40201D-50
 +
| dc_rating_es=3
 +
| dc_rrp_es=8,990{{magref|rod|1|39}}
 +
| dc_date_de=1999-10-14
 +
| dc_code_de=T-40201D-50
 +
| dc_rating_de=0
 +
| dc_date_fr=1999-10-14
 +
| dc_code_fr=T-40201D-50
 +
| dc_rating_fr=tp
 +
| dc_date_au=1999-12-15{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}}
 +
| dc_rrp_au=94.95{{magref|hyper|76|68}}
 
}}
 
}}
'''''Tokyo Xtreme Racer''''', called '''''Shutokō Battle''''' (首都高バトル) in Japan and '''''Tokyo Highway Challenge''''' in Europe, is a 1999 racing game for the [[Dreamcast]] in [[Genki]]'s popular ''Shutokō Battle'' series. The game is also one of the first mission based driving games. The player challenges other drivers on the Shuto Expressway in order to gain money to modify and enhance his or her car. The game features a wide variety of Japanese cars and tuning parts to purchase as the player progresses through rivals.
+
}}
 +
'''''{{PAGENAME}}''''', called '''''Shutokou Battle''''' (首都高バトル) in Japan and '''''Tokyo Highway Challenge''''' in Europe, is a 1999 racing game for the [[Sega Dreamcast]] in [[Genki]]'s ''Shutokou Battle'' series.
  
When released in Japan, Shutokō Battle was one of the best selling Dreamcast title at this time. The game is based on illegal highway racing in Tokyo's Wangan highway with custom tuned cars. A such phenomenon is growing popular in Japan since the 90's with its dedicated manga (Shutokō Battle's biggest inspiration being Wangan Midnight), anime series and video games (C1 Circuit, Wangan Trial, Naniwa Wangan Battle).
+
While ''Shutokou Battle'''s roots date back to 1994 with the release of ''Drift King Shutokou Battle '94'' on the Super Famicom, Western localisation has been sporadic and inconsistent. ''Tokyo Xtreme Racer'' was the second ''Shutokou Battle'' game to be released outside of Japan, following ''Tokyo Highway Battle'' on the [[PlayStation]], released in 1996. Being a launch title for the Dreamcast, this is likely the most well known entry in the franchise.
  
==Mobile edition==
+
==Gameplay==
 
+
[[File:TokioHighway.png|thumbnail|The Shuto Highway, the game is almost a perfect representation of the C2 line]]
2002 Vodavone Live! 2D mobile version by Genki Mobile with unlicensed Japanese cars. Game download and gaming service only available in Japan. "Time Attack" passwords from "Shutokō Battle Zero" (PlayStation 2) can be used to unlock extra cars. Day/night racing conditions are directly taken from the user's mobile real time data. Melodies from "Kaido Battle 2 Chain Reaction" were available for free download from 25/02 to 31/03 2004 to Shutokō Battle owners only.
+
The game is also one of the first mission based driving games. The player challenges other drivers on the Shuto Expressway in order to gain money to modify and enhance his or her car. The game features a wide variety of Japanese cars and tuning parts to purchase as the player progresses through rivals.
[edit] Portable edition
 
  
In 2005, a PlayStation Portable edition designed by GRP (Genki Racing Project) that included licensed Japanese cars, was being created with the working title "Shutokō Battle Zone Of Control", but it has been shortened to "Shutokō Battle" when released. Weekly Famitsu rated it 31/40, while the original Dreamcast title received 32/40. This PSP edition was licensed to Konami to be released in North America as Street Supremacy in early 2006.
+
The game is based on illegal highway racing in Tokyo's Wangan highway with custom tuned cars. A such phenomenon is growing popular in Japan since the 90's with its dedicated manga (Shutokō Battle's biggest inspiration being Wangan Midnight), anime series and video games (C1 Circuit, Wangan Trial, Naniwa Wangan Battle).
 
 
==Gameplay==
 
[[Image:TokioHighway.png|thumbnail|The Shuto Highway, the game is almost a perfect representation of the C2 line]]
 
  
 
The objective is to race every gang member on the Wangan Tokio Highway and become to top highway racer. To do this, the player starts with a Low-performance entry car and he has to challenge gang members while on a free run session on the highway. The player doesn't have an option to challenge rivals on the menu, instead, he has to be on the Highway and find a rival for itself. When a rival takes his challenge, 2 lifebars appear in the upper part of the screen, these lifebars decrease when a player is in the back (Second). If the lifebar is out, that player loses. No matter if the player won or lose, it wins money to buy parts and upgrade the car, also when winning, the gang member is recorded in a "encyclopedia" where every gang member is listed with personal info.
 
The objective is to race every gang member on the Wangan Tokio Highway and become to top highway racer. To do this, the player starts with a Low-performance entry car and he has to challenge gang members while on a free run session on the highway. The player doesn't have an option to challenge rivals on the menu, instead, he has to be on the Highway and find a rival for itself. When a rival takes his challenge, 2 lifebars appear in the upper part of the screen, these lifebars decrease when a player is in the back (Second). If the lifebar is out, that player loses. No matter if the player won or lose, it wins money to buy parts and upgrade the car, also when winning, the gang member is recorded in a "encyclopedia" where every gang member is listed with personal info.
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The unlock-upgrade system is also very basic, the player has some customization options divided in Visual and Performance. Visual upgrades let the player customize the look of his car, from bumpers to color or spoilers. The Performance part lets the player upgrade his engine, brakes, or suspension. To win these upgrades the player just has to win races in a day: A day is when you enter the Free Run mode, and then going back to the garage where all the options are, if the player decides to go back to the Free run, it will be the next day.
 
The unlock-upgrade system is also very basic, the player has some customization options divided in Visual and Performance. Visual upgrades let the player customize the look of his car, from bumpers to color or spoilers. The Performance part lets the player upgrade his engine, brakes, or suspension. To win these upgrades the player just has to win races in a day: A day is when you enter the Free Run mode, and then going back to the garage where all the options are, if the player decides to go back to the Free run, it will be the next day.
  
==Campaign==
+
===Car List===
 +
{{multicol|
 +
;'''Entry cars'''
 +
*Toyota
 +
**(AE86T) Toyota Sprinter Trueno GT A'pex 3DOOR ''1986''
 +
**(AE86L) Toyota Corolla Levin GT A'pex 3DOOR ''1986''
 +
**(JZA80) Toyota Supra Type RZ TWIN TURBO ''1997''
 +
**(JZX100) Toyota Chaser Tourer-V TURBO ''1998''
 +
**(SW20) Toyota MR2 GT''1997''
 +
**(XE10) Toyota Altezza RS200 "Z EDITION" ''1998''
 +
*Nissan
 +
**(RPS13) Nissan Silvia 180SX type X ''1994''
 +
**(S13) Nissan SILVIA K's 2000cc ''1988''
 +
**(S14) Nissan Silvia K's AERO SE ''1996''
 +
**(Z32) Nissan Fairlady Z Version S Twin Turbo 2 seater ''1998''
 +
**(R32) Nissan Skyline GT-R V-spec II ''1994''
 +
**(R33) Nissan Skyline GT-R V-spec ''1997''
 +
**(Y33C/Y33G) Nissan CEDRIC BROUGHAM VIP/Nissan GLORIA Gran Turismo ULTIMA ''1997''
 +
*Mazda
 +
**(FC) Mazda SAVANNA RX-7 ∞-III ''1989''
 +
**(FD) Mazda RX-7 Type RS ''1995''
 +
**(MX5) Mazda Miata Eunos roadster ''1985''
 +
**(MX5) Mazda Miata MX5 ''2000''
 +
*Mitsubishi
 +
**(CE9A) Mitsubishi Lancer GSR Evolution III ''1995''
 +
**(CP9A) Mitsubishi Lancer GSR Evolution VI ''1999''
 +
*Subaru
 +
**(GC8) Subaru Impreza 2DOOR WRX type R STi Version V ''1997''
 +
*Honda
 +
**(DC2) Honda Integra type R 3DOOR spec'98 ''1998''
 +
**(EK9) Honda Civic type R spec'98 ''1998''
 +
**(NA2) Honda NSX type S Zero ''1997''
  
Japanese famous die-cast models company, Tomica released a limited edition of Banshee's NSX in 1999. In the western release of the Dreamcast game, Banshee's controversial forehead tattooed Hindu swastika was removed.
+
;'''Extra cars'''
 +
*Honda
 +
**(AP1) S2000 ''1999''
 +
*Nissan
 +
**(S15) Silvia Spec-R ''1999''
 +
**(R34) Skyline GT-R V-spec ''2000''
 +
**(S30) Fairlady Z ''1978'' (Wangan Midnight tuned version)
 +
*Porsche
 +
**(964) 911 Turbo ''1989'' (Wangan Midnight tuned version)
  
==Inspirations==
+
;'''Special cars'''
 +
*Four Devas
 +
**(FDD) Midnight Cinderella's RX-7 ''1999'' (flame version)
 +
**(NA2D) Banshee's NSX ''1999'' (flame version)
 +
***Banshee's '''''only''' available in the Japanese edition''
 +
*Four Devils
 +
**(JZA80D) Exhaust Eve's Supra ''1999'' (racing stripes version)
 +
**(R34D) Raven Blood's Skyline ''1999'' (red tuned version)
 +
*Initial D
 +
**(AE86TD) Takumi Fujiwara's Trueno ''2000'' (Fujiwara Tofu Shop "Home Delivery" version)
 +
***'''''only''' available in the Japanese edition''
 +
*Mitsubishi
 +
**(GFLF) Eclipse GS-T ''1999''
 +
**(GFLS) Eclipse Spyder GT ''1999''
 +
***'''''not''' available in the Japanese edition''
 +
}}
  
* A famous car is hidden in the Japanese version, this car is Takumi Fujiwara's (from popular manga & TV series "Initial D") Fujiwara Tofu Shop "Home Delivery" Trueno. This special car is the only one with the ability to drive in the wrong way of the traffic. When doing this, a police siren is heard. The Genki Racing Project team later included the same car in Racing Battle.
+
==History==
 +
===Car Types & Licenses===
 +
Since it's introduction in the mid '90s, like similar games, the ''Shutokou Battle'' series never used licensed cars but the usual type designation such as "TYPE-86" and later "TYPE-AE86L3". Nicknames were used instead in the "Wangan Dead Heat" sidestory (e.g. "Rapid Fire" for the "Nissan Skyline GT-R R33"). These "types" are actually the real chassis code used by the Japanese makers to designate the various grades of a lineup. As the graphics quality was improving with each release, from 16-bit 2D to 3D/CG 128-bit, the featured cars were becoming more and more similar to the actual cars appearance. In a similar way, the chassis codes became longer and more precise, allowing the player to determine each grade and to use the "rename car" feature. Inevitably, the game becoming a solid best seller, the Japanese makers forced Genki to buy the license of their cars. The very first Genki licensed game was Wangan Midnight for PlayStation 2 (28.03.2002), while the first licensed "Shutokō Battle" was Shutokō Battle Online released on PC, the 9th of January 2003. Since then, every Genki racing game uses licensed makers, and ingame cars with Honda chassis codes don't appear anymore in the Shutokō Battle games (However, Honda is licensed in the Kaido Battle series).
  
* In Shutokō Battle 0, another hidden car was the red S15 Silvia that of Nobuteru Taniguchi from the D1GP series with his original livery and is sponsored by the publisher. Taniguchi, between 2004–05, drove for Bandoh Racing, who incidentally endorsed the earlier games.
+
In the western release of the Dreamcast game, Banshee's controversial forehead tattooed Hindu swastika was removed.
  
* The Last Bosses, called "Devils", cars are designed according to those appearing in the 1992 manga Wangan Midnight. "Zero" drives the same large fog lights equipped black Porsche 911 Turbo (Type-964) than Tatsuya Shima, while "???" owns Wangan Midnight's main character, Akio Asakura's tuned blue Fairlady Z (Type-S30) "Devil Z".
+
===Release===
 +
''Shutokou Battle'' became one of the top selling Dreamcast titles after its Japanese launch. As a reservation privilege of this game, Japanese die-cast modelscompany, Tomica, released a limited edition of Banshee's NSX in 1999.
  
==Types & Licenses==
+
===Legacy===
 +
''Tokyo Xtreme Racer'' spawned a number of sequels, most notably ''[[Tokyo Xtreme Racer 2]]'', also for the Dreamcast, and further entries on the [[PlayStation 2]] and [[Game Boy Advance]]. The ''Tokyo Xtreme Racer'' name did not stick, however - the [[Xbox 360]]'s ''Shutokou Battle X'' became ''Import Tuner Challenge'' and another ''Shutokou Battle'' for the [[PlayStation Portable]] became ''Street Supremacy''.
  
Since it's introduction in the mid '90s, like similar games, the "Shutokō Battle" series never used licensed cars but the usual type designation such as "TYPE-86" and later "TYPE-AE86L3". Nicknames were used instead in the "Wangan Dead Heat" sidestory (e.g. "Rapid Fire" for the "Nissan Skyline GT-R R33"). These "types" are actually the real chassis code used by the Japanese makers to designate the various grades of a lineup. As the graphics quality was improving with each release, from 16-bit 2D to 3D/CG 128-bit, the featured cars were becoming more and more similar to the actual cars appearance. In a similar way, the chassis codes became longer and more precise, allowing the player to determine each grade and to use the "rename car" feature. Inevitably, the game becoming a solid best seller, the Japanese makers forced Genki to buy the license of their cars. The very first Genki licensed game was Wangan Midnight for PlayStation 2 (28.03.2002), while the first licensed "Shutokō Battle" was Shutokō Battle Online released on PC, the 9th of January 2003. Since then, every Genki racing game uses licensed makers, and ingame cars with Honda chassis codes don't appear anymore in the Shutokō Battle games (However, Honda is licensed in the Kaido Battle series).
+
==Versions==
 +
===Localised names===
 +
{{aka
 +
|en_name=Tokyo Highway Challenge
 +
|us_name=Tokyo Xtreme Racer
 +
|jp_name=首都高バトル
 +
|jp_trans=Shutokou Battle}}
  
==Car List==
+
==Production credits==
===Entry cars===
+
===Japanese version===
====Toyota====
+
{{multicol|
*(AE86T) Toyota Sprinter Trueno GT A'pex 3DOOR ''1986''
+
{{creditstable|
*(AE86L) Toyota Corolla Levin GT A'pex 3DOOR ''1986''
+
*'''Producer:''' [[Tomo Kimura]]
*(JZA80) Toyota Supra Type RZ TWIN TURBO ''1997''
+
*'''Director:''' Shigeo Koyama
*(JZX100) Toyota Chaser Tourer-V TURBO ''1998''
+
{{creditsheader|Graphic Design Team}}
*(SW20) Toyota MR2 GT''1997''
+
*'''Car Design Lead:''' Noriyuki Sanada
*(XE10) Toyota Altezza RS200 "Z EDITION" ''1998''
+
*'''Car Design:''' Ai Azuma, Jun Suzuki
====Nissan====
+
*'''Assistant Car Design:''' Rainosuke Hirao, Tatsuo Asai
*(RPS13) Nissan Silvia 180SX type X ''1994''
+
*'''Car Design Advisor:''' Tsunemi Akiyama
*(S13) Nissan SILVIA K's 2000cc]] ''1988''
+
*'''Course Design Lead:''' Choushuu Minami
*(S14) Nissan Silvia K's AERO SE]] ''1996''
+
*'''Course Design:''' Nobuyuki Suzuki
*(Z32) Nissan Fairlady Z Version S Twin Turbo 2 seater]] ''1998''
+
*'''Assistant Course Design:''' Kentarou Noguchi, Mika Urushiyama
*(R32) Nissan Skyline GT-R V-spec II]] ''1994''
+
*'''Building Design:''' Yukiko Iwasaki
*(R33) Nissan Skyline GT-R V-spec]] ''1997''
+
*'''2D Design:''' Hiroshi Fujimoto, Kinji Sato
*(Y33C/Y33G) Nissan CEDRIC BROUGHAM VIP/Nissan GLORIA Gran Turismo ULTIMA ''1997''
+
*'''Visual Direction:''' Manabu Tamura
====Mazda====
+
{{creditsheader|Programming Team}}
*(FC) Mazda SAVANNA RX-7 ∞-III ''1989''
+
*'''Lead Programmer:''' Shigeo Koyama
*(FD) Mazda RX-7 Type RS ''1995''
+
*'''Vehicle Motion:''' Kenji Shimizu
*(MX5) Mazda Miata Eunos roadster ''1985''
+
*'''Car Collisions:''' Toshiyuki Kobori
*(MX5) Mazda Miata MX5 ''2000''
+
*'''Course & Visual Effects:''' Wataru Minegishi
====Mitsubishi====
+
*'''2D & Effects:''' Yuji Kitajima
*(CE9A) Mitsubishi Lancer GSR Evolution III ''1995''  
+
*'''2D & Sound:''' Haggy
*(CP9A) Mitsubishi Lancer GSR Evolution VI ''1999''
+
*'''Car Control & Peripherals:''' Yasuhiro Nomura
====Subaru====
+
*'''Fine-Tuning:''' [[Yoshinari Sunazuka]], [[Satoshi Ishii]]
*(GC8) Subaru Impreza 2DOOR WRX type R STi Version V ''1997''
+
{{creditsheader|Game Design}}
====Honda====
+
*'''Lead Design:''' Kiyotaka Naoi
*(DC2) Honda Integra type R 3DOOR spec'98 ''1998''
+
*'''Game System:''' Daizo Harada
*(EK9) Honda Civic type R spec'98 ''1998''
+
*'''Design Advisor:''' Takashi Hoshino
*(NA2) Honda NSX type S Zero ''1997''
+
{{creditsheader|Sound Design}}
 +
*'''Music & Sound Effect:''' [[Tomoyuki Kawamura]], K-UNIT, Mika Matsuzaki
 +
*'''Composition:''' Rock'n'Banana
 +
*'''Composition:''' [[T's Music]]
 +
*'''Music By Ziggy:''' "Without...", "Konosora no shita no dokokani"
 +
{{creditsheader|Sales Promotion}}
 +
*'''Promotions Manager:''' Manami Kuroda
 +
*'''Promotions Assistant:''' Mitsuyoshi Kubota
 +
*'''Manual Design:''' Terumi Shibata
 +
*'''Sales Manager:''' Tsuyoshi Nagano
 +
*'''Sales Assistant:''' Keiichi Kadomasu
  
===Extra cars===
+
*'''Special Thanks:''' Masaaki Bandoh, Auto Freak, SMEJ Associated Records, Noboru Ube, Masaki Honma, Yoshiyuki Awano, Atsuo Takayasu, Powered by DODA
====Honda====
+
*'''General Coordination:''' Tsutomu Hagiwara
*(AP1) S2000 ''1999''
+
*'''Executive Producer:''' [[Hiroshi Hamagaki]]
====Nissan====
+
:'''Shutokō Battle'''
*(S15) Silvia Spec-R ''1999''
+
:'''[[Genki]]'''
*(R34) Skyline GT-R V-spec ''2000''
+
:'''©1999 [[Genki|Genki Co.,Ltd.]]'''
*(S30) Fairlady Z ''1978'' (Wangan Midnight tuned version)
+
| source=In-game credits
 +
| console=DC
 +
}}
 +
}}
  
====Porsche====
+
===Other version===
*(964) 911 Turbo ''1989'' (Wangan Midnight tuned version)
+
{{creditstable|
 +
*'''Executive Producer:''' Mike Arkin
 +
*'''Associate Producer:''' Chris Scaglione
 +
| console=DC
 +
}}
  
===Special cars===
+
==Magazine articles==
====Four Devas====
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
*(FDD) Midnight Cinderella's RX-7 ''1999'' (flame version)
 
*(NA2D) Banshee's NSX ''1999'' (flame version)
 
**Banshee's '''''only''' available in the Japanese edition''
 
  
====Four Devils====
+
==Promotional material==
*(JZA80D) Exhaust Eve's Supra ''1999'' (racing stripes version)
+
{{gallery
*(R34D) Raven Blood's Skyline ''1999'' (red tuned version)
+
|{{GalleryPrintAd
 
+
|dmjp|1999-22|109
====Initial D====
+
}}
*(AE86TD) Takumi Fujiwara's Trueno ''2000'' (Fujiwara Tofu Shop "Home Delivery" version)
+
|{{GalleryPrintAd
**'''''only''' available in the Japanese edition''
+
|odmus|1|63
 
+
|egm|124|91
====Mitsubishi====
+
|odmus|2|41
*(GFLF) Eclipse GS-T ''1999''
+
}}
*(GFLS) Eclipse Spyder GT ''1999''
+
|{{GalleryPrintAd
**'''''not''' available in the Japanese edition''
+
|dmde|1|2-3
 
+
}}
==Sequels==
+
|{{galleryPrintAd
 
+
|dlmo|1|3
In 2000, the first sequel, titled ''[[Tokyo Xtreme Racer: 2]], was released for Sega Dreamcast in Japan and North America. A version of the game for the PAL region was released as ''Tokyo Highway Challenge 2''.
+
}}
 
+
|{{galleryPrintAd
In 2001, the second sequel, titled ''Tokyo Xtreme Racer: Zero'', was released for PlayStation 2 in Japan and North America. This was originally intended to be released for Dreamcast, but those plans were scrapped.
+
|egm|125|107
 
+
|egm|127|67
In 2003, the third sequel, titled ''Tokyo Xtreme Racer: 3'', was released for PlayStation 2. ''Kaido Battle'' was also released that year in Japan and focused on touge racing and drifting.
+
}}
 
+
|{{galleryPrintAd
Shutokō Battle was released for [[Xbox 360]] in Japan on July 27th, 2006. It was later released under the title, ''Import Tuner Challenge'', to North America and Europe on September 26th, 2006.
+
|nextlevelar|11|68
 
+
}}
On February 28th, 2006, a new installment of the series was released for the PSP, marketed as Street Supremacy in North America. Later, in April of that year, North America saw the release of Tokyo Xtreme Racer: Drift, a localized version of the 2003 title, Kaido Battle, previously only available in Japan.
+
}}
 
 
The last sequel, entitled ''Tokyo Xtreme Racer: Drift 2'' (the North American release of ''Kaido: Touge no Densetsu''), was released on April 17th, 2007. ''Kaido Battle 2: Chain Reaction'' (2004, released in Europe as ''Kaido Racer'') was skipped in North America.
 
 
 
==Credits==
 
'''Executive Producer''': Mike Arkin
 
  
'''Associate Producer''': Chris Scaglione
+
==Physical scans==
 
+
{{ratings|DC}}
==Physical Scans==
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=TXR DC JP Box Front.jpg
 +
| back=TXR DC JP Box Back.jpg
 +
| square=yes
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=US
 
| region=US
Line 136: Line 245:
 
| back=TXRBCover.jpg
 
| back=TXRBCover.jpg
 
| square=yes
 
| square=yes
| disc=
+
| disc=TokyoXtremeRacer DC US Disc.jpg
| manual=
+
| manual=TokyoXtremeRacer DC US Manual.pdf
 +
| inlay=TokyoXtremeRacerDCUSInlay.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 148: Line 258:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
| region=JP
+
| region=PT
| front=TXR DC JP Box Front.jpg
+
| front=
 
| back=
 
| back=
| square=yes
 
 
| disc=
 
| disc=
| manual=
+
| manual=Tokyo-Highway-Challenge-DC-PT-Manual.pdf
 +
}}
 +
 
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}}
 
}}
 
}}
[[Category:Dreamcast Games]]
+
 
[[Category:2000 Dreamcast Games]]
+
==External links==
[[Category:Dreamcast Racing Games]]
+
* Sega of America webpage: [https://web.archive.org/web/20030923065909/http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=293&CATID=70 Dreamcast]
 +
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990303/ Dreamcast]
 +
* Crave Entertainment webpage [https://web.archive.org/web/20021023050815fw_/http://cravegames.com/games/dc/tokyo_extreme/index.htm Dreamcast]
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{TokyoXtremeRacerOmni}}

Latest revision as of 10:22, 18 December 2023

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n/a

  • NTSC-U
  • NTSC-J
  • PAL

TokyoXtremeRacer DC US Title.png

ShutokouBattle DC US Title.png

TokioHighwayChallenge-title.png

Tokyo Xtreme Racer
System(s): Sega Dreamcast
Publisher: Crave Entertainment (US, Europe), Genki (Japan)
Developer:
Supporting companies:
Licensor: Toyota, Nissan, Mazda, Mitsubishi, Subaru, Honda
Peripherals supported: Jump Pack, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box
Genre: Racing[1][2][3]

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-30801M
Sega Rating: All Ages
Sega Dreamcast
US
$49.9949.99[7] T-40202N
ESRB: Everyone
Sega Dreamcast
EU
T-40201D-50
ELSPA: 3+ OK
Sega Dreamcast
DE
T-40201D-50
USK: 0
Sega Dreamcast
ES
8,990Ptas8,990[12] T-40201D-50
ELSPA: 3+ OK
Sega Dreamcast
FR
T-40201D-50
SELL: Tous Publics
Sega Dreamcast
UK
£39.9939.99[10] T-40201D-50
ELSPA: 3+ OK
Sega Dreamcast
AU
$94.9594.95[14]

Tokyo Xtreme Racer, called Shutokou Battle (首都高バトル) in Japan and Tokyo Highway Challenge in Europe, is a 1999 racing game for the Sega Dreamcast in Genki's Shutokou Battle series.

While Shutokou Battle's roots date back to 1994 with the release of Drift King Shutokou Battle '94 on the Super Famicom, Western localisation has been sporadic and inconsistent. Tokyo Xtreme Racer was the second Shutokou Battle game to be released outside of Japan, following Tokyo Highway Battle on the PlayStation, released in 1996. Being a launch title for the Dreamcast, this is likely the most well known entry in the franchise.

Gameplay

The Shuto Highway, the game is almost a perfect representation of the C2 line

The game is also one of the first mission based driving games. The player challenges other drivers on the Shuto Expressway in order to gain money to modify and enhance his or her car. The game features a wide variety of Japanese cars and tuning parts to purchase as the player progresses through rivals.

The game is based on illegal highway racing in Tokyo's Wangan highway with custom tuned cars. A such phenomenon is growing popular in Japan since the 90's with its dedicated manga (Shutokō Battle's biggest inspiration being Wangan Midnight), anime series and video games (C1 Circuit, Wangan Trial, Naniwa Wangan Battle).

The objective is to race every gang member on the Wangan Tokio Highway and become to top highway racer. To do this, the player starts with a Low-performance entry car and he has to challenge gang members while on a free run session on the highway. The player doesn't have an option to challenge rivals on the menu, instead, he has to be on the Highway and find a rival for itself. When a rival takes his challenge, 2 lifebars appear in the upper part of the screen, these lifebars decrease when a player is in the back (Second). If the lifebar is out, that player loses. No matter if the player won or lose, it wins money to buy parts and upgrade the car, also when winning, the gang member is recorded in a "encyclopedia" where every gang member is listed with personal info.

The unlock-upgrade system is also very basic, the player has some customization options divided in Visual and Performance. Visual upgrades let the player customize the look of his car, from bumpers to color or spoilers. The Performance part lets the player upgrade his engine, brakes, or suspension. To win these upgrades the player just has to win races in a day: A day is when you enter the Free Run mode, and then going back to the garage where all the options are, if the player decides to go back to the Free run, it will be the next day.

Car List

Entry cars
  • Toyota
    • (AE86T) Toyota Sprinter Trueno GT A'pex 3DOOR 1986
    • (AE86L) Toyota Corolla Levin GT A'pex 3DOOR 1986
    • (JZA80) Toyota Supra Type RZ TWIN TURBO 1997
    • (JZX100) Toyota Chaser Tourer-V TURBO 1998
    • (SW20) Toyota MR2 GT1997
    • (XE10) Toyota Altezza RS200 "Z EDITION" 1998
  • Nissan
    • (RPS13) Nissan Silvia 180SX type X 1994
    • (S13) Nissan SILVIA K's 2000cc 1988
    • (S14) Nissan Silvia K's AERO SE 1996
    • (Z32) Nissan Fairlady Z Version S Twin Turbo 2 seater 1998
    • (R32) Nissan Skyline GT-R V-spec II 1994
    • (R33) Nissan Skyline GT-R V-spec 1997
    • (Y33C/Y33G) Nissan CEDRIC BROUGHAM VIP/Nissan GLORIA Gran Turismo ULTIMA 1997
  • Mazda
    • (FC) Mazda SAVANNA RX-7 ∞-III 1989
    • (FD) Mazda RX-7 Type RS 1995
    • (MX5) Mazda Miata Eunos roadster 1985
    • (MX5) Mazda Miata MX5 2000
  • Mitsubishi
    • (CE9A) Mitsubishi Lancer GSR Evolution III 1995
    • (CP9A) Mitsubishi Lancer GSR Evolution VI 1999
  • Subaru
    • (GC8) Subaru Impreza 2DOOR WRX type R STi Version V 1997
  • Honda
    • (DC2) Honda Integra type R 3DOOR spec'98 1998
    • (EK9) Honda Civic type R spec'98 1998
    • (NA2) Honda NSX type S Zero 1997
Extra cars
  • Honda
    • (AP1) S2000 1999
  • Nissan
    • (S15) Silvia Spec-R 1999
    • (R34) Skyline GT-R V-spec 2000
    • (S30) Fairlady Z 1978 (Wangan Midnight tuned version)
  • Porsche
    • (964) 911 Turbo 1989 (Wangan Midnight tuned version)
Special cars
  • Four Devas
    • (FDD) Midnight Cinderella's RX-7 1999 (flame version)
    • (NA2D) Banshee's NSX 1999 (flame version)
      • Banshee's only available in the Japanese edition
  • Four Devils
    • (JZA80D) Exhaust Eve's Supra 1999 (racing stripes version)
    • (R34D) Raven Blood's Skyline 1999 (red tuned version)
  • Initial D
    • (AE86TD) Takumi Fujiwara's Trueno 2000 (Fujiwara Tofu Shop "Home Delivery" version)
      • only available in the Japanese edition
  • Mitsubishi
    • (GFLF) Eclipse GS-T 1999
    • (GFLS) Eclipse Spyder GT 1999
      • not available in the Japanese edition

History

Car Types & Licenses

Since it's introduction in the mid '90s, like similar games, the Shutokou Battle series never used licensed cars but the usual type designation such as "TYPE-86" and later "TYPE-AE86L3". Nicknames were used instead in the "Wangan Dead Heat" sidestory (e.g. "Rapid Fire" for the "Nissan Skyline GT-R R33"). These "types" are actually the real chassis code used by the Japanese makers to designate the various grades of a lineup. As the graphics quality was improving with each release, from 16-bit 2D to 3D/CG 128-bit, the featured cars were becoming more and more similar to the actual cars appearance. In a similar way, the chassis codes became longer and more precise, allowing the player to determine each grade and to use the "rename car" feature. Inevitably, the game becoming a solid best seller, the Japanese makers forced Genki to buy the license of their cars. The very first Genki licensed game was Wangan Midnight for PlayStation 2 (28.03.2002), while the first licensed "Shutokō Battle" was Shutokō Battle Online released on PC, the 9th of January 2003. Since then, every Genki racing game uses licensed makers, and ingame cars with Honda chassis codes don't appear anymore in the Shutokō Battle games (However, Honda is licensed in the Kaido Battle series).

In the western release of the Dreamcast game, Banshee's controversial forehead tattooed Hindu swastika was removed.

Release

Shutokou Battle became one of the top selling Dreamcast titles after its Japanese launch. As a reservation privilege of this game, Japanese die-cast modelscompany, Tomica, released a limited edition of Banshee's NSX in 1999.

Legacy

Tokyo Xtreme Racer spawned a number of sequels, most notably Tokyo Xtreme Racer 2, also for the Dreamcast, and further entries on the PlayStation 2 and Game Boy Advance. The Tokyo Xtreme Racer name did not stick, however - the Xbox 360's Shutokou Battle X became Import Tuner Challenge and another Shutokou Battle for the PlayStation Portable became Street Supremacy.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Tokyo Highway Challenge Tokyo Highway Challenge
English (US) Tokyo Xtreme Racer Tokyo Xtreme Racer
Japanese 首都高バトル Shutokou Battle

Production credits

Japanese version

Graphic Design Team
  • Car Design Lead: Noriyuki Sanada
  • Car Design: Ai Azuma, Jun Suzuki
  • Assistant Car Design: Rainosuke Hirao, Tatsuo Asai
  • Car Design Advisor: Tsunemi Akiyama
  • Course Design Lead: Choushuu Minami
  • Course Design: Nobuyuki Suzuki
  • Assistant Course Design: Kentarou Noguchi, Mika Urushiyama
  • Building Design: Yukiko Iwasaki
  • 2D Design: Hiroshi Fujimoto, Kinji Sato
  • Visual Direction: Manabu Tamura
Programming Team
  • Lead Programmer: Shigeo Koyama
  • Vehicle Motion: Kenji Shimizu
  • Car Collisions: Toshiyuki Kobori
  • Course & Visual Effects: Wataru Minegishi
  • 2D & Effects: Yuji Kitajima
  • 2D & Sound: Haggy
  • Car Control & Peripherals: Yasuhiro Nomura
  • Fine-Tuning: Yoshinari Sunazuka, Satoshi Ishii
Game Design
  • Lead Design: Kiyotaka Naoi
  • Game System: Daizo Harada
  • Design Advisor: Takashi Hoshino
Sound Design
  • Music & Sound Effect: Tomoyuki Kawamura, K-UNIT, Mika Matsuzaki
  • Composition: Rock'n'Banana
  • Composition: T's Music
  • Music By Ziggy: "Without...", "Konosora no shita no dokokani"
Sales Promotion
  • Promotions Manager: Manami Kuroda
  • Promotions Assistant: Mitsuyoshi Kubota
  • Manual Design: Terumi Shibata
  • Sales Manager: Tsuyoshi Nagano
  • Sales Assistant: Keiichi Kadomasu
  • Special Thanks: Masaaki Bandoh, Auto Freak, SMEJ Associated Records, Noboru Ube, Masaki Honma, Yoshiyuki Awano, Atsuo Takayasu, Powered by DODA
  • General Coordination: Tsutomu Hagiwara
  • Executive Producer: Hiroshi Hamagaki
Shutokō Battle
Genki
©1999 Genki Co.,Ltd.
Source:
In-game credits

Other version

  • Executive Producer: Mike Arkin
  • Associate Producer: Chris Scaglione


Magazine articles

Main article: Tokyo Xtreme Racer/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #1999-22: "1999-22 (1999-07-09,16)" (1999-06-25)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Official Dreamcast Magazine (US) #1: "September 1999" (1999-08-24)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Dreamcast: Das Offizielle Magazin (DE) #1: "Oktober 1999" (1999-10-14)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Dreamcast: Le Magazine Officiel (FR) #1: "Octobre/Novembre 1999" (1999-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #125: "December 1999" (1999-11-09)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Next Level (AR) #11: "Diciembre 1999" (1999-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Arcade (UK) NTSC-J
25
[18]
Consoles + (FR) NTSC-J
87
[19]
Dreamcast Monthly (UK) PAL
60
[10]
Dreamcast: Le Magazine Officiel (FR) PAL
40
[20]
Dreamcast: Das Offizielle Magazin (DE) PAL
25
[21]
Dreamcast Magazine (JP) NTSC-J
77
[22]
Dreamcast Magazine (UK) PAL
73
[23]
Dorimaga (JP) NTSC-J
83
[24]
Edge (UK) NTSC-J
30
[25]
Electronic Gaming Monthly (US) NTSC-U
70
[26]
Entsiklopediya igr dlya Dreamcast (RU)
81
[27]
Famitsu (JP) NTSC-J
80
[28]
Fun Generation (DE) PAL
60
[29]
GamePro (US) NTSC-U
55
[7]
GamesMaster (UK)
58
[30]
Gen 4 Consoles (FR)
20
[31]
Gamers' Republic (US) NTSC-U
75
[32]
MAN!AC (DE) PAL
69
[33]
Neo Plus (PL) PAL
60
[34]
Next Generation (US) NTSC-J
50
[35]
neXt Level (DE) NTSC-J
70
[36]
neXt Level (DE) PAL
70
[37]
Official Dreamcast Magazine (UK)
50
[38]
Official Dreamcast Magazine (US) NTSC-U
60
[39]
Player One (FR)
43
[40]
Play (PL)
80
[41]
Revista Oficial Dreamcast (ES) PAL
60
[12]
Sega Magazin (DE) NTSC-J
74
[42]
Video Games (DE) PAL
64
[43]
Sega Dreamcast
60
Based on
29 reviews

Tokyo Xtreme Racer

Dreamcast, JP
TXR DC JP Box Back.jpgTXR DC JP Box Front.jpg
Cover
Dreamcast, US
TXRBCover.jpgTXRFCover.jpg
Cover
TokyoXtremeRacer DC US Disc.jpg
Disc
TokyoXtremeRacer DC US Manual.pdf
Manual
TokyoXtremeRacerDCUSInlay.jpg
Inlay
Dreamcast, EU
Tokyohc dc pal backcover.jpgTokyohc dc pal frontcover.jpg
Cover
Tokyohc dc pal disc.jpg
Disc
Dreamcast, PT

Tokyo-Highway-Challenge-DC-PT-Manual.pdf
Manual

Technical information

Main article: Tokyo Xtreme Racer/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (EU)

External links

References

  1. File:TXR DC JP Box Back.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/990303/ (Wayback Machine: 2014-08-06 10:13)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals
  5. Press_release:_1999-09-09:_CRAVE_PUTS_THE_PEDAL_TO_THE_METAL_AND_LAUNCHES_TOKYO_XTREME_RACER™_ON_THE_SEGA_DREAMCAST
  6. http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=293&CATID=70 (Wayback Machine: 2003-09-23 06:59)
  7. 7.0 7.1 GamePro, "October 1999" (US; 1999-xx-xx), page 149
  8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=1191 (Wayback Machine: 2003-11-26 05:30)
  9. Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 7
  10. 10.0 10.1 Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 71
  11. http://yahoo.centromail.es:80/top/ficha.asp?codmail=13492&codprov= (Wayback Machine: 2002-09-07 11:24)
  12. 12.0 12.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 39
  13. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  14. Hyper, "February 2000" (AU; 2000-xx-xx), page 68
  15. Electronic Gaming Monthly, "November 1999" (US; 1999-10-05), page 91
  16. Official Dreamcast Magazine, "November 1999" (US; 1999-10-05), page 41
  17. Electronic Gaming Monthly, "February 2000" (US; 2000-01-11), page 67
  18. Arcade, "October 1999" (UK; 1999-08-23), page 94
  19. Consoles +, "Août 1999" (FR; 1999-0x-xx), page 96
  20. Dreamcast: Le Magazine Officiel, "Octobre/Novembre 1999" (FR; 1999-xx-xx), page 101
  21. Dreamcast: Das Offizielle Magazin, "November 1999" (DE; 1999-11-11), page 52
  22. Dreamcast Magazine, "1999-21 (1999-07-02)" (JP; 1999-06-18), page 17
  23. Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 64
  24. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  25. Edge, "September 1999" (UK; 1999-08-09), page 87
  26. Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 220
  27. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 271
  28. Famitsu, "1999-07-02" (JP; 1999-06-18), page 31
  29. Fun Generation, "11/99" (DE; 1999-10-13), page 86
  30. GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 68
  31. Gen 4 Consoles, "Novembre 99" (FR; 1999-xx-xx), page 132
  32. Gamers' Republic, "September 1999" (US; 1999-08-10), page 28
  33. MAN!AC, "11/99" (DE; 1999-10-06), page 92
  34. Neo Plus, "Grudzień 1999" (PL; 1999-xx-xx), page 34
  35. Next Generation, "September 1999" (US; 1999-08-17), page 86
  36. neXt Level, "September 1999" (DE; 1999-08-06), page 25
  37. neXt Level, "November 1999" (DE; 1999-10-08), page 42
  38. Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 95
  39. Official Dreamcast Magazine, "November 1999" (US; 1999-10-05), page 113
  40. Player One, "Novembre 1999" (FR; 1999-xx-xx), page 124
  41. Play, "Listopad 2001" (PL; 2001-xx-xx), page 44
  42. Sega Magazin, "September 1999" (DE; 1999-08-04), page 14
  43. Video Games, "10/99 It's Dreamcast Time supplement" (DE; 1999-09-22), page 11


Tokyo Xtreme Racer

TokyoXtremeRacer DC US Title.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Bootlegs


Books: Shutokou Battle Koushiki Guide Book (1999)

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