Difference between revisions of "Hiroshi Hamagaki"

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:''Not to be confused with [[Koki Sadamori]].''
 
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| start=1983{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}
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| company=[[SystemSoft]]
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| start=1986{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
 
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1988{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}
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| end=1990-10
 
| divisions=[[Studio 128]], [[Sega R&D 8]]
 
| divisions=[[Studio 128]], [[Sega R&D 8]]
 
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{{Employment
 
{{Employment
 
| company=[[Genki]]
 
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{{sub-stub}}'''Hiroshi "Sada" Hamagaki'''{{ref|https://www.mobygames.com/person/61224/hiroshi-hamagaki/shots/23744/}} (浜垣 博志) is the president and CEO of [[Genki]]{{ref|https://web.archive.org/web/20210812005849/https://ascii.jp/elem/000/000/345/345578/}} and a former artist and director at [[Sega of Japan]] who worked in [[Yu Suzuki]]'s team. He and programmer [[Tomoharu Kimura]] left Sega to found Genki in 1990, where there are best known for the ''[[Tokyo Xtreme Racer]]'' series{{ref|https://archive.ph/wip/dHndm|https://web.archive.org/web/20231213212906/https://twitter.com/sadajpe1}}.
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{{sub-stub}}'''Hiroshi "Sada" Hamagaki'''{{ref|https://www.mobygames.com/person/61224/hiroshi-hamagaki/shots/23744/}} (浜垣 博志) is the president and CEO of [[Genki]]{{ref|https://web.archive.org/web/20210812005849/https://ascii.jp/elem/000/000/345/345578/}} and a former artist and director at [[Sega Enterprises, Ltd.|Sega Enterprises]] who worked in [[Yu Suzuki]]'s team. He and programmer [[Tomoharu Kimura]] left Sega to found Genki in 1990, where they are best known for the ''[[Tokyo Xtreme Racer]]'' series{{ref|https://archive.ph/wip/dHndm|https://web.archive.org/web/20231213212906/https://twitter.com/sadajpe1}}.
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==Career==
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[NOTE: The following dates are taken exactly from the source, but many seem to be 1 year later than their actual events, either conflicting with other reports or with game release dates]
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{{PAGENAME}} joined [[Coreland]] in 1983, where he was seconded as a chief artist for Sega's ''[[Hang-On]]''{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}} That same year, 1985, he began working at [[SystemSoft]] on the game ''Gendai Daisenryaku'', and then in 1988 he joined [[Sega Enterprises, Ltd.|Sega Enterprises]] as an experienced game director, working on games like ''[[After Burner]]'', ''[[Turbo OutRun]]'', ''[[Super Hang-On]]'' ''[[G-LOC: Air Battle]]'' (otherwise known as [[R-360]]){{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}.
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In 1991, Hamagaki founded [[Genki]] and was appointed its CEO and executive producer{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}. Notable games he oversaw include ''Kileak: The DNA Imperative'', ''BRAHMA Force: The Assault on Beltlogger 9'', the ''[[Tokyo Xtreme Racer]]'' series (''Shutokou Battle'' and ''Kaidou Battle'' series in Japan''), ''Phantom Crash'' and its sequel ''S.L.A.I.: Steel Lancer Arena International'', ''Jade Cocoon: Story of the Tamamayu'', the ''Kengo'' series and ''Fu-un Shinsengumi''. He eventually established mobile and Singapore branches of Genki.
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In 2007, he was appointed CEO of GungHo Mode{{ref|https://web.archive.org/web/20190718015254/https://www.gungho.co.jp/jp/news/uoiv2k0000001nyx.html}}{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}} and a year later executive director and director of development HQ at GungHo Online Entertainment{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}. The same year, he was appointed director and general manager of the development HQ at [[Game Arts]]{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}. In 2010 he became the CEO of Nonki{{ref|https://web.archive.org/web/20220521181144/https://gamebiz.jp/news/41957}}{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}.
  
 
==Production history==
 
==Production history==

Latest revision as of 11:44, 18 December 2023

Not to be confused with Koki Sadamori.
HiroshiHamagaki 2004 ASCII.jpg
Hiroshi Hamagaki
Employment history:
Coreland (1983[1] – )
SystemSoft (1986[1] – )
Sega Enterprises (1988[1] – 1990-10)
Divisions:
Genki (1990-10 – )
Role(s): Artist, Director, Executive
Twitter: @sadajpe1

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Hiroshi "Sada" Hamagaki[2] (浜垣 博志) is the president and CEO of Genki[3] and a former artist and director at Sega Enterprises who worked in Yu Suzuki's team. He and programmer Tomoharu Kimura left Sega to found Genki in 1990, where they are best known for the Tokyo Xtreme Racer series[4].

Career

[NOTE: The following dates are taken exactly from the source, but many seem to be 1 year later than their actual events, either conflicting with other reports or with game release dates]

Hiroshi Hamagaki joined Coreland in 1983, where he was seconded as a chief artist for Sega's Hang-On[1] That same year, 1985, he began working at SystemSoft on the game Gendai Daisenryaku, and then in 1988 he joined Sega Enterprises as an experienced game director, working on games like After Burner, Turbo OutRun, Super Hang-On G-LOC: Air Battle (otherwise known as R-360)[1].

In 1991, Hamagaki founded Genki and was appointed its CEO and executive producer[1]. Notable games he oversaw include Kileak: The DNA Imperative, BRAHMA Force: The Assault on Beltlogger 9, the Tokyo Xtreme Racer series (Shutokou Battle and Kaidou Battle series in Japan), Phantom Crash and its sequel S.L.A.I.: Steel Lancer Arena International, Jade Cocoon: Story of the Tamamayu, the Kengo series and Fu-un Shinsengumi. He eventually established mobile and Singapore branches of Genki.

In 2007, he was appointed CEO of GungHo Mode[5][1] and a year later executive director and director of development HQ at GungHo Online Entertainment[1]. The same year, he was appointed director and general manager of the development HQ at Game Arts[1]. In 2010 he became the CEO of Nonki[6][1].

Production history

References