Difference between revisions of "Yuji Saito (animator)"
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{{Employment | {{Employment | ||
| company=[[Sega of Japan]] | | company=[[Sega of Japan]] | ||
− | | divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]]{{ref|https://web.archive.org/web/ | + | | divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]]{{ref|https://web.archive.org/web/20140822091909/http://cedec.cesa.or.jp/2014/session/VA/8497.html}}{{ref|https://web.archive.org/web/20140905053310/http://www.famitsu.com/news/201409/05060701.html}} |
}} | }} | ||
| role=Artist, Animator | | role=Artist, Animator | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''Yuji Saito''' (斉藤 裕司) | + | {{sub-stub}}'''Yuji Saito''' (齋藤 裕司, sometimes spelled 斉藤 裕司{{ref|https://web.archive.org/web/20140822091909/http://cedec.cesa.or.jp/2014/session/VA/8497.html}}{{ref|https://web.archive.org/web/20140905053310/http://www.famitsu.com/news/201409/05060701.html}}) is an animator and cutscenes production lead for [[Ryu ga Gotoku Studio]]. |
==Production history== | ==Production history== | ||
− | {{ProductionHistory|{{PAGENAME}}|Yuji Saito|斉藤 裕司}} | + | {{ProductionHistory|{{PAGENAME}}|Yuji Saito|齋藤 裕司|斉藤 裕司}} |
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 09:41, 13 January 2024
- Not to be confused with Yuji Saito (designer).
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Yuji Saito (animator) |
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Employment history:
Divisions:
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Role(s): Artist, Animator |
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Yuji Saito (齋藤 裕司, sometimes spelled 斉藤 裕司[1][2]) is an animator and cutscenes production lead for Ryu ga Gotoku Studio.
Production history
- Motto Pro Yakyuu Team o Tsukurou! (Dreamcast; 2000) — デザイナー (as 齋藤 裕司)
- Jet Set Radio Future (Xbox; 2002) — Level Graphic Designer
- Pro Yakyuu Team o Tsukurou! Advance (Game Boy Advance; 2002) — スペシャルサンクス (as 齋藤 裕司)
- Panzer Dragoon Orta (Xbox; 2002) — Special Thanks
- Pro Yakyuu Team o Tsukurou! 2 (PlayStation 2; 2003) — スペシャルサンクス (as 齋藤 裕司)
- J.League Pro Soccer Club o Tsukurou! 3 (PlayStation 2; 2003) — デザイナー (as 齋藤 裕司)
- Ollie King (Chihiro; 2003) — Motion Designer
- Yakuza (PlayStation 2; 2005) — Motion Design
- Mystery Dungeon: Shiren the Wanderer (Nintendo DS; 2006) — Development Management (as Yuji Saito)
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — モーション制作 (as 齋藤 裕司)
- Yakuza 4 (PlayStation 3; 2010) — Adventure Animation Lead
- Binary Domain (Xbox 360; 2012) — Cutscenes Production Lead
- Yakuza 5 (PlayStation 3; 2012) — Design Support
- Yakuza 0 (PlayStation 3; 2015) — Art Cooperation
References
- ↑ 1.0 1.1 http://cedec.cesa.or.jp/2014/session/VA/8497.html (Wayback Machine: 2014-08-22 09:19)
- ↑ 2.0 2.1 http://www.famitsu.com/news/201409/05060701.html (Wayback Machine: 2014-09-05 05:33)