Difference between revisions of "Die Hard Trilogy"

From Sega Retro

(63 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| bobscreen=DieHardTrilogy title.png
 
| bobscreen=DieHardTrilogy title.png
| publisher=[[Fox Interactive]], [[Sega]] (JP)
+
| publisher={{company|[[Fox Interactive]]|region=US, Europe}}, {{company|[[Sega]]|region=Japan}}
 
| developer=[[Probe Entertainment]]
 
| developer=[[Probe Entertainment]]
| distributor=[[Electronic Arts]] (EU)
+
| distributor={{company|[[Fox Interactive|20th Century Fox Home Entertainment]]|region=US}}, {{company|[[Electronic Arts]]|region=Europe}}
 +
| licensor=[[Twentieth Century Fox]]
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
| romsize=523MB(JP)
+
| sounddriver=SCSP/CD-DA (26 tracks)
| sounddriver=
+
| peripherals=[[Virtua Gun]], [[Arcade Racer]], [[Shuttle Mouse]], [[3D Control Pad]], [[Saturn Backup Memory]]
| peripherals=[[Virtua Gun]], [[Arcade Racer Joystick]], [[Shuttle Mouse]], [[3D Control Pad]]
 
 
| players=1
 
| players=1
| genre=Action
+
| genre=Action{{fileref|DieHardTrilogy Saturn JP Box Back.jpg}}, Table{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
| releases={{releases
+
| languages={{LanguageList|en|fr|de|it|es|se|jp}}
 +
| releases={{releasesSat
 +
| sat_date_jp=1997-01-31{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 +
| sat_code_jp=GS-9123
 +
| sat_rrp_jp=5,800
 +
| sat_rating_jp=all
 +
| sat_date_us=1997-01-21{{intref|Press release: 1997-01-17: Fox Interactive's Breakthrough Game 'DIE HARD TRILOGY' Explodes On Sega Saturn & Windows(R) 95}}
 +
| sat_rrp_us=54.98{{intref|Press release: 1997-01-17: Fox Interactive's Breakthrough Game 'DIE HARD TRILOGY' Explodes On Sega Saturn & Windows(R) 95}}
 +
| sat_code_us=T-16103H
 +
| sat_rating_us=m
 +
 
 
| sat_date_eu=1997-02-28
 
| sat_date_eu=1997-02-28
 
| sat_code_eu=T-16103H-50
 
| sat_code_eu=T-16103H-50
 +
| sat_rating_eu=18
 +
| sat_date_uk=1997-03-07{{magref|ctw|627|29}}<!--1997-02-28{{magref|cvg|184|53}}-->
 +
| sat_code_uk=T-16103H-50
 +
| sat_rating_uk=18
 +
| sat_rrp_uk=44.99{{magref|mms|52|62}}
 +
| sat_date_de=1997-02-28
 +
| sat_code_de=T-16103H-50
 +
| sat_rating_de=18
 
| sat_date_fr=1997
 
| sat_date_fr=1997
 
| sat_code_fr=T-16103H-09
 
| sat_code_fr=T-16103H-09
| sat_date_us=1996-12-30
+
| sat_rating_fr=18
| sat_code_us=T-16103H
+
| sat_date_es=1997
| sat_date_jp=1997-01-31
+
| sat_code_es=T-16103H-06
| sat_code_jp=GS-9123
+
| sat_rating_es=18
| sat_rrp_jp=5,800
+
| sat_date_pt=199x
 
| sat_date_br=199x
 
| sat_date_br=199x
 
| sat_code_br=191x46
 
| sat_code_br=191x46
 +
| sat_rating_br=18
 +
| sat_date_pl=1997
 +
| sat_rrp_pl=199
 +
| sat_date_au=199x
 +
| sat_code_au=
 +
| sat_rating_au=ma15
 
}}
 
}}
| sega=all
+
| otherformats={{NonSega|PS|PC}}
| elspa=18
+
| properties={{Properties|SAT|cinepak}}
| esrb=m
 
| usk=18
 
 
}}
 
}}
'''''Die Hard Trilogy''''' (ダイハード・トリロジー) is a set of action games inspired by the ''Die Hard'' film franchise. It was developed by [[Probe Entertainment]] and published by [[Fox Interactive]] for the [[Sega Saturn]] in late 1996/early 1997. It is one of two ''Die Hard'' games to hit the Saturn at around the same period, the other being [[Sega]]'s own, ''[[Die Hard Arcade]]'', an unrelated beat-'em-up loosely inspired by the first movie. According to [[Mean Machines Sega]] the game was also announced for both the [[Mega Drive]] and [[32X]]; however, neither of those platforms would see a release.
+
{{stub}}'''''{{PAGENAME}}''''' (ダイハード・トリロジー) is a set of action games inspired by the ''Die Hard'' film franchise.
 +
 
 +
According to ''[[Mean Machines Sega]]'', the game was also announced for both the [[Sega Mega Drive]] and [[Sega 32X]]{{magref|mms|24|13}}; however, neither of those platforms would see a release.
  
 
==Gameplay==
 
==Gameplay==
Line 43: Line 67:
  
 
==History==
 
==History==
===Development===
+
===Legacy===
''Die Hard Trilogy'' was originally developed with the PlayStation in mind, with the Saturn (and PC) versions being green lit towards the end of the game's initial development. Though considered by the press to be technically impressive for its day, ''Die Hard Trilogy'' highlights the problem facing many western Saturn developers of the era - that the console's 3D capabilities are noticably behind those of Sony's console.
+
It was developed by [[Probe Entertainment]] and published by [[Fox Interactive]] for the [[Sega Saturn]] in late 1996/early 1997. It is one of two ''Die Hard'' games to hit the Saturn at around the same period, the other being [[Sega]]'s own, ''[[Die Hard Arcade]]'', an unrelated beat-'em-up loosely inspired by the first movie.
  
The Saturn version runs at a lower frame rate and screen resolution, and cuts out several graphical effects, particularly in regards to semi-transparent polygons and textures, and more complex lighting and shadow systems. Polygon counts are also lower in the Saturn version, and loading times are slightly longer in some sections. Virtua Gun support for ''Die Harder'' is, however, considered a plus - the PlayStation version does not support any light guns despite the popularity of the de facto GunCon standard created by [[Namco]]. There are also a number of subtle changes including different HUD graphics and fonts.
+
===Sequels and re-releases===
 +
The game was very popular and successful at the time of release, eventually resulting in a PlayStation sequel, ''Die Hard Trilogy 2: Viva Las Vegas'' in 2000.
  
 
===Bug===
 
===Bug===
 
There is a bug that makes the game lock after the Die Hard copyright text when using some 4in1 carts. This has been noted to occure with the 4in1 cart that has a parallel port on it, it is unclear if this happens with all revisions of the 4in1 cart with the parallel port. The bug is in both the European and American release of the game. There is currently no Action Replay code to circumvent this so the only option is to boot the game without the cart inserted.
 
There is a bug that makes the game lock after the Die Hard copyright text when using some 4in1 carts. This has been noted to occure with the 4in1 cart that has a parallel port on it, it is unclear if this happens with all revisions of the 4in1 cart with the parallel port. The bug is in both the European and American release of the game. There is currently no Action Replay code to circumvent this so the only option is to boot the game without the cart inserted.
  
===Legacy===
+
==Versions==
The game was very popular and successful at the time of release, eventually resulting in a PlayStation sequel, ''Die Hard Trilogy 2: Viva Las Vegas'' in 2000.
+
''Die Hard Trilogy'' was originally developed with the [[PlayStation]] in mind, with the Saturn (and PC) versions being green lit towards the end of the game's initial development. Though considered by the press to be technically impressive for its day, ''Die Hard Trilogy'' highlights the problem facing many western Saturn developers of the era - that the console's 3D capabilities are noticably behind those of Sony's console.
 +
 
 +
The Saturn version runs at a lower frame rate and screen resolution, and cuts out several graphical effects, particularly in regards to semi-transparent polygons and textures, and more complex lighting and shadow systems. Polygon counts are also lower in the Saturn version, and loading times are slightly longer in some sections. Virtua Gun support for ''Die Harder'' is, however, considered a plus - the PlayStation version does support [[Konami]]'s Hyperblaster/Justifier light gun but not the GunCon created by [[Namco]], and is less accurate than the Virtua Gun. There are also a number of subtle changes including different HUD graphics and fonts.
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Original Programming:''' Simon Pick and Greg Modern
 +
*'''Lead Artist and game design:''' Dennis Gustafsson
 +
*'''Conversion to Saturn:''' Virtually Unreal Ltd.
 +
*'''Artist:''' Paul Helman, Ben McGrath
 +
*'''3D world modeller:''' James Duncan, Simon Harrison, Dave Kite
 +
*'''DH2 mapping, level design, Original Game Design:''' Matt Nagy
 +
*'''DH3 mapping, DHI level design:''' Alec Prenter
 +
*'''DH3 mapping, level design:''' Jon Gibson
 +
*'''DH2 mapping, texture mapping:''' Russell Wark
 +
*'''DHI mapping:''' Olly Wood
 +
*'''DH3 game mapping:''' Big Kevin Watts
 +
*'''Texture mapper, PolyJoiner:''' Andy Cambridge
 +
*'''Texture mapper, Attributing:''' Paul Collingwood
 +
*'''Texture mapper:''' Vicky Cheale
 +
*'''Music Team:''' Steve Root, Neil Palmer
 +
*'''Sound effects:''' Stuart McDonald
 +
*'''FMV Team:''' Gary Noden, Jason McDonald, Frances Castle, Paul Brierly, Charles Jackson
 +
*'''MoCap:''' Richard Hince, Olly Wood and the talents of Neil McGuire
 +
*'''Voice Actor Coordinator:''' Lani Minella
 +
*'''Producer:''' Michael Arkin
 +
*'''Producer (Probe):''' Darren Anderson
 +
*'''Executive Producer (Probe):''' Tony Porter
 +
*'''Special Thanks To:''' Terry Haynes, Greg Michael, Steve Middleton, Guy Mills, Peter Jones, Scott Marcus, Eric Samulski, Mark Fisher and Andy Brock
 +
*'''Quality Control:''' Cliff Ramsey (QA manager), Craig Kerrison, Michael Patrick, Mitchell Slater, Tom Geddis, Mark Viccary, Ben O'Reilly and Tony Coates
 +
*'''Quality Control (FOX):''' Mike Dunn, Mike Schneider, Seth Roth, Erik Larson and Jackson Hamiter
 +
*'''Quality Control Lead:''' Chris Miller
 +
*'''Utils:''' Bob Armour, John Croudy
 +
| source=US manual
 +
| pdf=Dht sat us manual.pdf
 +
| pdfpage=24
 +
| console=SAT
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 
==Promotional material==
 
==Promotional material==
<gallery>
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
DieHardTrilogy Saturn US PrintAdvert.jpg|US print advert
 
DieHardTrilogy Saturn UK PrintAdvert.jpg|UK print advert
 
DieHardTrilogy Sat UK PrintAd 2.pdf|UK print advert
 
</gallery>
 
  
==Physical Scans==
+
==Physical scans==
{{ratings
+
{{ratings|SAT}}
| icon=SAT
 
| cdconsoles=76
 
| cdconsoles_source={{num|24|page=74/75/76/77/78}}
 
| consolesplus=95
 
| consolesplus_source={{num|61|page=140}}
 
| mms=92
 
| mms_source={{num|52|page=62-65|pdf=MeanMachinesSega52UK.pdf|pdfpage=62}}
 
| playerone=93
 
| playerone_source={{num|73|page=89}}
 
| segapower=
 
| segapower_source={{num|89}}
 
| ssm=91
 
| ssm_source={{num|17|page=68/69}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Saturn
 +
| region=JP
 +
| front=DieHardTrilogy Saturn JP Box Front.jpg
 +
| back=DieHardTrilogy Saturn JP Box Back.jpg
 +
| square=yes
 +
| spinecard=DieHardTrilogy_Saturn_JP_Spinecard.jpg
 +
| disc=DieHardTrilogy_Saturn_JP_Disc.jpg
 +
| manual=Dht sat jp manual.pdf
 +
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=US
 
| region=US
Line 88: Line 147:
 
| cover=DHT Saturn EU Box.jpg
 
| cover=DHT Saturn EU Box.jpg
 
| disc=DieHardTrilogy saturn eu cd.jpg
 
| disc=DieHardTrilogy saturn eu cd.jpg
 +
| manual=Die Hard Trilogy SAT EU Manual.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=JP
+
| region=FR
| front=DieHardTrilogy Saturn JP Box Front.jpg
+
| cover=DHT Saturn FR Box.jpg
| back=DieHardTrilogy Saturn JP Box Back.jpg
+
| disc=
| square=yes
 
| spinecard=DieHardTrilogy_Saturn_JP_Spinecard.jpg
 
| disc=DieHardTrilogy_Saturn_JP_Disc.jpg
 
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=FR
+
| region=ES
| front=DHT Saturn FR Box.jpg
+
| cover=DHT Saturn ES Box.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=ES
+
| region=PT
| front=DHT Saturn ES Box.jpg
+
| cover=
 
| disc=
 
| disc=
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=AU
 +
| cover=DHT Saturn AU cover.jpg
 +
| disc=DieHardTrilogy saturn eu cd.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=BR
 
| region=BR
| front=
+
| front=DieHardTrilogy Saturn BR Box Front.jpg
| back=
+
| back=DieHardTrilogy Saturn BR Box Back.jpg
| spinemissing=
+
| spinemissing=yes
 
| disc=
 
| disc=
 
}}
 
}}
  
[[Category:Unreleased Mega Drive games]]
+
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 
 +
==External links==
 +
* Sega of America webpage: [https://web.archive.org/web/19980223124113/http://www.sega.com:80/products/games/00102.html Saturn]
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{DieHardTrilogyOmni}}
 
[[Category:Unreleased 32X games]]
 
[[Category:Unreleased 32X games]]

Revision as of 10:20, 14 January 2024

n/a

DieHardTrilogy title.png

Die Hard Trilogy
System(s): Sega Saturn
Publisher: Fox Interactive (US, Europe), Sega (Japan)
Developer:
Distributor: 20th Century Fox Home Entertainment (US), Electronic Arts (Europe)
Licensor: Twentieth Century Fox
Sound driver: SCSP/CD-DA (26 tracks)
Peripherals supported: Virtua Gun, Arcade Racer, Shuttle Mouse, 3D Control Pad, Saturn Backup Memory
Genre: Action[1], Table[2]

















Number of players: 1
Official in-game languages:
  • English
  • Français
  • Deutsch
  • Italiano
  • Español
  • Svenska
  • 日本語
  • Release Date RRP Code
    Sega Saturn
    JP
    ¥5,8005,800 GS-9123
    Sega Rating: All Ages
    Sega Saturn
    US
    $54.9854.98[3] T-16103H
    ESRB: Mature
    Sega Saturn
    EU
    T-16103H-50
    ELSPA: 18+ OK
    Sega Saturn
    DE
    T-16103H-50
    USK: 18
    Sega Saturn
    ES
    T-16103H-06
    aDeSe: 18+
    Sega Saturn
    FR
    T-16103H-09
    ELSPA: 18+ OK
    Sega Saturn
    PT
    Sega Saturn
    UK
    £44.9944.99[5] T-16103H-50
    ELSPA: 18+ OK
    Sega Saturn
    PL
    199zł199
    Sega Saturn
    AU
    OFLC: MA15
    Sega Saturn
    BR
    191x46
    Tectoy: 18+
    Non-Sega versions

    This short article is in need of work. You can help Sega Retro by adding to it.


    Die Hard Trilogy (ダイハード・トリロジー) is a set of action games inspired by the Die Hard film franchise.

    According to Mean Machines Sega, the game was also announced for both the Sega Mega Drive and Sega 32X[6]; however, neither of those platforms would see a release.

    Gameplay

    As the name suggests, Die Hard Trilogy is split into three sections to cover each of the three Die Hard films. The gameplay differs wildly between the three thirds and covers but a section of the film's story:

    Die Hard

    Die Hard, based on the 1988 film, sees protagonist John McClane rescue hostages in Nakatomi Plaza (the setting of the first film) in a third-person perspective.

    Die Harder

    Die Harder, based on the 1990 sequel, Die Hard 2 (sometimes subtitled "Die Harder") is a rail-shooter where the player shoots terrorists at Dulles Airport. This section is compatible with the Virtua Gun.

    With a Vengeance

    With a Vengeance, based on the 1995 movie, Die Hard with a Vengeance has the player drive a taxi, sports car or dump truck, defusing bombs. With a Vengeance is notorious for allowing users to run over pedestrians, which, if viewed from inside the car, leads to blood being smeared across the windscreen - a source of much controversy at the time which likely led to the game's high age ratings.

    History

    Legacy

    It was developed by Probe Entertainment and published by Fox Interactive for the Sega Saturn in late 1996/early 1997. It is one of two Die Hard games to hit the Saturn at around the same period, the other being Sega's own, Die Hard Arcade, an unrelated beat-'em-up loosely inspired by the first movie.

    Sequels and re-releases

    The game was very popular and successful at the time of release, eventually resulting in a PlayStation sequel, Die Hard Trilogy 2: Viva Las Vegas in 2000.

    Bug

    There is a bug that makes the game lock after the Die Hard copyright text when using some 4in1 carts. This has been noted to occure with the 4in1 cart that has a parallel port on it, it is unclear if this happens with all revisions of the 4in1 cart with the parallel port. The bug is in both the European and American release of the game. There is currently no Action Replay code to circumvent this so the only option is to boot the game without the cart inserted.

    Versions

    Die Hard Trilogy was originally developed with the PlayStation in mind, with the Saturn (and PC) versions being green lit towards the end of the game's initial development. Though considered by the press to be technically impressive for its day, Die Hard Trilogy highlights the problem facing many western Saturn developers of the era - that the console's 3D capabilities are noticably behind those of Sony's console.

    The Saturn version runs at a lower frame rate and screen resolution, and cuts out several graphical effects, particularly in regards to semi-transparent polygons and textures, and more complex lighting and shadow systems. Polygon counts are also lower in the Saturn version, and loading times are slightly longer in some sections. Virtua Gun support for Die Harder is, however, considered a plus - the PlayStation version does support Konami's Hyperblaster/Justifier light gun but not the GunCon created by Namco, and is less accurate than the Virtua Gun. There are also a number of subtle changes including different HUD graphics and fonts.

    Production credits

    • Original Programming: Simon Pick and Greg Modern
    • Lead Artist and game design: Dennis Gustafsson
    • Conversion to Saturn: Virtually Unreal Ltd.
    • Artist: Paul Helman, Ben McGrath
    • 3D world modeller: James Duncan, Simon Harrison, Dave Kite
    • DH2 mapping, level design, Original Game Design: Matt Nagy
    • DH3 mapping, DHI level design: Alec Prenter
    • DH3 mapping, level design: Jon Gibson
    • DH2 mapping, texture mapping: Russell Wark
    • DHI mapping: Olly Wood
    • DH3 game mapping: Big Kevin Watts
    • Texture mapper, PolyJoiner: Andy Cambridge
    • Texture mapper, Attributing: Paul Collingwood
    • Texture mapper: Vicky Cheale
    • Music Team: Steve Root, Neil Palmer
    • Sound effects: Stuart McDonald
    • FMV Team: Gary Noden, Jason McDonald, Frances Castle, Paul Brierly, Charles Jackson
    • MoCap: Richard Hince, Olly Wood and the talents of Neil McGuire
    • Voice Actor Coordinator: Lani Minella
    • Producer: Michael Arkin
    • Producer (Probe): Darren Anderson
    • Executive Producer (Probe): Tony Porter
    • Special Thanks To: Terry Haynes, Greg Michael, Steve Middleton, Guy Mills, Peter Jones, Scott Marcus, Eric Samulski, Mark Fisher and Andy Brock
    • Quality Control: Cliff Ramsey (QA manager), Craig Kerrison, Michael Patrick, Mitchell Slater, Tom Geddis, Mark Viccary, Ben O'Reilly and Tony Coates
    • Quality Control (FOX): Mike Dunn, Mike Schneider, Seth Roth, Erik Larson and Jackson Hamiter
    • Quality Control Lead: Chris Miller
    • Utils: Bob Armour, John Croudy
    Source:
    US manual
    Error creating thumbnail: /bin/bash: line 1: 741688 Done '/usr/bin/gs' '-sDEVICE=jpeg' '-sOutputFile=-' '-dFirstPage=1' '-dLastPage=1' '-dSAFER' '-r150' '-dBATCH' '-dNOPAUSE' '-q' '/home/sonicret/domains/segaretro.org/public_html/images/c/c8/Dht_sat_us_manual.pdf' 741689 Segmentation fault | '/usr/bin/convert' '-depth' '8' '-quality' '95' '-resize' '2187' '-' '/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_dae66e3307b8.jpg'
    [7]

    Magazine articles

    Main article: Die Hard Trilogy/Magazine articles.

    Promotional material

    Main article: Die Hard Trilogy/Promotional material.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 KByte (HU)
    95
    [8]
    Alaab Alcomputtar (SA)
    90
    [9]
    CD Consoles (FR) PAL
    100
    [10]
    Consoles + (FR) PAL
    95
    [11]
    Fun Generation (DE) PAL
    90
    [12]
    GameFan (US) NTSC-U
    71
    [13]
    GamePro (US) NTSC-U
    78
    [14]
    Game Informer (US) NTSC-U
    83
    [15]
    Gry Komputerowe (PL)
    85
    [16]
    Mean Machines Sega (UK) PAL
    92
    [5]
    Player One (FR)
    93
    [17]
    Saturn Fan (JP) NTSC-J
    52
    [18]
    Saturn Fan (JP) NTSC-J
    64
    [19]
    Sega Power (UK) PAL
    91
    [20]
    Sega Saturn Magazine (UK) PAL
    91
    [21]
    Sega Saturn Magazine (JP) NTSC-J
    67
    [22]
    Sega Saturn Magazine (JP) NTSC-J
    76
    [23]
    Strana Igr (RU)
    60
    [24]
    Total Saturn (UK) PAL
    95
    [25]
    Sega Saturn
    82
    Based on
    19 reviews

    Die Hard Trilogy

    Saturn, JP
    DieHardTrilogy Saturn JP Box Back.jpgDieHardTrilogy Saturn JP Box Front.jpg
    Cover
    DieHardTrilogy Saturn JP Spinecard.jpg
    Spinecard
    DieHardTrilogy Saturn JP Disc.jpg
    Disc
    Dht sat jp manual.pdf
    Manual
    Saturn, US
    DieHardTrilogy Saturn US Box Back.jpgDieHardTrilogy Saturn US Box Front.jpg
    Cover
    DieHardTrilogy Saturn US Disc.jpg
    Disc
    Dht sat us manual.pdf
    Manual
    Saturn, EU
    DHT Saturn EU Box.jpg
    Cover
    DieHardTrilogy saturn eu cd.jpg
    Disc
    Die Hard Trilogy SAT EU Manual.jpg
    Manual
    Saturn, FR
    DHT Saturn FR Box.jpg
    Cover
    Saturn, ES
    DHT Saturn ES Box.jpg
    Cover
    Saturn, PT

    Saturn, AU
    DHT Saturn AU cover.jpg
    Cover
    DieHardTrilogy saturn eu cd.jpg
    Disc
    Saturn, BR
    DieHardTrilogy Saturn BR Box Back.jpgNospine.pngDieHardTrilogy Saturn BR Box Front.jpg
    Cover

    Technical information

    Main article: Die Hard Trilogy/Technical information.

    External links

    • Sega of America webpage: Saturn

    References

    1. File:DieHardTrilogy Saturn JP Box Back.jpg
    2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
    3. 3.0 3.1 Press release: 1997-01-17: Fox Interactive's Breakthrough Game 'DIE HARD TRILOGY' Explodes On Sega Saturn & Windows(R) 95
    4. Computer Trade Weekly, "" (UK; 1997-03-03), page 29
    5. 5.0 5.1 Mean Machines Sega, "February 1997" (UK; 1997-01-xx), page 62
    6. Mean Machines Sega, "October 1994" (UK; 1994-08-xx), page 13
    7. File:Dht sat us manual.pdf, page 24
    8. 576 KByte, "Április 1997" (HU; 1997-xx-xx), page 34
    9. Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 64
    10. CD Consoles, "Janvier 1997" (FR; 199x-xx-xx), page 74
    11. Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 140
    12. Fun Generation, "01/97" (DE; 1996-12-18), page 116
    13. GameFan, "Volume 5, Issue 2: February 1997" (US; 1997-xx-xx), page 30
    14. GamePro, "April 1997" (US; 1997-xx-xx), page 91
    15. Game Informer, "February 1997" (US; 199x-0x-xx), page 57
    16. Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
    17. Player One, "Mars 1997" (FR; 1997-xx-xx), page 89
    18. Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 200
    19. Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 110
    20. Sega Power, "February 1997" (UK; 1997-01-15), page 34
    21. Sega Saturn Magazine, "March 1997" (UK; 1997-02-19), page 68
    22. Sega Saturn Magazine, "1996-22 (1996-12-27)" (JP; 1996-12-13), page 280
    23. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
    24. Strana Igr, "Dekabr 1996" (RU; 1996-xx-xx), page 88
    25. Total Saturn, "Volume One Issue Six" (UK; 1997-02-28), page 34


    Die Hard Trilogy

    DieHardTrilogy title.png

    Main page | Comparisons | Hidden content | Bugs | Magazine articles | Video coverage | Reception | Promotional material | Technical information | Bootlegs


    Sega Saturn
    Prototypes: 1996-10-21