Difference between revisions of "Yutaka Takeda"

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{{sub-stub}}'''Yutaka Takeda''' (武田 豊)
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{{sub-stub}}'''Yutaka Takeda''' (武田 豊) is a Japanese programmer who, after graduating from university, worked at [[Sega of Japan]] for nearly a decade, most notably on ''[[Sakura Taisen 2: Kimi, Shinitamou Koto Nakare]]''{{ref|https://web.archive.org/web/20220829030712/https://www.wfs.games/blog/story/interview22/}}.
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After leaving Sega Takeda became a programmer leader at [[Polygon Magic]], then moved to Tango Gameworks. In 2013 he started his own studio and worked on the development infrastructure for Drecom. In 2019 he joined Wright Flight Studios and was head of the engineer team for the mobile game ''That Time I Got Reincarnated as a Slime: The Saga of How the Demon Lord and Dragon Founded a Nation'' (distributed by [[Bandai Namco Entertainment]]){{ref|https://web.archive.org/web/20220829030712/https://www.wfs.games/blog/story/interview22/}}
  
 
==Production history==
 
==Production history==

Latest revision as of 08:46, 28 January 2024

YutakaTakeda 2019 WFS.jpg
Yutaka Takeda
Employment history:
Divisions:
Divisions:
Role(s): Programmer

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Yutaka Takeda (武田 豊) is a Japanese programmer who, after graduating from university, worked at Sega of Japan for nearly a decade, most notably on Sakura Taisen 2: Kimi, Shinitamou Koto Nakare[1].

After leaving Sega Takeda became a programmer leader at Polygon Magic, then moved to Tango Gameworks. In 2013 he started his own studio and worked on the development infrastructure for Drecom. In 2019 he joined Wright Flight Studios and was head of the engineer team for the mobile game That Time I Got Reincarnated as a Slime: The Saga of How the Demon Lord and Dragon Founded a Nation (distributed by Bandai Namco Entertainment)[1]

Production history

Games

Music


References

  1. 1.0 1.1 https://www.wfs.games/blog/story/interview22/ (Wayback Machine: 2022-08-29 03:07)