Difference between revisions of "Condemned/Production credits"
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{{back}}[[Category:Credits]] | {{back}}[[Category:Credits]] | ||
==Xbox 360 version== | ==Xbox 360 version== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|The ''Condemned: Criminal Origins'' Team}} | ||
+ | {{creditsheader|[[Monolith Productions]]}} | ||
+ | {{creditsheader|Art}} | ||
+ | *'''Artist:''' Chris Alderson, Won Choi, Scott Sheppard, Jim Welch | ||
+ | *'''Art Lead:''' [[Matthew Allen]] | ||
+ | *'''Artist, World:''' Casey Burpee, Anthony Lamp, Dan Thibadeau | ||
+ | *'''Art Lead, World:''' Courtney Evans | ||
+ | *'''Senior Artist, World:''' Geoff Kaimmer, Sasha Runnels | ||
+ | *'''Art Director:''' Eric Kohler | ||
+ | *'''Artist/Animator:''' Nick Kondo, Richard Lico, Rocky Newton, Josh Paraventi | ||
+ | *'''Lead Motion Capture Technician:''' Simon Wong | ||
+ | |||
+ | {{creditsheader|Audio}} | ||
+ | *'''Director of Audio/Sound Designer:''' James Ackley | ||
+ | *'''Composer:''' Nathan Grigg | ||
+ | *'''Sound Designer:''' Kristofor Mellroth, Kristen Quebe | ||
+ | *'''Sound Designer, Lead:''' Brian Pamintuan | ||
+ | |||
+ | {{creditsheader|Design}} | ||
+ | *'''Level Designer:''' Derek Chatwood, Alexander Pfeiffer, Niles Sankey, Jonathan Stein | ||
+ | *'''Lead Level Designer:''' Michael Drummond | ||
+ | *'''Lead Game Designer (and Story/Script Writer):''' Frank Rooke | ||
+ | |||
+ | {{creditsheader|Game Engineering}} | ||
+ | *'''Software Engineer:''' Mike Baldwin, Matthew Rice | ||
+ | *'''Software Engineer, AI:''' Brian Legge | ||
+ | *'''Senior Software Engineer:''' Aaron Leiby | ||
+ | *'''Lead Engineer:''' Joe Waters, Jr. | ||
+ | |||
+ | {{creditsheader|Tools & Technology}} | ||
+ | *'''Software Engineer, Tools:''' Jeff Cotton, Piotr Mintus | ||
+ | *'''Senior Software Engineer, R&D/Support:''' Kevin Francis | ||
+ | *'''Software Engineer, Integrations:''' Eric Gross | ||
+ | *'''Software Engineer, Audio:''' Terry Jones | ||
+ | *'''Senior Software Engineer, Multiplayer:''' Doug McDiarmid | ||
+ | *'''Senior Software Engineer, Engine Architect:''' John O'Rorke | ||
+ | *'''Director of Technology:''' Kevin Stephens | ||
+ | |||
+ | {{creditsheader|Management}} | ||
+ | *'''Producer:''' Dave Hasle | ||
+ | *'''Associate Producer, Quality Assurance Lead:''' Tarl Raney | ||
+ | |||
+ | {{creditsheader|Quality Assurance}} | ||
+ | *'''Quality Assurance Analyst:''' Brian Blechschmidt, Collin Moore, Paul Schumacher | ||
+ | |||
+ | {{creditsheader|Voice Actors}} | ||
+ | *'''Vanborn, additional voices:''' John Armstrong | ||
+ | **'''Ethan Thomas:''' Greg Grunberg | ||
+ | **'''Rosa, additional voices''' Kymberli Colbourne | ||
+ | **'''Dickenson, Becker, SKX, Ferrell:''' Peter Jacobs | ||
+ | |||
+ | {{creditsheader|Motion Capture Actors}} | ||
+ | *Hans Altweis | ||
+ | **'''Stick Fighting Sequences:''' Jordan Pallen | ||
+ | |||
+ | {{creditsheader|Additional Monolith Development}} | ||
+ | *'''Level Design Assistance:''' Leo De Bruyn, Jared Gerritzen, Martin Cluney, Chris Voss | ||
+ | *'''Production Assistance:''' Nate Edson, Dayne McClurg | ||
+ | *'''Animation Assistance:''' Ron Harvey, John Piel, Tom Tobey, Ted Warnock, Patrick Watje | ||
+ | *'''Cinematics Assistance:''' Nathan Hendrickson | ||
+ | *'''Art Assistance:''' Dave Matthews, John Turner | ||
+ | *'''User Testing:''' Michael Goncalves | ||
+ | *'''Engineering Assistance:''' Jeff Orkin, Russ Pecoraro, Brad Pendleton, Jim Geldmacher, Matt Titelbaum, Nate Cleveland | ||
+ | *'''Art Support:''' Kevin Deadrick, Ken Taya | ||
+ | |||
+ | {{creditsheader|Special Thanks to the following Monolith personnel}} | ||
+ | *'''Human Resources Administrator:''' Andrea Barringer | ||
+ | *'''Director of Information Systems:''' Dan Brady | ||
+ | *'''Chief Financial Officer & Treasurer:''' Wayne Burns | ||
+ | *'''Desktop Support Technician:''' Carl Halverson | ||
+ | *'''Executive Assistant:''' Theresa "TJ" Jones | ||
+ | *'''Director of Human Resources:''' Patti Kail | ||
+ | *'''System Administrator:''' Josh Lebow, Spencer Maiers | ||
+ | *'''CEO/President:''' Samantha Ryan | ||
+ | *'''Financial Analyst:''' Teresa Todd | ||
+ | *'''Director of Market Research:''' Lowell Vaughen | ||
+ | *'''Information Systems Administrator:''' Jim Wallingford | ||
+ | *'''Finance Manager:''' Sandra Watanabe | ||
+ | *'''Director of Development:''' William Westwater | ||
+ | |||
+ | {{creditsheader|Additional Sound Design by Warner Bros. Sound Department}} | ||
+ | *'''Sound Designer:''' Ron Fish, Gregory J. Hainer, Chris Aud | ||
+ | *'''Foley Artist:''' John Roesch, Alyson Moore | ||
+ | *'''Foley Recordist:''' Mary Jo Lang | ||
+ | *'''Sound Librarian:''' Mark Morrell | ||
+ | *'''VP Post Production, Warner Bros.:''' Kim Waugh | ||
+ | |||
+ | {{creditsheader|Special Thanks}} | ||
+ | *'''Contract Writing Support:''' Mark Rose | ||
+ | *'''Location Scout:''' Dan Dusek | ||
+ | *'''[[Microsoft]]:''' Sam Charchian, Shin Hamanaka | ||
+ | *'''[[Nvidia]]:''' Doug Rogers | ||
+ | *Lois Mangalindan, Kris Rooke, Brad Lansford | ||
+ | *'''Microsoft Advanced Technology Group:''' Dan Black, Jeff Pobst, Michael Dougherty, Mikey Wetzel | ||
+ | *'''[[Warner Bros. Interactive Entertainment]]:''' Jason Hall | ||
+ | *'''The Actor's Group:''' Jamie Lopez | ||
+ | *'''University of Washington Libraries:''' Betty-Jo Kane, Gail Gautestad | ||
+ | *'''Washington Parks & Recreation Commission:''' Ross Edwards, Gary Lawson | ||
+ | *Phyllis Bresheare, Mike Guilluly, Ann Salm | ||
+ | *'''Topo Swope Talent:''' Kevin Schumacher, Topo Swope | ||
+ | *'''Steve Mitchell Productions:''' Steve Mitchell | ||
+ | *'''Seattle Parks and Recreation:''' Dan Iverson | ||
+ | *'''Seattle Steam Company:''' Charlie Munson, Lanny Wuerch | ||
+ | |||
+ | {{creditsheader|[[Sega of America]]}} | ||
+ | *'''CEO, Sega of America/Sega of Europe:''' [[Naoya Tsurumi]] | ||
+ | *'''President, Sega of America:''' [[Simon Jeffery]] | ||
+ | *'''Senior Vice President Product Development:''' [[Bill Petro]] | ||
+ | *'''Senior Producer:''' [[Eric Koch]] | ||
+ | *'''External Producer:''' [[Scott Hawkins]] | ||
+ | |||
+ | {{creditsheader|Additonal Production}} | ||
+ | *[[Dave Cobb]], [[Martin Caplan]] | ||
+ | *'''Director of A&R:''' [[Noah Musler]] | ||
+ | *'''Associate Director of A&R:''' [[David Wood]] | ||
+ | *'''QA Director:''' [[Osamu Shibamiya]] | ||
+ | *'''QA Project Lead:''' [[Shawn Dobbins]] | ||
+ | *'''Assistant Lead Analyst:''' [[Sandra Lew]] | ||
+ | *'''QA Analysts:''' Cliff Anderson, Chester Lee, Brian Matt, Andrew Tully, Robert Birdsall, Ryan Gibson, Ward Beishline, [[Curtis Chiu]] | ||
+ | *'''Vice President, Marketing:''' [[Scott A. Steinberg]] | ||
+ | *'''Product Manager:''' [[Teri Higgins]] | ||
+ | *'''Senior Public Relations Manager:''' [[Bret Blount]] | ||
+ | *'''Associate Public Relations Manager:''' [[Erica Rogers]] | ||
+ | *'''Public Relations Coordinator:''' [[Jennie Sue]] | ||
+ | *'''Creative Services Specialist:''' [[Chris Mowry]] | ||
+ | *'''Special Thanks:''' [[PCB Productions]] | ||
+ | *'''Special SEGA Thanks:''' [[Robert Lightner]], [[John Cheng]], [[Maki Goda]], [[Rick Ribble]], [[Tom Dudley]], [[Scott Lambrecht]], [[Ayumi Tani]], [[Lu Luna]], [[Keith Gerhardt]], [[Mary Biondi]], [[May Hayes]], [[Michael Kacz]], [[Keith Palmer]], [[Sue Hughes]], [[Paige Carlson-Winch]], [[Klayton Vorlick]], [[Shinobu Toyoda]], [[Lee Frohman]], [[Jason Kuo]], [[Hitoshi Okuno]], [[Beejey Enriquez]], [[Chris Olson]], [[Hiroshi Nagata]], [[Dave Talag]], [[Prabha Kannan]], [[Emi Yamane]], [[Rick Naylor]], [[Rodrigo Aberin]], [[Tatsuya Shikata]], [[Tom Ham]], [[Charles Topping]], [[Shinobu Shindo]], [[Listen Research]], [[Shin Hamanaka]], [[Yukiko Kato]]. [[Sam Charchian]], [[Seiki Saito]], [[John Smith]], [[Sean Amann]], [[Peter Moore]], [[Jim Chadwick]], [[Andrew Jenkins]], [[Hide Irie]], [[Susan Calogerakis]], [[PCB Productions]], [[Tej Bhatia Herring]], [[B/R/S/Group]], [[Doug Broadhurst]], [[Joe Kreiner]], [[Justin Cooney]], [[Amy Lachat]] | ||
+ | |||
+ | {{creditsheader|[[Sega of Europe]]}} | ||
+ | *'''President/COO, Sega of Europe:''' [[Mike Hayes]] | ||
+ | *'''Development Director:''' [[Gary Dunn]] | ||
+ | *'''Head of Development, Europe:''' [[Brandon Smith]] | ||
+ | {{creditsheader|Production}} | ||
+ | *[[James Brown]], [[Gwilym Hughes]] | ||
+ | *'''Creative Director:''' [[Matthew Woodley]] | ||
+ | *'''Director of European Marketing:''' [[Gary Knight]] | ||
+ | *'''Head of Brand Marketing:''' [[Helen Nicholas]] | ||
+ | *'''Brand Manager:''' [[Mark Fisher]] | ||
+ | *'''European PR Manager:''' [[Lynn Daniel]] | ||
+ | *'''International Brand Manager:''' [[Ben Stevens]] | ||
+ | *'''Creative Services:''' [[Tom Bingle]], [[Keith Hodgetts]], [[Akane Hiraoka]] | ||
+ | *'''Localisation Team:''' [[Daniela Kaynert]], [[Brigitte Nadesan]], [[Marta Lois Gonzalez]], [[Giuseppe Rizzo]] | ||
+ | *'''QA Manager:''' [[Mark Le Breton]] | ||
+ | *'''QA Supervisor:''' [[Darius Sadeghian]], [[Marlon Grant]] | ||
+ | *'''Mastering Technician:''' [[Trevor Barnes]] | ||
+ | *'''Lead Tester:''' [[Ed Bushell]] | ||
+ | *'''Technical QA Specialist:''' [[Justin Amore]], [[Mohammed Ajaib]] | ||
+ | *'''Language Tester:''' [[Max Brode]], [[Alessandro Irranca]], [[Jean-Baptiste Bagot]], [[Luis J. Paredes]] | ||
+ | | console=360 | ||
+ | | source=In-game credits | ||
+ | }} | ||
+ | }} | ||
+ | {{hr}} | ||
{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
Line 67: | Line 222: | ||
*'''Additional Monolith Development:''' | *'''Additional Monolith Development:''' | ||
− | **'''level design:''' Leo De Bruyn | + | **'''level design:''' Leo De Bruyn |
− | **'''production assistance:''' Nate Edson | + | **'''production assistance:''' Nate Edson |
− | **'''level design:''' Jared Gerritzen | + | **'''level design:''' Jared Gerritzen |
− | **'''animation:''' Ron Harvey | + | **'''animation:''' Ron Harvey |
− | **'''cinematics:''' Nathan Hendrickson | + | **'''cinematics:''' Nathan Hendrickson |
− | **'''level design:''' Martin Ka'ai | + | **'''level design:''' Martin Ka'ai |
− | **'''art assistance:''' Dave Matthews | + | **'''art assistance:''' Dave Matthews |
**'''production assistance:''' Dayne McClurg | **'''production assistance:''' Dayne McClurg | ||
− | **'''animation:''' John Piel | + | **'''animation:''' John Piel |
− | **'''animation:''' Tom Tobey | + | **'''animation:''' Tom Tobey |
− | **'''art assistance:''' John Turner | + | **'''art assistance:''' John Turner |
− | **'''level design:''' Chris Voss | + | **'''level design:''' Chris Voss |
− | **'''animation:''' Ted Warnock | + | **'''animation:''' Ted Warnock |
**'''art assistance:''' Patrick Watje | **'''art assistance:''' Patrick Watje | ||
Line 102: | Line 257: | ||
**'''Vanhorn and additional voices''' John Armstrong | **'''Vanhorn and additional voices''' John Armstrong | ||
**'''Rosa and additional voices''' Kymberli Colbourne | **'''Rosa and additional voices''' Kymberli Colbourne | ||
− | **'''Dickenson, Becker, SKX and Ferrell:'''Peter Jacobs | + | **'''Dickenson, Becker, SKX and Ferrell:''' Peter Jacobs |
*'''Motion Capture Credits:''' Hans Altweis | *'''Motion Capture Credits:''' Hans Altweis | ||
Line 145: | Line 300: | ||
| console=360 | | console=360 | ||
| source=Digitial manual | | source=Digitial manual | ||
+ | | pdf=Condemned 360 US digital manual.pdf | ||
+ | | pdfpage=13 | ||
}} | }} | ||
}} | }} | ||
Line 150: | Line 307: | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | {{CondemnedOmni}} |
Latest revision as of 12:52, 7 February 2024
- Back to: Condemned.
Xbox 360 version
The Condemned: Criminal Origins Team
Art
- Artist: Chris Alderson, Won Choi, Scott Sheppard, Jim Welch
- Art Lead: Matthew Allen
- Artist, World: Casey Burpee, Anthony Lamp, Dan Thibadeau
- Art Lead, World: Courtney Evans
- Senior Artist, World: Geoff Kaimmer, Sasha Runnels
- Art Director: Eric Kohler
- Artist/Animator: Nick Kondo, Richard Lico, Rocky Newton, Josh Paraventi
- Lead Motion Capture Technician: Simon Wong
Audio
- Director of Audio/Sound Designer: James Ackley
- Composer: Nathan Grigg
- Sound Designer: Kristofor Mellroth, Kristen Quebe
- Sound Designer, Lead: Brian Pamintuan
Design
- Level Designer: Derek Chatwood, Alexander Pfeiffer, Niles Sankey, Jonathan Stein
- Lead Level Designer: Michael Drummond
- Lead Game Designer (and Story/Script Writer): Frank Rooke
Game Engineering
- Software Engineer: Mike Baldwin, Matthew Rice
- Software Engineer, AI: Brian Legge
- Senior Software Engineer: Aaron Leiby
- Lead Engineer: Joe Waters, Jr.
Tools & Technology
- Software Engineer, Tools: Jeff Cotton, Piotr Mintus
- Senior Software Engineer, R&D/Support: Kevin Francis
- Software Engineer, Integrations: Eric Gross
- Software Engineer, Audio: Terry Jones
- Senior Software Engineer, Multiplayer: Doug McDiarmid
- Senior Software Engineer, Engine Architect: John O'Rorke
- Director of Technology: Kevin Stephens
Management
- Producer: Dave Hasle
- Associate Producer, Quality Assurance Lead: Tarl Raney
Quality Assurance
- Quality Assurance Analyst: Brian Blechschmidt, Collin Moore, Paul Schumacher
Voice Actors
- Vanborn, additional voices: John Armstrong
- Ethan Thomas: Greg Grunberg
- Rosa, additional voices Kymberli Colbourne
- Dickenson, Becker, SKX, Ferrell: Peter Jacobs
Motion Capture Actors
- Hans Altweis
- Stick Fighting Sequences: Jordan Pallen
Additional Monolith Development
- Level Design Assistance: Leo De Bruyn, Jared Gerritzen, Martin Cluney, Chris Voss
- Production Assistance: Nate Edson, Dayne McClurg
- Animation Assistance: Ron Harvey, John Piel, Tom Tobey, Ted Warnock, Patrick Watje
- Cinematics Assistance: Nathan Hendrickson
- Art Assistance: Dave Matthews, John Turner
- User Testing: Michael Goncalves
- Engineering Assistance: Jeff Orkin, Russ Pecoraro, Brad Pendleton, Jim Geldmacher, Matt Titelbaum, Nate Cleveland
- Art Support: Kevin Deadrick, Ken Taya
Special Thanks to the following Monolith personnel
- Human Resources Administrator: Andrea Barringer
- Director of Information Systems: Dan Brady
- Chief Financial Officer & Treasurer: Wayne Burns
- Desktop Support Technician: Carl Halverson
- Executive Assistant: Theresa "TJ" Jones
- Director of Human Resources: Patti Kail
- System Administrator: Josh Lebow, Spencer Maiers
- CEO/President: Samantha Ryan
- Financial Analyst: Teresa Todd
- Director of Market Research: Lowell Vaughen
- Information Systems Administrator: Jim Wallingford
- Finance Manager: Sandra Watanabe
- Director of Development: William Westwater
Additional Sound Design by Warner Bros. Sound Department
- Sound Designer: Ron Fish, Gregory J. Hainer, Chris Aud
- Foley Artist: John Roesch, Alyson Moore
- Foley Recordist: Mary Jo Lang
- Sound Librarian: Mark Morrell
- VP Post Production, Warner Bros.: Kim Waugh
Special Thanks
- Contract Writing Support: Mark Rose
- Location Scout: Dan Dusek
- Microsoft: Sam Charchian, Shin Hamanaka
- Nvidia: Doug Rogers
- Lois Mangalindan, Kris Rooke, Brad Lansford
- Microsoft Advanced Technology Group: Dan Black, Jeff Pobst, Michael Dougherty, Mikey Wetzel
- Warner Bros. Interactive Entertainment: Jason Hall
- The Actor's Group: Jamie Lopez
- University of Washington Libraries: Betty-Jo Kane, Gail Gautestad
- Washington Parks & Recreation Commission: Ross Edwards, Gary Lawson
- Phyllis Bresheare, Mike Guilluly, Ann Salm
- Topo Swope Talent: Kevin Schumacher, Topo Swope
- Steve Mitchell Productions: Steve Mitchell
- Seattle Parks and Recreation: Dan Iverson
- Seattle Steam Company: Charlie Munson, Lanny Wuerch
- CEO, Sega of America/Sega of Europe: Naoya Tsurumi
- President, Sega of America: Simon Jeffery
- Senior Vice President Product Development: Bill Petro
- Senior Producer: Eric Koch
- External Producer: Scott Hawkins
Additonal Production
- Dave Cobb, Martin Caplan
- Director of A&R: Noah Musler
- Associate Director of A&R: David Wood
- QA Director: Osamu Shibamiya
- QA Project Lead: Shawn Dobbins
- Assistant Lead Analyst: Sandra Lew
- QA Analysts: Cliff Anderson, Chester Lee, Brian Matt, Andrew Tully, Robert Birdsall, Ryan Gibson, Ward Beishline, Curtis Chiu
- Vice President, Marketing: Scott A. Steinberg
- Product Manager: Teri Higgins
- Senior Public Relations Manager: Bret Blount
- Associate Public Relations Manager: Erica Rogers
- Public Relations Coordinator: Jennie Sue
- Creative Services Specialist: Chris Mowry
- Special Thanks: PCB Productions
- Special SEGA Thanks: Robert Lightner, John Cheng, Maki Goda, Rick Ribble, Tom Dudley, Scott Lambrecht, Ayumi Tani, Lu Luna, Keith Gerhardt, Mary Biondi, May Hayes, Michael Kacz, Keith Palmer, Sue Hughes, Paige Carlson-Winch, Klayton Vorlick, Shinobu Toyoda, Lee Frohman, Jason Kuo, Hitoshi Okuno, Beejey Enriquez, Chris Olson, Hiroshi Nagata, Dave Talag, Prabha Kannan, Emi Yamane, Rick Naylor, Rodrigo Aberin, Tatsuya Shikata, Tom Ham, Charles Topping, Shinobu Shindo, Listen Research, Shin Hamanaka, Yukiko Kato. Sam Charchian, Seiki Saito, John Smith, Sean Amann, Peter Moore, Jim Chadwick, Andrew Jenkins, Hide Irie, Susan Calogerakis, PCB Productions, Tej Bhatia Herring, B/R/S/Group, Doug Broadhurst, Joe Kreiner, Justin Cooney, Amy Lachat
- President/COO, Sega of Europe: Mike Hayes
- Development Director: Gary Dunn
- Head of Development, Europe: Brandon Smith
Production
- James Brown, Gwilym Hughes
- Creative Director: Matthew Woodley
- Director of European Marketing: Gary Knight
- Head of Brand Marketing: Helen Nicholas
- Brand Manager: Mark Fisher
- European PR Manager: Lynn Daniel
- International Brand Manager: Ben Stevens
- Creative Services: Tom Bingle, Keith Hodgetts, Akane Hiraoka
- Localisation Team: Daniela Kaynert, Brigitte Nadesan, Marta Lois Gonzalez, Giuseppe Rizzo
- QA Manager: Mark Le Breton
- QA Supervisor: Darius Sadeghian, Marlon Grant
- Mastering Technician: Trevor Barnes
- Lead Tester: Ed Bushell
- Technical QA Specialist: Justin Amore, Mohammed Ajaib
- Language Tester: Max Brode, Alessandro Irranca, Jean-Baptiste Bagot, Luis J. Paredes
Monolith Credits
The CONDEMNED: CRIMINAL ORIGINS Team:
- ART:
- Artist, 3D: Chris Alderson
- Art Lead: Matthew Allen
- Artist, World: Casey Burpee
- Artist, 3D: Won Choi
- Art Lead, World: Courtney Evans
- Senior Artist, World: Geoff Kaimmer
- Art Director: Eric Kohler
- Animator: Nick Kondo
- Artist, World: Anthony Lamp
- Animator: Richard Lico
- Animator: Rocky Newton
- Animator: Josh Paraventi
- Senior Artist, World: Sasha Runnels
- Artist, 3D: Scott Sheppard
- Artist, World: Dan Thibadeau
- Artist, 3D: Jim Welch
- Lead Motion Capture Technician: Simon Wong
- AUDIO
- Director of Audio/Sound Designer: James Ackley
- Composer: Nathan Grigg
- Sound Designer: Kristofor Mellroth
- Sound Designer, Lead: Brian Pamintuan
- Sound Designer: Kristen Quebe
- DESIGN
- Level Designer: Derek Chatwood
- Lead Level Designer: Michael Drummond
- Level Designer: Alexander Pfeiffer
- Lead Game Designer (and Story/Script Writer): Frank Rooke
- Level Designer: Niles Sankey
- Level Designer: Jonathan Stein
- ENGINEERING
- Game Engineering:
- Software Engineer: Mike Baldwin
- Software Engineer, AI: Brian Legge
- Senior Software Engineer: Aaron Leiby
- Software Engineer: Matthew Rice
- Lead Engineer: Joe Waters, Jr.
- Game Engineering:
- Tools & Technology:
- Software Engineer, Tools: Jeff Cotton
- Senior Software Engineer, R&D/Support: Kevin Francis
- Software Engineer, Audio: Terry Jones
- Software Engineer, Tools: Piotr Mintus
- Senior Software Engineer, Engine Architect: John O'Rorke
- Director of Technology: Kevin Stephens
- Tools & Technology:
- MANAGEMENT
- Producer: Dave Hasle
- Associate Producer, Quality Assurance Lead: Tarl Raney
- ORIGINAL CONCEPT: Jason Hall, Nathan Hendrickson
- QUALITY ASSURANCE
- Quality Assurance Analyst: Brian Blechschmidt
- Quality Assurance Analyst: Collin Moore
- Quality Assurance Analyst: Paul Schumacher
- Additional Monolith Development:
- level design: Leo De Bruyn
- production assistance: Nate Edson
- level design: Jared Gerritzen
- animation: Ron Harvey
- cinematics: Nathan Hendrickson
- level design: Martin Ka'ai
- art assistance: Dave Matthews
- production assistance: Dayne McClurg
- animation: John Piel
- animation: Tom Tobey
- art assistance: John Turner
- level design: Chris Voss
- animation: Ted Warnock
- art assistance: Patrick Watje
- Special Thanks to the following Monolith personnel:
- Human Resources Administrator: Andrea Barringer
- Director of Information Systems: Dan Brady
- Chief Financial Officer & Treasurer: Wayne Burns
- Desktop Support Technician: Carl Halverson
- Executive Assistant: Theresa (TJ) Jones
- Director of Human Resources: Patti Kail
- System Administrator: Josh Lebow
- System Administrator: Spencer Maiers
- CEO/President: Samantha Ryan
- Financial Analyst: Teresa Todd
- Director of Market Research: Lowell Vaughen
- Information Systems Administrator: Jim Wallingford
- Finance Manager: Sandra Watanabe
- Director of Development: William Westwater
- Cast / Voice Acting Credits:
- Ethan Thomas: Greg Grunberg
- Vanhorn and additional voices John Armstrong
- Rosa and additional voices Kymberli Colbourne
- Dickenson, Becker, SKX and Ferrell: Peter Jacobs
- Motion Capture Credits: Hans Altweis
- Stick Fighting Sequences: Jordan Pallen
- Physics System by Havok:
- Additional Sound Design by Warner Bros. Sound Department:
- Sound Designer: Ron Fish
- Sound Designer: Gregory J. Hainer
- Sound Designer: Chris Aud
- John Roesch: Foley Artist
- Foley Artist: Alyson Moore
- Foley Recordist: Mary Jo Lang
- Sound Librarian: Mark Morrell
- VP Post Production, Warner Bros.: Kim Waugh
- Special Thanks: Mark Rose (Contract Writing Support), Dan Dusek (Location Scout), Lois Mangalindan, Kris Rooke, Brad Lansford, Sam Charchian (Microsoft), Jason Hall (Warner Bros. Interactive Entertainment), Jamie Lopez (The Actor's Group), Doug Rogers (Nvidia), Kevin Schumacher (Topo Swope Talent), Topo Swope (Topo Swope Talent), Steve Mitchell (Steve Mitchell Productions), Dan Iverson (Seattle Parks and Recreation), Charlie Munson (Seattle Steam Company), Lanny Wuerch (Seattle Steam Company), Betty-Jo Kane (University of Washington Libraries), Gail Gautestad (University of Washington Libraries), Ross Edwards (Washington Parks & Recreation Commission), Gary Lawson (Washington Parks & Recreation Commission), Phyllis Bresheare (Washington Parks & Recreation Commission), Mike Guilluly (Washington Parks & Recreation Commission), Ann Salmi (Washington Parks & Recreation Commission)
SEGA of America Credits
- CEO: Naoya Tsurunmi
- President: Simon Jeffery
- Senior Vice President Product Development: Bill Petro
- Senior Producer: Eric Koch
- External Producer: Scott Hawkins
- Production Coordinator: Beejey Enriquez
- Additional Production: Martin Caplan, Dave Cobb
- Director of A&R: Noah Musler
- Associate Director of A&R: David Wood
- QA Director: Osamu Shibamiya
- QA Project Lead: Shawn Dobbins
- Assistant Lead Analyst: Sandra Lew
- QA Analysts: Shaun Alonzo, Joseph Amper, Cliff Anderson, Robert Anthony, Ward Beishline, Robert Birdsall, Tom Bluke, Curtis Chiu, Steve Fleming, Ryan Gibson, Chester Lee, Brian Matt, Ben Seto, Andrew Tully, Sean Valentine, Victor Yee
- Build Engineer: Rick "Maverick" Ribble, Jr.
- Vice President, Marketing: Scott A. Steinberg
- Director, Marketing: Rick Naylor
- Product Manager: Teri Higgins
- Public Relations: Bret Blount, Ethan Einhorn, Erica Rogers, Jennie Sue
- Creative Services Specialist: Chris Mowry
- Special Thanks: Rodrigo Aberin, Sean Amman, B/R/S/Group, Mary Biondi, Doug Broadhurst, Susan Calogerakis, Paige Carlson-Winch, Jim Chadwick, John Cheng, Concept Arts, Justin Cooney, Tom Dudley, Lee Frohman, Keith Gerhardt, Maki Goda, Tom Ham, Shin Hamanaka, May Hayes, Tej Bhatia Herring, Sue Hughes, Hide Irie, Andrew Jenkins, Michael Kacz, Prabha Kannan, Yukiko Kato, Joe Kreiner, Jason Kuo, Amy Lachat, Scott Lambrecht, Robert Lightner, Peter Moore, Hiroshi Nagata, Hitoshi Okuno, Chris Olson, Keith Palmer, Jen Parham, PCB Productions, Listen Research, Seiki Saito, Jonathan Sell, Tatsuya Shikata, Shinobu Shindo, John Smith, Dave Talag, Ayumi Tani, Charles Topping, Shinobu Toyoda, Klayton Vorlick, Emi Yamane
References