Difference between revisions of "The King of Fighters '97"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|King of Fighters 97 Saturn, Character Select.png|width=200|Character select}} | {{ScreenThumb|King of Fighters 97 Saturn, Character Select.png|width=200|Character select}} | ||
+ | The game is a team fighting game and follows the same format as the previous entries in the series, but it introduces two distinct playing styles that the player can select, Advanced and Extra. The Advanced mode is based on ''[[The King of Fighters '96]]''. As in that game, characters can perform evasive rolls. This mode features a revamped power gauge that now fills whenever the player strikes the opponent or performs special moves and can store up to three stocks of the gauge. The Extra mode is based on the first two games in the series, ''The King of Fighters '94'' and ''[[The King of Fighters '95]]''. As in those games, characters have a sidestep dodge. The power gauge is filled by charging it or by blocking attacks or taking damage. | ||
+ | |||
+ | As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. Characters can perform a weak punch with {{A}}, a strong punch with {{X}}, a weak kick with {{B}}, or a strong kick with {{Y}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. | ||
+ | |||
+ | Characters have knockdown attacks, which knock the opponent over, that are performed with {{X}}+{{Y}}. This can be done while standing or jumping. When stunned or grabbed, characters can call a team member in for a special assist attack with {{X}}+{{Y}}+{{A}}+{{B}} if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Terry always helps his girlfriend Blue Mary, while the villainous Ryuji Yamazaki never helps anyone. | ||
+ | |||
+ | Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing or crouching. Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. While blocking, characters can guard cancel into a counterattack by pressing {{X}}+{{Y}}, at the cost of a level of the power gauge. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{A}}+{{B}} at the start of the grab. Characters can also recover from a knockdown by rolling away quickly by pressing {{A}}+{{B}} upon landing. | ||
+ | |||
+ | ===Fighting styles=== | ||
+ | Players choose one of two modes before selecting their characters. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Advanced | ||
+ | | sprite={{sprite | King of Fighters 97 Saturn, Modes.png | 2 | crop_width=95 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | desc=The Advanced mode is a more offense-oriented playstyle based on the gameplay of ''[[The King of Fighters '96]]''. | ||
+ | |||
+ | Characters backstep or run with {{left}} {{left}} or {{right}} {{right}}. They can perform short hops by pressing {{upleft}}, {{up}}, or {{upright}}, followed by {{down}} quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}}, {{up}}, or {{upright}} quickly. Characters can perform evasive rolls with {{A}}+{{B}} to roll backward or {{right}}+{{A}}+{{B}} to roll forward (or {{left}}+{{A}}+{{B}} when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close. | ||
+ | |||
+ | The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing {{X}}+{{A}}+{{B}}, increasing the damage dealt by the character and reducing the damage taken from the opponent for a duration. Performing a Desperation move while in "MAX mode" performs a more powerful Super Desperation move. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Extra | ||
+ | | sprite={{sprite | King of Fighters 97 Saturn, Modes.png | 2 | crop_width=92 | crop_height=24 | crop_x=0 | crop_y=24}} | ||
+ | | desc=The Extra mode is a more defense-oriented playstyle based on the gameplay of the first two games in the series, ''The King of Fighters '94'' and ''[[The King of Fighters '95]]''. | ||
+ | |||
+ | Characters hop back or forth with {{left}} {{left}} or {{right}} {{right}}. Characters can dodge attacks with {{A}}+{{B}}, which causes the character to quickly lean into the background and evade any attacks made in that moment. Pressing any punch or kick button during a dodge causes the character to perform a quick, short-ranged counterattack when coming out of the dodge. | ||
+ | |||
+ | The power gauge is filled by blocking attacks or taking damage. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding {{X}}+{{Y}}+{{A}}+{{B}}, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. The gauge drains faster when the meter is filled by blocking attacks or taking damage than when it is filled by manually charging. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character can perform a Super Desperation move instead that does more damage. Characters in "MAX mode" can also cancel into a roll while blocking, but this costs one stock of the gauge. | ||
+ | }} | ||
+ | }} | ||
===Modes=== | ===Modes=== | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | ||
− | {{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} | + | {{MoveListRow | 115 Shiki: Dokugami<br>(Special {{Z}}) | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} |
− | {{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki Oni Yaki<br>(Special {{C}}) | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | 910 Shiki Nue Tumi | {{QCB}} {{punch}} | Kyo launches his opponent into the air with an uppercut.}} | {{MoveListRow | 910 Shiki Nue Tumi | {{QCB}} {{punch}} | Kyo launches his opponent into the air with an uppercut.}} | ||
{{MoveListRow | 75 Shiki Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}} | {{MoveListRow | 75 Shiki Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}} | ||
{{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.}} | {{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.}} | ||
− | {{MoveListRow | R.E.D. Kick | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | + | {{MoveListRow | R.E.D. Kick<br>(Special {{L}}) | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | ||
− | {{MoveListRow | Saishuu Kessen Ougi "Mu Shiki" | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches.}} | + | {{MoveListRow | Saishuu Kessen Ougi "Mu Shiki"<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches.}} |
}} | }} | ||
}} | }} | ||
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| desc=A young model and Kyo's best friend. He is a professional fighter and the son of a multimillionaire family. He fights with shootboxing and electrokinetic abilities. | | desc=A young model and Kyo's best friend. He is a professional fighter and the son of a multimillionaire family. He fights with shootboxing and electrokinetic abilities. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} | + | {{MoveListRow | Raijin Ken<br>(Special {{C}}) | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} |
{{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then an backflips into the air with an electrically charged kick that knocks his opponent over.}} | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then an backflips into the air with an electrically charged kick that knocks his opponent over.}} | ||
− | {{MoveListRow | Shinku Kakate Goma | {{HCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact.}} | + | {{MoveListRow | Shinku Kakate Goma<br>(Special {{Z}}) | {{HCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact.}} |
{{MoveListRow | Super Inazuma Kick | {{DPF}} {{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}} | {{MoveListRow | Super Inazuma Kick | {{DPF}} {{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}} | ||
{{MoveListRow | Handou Sandan Geri | {{HCB}} {{kick}} | Benimaru hops forward with a roundhouse kick, a spinning heel kick, then an electrically charged backflip kick.}} | {{MoveListRow | Handou Sandan Geri | {{HCB}} {{kick}} | Benimaru hops forward with a roundhouse kick, a spinning heel kick, then an electrically charged backflip kick.}} | ||
− | {{MoveListRow | Benimaru Coleda | {{HCB}} {{right}} {{punch}} (close) | Benimaru grabs and electrocutes his opponent.}} | + | {{MoveListRow | Benimaru Coleda<br>(Special {{L}}) | {{HCB}} {{right}} {{punch}} (close) | Benimaru grabs and electrocutes his opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}} | {{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}} | ||
− | {{MoveListRow | Electro Trigger | {{HCB}} {{HCB}} {{punch}} (close) | Benimaru grabs and shocks his opponent with bolts of lightning, then throws them.}} | + | {{MoveListRow | Electro Trigger<br>(Special {{R}}) | {{HCB}} {{HCB}} {{punch}} (close) | Benimaru grabs and shocks his opponent with bolts of lightning, then throws them.}} |
}} | }} | ||
}} | }} | ||
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| desc=A former Olympic gold medalist judoka who has geokinetic abilities. | | desc=A former Olympic gold medalist judoka who has geokinetic abilities. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Jirai Shin | {{DPF}} {{LP}}<br>{{DPF}} {{HP}} (fake) | Daimon lifts his hands above his head, then claps them down, shaking the ground and knocking over opponents not in the air.}} | + | {{MoveListRow | Jirai Shin<br>(Special {{C}}) | {{DPF}} {{LP}}<br>{{DPF}} {{HP}} (fake) | Daimon lifts his hands above his head, then claps them down, shaking the ground and knocking over opponents not in the air.}} |
− | {{MoveListRow | Tenchi Gaeshi | {{HCB}} {{right}} {{punch}} (close) | Daimon picks up and slams his opponent against the ground, then picks them back up and throws them through the air.}} | + | {{MoveListRow | Tenchi Gaeshi<br>(Special {{Z}}) | {{HCB}} {{right}} {{punch}} (close) | Daimon picks up and slams his opponent against the ground, then picks them back up and throws them through the air.}} |
− | {{MoveListRow | Uru Nage | {{HCB}} {{right}} {{kick}} (close) | Daimon runs to the other side of his opponent, then grabs the opponent and falls backward with a slam.}} | + | {{MoveListRow | Uru Nage<br>(Special {{L}}) | {{HCB}} {{right}} {{kick}} (close) | Daimon runs to the other side of his opponent, then grabs the opponent and falls backward with a slam.}} |
{{MoveListRow | Kumo Tsukami Nage | {{HCF}} {{LP}} (close) | Daimon grabs an airborne opponent, then slams them against the ground.}} | {{MoveListRow | Kumo Tsukami Nage | {{HCF}} {{LP}} (close) | Daimon grabs an airborne opponent, then slams them against the ground.}} | ||
{{MoveListRow | Kiri Kabu Gaeshi | {{HCF}} {{HP}} (close) | Daimon grabs a grounded opponent, then slams them against the ground.}} | {{MoveListRow | Kiri Kabu Gaeshi | {{HCF}} {{HP}} (close) | Daimon grabs a grounded opponent, then slams them against the ground.}} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air.}} | {{MoveListRow | Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air.}} | ||
− | {{MoveListRow | Arashi Noyama: Nekko Meki | {{HCF}} {{HCF}} {{kick}} (close) | Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing {{HCF}} {{kick}} (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing {{DPF}} {{kick}} (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.}} | + | {{MoveListRow | Arashi Noyama: Nekko Meki<br>(Special {{R}}) | {{HCF}} {{HCF}} {{kick}} (close) | Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing {{HCF}} {{kick}} (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing {{DPF}} {{kick}} (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.}} |
}} | }} | ||
}} | }} | ||
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| desc=The protagonist of the ''Fatal Fury'' series. He was trained in various fighting styles such as karate, kickboxing, and kung fu by his late father and their master Tung Fu Rue. | | desc=The protagonist of the ''Fatal Fury'' series. He was trained in various fighting styles such as karate, kickboxing, and kung fu by his late father and their master Tung Fu Rue. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | + | {{MoveListRow | Burn Knuckle<br>(Special {{C}}) | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll a short distance across the ground. The projectile travels slightly further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Power Wave<br>(Special {{Z}}) | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll a short distance across the ground. The projectile travels slightly further when the move is performed with {{HP}}.}} |
{{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{HK}}.}} | {{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Rising Tackle | {{DPF}} {{punch}} | Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Rising Tackle | {{DPF}} {{punch}} | Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
− | {{MoveListRow | Power Charge | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air.}} | + | {{MoveListRow | Power Charge<br>(Special {{L}}) | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Power Geyser | {{down}} {{downleft}} {{HCF}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | {{MoveListRow | Power Geyser | {{down}} {{downleft}} {{HCF}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | ||
− | {{MoveListRow | High Angle Geyser | {{QCF}} {{QCF}} {{kick}} | Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes downward with a burning fist.}} | + | {{MoveListRow | High Angle Geyser<br>(Special {{R}}) | {{QCF}} {{QCF}} {{kick}} | Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes downward with a burning fist.}} |
}} | }} | ||
}} | }} | ||
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| desc=Terry's brother and a ninja of the Shiranui-ryuu style. | | desc=Terry's brother and a ninja of the Shiranui-ryuu style. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. The burst is longer when the move is performed with {{HP}}.}} | + | {{MoveListRow | Hishou Ken<br>(Special {{Z}}) | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. The burst is longer when the move is performed with {{HP}}.}} |
{{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Zan'ei Ken | Hold {{downleft}} for 2 seconds, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike that knocks the opponent back.}} | + | {{MoveListRow | Zan'ei Ken<br>(Special {{C}}) | Hold {{downleft}} for 2 seconds, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike that knocks the opponent back.}} |
{{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move knocks the opponent down when performed with {{LK}} or hits twice when performed with {{HK}}.}} | {{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move knocks the opponent down when performed with {{LK}} or hits twice when performed with {{HK}}.}} | ||
{{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over with {{punch}} or a rolling kick with {{kick}}.}} | {{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over with {{punch}} or a rolling kick with {{kick}}.}} | ||
− | {{MoveListRow | Geki Heki Haisui Shou | {{HCF}} {{HP}} | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} | + | {{MoveListRow | Geki Heki Haisui Shou<br>(Special {{L}}) | {{HCF}} {{HP}} | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} | {{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} | ||
− | {{MoveListRow | Hisho Ryusei Ken | {{QCF}} {{QCF}} {{punch}} | Andy swings his hands around and channels his ki into a concentrated burst.}} | + | {{MoveListRow | Hisho Ryusei Ken<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Andy swings his hands around and channels his ki into a concentrated burst.}} |
}} | }} | ||
}} | }} | ||
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| desc=A Muay Thai kickboxing champion and a good friend of the Bogard brothers. | | desc=A Muay Thai kickboxing champion and a good friend of the Bogard brothers. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with {{HP}}.}} | + | {{MoveListRow | Hurricane Upper<br>(Special {{C}}) | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with {{HP}}.}} |
{{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. If the player presses {{QCF}} {{punch}} during the move, Joe follows up with a downward elbow strike.}} | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. If the player presses {{QCF}} {{punch}} during the move, Joe follows up with a downward elbow strike.}} | ||
{{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | {{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tiger Kick<br>(Special {{Z}}) | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} | + | {{MoveListRow | Ougon no Kakato<br>(Special {{L}}) | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.}} | {{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.}} | ||
− | {{MoveListRow | Baku Retsu Hurricane Tiger Kakato | {{QCF}} {{QCB}} {{punch}} | Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.}} | + | {{MoveListRow | Baku Retsu Hurricane Tiger Kakato<br>(Special {{R}}) | {{QCF}} {{QCB}} {{punch}} | Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.}} |
}} | }} | ||
}} | }} | ||
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| desc=The protagonist of the ''Art of Fighting'' series. He is a practitioner of Kyokugen-ryuu, a style of karate created by his father. | | desc=The protagonist of the ''Art of Fighting'' series. He is a practitioner of Kyokugen-ryuu, a style of karate created by his father. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ko Ou Ken<br>(Special {{C}}) | {{QCF}} {{punch}} | Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Kohou<br>(Special {{Z}}) | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | Mouko Raijin Gou | {{QCB}} {{punch}} | Ryo slides forward with an uppercut that can hit multiple times. He slides slightly further when the move is performed with {{HP}}.}} | {{MoveListRow | Mouko Raijin Gou | {{QCB}} {{punch}} | Ryo slides forward with an uppercut that can hit multiple times. He slides slightly further when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Mouko Rai Jin Setsu | {{QCF}} {{kick}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}} | + | {{MoveListRow | Mouko Rai Jin Setsu<br>(Special {{L}}) | {{QCF}} {{kick}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}} |
{{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{HP}} (close) | Ryo does a combo of three quick punches that knocks his opponent over.}} | {{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{HP}} (close) | Ryo does a combo of three quick punches that knocks his opponent over.}} | ||
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{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.}} | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.}} | ||
− | {{MoveListRow | Tenchi Haoh Ken | {{QCF}} {{QCF}} {{punch}} | Ryo performs a straight punch that sends his opponent flying away.}} | + | {{MoveListRow | Tenchi Haoh Ken<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Ryo performs a straight punch that sends his opponent flying away.}} |
}} | }} | ||
}} | }} | ||
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| desc=Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family. | | desc=Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ryuu Geki Ken | {{QCF}} {{punch}} | Robert thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ryuu Geki Ken<br>(Special {{C}}) | {{QCF}} {{punch}} | Robert thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} |
{{MoveListRow | Ryuu Ga | {{DPF}} {{punch}} | Robert jumps into the air while performing an uppercut. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Ryuu Ga | {{DPF}} {{punch}} | Robert jumps into the air while performing an uppercut. He ascends higher when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Ryuu Zan Shou | {{DPF}} {{kick}} | Robert flips backward with a kick. He flips higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Ryuu Zan Shou<br>(Special {{L}}) | {{DPF}} {{kick}} | Robert flips backward with a kick. He flips higher when the move is performed with {{HK}}.}} |
{{MoveListRow | Hien Ryuu Jin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Ryuu Jin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He kicks two times when the move is performed with {{LK}} and four times when the move is performed with {{HK}}.}} | + | {{MoveListRow | Hien Shippu Kyaku<br>(Special {{Z}}) | {{HCB}} {{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He kicks two times when the move is performed with {{LK}} and four times when the move is performed with {{HK}}.}} |
{{MoveListRow | Kyokugen Ryu Ranbu Kyaku | {{HCF}} {{HK}} (close) | Robert does a combo of four quick kicks that knock his opponent over.}} | {{MoveListRow | Kyokugen Ryu Ranbu Kyaku | {{HCF}} {{HK}} (close) | Robert does a combo of four quick kicks that knock his opponent over.}} | ||
}} | }} | ||
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{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.}} | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.}} | ||
− | {{MoveListRow | Muei Shippuu Juudan Kyaku | {{QCF}} {{QCF}} {{kick}} | Robert jumps in the air with a blur of rapid kicks.}} | + | {{MoveListRow | Muei Shippuu Juudan Kyaku<br>(Special {{R}}) | {{QCF}} {{QCF}} {{kick}} | Robert jumps in the air with a blur of rapid kicks.}} |
}} | }} | ||
}} | }} | ||
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| desc=The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu. | | desc=The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ko Ou Ken <br>(Special {{C}})| {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Rai'oh Ken<br>(Special {{Z}}) | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} |
{{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. She ascends higher when the move is performed with {{HP}}. While the move is being performed, it can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}} | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. She ascends higher when the move is performed with {{HP}}. While the move is being performed, it can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}} | ||
{{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{punch}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly.}} | + | {{MoveListRow | Hyaku Retsu Binta<br>(Special {{L}}) | {{HCB}} {{punch}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Haoh Shokou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Haoh Shokou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps.}} | {{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps.}} | ||
− | {{MoveListRow | Hien Rekkou | {{QCF}} {{QCF}} {{kick}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut.}} | + | {{MoveListRow | Hien Rekkou<br>(Special {{R}}) | {{QCF}} {{QCF}} {{kick}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut.}} |
}} | }} | ||
}} | }} | ||
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| desc=The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi. After her father declined to help resurrect Orochi, Goenitz activated the Riot of the Blood within her, causing her to kill her family and the rest of her village. | | desc=The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi. After her father declined to help resurrect Orochi, Goenitz activated the Riot of the Blood within her, causing her to kill her family and the rest of her village. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Baltic Launcher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She hovers in the air and the sphere moves forward a short distance when the move is performed with {{HP}}.}} | + | {{MoveListRow | Baltic Launcher<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She hovers in the air and the sphere moves forward a short distance when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Moon Slasher | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}} | + | {{MoveListRow | Moon Slasher<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}} |
− | {{MoveListRow | Grand Saber | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand, knocking the opponent over on impact. While the move is being performed, it can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} | + | {{MoveListRow | Grand Saber<br>(Special {{Z}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand, knocking the opponent over on impact. While the move is being performed, it can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} |
{{MoveListRow | I-Slasher | {{QCB}} {{punch}} | Leona flips backwards, landing in a crouched position, then throws a crescent-shaped projectile that returns to her like a boomerang. Leona cannot perform another action until the projectile returns to her. The projectile travels further when the move is performed with {{HP}}.}} | {{MoveListRow | I-Slasher | {{QCB}} {{punch}} | Leona flips backwards, landing in a crouched position, then throws a crescent-shaped projectile that returns to her like a boomerang. Leona cannot perform another action until the projectile returns to her. The projectile travels further when the move is performed with {{HP}}.}} | ||
{{MoveListRow | X-Calibur | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Leona flips into the air, then slashes her hands in an X pattern on the way down.}} | {{MoveListRow | X-Calibur | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Leona flips into the air, then slashes her hands in an X pattern on the way down.}} | ||
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{{MoveListRow | V-Slasher | {{down}} {{downright}} {{HCB}} {{punch}} in midair | Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.}} | {{MoveListRow | V-Slasher | {{down}} {{downright}} {{HCB}} {{punch}} in midair | Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.}} | ||
{{MoveListRow | Gravity Storm | {{QCF}} {{QCF}} {{punch}} | Leona pulls her leg back, then swings it high up, turns around, and swings her leg back, rolling into a cartwheel and launching her opponent into the air. As the opponent is falling, she catches the opponent with two rising punches to the back.}} | {{MoveListRow | Gravity Storm | {{QCF}} {{QCF}} {{punch}} | Leona pulls her leg back, then swings it high up, turns around, and swings her leg back, rolling into a cartwheel and launching her opponent into the air. As the opponent is falling, she catches the opponent with two rising punches to the back.}} | ||
− | {{MoveListRow | Rebel Spark | {{down}} {{downleft}} {{HCF}} {{kick}} | Leona runs to her opponent and stabs them, causing sparks to fly out and then explode.}} | + | {{MoveListRow | Rebel Spark<br>(Special {{R}}) | {{down}} {{downleft}} {{HCF}} {{kick}} | Leona runs to her opponent and stabs them, causing sparks to fly out and then explode.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
− | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Gatling Attack<br>(Special {{C}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Kyukoka Bakudan Punch | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} or<br>{{QCF}} {{punch}} in midair | Ralf jumps in the air, then drops down with an explosive dive punch.}} | + | {{MoveListRow | Kyukoka Bakudan Punch<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} or<br>{{QCF}} {{punch}} in midair | Ralf jumps in the air, then drops down with an explosive dive punch.}} |
− | {{MoveListRow | Ralf Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with {{HK}}.}} | + | {{MoveListRow | Ralf Kick<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with {{HK}}.}} |
{{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | ||
}} | }} | ||
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{{MoveListRow | Bari Bari Vulcan Punch | {{down}} {{downright}} {{HCB}} {{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.}} | {{MoveListRow | Bari Bari Vulcan Punch | {{down}} {{downright}} {{HCB}} {{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.}} | ||
{{MoveListRow | Unamori Vulcan Punch | {{down}} {{downright}} {{HCB}} {{kick}} | Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches.}} | {{MoveListRow | Unamori Vulcan Punch | {{down}} {{downright}} {{HCB}} {{kick}} | Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches.}} | ||
− | {{MoveListRow | Galactica Phantom | {{QCF}} {{QCF}} {{punch}} | Ralf pulls his arm back and winds up for a powerful, unblockable punch.}} | + | {{MoveListRow | Galactica Phantom<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Ralf pulls his arm back and winds up for a powerful, unblockable punch.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
{{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | {{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | ||
− | {{MoveListRow | Rolling Cradler | {{HCF}} {{punch}} | Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he slams the opponent.}} | + | {{MoveListRow | Rolling Cradler<br>(Special {{Z}}) | {{HCF}} {{punch}} | Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he slams the opponent.}} |
− | {{MoveListRow | Frankensteiner | {{DPF}} {{kick}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | + | {{MoveListRow | Frankensteiner<br>(Special {{L}}) | {{DPF}} {{kick}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} |
− | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | + | {{MoveListRow | Super Argentine Back Breaker<br>(Special {{C}}) | {{HCF}} {{kick}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{punch}} (close) | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.}} | {{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{punch}} (close) | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.}} | ||
− | {{MoveListRow | Running Three | {{HCF}} {{HCF}} {{kick}} (close) | Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent.}} | + | {{MoveListRow | Running Three<br>(Special {{R}}) | {{HCF}} {{HCF}} {{kick}} (close) | Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent.}} |
}} | }} | ||
}} | }} | ||
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| desc=The protagonist of ''Psycho Soldier''. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former). | | desc=The protagonist of ''Psycho Soldier''. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Psycho Ball | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | Psycho Ball<br>(Special {{C}}) | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Phoenix Arrow | {{QCB}} {{punch}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HP}}.}} | + | {{MoveListRow | Phoenix Arrow<br>(Special {{Z}}) | {{QCB}} {{punch}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HP}}.}} |
{{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | {{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | ||
− | {{MoveListRow | Nu Psycho Reflector | {{HCB}} {{kick}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She leaps forward before generating the shield when the move is performed with {{HK}}.}} | + | {{MoveListRow | Nu Psycho Reflector<br>(Special {{L}}) | {{HCB}} {{kick}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She leaps forward before generating the shield when the move is performed with {{HK}}.}} |
{{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents.}} | {{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents.}} | ||
{{MoveListRow | Super Psychic Throw | {{HCF}} {{HP}} (close) | Athena psychically throws her opponent into the air.}} | {{MoveListRow | Super Psychic Throw | {{HCF}} {{HP}} (close) | Athena psychically throws her opponent into the air.}} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Shining Crystal Bit | {{left}} {{HCB}} {{punch}} | Athena hovers in the air and channels psychic energy while orbs revolve around her. The move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}. If the player presses {{QCB}} {{punch}} during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with {{LP}} or at an upward angle with {{HP}}.}} | {{MoveListRow | Shining Crystal Bit | {{left}} {{HCB}} {{punch}} | Athena hovers in the air and channels psychic energy while orbs revolve around her. The move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}. If the player presses {{QCB}} {{punch}} during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with {{LP}} or at an upward angle with {{HP}}.}} | ||
− | {{MoveListRow | Phoenix Fang Arrow | {{QCF}} {{QCF}} {{punch}} in midair | Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor.}} | + | {{MoveListRow | Phoenix Fang Arrow<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} in midair | Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor.}} |
}} | }} | ||
}} | }} | ||
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| desc=The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter). | | desc=The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Chou Kyuu Dan | {{QCB}} {{punch}} | Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | Chou Kyuu Dan<br>(Special {{C}}) | {{QCB}} {{punch}} | Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} |
{{MoveListRow | Ryu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}} | {{MoveListRow | Ryu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}} | ||
− | {{MoveListRow | Ryuu Ren Ga Chi | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike. If it hits, he follows up with a knee strike and a turning kick while moving forward.}} | + | {{MoveListRow | Ryuu Ren Ga Chi<br>(Special {{L}}) | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike. If it hits, he follows up with a knee strike and a turning kick while moving forward.}} |
{{MoveListRow | Ryuu Ren Ga Gen | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike. If it hits, he follows up with a knee strike and a turning kick while moving diagonally up into the air.}} | {{MoveListRow | Ryuu Ren Ga Gen | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike. If it hits, he follows up with a knee strike and a turning kick while moving diagonally up into the air.}} | ||
{{MoveListRow | Ryuu Sou Geki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | {{MoveListRow | Ryuu Sou Geki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | ||
− | {{MoveListRow | Ryuu Gaku Sai | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Ryuu Gaku Sai<br>(Special {{Z}}) | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Shinryuu Seiou Kyaku | {{down}} {{downright}} {{HCB}} {{LK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.}} | {{MoveListRow | Shinryuu Seiou Kyaku | {{down}} {{downright}} {{HCB}} {{LK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.}} | ||
{{MoveListRow | Shinryuu Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{HK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.}} | {{MoveListRow | Shinryuu Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{HK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.}} | ||
− | {{MoveListRow | Sen Ki Hakkei | {{QCF}} {{QCF}} {{punch}} (close) | Kensou thrusts his palms out and hits his opponent with an orb of psychic energy.}} | + | {{MoveListRow | Sen Ki Hakkei<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} (close) | Kensou thrusts his palms out and hits his opponent with an orb of psychic energy.}} |
{{MoveListRow | Niku Man O Kuu | {{QCB}} {{QCB}} {{punch}} | Kensou eats a meat bun, which restores a small portion of his health.}} | {{MoveListRow | Niku Man O Kuu | {{QCB}} {{QCB}} {{punch}} | Kensou eats a meat bun, which restores a small portion of his health.}} | ||
}} | }} | ||
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| desc=The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing. | | desc=The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hyoutan Geki Jaku | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | + | {{MoveListRow | Hyoutan Geki Jaku<br>(Special {{C}}) | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} |
{{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | {{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | ||
− | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ryuu Rin Hou Rai<br>(Special {{Z}}) | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} |
{{MoveListRow | Suikan Kan Ou | {{QCF}} {{punch}} | Chin leaps forward with a falling body attack.}} | {{MoveListRow | Suikan Kan Ou | {{QCF}} {{punch}} | Chin leaps forward with a falling body attack.}} | ||
{{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over.}} | {{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over.}} | ||
− | {{MoveListRow | Bugetsu Sui | {{QCB}} {{kick}} | Chin falls back, flat on the ground, for a duration before standing back up again. While he is in this state, he can fly forward with a kick (Ryuu Ja Hanhou) with {{up}}+{{LK}}, cartwheel backward (Rigyo Hanhou) with {{up}}+{{HK}}, or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{HCF}} {{kick}}. Or he can stand back up by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | + | {{MoveListRow | Bugetsu Sui<br>(Special {{L}}) | {{QCB}} {{kick}} | Chin falls back, flat on the ground, for a duration before standing back up again. While he is in this state, he can fly forward with a kick (Ryuu Ja Hanhou) with {{up}}+{{LK}}, cartwheel backward (Rigyo Hanhou) with {{up}}+{{HK}}, or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{HCF}} {{kick}}. Or he can move with {{left}} or {{right}} or stand back up by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from his gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}.}} | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from his gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}.}} | ||
− | {{MoveListRow | Gou En Shourai | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from his gourd | + | {{MoveListRow | Gou En Shourai<br>(Special {{R}}) | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from his gourd and explodes with fire, then stumbles drunkenly forward.}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
====Shin Josei Kakutouka Team==== | ====Shin Josei Kakutouka Team==== | ||
− | A new Women Fighters Team, with Chizuru Kagura (the sub-boss of ''[[The King of Fighters '96]]'') replacing Kasumi Todoh, who left to | + | A new Women Fighters Team, with Chizuru Kagura (the sub-boss of ''[[The King of Fighters '96]]'') replacing Kasumi Todoh, who left to continue searching for her father. |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| desc=The heiress of the Yata clan, one of the three clans to seal away Orochi. Her clan possesses the Yata Mirror (八汰鏡). She is trying to convince Kyo Kusanagi and Iori Yagami, the other guardians of the Three Sacred Treasures, to unite against the threat of Orochi and the Hakkesshu. She fights with dance-like motions and open-handed strikes and can create mirror images of herself. She is harmed if one of her mirror images is attacked. | | desc=The heiress of the Yata clan, one of the three clans to seal away Orochi. Her clan possesses the Yata Mirror (八汰鏡). She is trying to convince Kyo Kusanagi and Iori Yagami, the other guardians of the Three Sacred Treasures, to unite against the threat of Orochi and the Hakkesshu. She fights with dance-like motions and open-handed strikes and can create mirror images of herself. She is harmed if one of her mirror images is attacked. | ||
{{MoveListTable | | {{MoveListTable | | ||
− | {{MoveListRow | 108 Katsu Tamayura no Shitsune | {{HCF}} {{punch}} | Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with {{HP}}.}} | + | {{MoveListRow | 108 Katsu Tamayura no Shitsune<br>(Special {{Z}}) | {{HCF}} {{punch}} | Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 100 Katso Tenjin no Kotowari | {{DPF}} {{punch}} | Chizuru creates a mirror image that spins upward with her arms outstretched.}} | + | {{MoveListRow | 100 Katso Tenjin no Kotowari<br>(Special {{C}}) | {{DPF}} {{punch}} | Chizuru creates a mirror image that spins upward with her arms outstretched.}} |
− | {{MoveListRow | 202 Katsu Otsu Shiki Choumon no Isshin | {{QCF}} {{punch}} or {{kick}} | Chizuru creates a mirror image that leaps forward with an open-handed strike. She leaps farther when the move is performed with {{HP}} or {{HK}}. She takes the place of the mirror image after the move is complete when the move is performed with {{kick}}.}} | + | {{MoveListRow | 202 Katsu Otsu Shiki Choumon no Isshin<br>(Special {{L}}) | {{QCF}} {{punch}} or {{kick}} | Chizuru creates a mirror image that leaps forward with an open-handed strike. She leaps farther when the move is performed with {{HP}} or {{HK}}. She takes the place of the mirror image after the move is complete when the move is performed with {{kick}}.}} |
{{MoveListRow | 212 Katsu Shinsoku no Noroti | {{HCB}} {{punch}} or {{kick}} | Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with {{punch}}, which knocks the opponent back, or a lateral palm swipe when it is performed with {{kick}}, which knocks the opponent down. It can be followed up by a jumping strike with {{QCB}} {{punch}} or by a downward palm strike with {{QCB}} {{kick}}. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}} or {{HK}}.}} | {{MoveListRow | 212 Katsu Shinsoku no Noroti | {{HCB}} {{punch}} or {{kick}} | Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with {{punch}}, which knocks the opponent back, or a lateral palm swipe when it is performed with {{kick}}, which knocks the opponent down. It can be followed up by a jumping strike with {{QCB}} {{punch}} or by a downward palm strike with {{QCB}} {{kick}}. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}} or {{HK}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ichimen Ikatsu San Rai no Fui Jin | {{QCB}} {{QCB}} {{kick}} | Chizuru creates a mirror image that twirls forward with her arms outstretched.}} | + | {{MoveListRow | Ichimen Ikatsu San Rai no Fui Jin<br>(Special {{R}}) | {{QCB}} {{QCB}} {{kick}} | Chizuru creates a mirror image that twirls forward with her arms outstretched.}} |
{{MoveListRow | Ichimen 85 Katsu Reigi no Ishizue | {{down}} {{downleft}} {{HCF}} {{punch}} | Chizuru slides forward with a low strike. If it hits, the opponent glows and cannot perform special moves for a duration.}} | {{MoveListRow | Ichimen 85 Katsu Reigi no Ishizue | {{down}} {{downleft}} {{HCF}} {{punch}} | Chizuru slides forward with a low strike. If it hits, the opponent glows and cannot perform special moves for a duration.}} | ||
}} | }} | ||
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| desc=A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu. | | desc=A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ka Chou Sen<br>(Special {{C}}) | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} |
{{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact.}} | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact.}} | ||
{{MoveListRow | Hishou Ryuu'en Jin | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}} | {{MoveListRow | Hishou Ryuu'en Jin | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | + | {{MoveListRow | Hissatsu Shinobi Bachi<br>(Special {{Z}}) | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} |
{{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}} (for the first button press).}} | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}} (for the first button press).}} | ||
{{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
− | {{MoveListRow | Hakuro no Mai | {{DPF}} {{punch}} | Mai twirls forward while swinging her fans around her.}} | + | {{MoveListRow | Hakuro no Mai<br>(Special {{L}}) | {{DPF}} {{punch}} | Mai twirls forward while swinging her fans around her.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} | {{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} | ||
− | {{MoveListRow | Hou'ou no Mai | {{QCB}} {{QCB}} {{punch}} | Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight.}} | + | {{MoveListRow | Hou'ou no Mai<br>(Special {{R}}) | {{QCB}} {{QCB}} {{punch}} | Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight.}} |
{{MoveListRow | Sui Chou no Mai | {{QCF}} {{QCF}} {{punch}} | Mai throws three folding fans at her opponent.}} | {{MoveListRow | Sui Chou no Mai | {{QCF}} {{QCF}} {{punch}} | Mai throws three folding fans at her opponent.}} | ||
}} | }} | ||
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| desc=A bar owner who fights with her own kick-heavy take on Muay Thai. | | desc=A bar owner who fights with her own kick-heavy take on Muay Thai. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with {{HK}}.}} | + | {{MoveListRow | Venom Strike<br>(Special {{C}}) | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with {{HK}}.}} |
{{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with {{HK}}. The second projectile always travels the full width of the screen.}} | {{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with {{HK}}. The second projectile always travels the full width of the screen.}} | ||
{{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} | ||
− | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King climbs into the air with multiple rotating kicks. She kicks more times when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tornado Kick<br>(Special {{Z}}) | {{HCB}} {{kick}} | King climbs into the air with multiple rotating kicks. She kicks more times when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Mirage Kick | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks.}} | + | {{MoveListRow | Mirage Kick<br>(Special {{L}}) | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks.}} |
{{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | {{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks.}} | {{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks.}} | ||
− | {{MoveListRow | Silent Flash | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air.}} | + | {{MoveListRow | Silent Flash<br>(Special {{R}}) | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air.}} |
}} | }} | ||
}} | }} | ||
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| desc=A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team. | | desc=A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}} | + | {{MoveListRow | Han Getsu Zan<br>(Special {{Z}}) | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}} |
− | {{MoveListRow | Kuusa Jin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}.}} | + | {{MoveListRow | Kuusa Jin<br>(Special {{L}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Ten Sou Zan) by pressing {{down}}+{{HK}}.}} | + | {{MoveListRow | Hien Zan<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Ten Sou Zan) by pressing {{down}}+{{HK}}.}} |
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | ||
{{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and performs an axe kick. He slides further when the move is performed with {{HK}}.}} | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and performs an axe kick. He slides further when the move is performed with {{HK}}.}} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Hou'ou Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair.}} | {{MoveListRow | Hou'ou Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair.}} | ||
− | {{MoveListRow | Hou'ou Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} in midair | Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a heel kick in midair.}} | + | {{MoveListRow | Hou'ou Tenbu Kyaku<br>(Special {{R}}) | {{down}} {{downright}} {{HCB}} {{kick}} in midair | Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a heel kick in midair.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | {{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | ||
− | {{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}} | + | {{MoveListRow | Tekkyuu Funsai Geki<br>(Special {{C}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Tekkyu Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chang flips backwards through the air with a kick, falling on his back. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tekkyu Hien Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chang flips backwards through the air with a kick, falling on his back. He ascends higher when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Dai Hakai Nage | {{HCB}} {{right}} {{HP}} | Chang grabs and slams his opponent back and forth multiple times.}} | + | {{MoveListRow | Dai Hakai Nage<br>(Special {{L}}) | {{HCB}} {{right}} {{HP}} | Chang grabs and slams his opponent back and forth multiple times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and flips backwards through the air with a kick, falling on his back.}} | {{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and flips backwards through the air with a kick, falling on his back.}} | ||
− | {{MoveListRow | Tekkyu Dai Assatsu | {{QCF}} {{QCF}} {{punch}} | Chang flies diagonally upward, then falls with a body attack.}} | + | {{MoveListRow | Tekkyu Dai Assatsu<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Chang flies diagonally upward, then falls with a body attack.}} |
}} | }} | ||
}} | }} | ||
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| desc=A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger). | | desc=A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Kaiten Hien Zuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi runs forward, then jumps while slashing his claws when he is near his opponent. He jumps higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Kaiten Hien Zuki<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi runs forward, then jumps while slashing his claws when he is near his opponent. He jumps higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Tatsumaki Shippuu Zan<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} | + | {{MoveListRow | Hishou Kuuretsu Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} |
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | ||
{{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin by holding the D-Pad in any direction while pressing any attack button.}} | {{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin by holding the D-Pad in any direction while pressing any attack button.}} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this.}} | {{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this.}} | ||
− | {{MoveListRow | Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{punch}} | Choi slides forward with a series of claw slashes, ending with a somersault kick.}} | + | {{MoveListRow | Hou'ou Kyaku<br>(Special {{R}}) | {{down}} {{downright}} {{HCB}} {{punch}} | Choi slides forward with a series of claw slashes, ending with a somersault kick.}} |
}} | }} | ||
}} | }} | ||
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| desc=The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches. | | desc=The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Upper Duel | {{DPF}} {{punch}} | Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Upper Duel<br>(Special {{Z}}) | {{DPF}} {{punch}} | Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Sledgehammer | {{QCB}} {{punch}} | Yashiro leaps forward while swinging his fist down to the ground like a hammer. The move knocks down the opponent on impact and can hit opponents who are crouch blocking.}} | + | {{MoveListRow | Sledgehammer<br>(Special {{L}}) | {{QCB}} {{punch}} | Yashiro leaps forward while swinging his fist down to the ground like a hammer. The move knocks down the opponent on impact and can hit opponents who are crouch blocking.}} |
{{MoveListRow | Missile Might Bash | {{HCB}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back.}} | {{MoveListRow | Missile Might Bash | {{HCB}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back.}} | ||
− | {{MoveListRow | Jet Counter | {{HCF}} {{punch}} | Yashiro dashes forward with a punch that knocks his opponent back.}} | + | {{MoveListRow | Jet Counter<br>(Special {{C}}) | {{HCF}} {{punch}} | Yashiro dashes forward with a punch that knocks his opponent back.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Million Bash Stream | {{down}} {{downleft}} {{HCF}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with an uppercut that knocks the opponent into the air.}} | + | {{MoveListRow | Million Bash Stream<br>(Special {{R}}) | {{down}} {{downleft}} {{HCF}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with an uppercut that knocks the opponent into the air.}} |
{{MoveListRow | Final Impact | {{QCF}} {{QCF}} {{punch}} | Yashiro hits with a powerful punch that sends the opponent flying back. Holding {{punch}} charges the punch to do more damage.}} | {{MoveListRow | Final Impact | {{QCF}} {{QCF}} {{punch}} | Yashiro hits with a powerful punch that sends the opponent flying back. Holding {{punch}} charges the punch to do more damage.}} | ||
}} | }} | ||
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| desc=A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style. | | desc=A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Shermie Whip | {{DPF}} {{kick}} | Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw.}} | + | {{MoveListRow | Shermie Whip<br>(Special {{C}}) | {{DPF}} {{kick}} | Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw.}} |
− | {{MoveListRow | Axle Spin Kick | {{QCB}} {{kick}} | Shermie does an axle spin through the air, followed by a crescent kick when she lands. She jumps slightly farther when the move is performed with {{HK}}.}} | + | {{MoveListRow | Axle Spin Kick<br>(Special {{Z}}) | {{QCB}} {{kick}} | Shermie does an axle spin through the air, followed by a crescent kick when she lands. She jumps slightly farther when the move is performed with {{HK}}.}} |
{{MoveListRow | Shermie Shoot | {{HCF}} {{kick}} | Shermie rushes forward, then does a handstand on top of her opponent and takes them down with her knees. She runs slightly farther when the move is performed with {{HK}}.}} | {{MoveListRow | Shermie Shoot | {{HCF}} {{kick}} | Shermie rushes forward, then does a handstand on top of her opponent and takes them down with her knees. She runs slightly farther when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Shermie Spiral | {{HCF}} {{punch}} (close) | Shermie does a handstand on top of her opponent, wraps her legs around their head, then spins their body to the ground.}} | + | {{MoveListRow | Shermie Spiral<br>(Special {{L}}) | {{HCF}} {{punch}} (close) | Shermie does a handstand on top of her opponent, wraps her legs around their head, then spins their body to the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Shermie Flash | {{HCB}} {{HCB}} {{punch}} (close) | Shermie does a handstand on top of her opponent, then grabs them for a suplex slam.}} | {{MoveListRow | Shermie Flash | {{HCB}} {{HCB}} {{punch}} (close) | Shermie does a handstand on top of her opponent, then grabs them for a suplex slam.}} | ||
− | {{MoveListRow | Shermie Carnival | {{HCF}} {{HCF}} {{punch}} (close) | Shermie grabs her opponent and performs three suplexes in alternating directions.}} | + | {{MoveListRow | Shermie Carnival<br>(Special {{R}}) | {{HCF}} {{HCF}} {{punch}} (close) | Shermie grabs her opponent and performs three suplexes in alternating directions.}} |
}} | }} | ||
}} | }} | ||
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| desc=The lead vocalist for the band C.Y.S. His fighting style is centered around his incredible speed. | | desc=The lead vocalist for the band C.Y.S. His fighting style is centered around his incredible speed. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Slide Touch | {{QCF}} {{punch}} | Chris does an underhand palm strike that knocks the opponent back on impact. A duplicate of him slides forward to perform the strike when the move is performed with {{HP}}.}} | + | {{MoveListRow | Slide Touch<br>(Special {{C}}) | {{QCF}} {{punch}} | Chris does an underhand palm strike that knocks the opponent back on impact. A duplicate of him slides forward to perform the strike when the move is performed with {{HP}}.}} |
{{MoveListRow | Glider Stomp | {{QCF}} {{kick}} in midair | Chris zooms downward with a dive kick.}} | {{MoveListRow | Glider Stomp | {{QCF}} {{kick}} in midair | Chris zooms downward with a dive kick.}} | ||
− | {{MoveListRow | Hunting Air | {{DPF}} {{kick}} | Chris crouches, and a duplicate of him rises into the air with a knee strike and a high kick. The duplicate appears higher (and can pass through his opponent) when the move is performed with {{HK}}.}} | + | {{MoveListRow | Hunting Air<br>(Special {{Z}}) | {{DPF}} {{kick}} | Chris crouches, and a duplicate of him rises into the air with a knee strike and a high kick. The duplicate appears higher (and can pass through his opponent) when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Shooting Dancer Thrust | {{HCB}} {{punch}} | Chris dashes forward, then slides to the ground with a low kick when the move is performed with {{LP}} or a jumps into the air with a spinning heel kick when the move is performed with {{HP}}.}} | + | {{MoveListRow | Shooting Dancer Thrust<br>(Special {{L}}) | {{HCB}} {{punch}} | Chris dashes forward, then slides to the ground with a low kick when the move is performed with {{LP}} or a jumps into the air with a spinning heel kick when the move is performed with {{HP}}.}} |
{{MoveListRow | Shooting Dancer Step | {{HCB}} {{kick}} | Chris dashes forward, then leaps into the air and comes down with a stomping kick that can hit opponents who are crouch blocking.}} | {{MoveListRow | Shooting Dancer Step | {{HCB}} {{kick}} | Chris dashes forward, then leaps into the air and comes down with a stomping kick that can hit opponents who are crouch blocking.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Chain Slide Touch | {{QCF}} {{QCF}} {{punch}} | Chris produces multiple advancing duplicates that hold their hands out for palm strikes that knock the opponent back.}} | {{MoveListRow | Chain Slide Touch | {{QCF}} {{QCF}} {{punch}} | Chris produces multiple advancing duplicates that hold their hands out for palm strikes that knock the opponent back.}} | ||
− | {{MoveListRow | Twister Drive | {{QCB}} {{QCB}} {{kick}} | Chris jumps into the air with multiple backflip kicks.}} | + | {{MoveListRow | Twister Drive<br>(Special {{R}}) | {{QCB}} {{QCB}} {{kick}} | Chris jumps into the air with multiple backflip kicks.}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
===='97 Special Team==== | ===='97 Special Team==== | ||
− | Three polls were conducted by the Japanese video game magazines ''[[Weekly Famitsu]]'', ''[[Gamest]]'', and ''Neo Geo Freak'', and a team was formed with the characters that won each poll. Ryuji Yamazaki won the ''Famitsu'' poll, Blue Mary won the ''Gamest'' poll, and Billy Kane won the ''Neo Geo Freak'' poll. All three characters originated in the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series, with Ryuji and Blue Mary having debuted in | + | Three polls were conducted by the Japanese video game magazines ''[[Weekly Famitsu]]'', ''[[Gamest]]'', and ''Neo Geo Freak'', and a team was formed with the characters that won each poll. Ryuji Yamazaki won the ''Famitsu'' poll, Blue Mary won the ''Gamest'' poll, and Billy Kane won the ''Neo Geo Freak'' poll. All three characters originated in the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series, with Ryuji and Blue Mary having debuted in ''[[Garou Densetsu 3: Road to the Final Victory]]''. |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| desc=A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity. | | desc=A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Sabaki no Aikuchi | {{DPF}} {{punch}} | Ryuji slides forward while slashing with his knife. He slides further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Sabaki no Aikuchi<br>(Special {{L}}) | {{DPF}} {{punch}} | Ryuji slides forward while slashing with his knife. He slides further when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Hebi Tsukai Gedan | {{QCB}} {{LP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} | + | {{MoveListRow | Hebi Tsukai Gedan<br>(Special {{C}}) | {{QCB}} {{LP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} |
{{MoveListRow | Hebi Tsukai Uwadan | {{QCB}} {{HP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} | {{MoveListRow | Hebi Tsukai Uwadan | {{QCB}} {{HP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} | ||
{{MoveListRow | Hebi Tsukai Chuudan | {{QCB}} {{LK}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} | {{MoveListRow | Hebi Tsukai Chuudan | {{QCB}} {{LK}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} | ||
{{MoveListRow | Bai Gaeshi | {{QCF}} {{HP}} | Ryuji swings his arm up, which can damage a nearby opponent or grab a projectile out of the air and throw it back toward the caster.}} | {{MoveListRow | Bai Gaeshi | {{QCF}} {{HP}} | Ryuji swings his arm up, which can damage a nearby opponent or grab a projectile out of the air and throw it back toward the caster.}} | ||
{{MoveListRow | Suna Kake | {{QCF}} {{HP}} | Ryuji does a high kick that kicks up dust from the ground.}} | {{MoveListRow | Suna Kake | {{QCF}} {{HP}} | Ryuji does a high kick that kicks up dust from the ground.}} | ||
− | {{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}} | + | {{MoveListRow | Sadomazo<br>(Special {{Z}}) | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}} |
{{MoveListRow | Badukan Pachiki | {{HCB}} {{right}} {{punch}} | Ryuji grabs and hits his opponent with an explosive headbutt.}} | {{MoveListRow | Badukan Pachiki | {{HCB}} {{right}} {{punch}} | Ryuji grabs and hits his opponent with an explosive headbutt.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | Guillotine | {{QCF}} {{QCF}} {{punch}} | Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.}} | + | {{MoveListRow | Guillotine<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.}} |
{{MoveListRow | Yondan Drill Driller | {{HCB}} {{HCB}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}} | {{MoveListRow | Yondan Drill Driller | {{HCB}} {{HCB}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Spin Fall | {{QCF}} {{kick}} | Mary leaps forward and falls with an axe kick.}} | {{MoveListRow | Spin Fall | {{QCF}} {{kick}} | Mary leaps forward and falls with an axe kick.}} | ||
− | {{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing {{DPF}} {{kick}} again during the move.}} | + | {{MoveListRow | Vertical Arrow<br>(Special {{L}}) | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing {{DPF}} {{kick}} again during the move.}} |
− | {{MoveListRow | Mary Spider | {{QCF}} {{punch}} | Mary flips over her opponent, then takes them down with a neck hold.}} | + | {{MoveListRow | Mary Spider<br>(Special {{C}}) | {{QCF}} {{punch}} | Mary flips over her opponent, then takes them down with a neck hold.}} |
− | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} | + | {{MoveListRow | Straight Slicer<br>(Special {{Z}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} |
{{MoveListRow | Mary Reverse Facelock | {{QCB}} {{LK}} | Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.}} | {{MoveListRow | Mary Reverse Facelock | {{QCB}} {{LK}} | Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.}} | ||
{{MoveListRow | Mary Head Buster | {{QCB}} {{HK}} | Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.}} | {{MoveListRow | Mary Head Buster | {{QCB}} {{HK}} | Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.}} | ||
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{{MoveListRow | Mary Typhoon | {{HCB}} {{HCB}} {{kick}} (close) | Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs.}} | {{MoveListRow | Mary Typhoon | {{HCB}} {{HCB}} {{kick}} (close) | Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs.}} | ||
{{MoveListRow | Mary Splash Rose | {{down}} {{downright}} {{HCB}} {{punch}} | Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.}} | {{MoveListRow | Mary Splash Rose | {{down}} {{downright}} {{HCB}} {{punch}} | Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.}} | ||
− | {{MoveListRow | Mary Dynamite Swing | {{QCF}} {{QCF}} {{kick}} | Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go.}} | + | {{MoveListRow | Mary Dynamite Swing<br>(Special {{R}}) | {{QCF}} {{QCF}} {{kick}} | Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Senpuu Kon | {{repeat|{{LP}}}} | Billy twirls his cudgel in front of him rapidly.}} | {{MoveListRow | Senpuu Kon | {{repeat|{{LP}}}} | Billy twirls his cudgel in front of him rapidly.}} | ||
{{MoveListRow | Shuuten Ren Ha Kon | {{repeat|{{HP}}}} | Billy stabs his cudgel in front of him rapidly.}} | {{MoveListRow | Shuuten Ren Ha Kon | {{repeat|{{HP}}}} | Billy stabs his cudgel in front of him rapidly.}} | ||
− | {{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen.}} | + | {{MoveListRow | Senen Satsu Kon<br>(Special {{L}}) | {{DPF}} {{punch}} | Billy jumps into the air while holding his cudgel out.}} |
− | {{MoveListRow | Kyoushuu Hishoukon | {{DPF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick.}} | + | {{MoveListRow | Sansetsu Kon Chuudan Uchi<br>(Special {{C}}) | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen.}} |
+ | {{MoveListRow | Kyoushuu Hishoukon<br>(Special {{Z}}) | {{DPF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick.}} | ||
{{MoveListRow | Ka Ryuu Tsuigeki Kon | {{HCB}} {{LK}} | Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}} | {{MoveListRow | Ka Ryuu Tsuigeki Kon | {{HCB}} {{LK}} | Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}} | ||
{{MoveListRow | Sui Ryuu Tsuigeki Kon | {{HCB}} {{HK}} | Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}} | {{MoveListRow | Sui Ryuu Tsuigeki Kon | {{HCB}} {{HK}} | Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Chou Kaen Senpuukon | {{down}} {{downright}} {{HCB}} {{punch}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with {{HP}}.}} | + | {{MoveListRow | Chou Kaen Senpuukon<br>(Special {{R}}) | {{down}} {{downright}} {{HCB}} {{punch}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with {{HP}}.}} |
{{MoveListRow | Dai Senpuu | {{QCF}} {{QCF}} {{punch}} | Billy swings his cudgel in a circle around him as it expands, then swings it down like a bat.}} | {{MoveListRow | Dai Senpuu | {{QCF}} {{QCF}} {{punch}} | Billy swings his cudgel in a circle around him as it expands, then swings it down like a bat.}} | ||
}} | }} | ||
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| desc=The last heir to the Yagami clan (formerly known as the Yasakani Clan) one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉). Having beat up his team members at the end of ''[[The King of Fighters '95]]'' and murdered Mature and Vice at the end of ''[[The King of Fighters '96]]'', Iori now fights without a team. He has been suffering from mysterious headaches and hallucinations recently. | | desc=The last heir to the Yagami clan (formerly known as the Yasakani Clan) one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉). Having beat up his team members at the end of ''[[The King of Fighters '95]]'' and murdered Mature and Vice at the end of ''[[The King of Fighters '96]]'', Iori now fights without a team. He has been suffering from mysterious headaches and hallucinations recently. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | 108 Shiki Yami Barai<br>(Special {{Z}}) | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} |
{{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | {{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | ||
− | {{MoveListRow | 100 Shiki Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki Oniyaki<br>(Special {{C}}) | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}} | + | {{MoveListRow | 212 Shiki Kototsuki In<br>(Special {{L}}) | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}} |
{{MoveListRow | Kuzukaze | {{HCF}} {{punch}} (close) | Iori grabs and shoves his opponent away.}} | {{MoveListRow | Kuzukaze | {{HCF}} {{punch}} (close) | Iori grabs and shoves his opponent away.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.}} | {{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.}} | ||
− | {{MoveListRow | Ura 108 Shiki Ya Sakazuki | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ura 108 Shiki Ya Sakazuki<br>(Special {{R}}) | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile moves faster when the move is performed with {{HP}}.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | 114 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | {{MoveListRow | 114 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | ||
− | {{MoveListRow | 115 Shiki: Dokugami Mikansei | {{QCF}} {{HP}} | Shingo steps forward with a hook punch using his following arm, then a hook punch with his leading arm that knocks the opponent over.}} | + | {{MoveListRow | 115 Shiki: Dokugami Mikansei<br>(Special {{Z}}) | {{QCF}} {{HP}} | Shingo steps forward with a hook punch using his following arm, then a hook punch with his leading arm that knocks the opponent over.}} |
− | {{MoveListRow | 100 Shiki Oni Yaki Mikansei | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki Oni Yaki Mikansei<br>(Special {{C}}) | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | 101 Shiki Oboro Guruma Mikansei | {{QCB}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with another hop and front kick, then a high jump and an axe kick.}} | {{MoveListRow | 101 Shiki Oboro Guruma Mikansei | {{QCB}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with another hop and front kick, then a high jump and an axe kick.}} | ||
− | {{MoveListRow | Shingo Kick | {{RDP}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | + | {{MoveListRow | Shingo Kick<br>(Special {{L}}) | {{RDP}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Burning Shingo | {{down}} {{downleft}} {{HCF}} {{punch}} | Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back.}} | {{MoveListRow | Burning Shingo | {{down}} {{downleft}} {{HCF}} {{punch}} | Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back.}} | ||
− | {{MoveListRow | Ge Shiki Kake Hou Rin | {{QCF}} {{QCF}} {{punch}} | Shingo steps forward with a shoulder ram that knocks his opponent back.}} | + | {{MoveListRow | Ge Shiki Kake Hou Rin<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Shingo steps forward with a shoulder ram that knocks his opponent back.}} |
}} | }} | ||
}} | }} | ||
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| desc=The true form of Yashiro. He was designed to be a darker counterpart to Goro Daimon and fights with a similar grappling style. | | desc=The true form of Yashiro. He was designed to be a darker counterpart to Goro Daimon and fights with a similar grappling style. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Musebu Daichi | {{HCF}} {{kick}} | Yashiro runs forward and grabs his opponent, then flips backward through the air with a slam. He runs further when the move is performed with {{HK}}.}} | + | {{MoveListRow | Musebu Daichi<br>(Special {{Z}}) | {{HCF}} {{kick}} | Yashiro runs forward and grabs his opponent, then flips backward through the air with a slam. He runs further when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Kujiku Daichi | {{QCB}} {{punch}} | Yashiro leaps through the air with a grab, then does a handstand on the opponent's head and rolls over to the other side of the opponent. He leaps farther when the move is performed with {{HP}}.}} | + | {{MoveListRow | Kujiku Daichi<br>(Special {{C}}) | {{QCB}} {{punch}} | Yashiro leaps through the air with a grab, then does a handstand on the opponent's head and rolls over to the other side of the opponent. He leaps farther when the move is performed with {{HP}}.}} |
{{MoveListRow | Odoru Daichi | {{HCF}} {{punch}} (close) | Yashiro does a handstand on top of his opponent, then rolls over and smashes the opponent's neck on his back. He then jumps into the air with the opponent and slams them into the ground with a windmill motion.}} | {{MoveListRow | Odoru Daichi | {{HCF}} {{punch}} (close) | Yashiro does a handstand on top of his opponent, then rolls over and smashes the opponent's neck on his back. He then jumps into the air with the opponent and slams them into the ground with a windmill motion.}} | ||
− | {{MoveListRow | Niragu Daichi | {{HCB}} {{right}} {{punch}} (close) | Yashiro lifts his opponent up by the neck, then slams them back on forth on the ground. He then jumps into the air with the opponent and slams them into the ground.}} | + | {{MoveListRow | Niragu Daichi<br>(Special {{L}}) | {{HCB}} {{right}} {{punch}} (close) | Yashiro lifts his opponent up by the neck, then slams them back on forth on the ground. He then jumps into the air with the opponent and slams them into the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Ankoku Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Yashiro lifts his opponent up by the neck, then drops and kicks them. He then picks them up by the neck and slams them back and forth on the ground, ending by tossing them into the air.}} | {{MoveListRow | Ankoku Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Yashiro lifts his opponent up by the neck, then drops and kicks them. He then picks them up by the neck and slams them back and forth on the ground, ending by tossing them into the air.}} | ||
− | {{MoveListRow | Araburu Daichi | {{HCF}} {{HCF}} {{punch}} (close) | Yashiro grabs the opponent by the neck, then jumps into the air and slams them into the ground, then jumps higher into the air and throws them into the ground again, following up with a ground smash.}} | + | {{MoveListRow | Araburu Daichi<br>(Special {{R}}) | {{HCF}} {{HCF}} {{punch}} (close) | Yashiro grabs the opponent by the neck, then jumps into the air and slams them into the ground, then jumps higher into the air and throws them into the ground again, following up with a ground smash.}} |
{{MoveListRow | Hoeru Daichi | {{QCF}} {{QCF}} {{punch}} (close) | Yashiro hits with a powerful blast of energy from his palm that sends the opponent flying back. Holding {{punch}} charges the blast to do more damage.}} | {{MoveListRow | Hoeru Daichi | {{QCF}} {{QCF}} {{punch}} (close) | Yashiro hits with a powerful blast of energy from his palm that sends the opponent flying back. Holding {{punch}} charges the blast to do more damage.}} | ||
}} | }} | ||
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| desc=The true form of Shermie. She is meant to be a darker counterpart to Benimaru Nikaido and possesses similar electrokinetic abilities. | | desc=The true form of Shermie. She is meant to be a darker counterpart to Benimaru Nikaido and possesses similar electrokinetic abilities. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Mugetsu no Raiun | {{HCF}} {{punch}} or {{kick}} | Shermie blows an explosive ball of lightning in front of her. The distance the ball is blown depends on the button used, with {{LP}} being closest to Shermie, {{LK}} being halfway across the screen, {{HP}} being three-quarters across the screen, and {{HK}} being completely across the screen.}} | + | {{MoveListRow | Mugetsu no Raiun<br>(Special {{Z}}) | {{HCF}} {{punch}} or {{kick}} | Shermie blows an explosive ball of lightning in front of her. The distance the ball is blown depends on the button used, with {{LP}} being closest to Shermie, {{LK}} being halfway across the screen, {{HP}} being three-quarters across the screen, and {{HK}} being completely across the screen.}} |
− | {{MoveListRow | Yatanagi no Muchi | {{QCB}} {{punch}} | Shermie slashes the air in front of her, causing a wave of lightning to travel from her. The projectile travels further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Yatanagi no Muchi<br>(Special {{C}}) | {{QCB}} {{punch}} | Shermie slashes the air in front of her, causing a wave of lightning to travel from her. The projectile travels further when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Shajitsu no Odori | {{QCB}} {{kick}} | Shermie does a lightning-infused axle spin through the air. She jumps slightly farther when the move is performed with {{HK}}.}} | + | {{MoveListRow | Shajitsu no Odori<br>(Special {{L}}) | {{QCB}} {{kick}} | Shermie does a lightning-infused axle spin through the air. She jumps slightly farther when the move is performed with {{HK}}.}} |
{{MoveListRow | Raijin no Tsue | {{QCF}} {{kick}} in midair | Shermie spins higher in the air, then unrolls her body with a lightning-infused downward kick.}} | {{MoveListRow | Raijin no Tsue | {{QCF}} {{kick}} in midair | Shermie spins higher in the air, then unrolls her body with a lightning-infused downward kick.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Ankoku Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Shermie pulls her fist back to charge it, then jabs in front of her with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}} | {{MoveListRow | Ankoku Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Shermie pulls her fist back to charge it, then jabs in front of her with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}} | ||
− | {{MoveListRow | Shukumei, Genei, Shinshi | {{down}} {{downleft}} {{HCF}} {{punch}} | Shermie shoots her body forward with an axle spin kick while her body courses with electricity.}} | + | {{MoveListRow | Shukumei, Genei, Shinshi<br>(Special {{R}}) | {{down}} {{downleft}} {{HCF}} {{punch}} | Shermie shoots her body forward with an axle spin kick while her body courses with electricity.}} |
}} | }} | ||
}} | }} | ||
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| desc=The true form of Chris. He was designed to be a darker counterpart to Kyo Kusanagi and can control fire like him. | | desc=The true form of Chris. He was designed to be a darker counterpart to Kyo Kusanagi and can control fire like him. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Taiyou o Iru Honoo | {{QCF}} {{punch}} | Chris lunges forward and | + | {{MoveListRow | Taiyou o Iru Honoo<br>(Special {{C}}) | {{QCF}} {{punch}} | Chris lunges forward and swings his clasped hands, which causes purple explosions to ripple through the air in front of him. The projectiles travel further when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Kagami o Hofuru Honoo | {{QCB}} {{punch}} | Chris leaps forward while slashing his hand downward as it burns with purple fire. He leaps farther when the move is performed with {{HP}}.}} | + | {{MoveListRow | Kagami o Hofuru Honoo<br>(Special {{L}}) | {{QCB}} {{punch}} | Chris leaps forward while slashing his hand downward as it burns with purple fire. He leaps farther when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Tsuki o Tsumu Honoo | {{DPF}} {{punch}} | Chris twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Tsuki o Tsumu Honoo<br>(Special {{Z}}) | {{DPF}} {{punch}} | Chris twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | Shishi o Kamu Honoo | {{HCF}} {{punch}} (close) | Chris does an uppercut, then he hits his opponent with alternating burning body blows, finishing with a jumping kick. The initial uppercut breaks his opponent's guard if they are blocking, which makes the rest of the move unblockable.}} | {{MoveListRow | Shishi o Kamu Honoo | {{HCF}} {{punch}} (close) | Chris does an uppercut, then he hits his opponent with alternating burning body blows, finishing with a jumping kick. The initial uppercut breaks his opponent's guard if they are blocking, which makes the rest of the move unblockable.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Ankoku Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Chris holds a finger into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | {{MoveListRow | Ankoku Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Chris holds a finger into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | ||
− | {{MoveListRow | Daichi o Harau Gouka | {{QCF}} {{QCF}} {{punch}} | Chris dashes forward while shielded by a barrier of purple fire, then jumps away in a roll.}} | + | {{MoveListRow | Daichi o Harau Gouka<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Chris dashes forward while shielded by a barrier of purple fire, then jumps away in a roll.}} |
}} | }} | ||
}} | }} | ||
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| desc=This is a special alternative version of Kyo that uses his moveset from ''The King of Fighters '94''. He can be selected by holding {{Start}} when selecting Kyo in any mode. | | desc=This is a special alternative version of Kyo that uses his moveset from ''The King of Fighters '94''. He can be selected by holding {{Start}} when selecting Kyo in any mode. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | 108 Shiki Yami Barai<br>(Special {{Z}}) | {{QCF}} {{punch}} | Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki Oni Yaki<br>(Special {{C}}) | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 101 Shiki Oboro Guruma | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}} | + | {{MoveListRow | 101 Shiki Oboro Guruma<br>(Special {{L}}) | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | + | {{MoveListRow | Ura 108 Shiki Orochi Nagi<br>(Special {{R}}) | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
====Special Edit Teams==== | ====Special Edit Teams==== | ||
− | Special Edit Teams are hidden teams that have their own endings, which the player can form by selecting certain characters. As in ''[[The King of Fighters '96]]'', the canonical ending for the game is only seen by finishing the game with the Three Sacred Treasures team. | + | Special Edit Teams are hidden teams that have their own endings, which the player can form by selecting certain characters. As in ''[[The King of Fighters '96]]'', the canonical ending for the game is only seen by finishing the game with the Three Sacred Treasures team. In this ending, Kyo and Iori sacrifice themselves to destroy Orochi. |
Three teams were selected by the editors of three Japanese magazines (the same magazines that held polls to determine the members of the '97 Special Team). | Three teams were selected by the editors of three Japanese magazines (the same magazines that held polls to determine the members of the '97 Special Team). | ||
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! Team !! colspan="3" | Characters | ! Team !! colspan="3" | Characters | ||
|- | |- | ||
− | | Three Sacred Treasures Team || Kyo | + | | Three Sacred Treasures Team || Kyo Kusanagi || Iori Yagami || Chizuru Kagura |
|- | |- | ||
− | | Kusanagi Team || Kyo Kusanagi || Shingo Yabuki || Any | + | | Kusanagi Team || Kyo Kusanagi || Shingo Yabuki || Any character besides bosses/hidden characters, Iori Yagami, or Benimaru Nikaido |
|- | |- | ||
| SNK Heroes Team || Kyo Kusanagi || Terry Bogard || Ryo Sakazaki | | SNK Heroes Team || Kyo Kusanagi || Terry Bogard || Ryo Sakazaki | ||
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===Stages=== | ===Stages=== | ||
− | + | This is the first entry of the series where stages are chosen randomly rather than associated with teams. | |
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
{{gitem|King of Fighters 97 Saturn, Stages, Bali.png|Bali, Indonesia}} | {{gitem|King of Fighters 97 Saturn, Stages, Bali.png|Bali, Indonesia}} |
Revision as of 21:54, 6 April 2024
The King of Fighters '97 | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | |||||||||||||||
Publisher: SNK | |||||||||||||||
Developer: TUG[1], Yumekobo[2] | |||||||||||||||
Original system(s): Neo Geo | |||||||||||||||
Developer(s) of original games: SNK | |||||||||||||||
Sound driver: SCSP/CD-DA (40 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[3], Action[4] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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|
The King of Fighters '97 (ザ・キング・オブ・ファイターズ’97) is an entry in The King of Fighters series, released for the Sega Saturn by SNK. It is the fourth in the series, following The King of Fighters '96. Like its prequel, the Saturn release was delayed, so much so that the game was not released until 1998.
It requires a 1MB RAM cartridge for use, though, unlike The King of Fighters '96, it is also compatible with 4MB cartridges.
Contents
- 1 Story
- 2 Gameplay
- 2.1 Fighting styles
- 2.2 Modes
- 2.3 Characters
- 2.4 Stages
- 3 History
- 4 Production credits
- 5 Magazine articles
- 6 Physical scans
- 7 Technical information
- 8 References
Story
The game is the conclusion of the Orochi Saga, a story that was partially revealed in the previous games and through outside media such as mangas.
In ancient times, a divine being called Orochi was born from Gaia and became its guardian, serving as a balancing force between humanity and nature. Its human followers formed a clan, and the strongest warriors of that clan became known as the Hakkesshu. As humanity grew, it began to topple the balance against nature, and Orochi decided it needed to destroy humanity in order to restore the natural order. This began a war with Orochi and the Hakkesshu against the rest of the human race. The war ended when three clans sealed Orochi away using the Three Sacred Treasures: Kusanagi Sword, the Yasakani Jewel, and the Yata Mirror.
Centuries later, the seal that trapped Orochi began to weaken. The three clans decided to move its vessel. Wanting to sow discord between them, one of the Hakkesshu assassinated the wife of the leader of the Yasakani using a disguise to make it seem as if the Kusanagi clan was responsible. Craving revenge, the Yasakani made a blood pact with Orochi to gain some of its power (turning their red flames to purple) and renamed itself to the Yagami clan, and the Kusanagi and Yagami clans have been in a feud ever since.
In the present day, the Hakkesshu priest Goenitz seeks to break the seal and free Orochi. Chizuru Kagura, heiress of the Yata clan, hosts The King of Fighters '96 tournament to draw Kyo Kusanagi and Iori Yagami, the heirs to the Kusanagi and Yagami clans, to it. However, Goenitz, seeing the opportunity to destroy the heirs of all three clans at once, attacks during the finals of the event. Though Goenitz is defeated by the trio, Kyo and Iori refuse to work together against the Orochi threat and reject Chizuru's request for help.
The next year, the destructive finale of the last tournament is explained away as the result of a terrorist attack, and a new King of Fighters tournament is announced.
Gameplay
The game is a team fighting game and follows the same format as the previous entries in the series, but it introduces two distinct playing styles that the player can select, Advanced and Extra. The Advanced mode is based on The King of Fighters '96. As in that game, characters can perform evasive rolls. This mode features a revamped power gauge that now fills whenever the player strikes the opponent or performs special moves and can store up to three stocks of the gauge. The Extra mode is based on the first two games in the series, The King of Fighters '94 and The King of Fighters '95. As in those games, characters have a sidestep dodge. The power gauge is filled by charging it or by blocking attacks or taking damage.
As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated.
Characters move with and and crouch with . They jump upward with and jump behind and ahead with or . Characters can perform a weak punch with , a strong punch with , a weak kick with , or a strong kick with . Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs.
Characters have knockdown attacks, which knock the opponent over, that are performed with +. This can be done while standing or jumping. When stunned or grabbed, characters can call a team member in for a special assist attack with +++ if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Terry always helps his girlfriend Blue Mary, while the villainous Ryuji Yamazaki never helps anyone.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing or crouching. Throws can be performed by holding or and pressing a strong punch or kick button when next to the opponent. While blocking, characters can guard cancel into a counterattack by pressing +, at the cost of a level of the power gauge. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing + at the start of the grab. Characters can also recover from a knockdown by rolling away quickly by pressing + upon landing.
Fighting styles
Players choose one of two modes before selecting their characters.
Advanced | |
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The Advanced mode is a more offense-oriented playstyle based on the gameplay of The King of Fighters '96.
Characters backstep or run with or . They can perform short hops by pressing , , or , followed by quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing , then , , or quickly. Characters can perform evasive rolls with + to roll backward or ++ to roll forward (or ++ when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close. The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing ++, increasing the damage dealt by the character and reducing the damage taken from the opponent for a duration. Performing a Desperation move while in "MAX mode" performs a more powerful Super Desperation move. | |
Extra | |
The Extra mode is a more defense-oriented playstyle based on the gameplay of the first two games in the series, The King of Fighters '94 and The King of Fighters '95.
Characters hop back or forth with or . Characters can dodge attacks with +, which causes the character to quickly lean into the background and evade any attacks made in that moment. Pressing any punch or kick button during a dodge causes the character to perform a quick, short-ranged counterattack when coming out of the dodge. The power gauge is filled by blocking attacks or taking damage. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding +++, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. The gauge drains faster when the meter is filled by blocking attacks or taking damage than when it is filled by manually charging. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character can perform a Super Desperation move instead that does more damage. Characters in "MAX mode" can also cancel into a roll while blocking, but this costs one stock of the gauge. |
Modes
The game has the following modes:
- Team Play: A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. There are storyline intermissions throughout the game. This is the main mode.
- Team Vs: A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match, and the game keeps track of each player's wins and losses.
- Single Play: A single-player mode where the player chooses a character and then fights one-on-one matches against one character from six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against a character from the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game.
- Single Vs: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match, and the game keeps track of each player's wins and losses.
- Survivor: A single-player mode where the player chooses a character and then fights one-on-three matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance).
- Practice: A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive), whether the opponent guards or not, and whether the power gauge is permanently charged. There is no time limit, and the opponent has infinite health. Button inputs are shown on the side of the screen.
- Art Gallery: A bonus gallery containing 65 pieces of artwork for the game.
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). There is an option to set the number of rounds for the single play modes (1, 3, or 5).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
In the options, players can set the function of the extra buttons on the Saturn control pad under the "Play Style" setting. Normal leaves them unassigned (which is the default setting), Simple assigns special mechanics to them that usually take multiple button presses (similar to the default assignments in King of Fighters '95), and Special assigns special moves to them (which vary by character). The assignments for the Simple control scheme are for knockdown attacks, for evasive rolls, to power up or for a support attack, and for taunting.
Shujinkou Team
A Japanese team consisting of Kyo Kusanagi, the main character of the Orochi Saga, and his friends. With the imminent return of Orochi and the Hakkesshu, they have teamed up again.
Garou Densetsu Team
A team representing characters from the Fatal Fury series of fighting games. They join the tournament after receiving an invitation from Blue Mary.
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Terry Bogard | ||||||||||||||||||||||||||||||||||||||
The protagonist of the Fatal Fury series. He was trained in various fighting styles such as karate, kickboxing, and kung fu by his late father and their master Tung Fu Rue.
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Andy Bogard | ||||||||||||||||||||||||||||||||||||||
Terry's brother and a ninja of the Shiranui-ryuu style.
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Joe Higashi | ||||||||||||||||||||||||||||||||||||||
A Muay Thai kickboxing champion and a good friend of the Bogard brothers.
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Ryuuko no Ken Team
A team representing characters from the Art of Fighting series of fighting games. They are seeking to find out who injured Takuma Sakazaki, the creator of the Kyokugen-ryuu fighting style, before the tournament.
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Ryo Sakazaki | |||||||||||||||||||||||||||||||||||||||||
The protagonist of the Art of Fighting series. He is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
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Robert Garcia | |||||||||||||||||||||||||||||||||||||||||
Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family.
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||
The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu.
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Ikari Team
A team representing characters from the Ikari Warriors series of run-and-gun games. The team is investigating the headaches and hallucinations that Leona has been suffering recently.
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Leona | |||||||||||||||||||||||||||||||||||
The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi. After her father declined to help resurrect Orochi, Goenitz activated the Riot of the Blood within her, causing her to kill her family and the rest of her village.
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Ralf Jones | |||||||||||||||||||||||||||||||||||
The protagonist of the Ikari Warriors series. He is a mercenary whose fighting style is based on hard punches.
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Clark Still | |||||||||||||||||||||||||||||||||||
Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style.
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Athena Team
A team representing characters from the Psycho Soldier series of platforming games. Athena initially does not want to join the tournament this year, but she changes her mind after reading a heartwarming letter from a fan named Kaoru Watabe.
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Athena Asamiya | ||||||||||||||||||||||||||||||||||||||||||||
The protagonist of Psycho Soldier. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former).
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Sie Kensou | ||||||||||||||||||||||||||||||||||||||||||||
The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter).
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Chin Gentsai | ||||||||||||||||||||||||||||||||||||||||||||
The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing.
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Shin Josei Kakutouka Team
A new Women Fighters Team, with Chizuru Kagura (the sub-boss of The King of Fighters '96) replacing Kasumi Todoh, who left to continue searching for her father.
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Chizuru Kagura | |||||||||||||||||||||||||||||||||||||||||||||||
The heiress of the Yata clan, one of the three clans to seal away Orochi. Her clan possesses the Yata Mirror (八汰鏡). She is trying to convince Kyo Kusanagi and Iori Yagami, the other guardians of the Three Sacred Treasures, to unite against the threat of Orochi and the Hakkesshu. She fights with dance-like motions and open-handed strikes and can create mirror images of herself. She is harmed if one of her mirror images is attacked.
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Mai Shiranui | |||||||||||||||||||||||||||||||||||||||||||||||
A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu.
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King | |||||||||||||||||||||||||||||||||||||||||||||||
A bar owner who fights with her own kick-heavy take on Muay Thai.
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Kim Team
A Korean team consisting of Kim Kaphwan (from Fatal Fury) and two original characters. They join the tournament so Kim can prove the effectiveness of his criminal rehabilitation program.
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Kim Kaphwan | ||||||||||||||||||||||||||||||||||||||
A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
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Chang Koehan | ||||||||||||||||||||||||||||||||||||||
A very large criminal who fights with a big metal ball attached to a chain.
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Choi Bounge | ||||||||||||||||||||||||||||||||||||||
A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
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New Faces Team
A new team consisting of the members of the band C.Y.S. They were preparing to perform at a club when their gig was canceled to book Iori's jazz band instead. Vowing revenge, the band steals an invitation from the American Sports Team and joins the tournament.
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Yashiro Nanakase | ||||||||||||||||||||||||||||||||
The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches.
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Shermie | ||||||||||||||||||||||||||||||||
A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style.
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Chris | ||||||||||||||||||||||||||||||||
The lead vocalist for the band C.Y.S. His fighting style is centered around his incredible speed.
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'97 Special Team
Three polls were conducted by the Japanese video game magazines Weekly Famitsu, Gamest, and Neo Geo Freak, and a team was formed with the characters that won each poll. Ryuji Yamazaki won the Famitsu poll, Blue Mary won the Gamest poll, and Billy Kane won the Neo Geo Freak poll. All three characters originated in the Fatal Fury series, with Ryuji and Blue Mary having debuted in Garou Densetsu 3: Road to the Final Victory.
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Ryuji Yamazaki | ||||||||||||||||||||||||||||||||||||||||||||
A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity.
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Blue Mary | ||||||||||||||||||||||||||||||||||||||||||||
A freelance agent who is hired by Billy Kane, unknowingly working in the service of the criminal boss Geese Howard. She is a love interest of Terry Bogard, and she fights with grappling techniques, with a particular emphasis on flying jointlocks.
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Billy Kane | ||||||||||||||||||||||||||||||||||||||||||||
The right-hand man of Geese Howard, who organizes the team under orders from Geese in order to investigate the power of Orochi.
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Single-Entry Fighters
For the first time in the series (aside from boss characters), the game contains two characters who are not members of any team.
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Iori Yagami | ||||||||||||||||||||||||||||||||||||||
The last heir to the Yagami clan (formerly known as the Yasakani Clan) one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉). Having beat up his team members at the end of The King of Fighters '95 and murdered Mature and Vice at the end of The King of Fighters '96, Iori now fights without a team. He has been suffering from mysterious headaches and hallucinations recently.
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Shingo Yabuki | ||||||||||||||||||||||||||||||||||||||
Kyo Kusanagi's biggest fan, who has imitated his style of dress and his fighting moves. Though he cannot control fire like Kyo can and often messes up or forgets moves (and must consult his notepad), he is good-natured and indefatigable.
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Bosses
Sub-bosses
After defeating six teams in the tournament, the player faces one of the sub-bosses.
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Orochi Iori |
Iori when he is under the effects of the Riot of the Blood, also called Insane Iori with the Blood of Orochi Under the Night of the Moon (ツキノヨルオロチノチニクルフイオリ). He possesses the power of Orochi because of the blood pact his clan made hundreds of years prior. He uses the same moves as normal Iori but moves faster. | |
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Orochi Leona |
Leona when he is under the effects of the Riot of the Blood, also called Insane Leona with the Blood of Orochi Awakened Within the Darkness. She is revealed to be a descendant of Orochi, whose memory was wiped by Goenitz. She is faced instead of Orochi Iori if the player is using a team with Iori on it. She uses the same moves as normal Leona but moves faster. |
Awakened Orochi Team
After defeating Orochi Iori or Orochi Leona, the New Faces Team realizes that they are members of the Hakkesshu and three of the four Heavenly Kings of Orochi (along with Goenitz). The power of Orochi awakens within them, and they challenge the player's team. The team's members are meant to be a dark reflection on the members of the Shujinkou Team.
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Orochi Yashiro | ||||||||||||||||||||||||||||||||
The true form of Yashiro. He was designed to be a darker counterpart to Goro Daimon and fights with a similar grappling style.
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Orochi Shermie | ||||||||||||||||||||||||||||||||
The true form of Shermie. She is meant to be a darker counterpart to Benimaru Nikaido and possesses similar electrokinetic abilities.
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Orochi Chris | ||||||||||||||||||||||||||||||||
The true form of Chris. He was designed to be a darker counterpart to Kyo Kusanagi and can control fire like him.
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Final boss
After defeating the Awakened Orochi Team, Yashiro and Shermie sacrifice themselves to complete the ritual and use Chris as a vessel to resurrect Orochi.
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Orochi |
A powerful being that is dedicated to protecting Gaia. It is resurrected by the Hakkesshu in the body of Chris. |
Hidden
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EX Kyo Kusanagi | |||||||||||||||||||||||||||||
This is a special alternative version of Kyo that uses his moveset from The King of Fighters '94. He can be selected by holding START when selecting Kyo in any mode.
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Special Edit Teams
Special Edit Teams are hidden teams that have their own endings, which the player can form by selecting certain characters. As in The King of Fighters '96, the canonical ending for the game is only seen by finishing the game with the Three Sacred Treasures team. In this ending, Kyo and Iori sacrifice themselves to destroy Orochi.
Three teams were selected by the editors of three Japanese magazines (the same magazines that held polls to determine the members of the '97 Special Team).
Team | Characters | ||
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Three Sacred Treasures Team | Kyo Kusanagi | Iori Yagami | Chizuru Kagura |
Kusanagi Team | Kyo Kusanagi | Shingo Yabuki | Any character besides bosses/hidden characters, Iori Yagami, or Benimaru Nikaido |
SNK Heroes Team | Kyo Kusanagi | Terry Bogard | Ryo Sakazaki |
Ego Team | Kim Kaphwan | Benimaru Nikaido | Joe Higashi |
Classic Women Fighters Team | King | Mai Shiranui | Yuri Sakazaki |
Classic Heroes Team | Athena Asamiya | Ralf Jones | Clark Still |
Famitsu Team | Ryuji Yamazaki | Chang Koehan | Choi Bounge |
Gamest Team | Terry Bogard | Blue Mary | Joe Higashi |
Neo Geo Freak Team | Kyo Kusanagi | Mai Shiranui | Billy Kane |
Stages
This is the first entry of the series where stages are chosen randomly rather than associated with teams.
History
Legacy
This was the last entry in the series to be released on the Saturn. The sequel, The King of Fighters '98, was ported to the Sega Dreamcast as The King of Fighters: Dream Match 1999.
Production credits
- Producer: T・Nishiyama
- Chief Director: Toyohisa.Tanabe
- Sub Director: Haruo.Tomita, Tomoko, Namaan-Hiroto, T.Hosokawa, K."Yanya"Hikida
- System Editor: K・Mac・Nagashima
- Front Designer: 8Shiro-7Kase, C.Yamasaki, Wormhead Hagi, Mina Kawai, Shio Shio Shio, M.Asakura, Miho Uematsu, Akiko Yukawa, S.Yamamoto, Mitsuru Kawasaki, Hiroto Kittaka, T.I-no-u-e, 44Oka, Aska Tahara
- Back Designer: Sahori, Pal Co.,Ltd., Manoru, Kusunoki, Takamori.Souzi, K, M.Yokoyama, Raishi, Kanamaru
- Special Effect: T Shin, Mika Nishida, Isomura, ・・・・・・・M・・・・・・・・, Kohrin
- Program: S.Fujinuki, Cyber.Kondo, Souta Ichino
- Sound: Sha-V, Shimizm, Jojouha-Kitapy, Yamapy-1, Tate-Norio, Ackey, Kyo-Chan, Zoe, Marimo
- Voice: Masahiro Nonaka, Monster Maetsuka, Masaki Usui, Satoshi Hashimoto, Keiichi Nanba, Nobuyuki Hiyama, Koichi Mantaro, Kaori Horie, Masae Yumi, Yoshinori Shima, Yukina Kurisu, Eiji Yano, Toshikazu Nishimura, Akiko Saito, Akoya Sogi, Harumi Ikoma, Hiroyuki Arita, Makoto Awane, Hazuki Nishikawa, Rio Ogata, Kouji Ishii, Atushi Yamanishi, Kunihiko Yasui, Takehito Koyasu, Tomoko Kojima
- Adjuster: Kiyoshi Asai, Tubolin-Sawa, Nwo-Melon
- Bug Checker: Anne, Y.Gushiken?, Sanpo, Y.Kabashima, Hanyao, Tomo Chan
- Special Thanks to: Hiroyuki Kawano, Y・Inui, Team Galapagos, Kamio.Tomonori, H.Aoyama, Tohru.Nakanishi, (株)アスキー 週間ファミ通, (株)新声社 ゲーメスト, (株)芸文社 月刊ネオジオフリーク
- SNK Consumer Staff: H.Miyakami, T.Hata, Y.Gushiken, Y.Kabashita
- Yumekobo Staff: Shinichi Furuoka, Hidemitsu Hosono, Mitsuo Akaike, Kazutoshi Inoue, Masayuki Fukushima, Masato Hayashi, Daisuke Nakada, Masahiro Kohiyama, Hirotaka Inokuchi, Takehiro Okayasu, Takashi Awashima, Minoru Aritaka, Takayuki Katsuta, Yukiyoshi Asai, Hiroshi Udagawa, Satoshi Doiguchi, Manabu Suzuki, Takeshige Kojima
- TUG Staff: T.Hayashi, Amo "Elen", M.Kurokawa, M.Horikoshi, Y.Suzuki
- And All SNK Staff
- Produced by: SNK
Magazine articles
- Main article: The King of Fighters '97/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 11 reviews |
Technical information
- Main article: The King of Fighters '97/Technical information.
References
- ↑ http://gdri.smspower.org/wiki/index.php/TUG
- ↑ http://gdri.smspower.org/wiki/index.php/Yumekobo
- ↑ File:KoF97 Saturn JP Box Back.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ File:KOF97 Saturn JP SSEnding.pdf
- ↑ Ação Games, "Junho 1998" (BR; 1998-xx-xx), page 11
- ↑ Consoles +, "Mai 1998" (FR; 1998-0x-xx), page 103
- ↑ Famitsu, "1998-04-03" (JP; 1998-03-20), page 1
- ↑ Joypad, "Mai 1998" (FR; 1998-xx-xx), page 84
- ↑ MAN!AC, "06/98" (DE; 1998-05-06), page 60
- ↑ Saturn Fan, "1998 No. 6" (JP; 1998-03-13), page 151
- ↑ Saturn Fan, "1998 No. 10" (JP; 1998-05-15), page 116
- ↑ SuperGamePower, "Maio 1998" (BR; 1998-xx-xx), page 26
- ↑ Sega Saturn Magazine, "July 1998" (UK; 1998-06-17), page 64
- ↑ Sega Saturn Magazine, "1998-10 (1998-04-03)" (JP; 1998-03-20), page 194
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
The King of Fighters '97 | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
Demos: The King of Fighters '97 Sample Hibaihin (1997) |
The King of Fighters games for Sega systems or published by Sega | |
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The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |