Difference between revisions of "Maiko Kobayashi"
From Sega Retro
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| employment={{Employment | | employment={{Employment | ||
| company=[[Sega Corporation (2000-2015)|Sega]] | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
− | | divisions=[[Sega CS2 (2008-current)|Sega CS2]] | + | | divisions=[[Sega Sports Design R&D Dept.]], [[Sega CS2 (2008-current)|Sega CS2]] |
}} | }} | ||
{{Employment | {{Employment |
Latest revision as of 04:21, 7 April 2024
Maiko Kobayashi |
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Employment history:
Divisions:
Divisions:
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Role(s): Artist |
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Maiko Kobayashi (小林 麻衣子) is a UI (user interface) artist at Sega of Japan.
Production history
- Pro Yakyuu Team o Tsukurou! (Nintendo DS; 2008) — デザイナー (as 小林麻衣子)
- Mario & Sonic at the Olympic Winter Games (Wii; 2009) — Graphic UI Artists
- Uta Kumi 575 (PlayStation Vita; 2014) — アートワーク (as 小林 麻衣子)
- Sonic Runners (iOS; 2015) — Artists
- Sonic Runners (Android; 2015) — Artists
- Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS; 2016) — Graphic U.I. Artists
- Sonic Forces (PlayStation 4; 2017) — Menu/HUD Artists
- Sonic Forces (Nintendo Switch; 2017) — Menu/HUD Artists
- Valkyria Chronicles 4 (PlayStation 4; 2018) — Concept Art
- Puyo Puyo Tetris 2 (Nintendo Switch; 2020) — Artists
- Samba de Amigo: Party-To-Go (iOS; 2023) — UI Artists
- Samba de Amigo: Party-To-Go (Apple TV; 2023) — UI Artists
- Samba de Amigo: Party-To-Go (Mac App Store; 2023) — UI Artists