Difference between revisions of "R-Type"
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| players=1 | | players=1 | ||
| genre=Shooting{{ref|https://web.archive.org/web/20201114213233/https://sega.jp/history/hard/segamark3/software.html}}, Arcade{{fileref|RType SMS EU Box NoR.jpg}} | | genre=Shooting{{ref|https://web.archive.org/web/20201114213233/https://sega.jp/history/hard/segamark3/software.html}}, Arcade{{fileref|RType SMS EU Box NoR.jpg}} | ||
− | |||
| originaldevelopers=[[Irem]] | | originaldevelopers=[[Irem]] | ||
| originalsystem=Arcade boards | | originalsystem=Arcade boards | ||
Line 20: | Line 19: | ||
| sms_date_eu=1988 | | sms_date_eu=1988 | ||
| sms_code_eu=MK-9002-50 | | sms_code_eu=MK-9002-50 | ||
− | | sms_date_uk= | + | | sms_date_uk=1989-03{{fileref|BristolEveningPost UK 1989-03-31 Page 21.jpg}}{{fileref|BristolEveningPost UK 1989-04-07 Page 85.jpg}} |
| sms_code_uk=MK-9002-50 | | sms_code_uk=MK-9002-50 | ||
| sms_rrp_uk=29.95{{magref|ace|19|60}}<!--24.95{{magref|cvg|89|95}} 29.99{{magref|segapower|15|49}}--> | | sms_rrp_uk=29.95{{magref|ace|19|60}}<!--24.95{{magref|cvg|89|95}} 29.99{{magref|segapower|15|49}}--> | ||
Line 33: | Line 32: | ||
| vc_date_eu=2009-09-25{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}{{ref|https://archive.is/hT2Od|https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/R-TYPE--278678.html}} | | vc_date_eu=2009-09-25{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}{{ref|https://archive.is/hT2Od|https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/R-TYPE--278678.html}} | ||
| vc_rrp_eu=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}} | | vc_rrp_eu=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}} | ||
+ | | vc_rating_eu=7 | ||
| vc_date_us=2009-11-02{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}} | | vc_date_us=2009-11-02{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}} | ||
| vc_rrp_us=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}} | | vc_rrp_us=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}} | ||
+ | | vc_rating_us=e | ||
| vc_date_jp=2009-05-19{{ref|http://web.archive.org/web/20180305233321/https://www.nintendo.co.jp/wii/vc/software/10.html}} | | vc_date_jp=2009-05-19{{ref|http://web.archive.org/web/20180305233321/https://www.nintendo.co.jp/wii/vc/software/10.html}} | ||
| vc_rrp_jp=500{{ref|http://web.archive.org/web/20090524023742/http://vc.sega.jp:80/vc_ms_rtype/}} | | vc_rrp_jp=500{{ref|http://web.archive.org/web/20090524023742/http://vc.sega.jp:80/vc_ms_rtype/}} | ||
Line 42: | Line 43: | ||
| vc_rating_au=g | | vc_rating_au=g | ||
}} | }} | ||
− | + | | otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|GB|MSX|PC88VA|X68|PCE|SCDROM2|Spectrum}} | |
− | |||
− | | otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|GB|MSX| | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' is a [[Sega Master System]] horizontal shoot-'em-up game developed by [[Compile]] and published by [[Sega]]. It is a port of the highly-influential 1987 [[Irem]] arcade game ''[[wikipedia:R-Type|R-Type]]''. It was first released in Japan in October 1988, and is considered a relatively faithful conversion for the era. | |
+ | |||
+ | ==Story== | ||
+ | The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane. | ||
==Gameplay== | ==Gameplay== | ||
+ | The game is a side-scrolling shooter composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The player's spacecraft moves in any direction with the D-Pad. It is equipped with a main gun, fired with {{1}}. A more powerful gun called the Wave Cannon can be charged by holding {{1}}. The Wave Cannon destroys larger enemies in fewer hits and penetrates through targets. | ||
+ | |||
+ | During the game, the player can obtain an auxiliary device called a Force, which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with {{2}} to fly freely. Likewise, it can be called back to the R-9 with {{2}}. The Force initially fires a pulse beam when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. The Force fires simultaneously with the main gun or the Wave Cannon. The Force has a secondary use as a shield; it is completely indestructible and can block most things fired at it, as well as damage or destroy enemies on contact. | ||
+ | |||
+ | The R-9 is destroyed after taking one hit from an enemy or by colliding with terrain. The player starts over from the beginning of the stage without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 150,000, 250,000, 400,000, and 600,000 points. The player's score and extra lives are only shown after completing a stage. | ||
+ | |||
+ | ===Items=== | ||
+ | Items are sometimes left by enemies after they are destroyed. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Reflecting Laser Force Unit | ||
+ | | bgcolor=#404040 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Anti-Air Laser Force Unit | ||
+ | | bgcolor=#404040 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=12 | crop_y=0}} | ||
+ | | desc=Shoots tall, ring-like energy waves from the Force. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Anti-Land Laser Force Unit | ||
+ | | bgcolor=#404040 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Shoots fireballs directly above and below the Force, which roll along terrain that they hit. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Speed Unit | ||
+ | | bgcolor=#404040 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Increases the movement speed of the R-9. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Twin Missile Unit | ||
+ | | bgcolor=#404040 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=60 | crop_y=0}} | ||
+ | | desc=Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bit Units | ||
+ | | bgcolor=#404040 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=36 | crop_y=0}} | ||
+ | | desc=Supplements the R-9 with a power sphere, up to two. The first Bit collected hovers above the ship, while the second Bit hovers below. Bits are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Anti-Air Laser is equipped. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Force | ||
+ | | bgcolor=#404040 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=72 | crop_y=0}} | ||
+ | | desc=Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items. | ||
+ | }} | ||
+ | }} | ||
+ | |||
===Stages=== | ===Stages=== | ||
− | {{InfoTable|imagewidths= | + | {{InfoTable|imagewidths=256| |
{{InfoRow | {{InfoRow | ||
− | | title=Stage 1 | + | | title=The Bydo Empire's Frontline Base |
− | | | + | | screenshot=R-Type, Stage 1.png |
+ | | screenshot2=R-Type, Stage 1 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-FrontLineBase.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Stage 2 | + | | title=The Bydo Caves |
− | | | + | | screenshot=R-Type, Stage 2.png |
+ | | screenshot2=R-Type, Stage 2 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-BydoCaves.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Stage 3 | + | | title=The Mega Battleship |
− | | | + | | screenshot=R-Type, Stage 3.png |
+ | | screenshot2=R-Type, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-MegaBattleship.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Stage 4 | + | | title=The Terrible Mechanical Cells |
− | | | + | | screenshot=R-Type, Stage 4.png |
+ | | screenshot2=R-Type, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-TheTerribleMechanicalCells.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Stage 5 | + | | title=Super Stage |
− | | | + | | screenshot=R-Type, Super Stage.png |
+ | | screenshot2=R-Type, Super Stage Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-SpecialStage.png | ||
+ | | desc=This is a hidden stage accessible from the previous stage. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Underwater Caves | ||
+ | | screenshot=R-Type, Stage 5.png | ||
+ | | screenshot2=R-Type, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-TheUnderwaterCaves.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Stage 6 | + | | title=The Warehouse Labyrinth |
− | | | + | | screenshot=R-Type, Stage 6.png |
+ | | screenshot2=R-Type, Stage 6 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-TheWarehouseLabyrinth.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Stage 7 | + | | title=The Eroding City |
− | | | + | | screenshot=R-Type, Stage 7.png |
+ | | screenshot2=R-Type, Stage 7 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-TheErodingCity.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Stage 8 | + | | title=The Bydo Empire Home Base |
− | | | + | | screenshot=R-Type, Stage 8.png |
+ | | screenshot2=R-Type, Stage 8 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-BydoEmpireHomeBase.png | ||
| desc= | | desc= | ||
}} | }} | ||
Line 98: | Line 185: | ||
==Versions== | ==Versions== | ||
− | At the time of release, the Master System version of ''R-Type'' was one of the most accurate (and complete) home ports of the game and the easiest to get | + | At the time of release, the Master System version of ''R-Type'' was one of the most accurate (and complete) home ports of the game and the easiest to get a hold of. It is technically superseded by the PC Engine version released earlier in the year in Japan; however, in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989. |
− | Sprites in the Master System version are smaller than their arcade counterparts (and are smaller too relative to the scenery), and when too many on-screen can lead to flickering and slowdown which is less apparent in its original form. Nevertheless virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The level layouts are sometimes | + | Sprites in the Master System version are smaller than their arcade counterparts (and are smaller too relative to the scenery), and when too many on-screen can lead to flickering and slowdown which is less apparent in its original form. Nevertheless, virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The level layouts are sometimes artificially lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics. |
− | Incidentally the PC Engine version's approach to the smaller screen resolution is to introduce vertical scrolling, ensuring part of the playfield is obscured at all times. | + | Incidentally, the PC Engine version's approach to the smaller screen resolution is to introduce vertical scrolling, ensuring part of the playfield is obscured at all times. |
Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as ''[[Fantasy Zone]]''). Some graphical effects have also been removed; for example, when player shots hit scenery there is no longer an explosion or flash as is seen in the arcade original. | Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as ''[[Fantasy Zone]]''). Some graphical effects have also been removed; for example, when player shots hit scenery there is no longer an explosion or flash as is seen in the arcade original. | ||
Line 166: | Line 253: | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=SE | + | | region=SE ([[Dennis Bergström]]) |
| cover= | | cover= | ||
− | | cart= | + | | cart=R-Type SMS SE Manual DBE.png |
| manual= | | manual= | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=SE (Rental) | + | | region=SE ([[Brio]]; Rental) |
| cover=RType SMS SE rental cover.jpg | | cover=RType SMS SE rental cover.jpg | ||
| cart= | | cart= | ||
− | }}{{Scanbox | + | }} |
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=CZ ([[Datart]]) | ||
+ | | cover=RType SMS CZ Box Front.png | ||
+ | | cart= | ||
+ | | manual=Notavailable.svg | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=AU | | region=AU | ||
Line 208: | Line 303: | ||
==References== | ==References== | ||
{{NECRetro|italics=yes}} | {{NECRetro|italics=yes}} | ||
+ | {{NECRetro|title=R-Type I|italics=yes}} | ||
+ | {{NECRetro|title=R-Type II|italics=yes}} | ||
+ | {{NECRetro|title=R-Type Complete CD|italics=yes}} | ||
<references/> | <references/> | ||
+ | |||
{{RTypeOmni}} | {{RTypeOmni}} |
Revision as of 17:03, 17 April 2024
R-Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Virtual Console | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Compile M2[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Irem | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Irem | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: FM Sound Unit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[2], Arcade[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
R-Type is a Sega Master System horizontal shoot-'em-up game developed by Compile and published by Sega. It is a port of the highly-influential 1987 Irem arcade game R-Type. It was first released in Japan in October 1988, and is considered a relatively faithful conversion for the era.
Contents
Story
The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane.
Gameplay
The game is a side-scrolling shooter composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The player's spacecraft moves in any direction with the D-Pad. It is equipped with a main gun, fired with . A more powerful gun called the Wave Cannon can be charged by holding . The Wave Cannon destroys larger enemies in fewer hits and penetrates through targets.
During the game, the player can obtain an auxiliary device called a Force, which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with to fly freely. Likewise, it can be called back to the R-9 with . The Force initially fires a pulse beam when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. The Force fires simultaneously with the main gun or the Wave Cannon. The Force has a secondary use as a shield; it is completely indestructible and can block most things fired at it, as well as damage or destroy enemies on contact.
The R-9 is destroyed after taking one hit from an enemy or by colliding with terrain. The player starts over from the beginning of the stage without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 150,000, 250,000, 400,000, and 600,000 points. The player's score and extra lives are only shown after completing a stage.
Items
Items are sometimes left by enemies after they are destroyed.
Reflecting Laser Force Unit | |
---|---|
Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit. | |
Anti-Air Laser Force Unit | |
Shoots tall, ring-like energy waves from the Force. | |
Anti-Land Laser Force Unit | |
Shoots fireballs directly above and below the Force, which roll along terrain that they hit. | |
Speed Unit | |
Increases the movement speed of the R-9. | |
Twin Missile Unit | |
Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon. | |
Bit Units | |
Supplements the R-9 with a power sphere, up to two. The first Bit collected hovers above the ship, while the second Bit hovers below. Bits are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Anti-Air Laser is equipped. | |
Force | |
Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items. |
Stages
The Bydo Empire's Frontline Base | |
---|---|
Map: 1️⃣ | |
The Bydo Caves | |
Map: 1️⃣ | |
The Mega Battleship | |
Map: 1️⃣ | |
The Terrible Mechanical Cells | |
Map: 1️⃣ | |
Super Stage | |
Map: 1️⃣ | |
This is a hidden stage accessible from the previous stage. | |
The Underwater Caves | |
Map: 1️⃣ | |
The Warehouse Labyrinth | |
Map: 1️⃣ | |
The Eroding City | |
Map: 1️⃣ | |
The Bydo Empire Home Base | |
Map: 1️⃣ | |
History
Legacy
The Master System version of R-Type was brought to the Wii's Virtual Console service in 2009. It is seen as an odd move, as a superior port to the TurboGrafx-16 had been available since 2006. This did not last long; it was removed from Virtual Console on 30 September 2011 in the US[13] and 18 October 2011 in Japan[14] presumably because Irem had been losing a lot of money at the time[15].
Versions
At the time of release, the Master System version of R-Type was one of the most accurate (and complete) home ports of the game and the easiest to get a hold of. It is technically superseded by the PC Engine version released earlier in the year in Japan; however, in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989.
Sprites in the Master System version are smaller than their arcade counterparts (and are smaller too relative to the scenery), and when too many on-screen can lead to flickering and slowdown which is less apparent in its original form. Nevertheless, virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The level layouts are sometimes artificially lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics.
Incidentally, the PC Engine version's approach to the smaller screen resolution is to introduce vertical scrolling, ensuring part of the playfield is obscured at all times.
Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as Fantasy Zone). Some graphical effects have also been removed; for example, when player shots hit scenery there is no longer an explosion or flash as is seen in the arcade original.
Hints
Magazine articles
- Main article: R-Type/Magazine articles.
Promotional material
also published in:
- New Computer Express (UK) #21: "April 1, 1989" (1989-03-30)[16]
- Computer & Video Games (UK) #91: "May 1989" (1989-04-11)[17]
- New Computer Express (UK) #23: "April 15, 1989" (1989-04-13)[18]
- ACE (UK) #20: "May 1989" (1989-04-06)[19]
- Computer & Video Games (UK) #92: "June 1989" (1989-05-16)[20]
- ACE (UK) #21: "June 1989" (1989-05-04)[21]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
88 | |
---|---|
Based on 25 reviews |
Master System, SE (Dennis Bergström) |
---|
|
Master System, SE (Brio; Rental) |
---|
Master System, CZ (Datart) |
---|
Master System, KR |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | Cartridge |
External links
- Sega of Japan Virtual Console pages: Master System
- Nintendo catalogue pages: AU
References
NEC Retro has more information related to R-Type
|
NEC Retro has more information related to R-Type I
|
NEC Retro has more information related to R-Type II
|
NEC Retro has more information related to R-Type Complete CD
|
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-2
- ↑ 2.0 2.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2020-11-14 21:32)
- ↑ File:RType SMS EU Box NoR.jpg
- ↑ Computer Entertainer, "January 1989" (US; 1989-01-21), page 12
- ↑ File:BristolEveningPost UK 1989-03-31 Page 21.jpg
- ↑ File:BristolEveningPost UK 1989-04-07 Page 85.jpg
- ↑ 7.0 7.1 ACE, "April 1989" (UK; 1989-03-02), page 60
- ↑ 8.0 8.1 8.2 8.3 http://www.nintendolife.com/games/mastersystem/r_type (Wayback Machine: 2017-07-07 06:38)
- ↑ https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/R-TYPE--278678.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/10.html (Wayback Machine: 2018-03-05 23:33)
- ↑ http://vc.sega.jp:80/vc_ms_rtype/ (Wayback Machine: 2009-05-24 02:37)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19900&pageID=4 (Wayback Machine: 2012-03-28 01:32)
- ↑ http://i.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30 (Wayback Machine: 2011-10-01 20:03)
- ↑ http://vc.sega.jp/vc_ms_rtype/ (Wayback Machine: 2009-05-24 02:37)
- ↑ http://www.gamasutra.com/view/news/36029/Troubled_Irem_Pulling_Titles_Home_Lounges_From_Japanese_PSN.php (Wayback Machine: 2011-09-22 06:41)
- ↑ New Computer Express, "April 1, 1989" (UK; 1989-03-30), page 9
- ↑ Computer & Video Games, "May 1989" (UK; 1989-04-11), page 84
- ↑ New Computer Express, "April 15, 1989" (UK; 1989-04-13), page 7
- ↑ ACE, "May 1989" (UK; 1989-04-06), page 68
- ↑ Computer & Video Games, "June 1989" (UK; 1989-05-16), page 89
- ↑ ACE, "June 1989" (UK; 1989-05-04), page 76
- ↑ ACE, "November 1989" (UK; 1989-10-xx), page 144
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 69
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 105
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 60
- ↑ Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 144
- ↑ Computer & Video Games, "March 1989" (UK; 1989-02-xx), page 95
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 151
- ↑ Games Preview, "7 1989" (DK; 1989-xx-xx), page 41
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 81
- ↑ Micromanía (segunda época), "Febrero 1990" (ES; 1990-0x-xx), page 34
- ↑ Mean Machines, "April 1991" (UK; 1991-04-01), page 88
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ New Computer Express, "March 11, 1989" (UK; 1989-03-09), page 47
- ↑ S: The Sega Magazine, "March 1990" (UK; 1990-02-01), page 31
- ↑ Sega Power, "February 1991" (UK; 1991-01-03), page 49
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 59
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 63
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 31
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Soft Today, "April 1989" (DK; 1989-03-23), page 14
- ↑ Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 35
- ↑ User, "Dekémvrios 1992" (GR; 1992-1x-xx), page 52
- ↑ Zzap!, "Settembre 1991" (IT; 1991-xx-xx), page 69
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