Difference between revisions of "Capcom vs. SNK 2 Millionaire Fighting 2001"
From Sega Retro
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===Characters=== | ===Characters=== | ||
{{MoveListNote|legend=StreetFighterAlpha}} | {{MoveListNote|legend=StreetFighterAlpha}} | ||
− | The game features a total of 48 playable characters, including the entire returning roster of ''[[Capcom vs. SNK Millennium Fight 2000 Pro]]'' | + | The game features a total of 48 playable characters, including the entire returning roster of ''[[Capcom vs. SNK Millennium Fight 2000 Pro]]''. |
====Capcom==== | ====Capcom==== | ||
+ | Eagle, Kyosuke Kagami, Maki Genryusai, Rolento, and Yun are new additions. Rolento and Yun appear largely as they did in previous ''[[:Category:Street Fighter|Street Fighter]]'' entries, while the others appear in new forms made for this game. | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Balrog ( | + | | name=Balrog (M. Bison) |
− | | portrait=[[File:Capcom vs SNK 2, Character Art, SNK, | + | | portrait=[[File:Capcom vs SNK 2, Character Art, SNK, M Bison.jpg]] |
− | | sprite={{sprite | Street Fighter Zero 3, Sprites, | + | | sprite={{sprite | Street Fighter Zero 3, Sprites, M. Bison.gif}} |
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc= | + | | desc=Balrog is a former heavyweight boxing champion who now works for Vega as an enforcer. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash, which knocks his opponent over on impact.}} | ||
+ | {{MoveListRow | Turn Punch | Hold two {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Crazy Buffalo | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds {{kick}}. The move covers more horizontal distance at higher levels.}} | ||
+ | {{MoveListRow | Gigaton Blow | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} (at max level) | Balrog performs a single powerful Turn Punch that hits multiple times and knocks his opponent over. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc= | + | | desc=Blanka is a feral beastman from the jungles of Brazil with the ability to generate electricity. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Electric Thunder | {{repeat|{{punch}}}} | Blanka charges himself with electricity, zapping anyone who touches him.}} | ||
+ | {{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight ahead, knocking the opponent over on impact. The move travels farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Backstep Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Vertical Rolling Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rock Crush | {{left}}+{{MP}} (close) | Blanka does a headbutt, hitting up to two times.}} | ||
+ | {{MoveListRow | Amazon River Run | {{downright}}+{{HP}} | Blanka slides along the ground on his back, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Surprise Forward | Two {{kick}} simultaneously | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}} | ||
+ | {{MoveListRow | Surprise Back | {{left}} + two {{kick}} simultaneously | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Direct Lightning | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Blanka charges himself with electricity, then curls into a ball and rolls straight into his opponent. The move travels farther at higher levels.}} | ||
+ | {{MoveListRow | Ground Shave Rolling | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Blanka rolls into the air, then rolls along the ground toward his opponent. If the player continues to hold {{kick}}, he spins in place for a duration before launching forward. He rolls higher and farther at higher levels.}} | ||
+ | {{MoveListRow | Shout of Earth | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{repeat|{{punch}}}} | Blanka stands and roars while his body courses with electricity.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Super Street Fighter II]]'' | | info1=''[[Super Street Fighter II]]'' | ||
− | | desc= | + | | desc=Cammy is a genetically engineered assassin for Shadaloo, operating under the code name "Killer Bee." |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Spiral Arrow | {{QCF}} {{kick}} | Cammy spirals forward feet first like a spinning arrow, which knocks the opponent over on impact. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick, which knocks the opponent over on impact. She leaps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Axle Spin Knuckle | {{HCB}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist, which knocks the opponent over on impact. This move passes through projectiles. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Cannon Strike | {{QCB}} {{kick}} before the apex of the jump while flipping forward in the air | Cammy dive kicks diagonally downward.}} | ||
+ | {{MoveListRow | Hooligan Combination | {{HCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands (Razor Edge Slicer). Otherwise, the player can perform a takedown when Cammy is near the opponent's body (Fatal Leg Twister) by pressing {{left}}+{{punch}} or {{right}}+{{punch}}. Cammy grabs the opponent by the neck with her legs and slams them to the ground (Cross Scissor Pressure) if the takedown is performed when she is near the opponent's head, or she grabs the opponent by the legs and stomps their face into the ground if the takedown is performed when she is near the opponent's waist.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Spin Drive Smasher | {{QCF}} {{QCF}} {{kick}} | Cammy performs a Spiral Arrow followed by a Cannon Spike. The move covers more horizontal distance at higher levels.}} | ||
+ | {{MoveListRow | Reverse Shaft Breaker | {{QCB}} {{QCB}} {{kick}} | Cammy performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward. Pressing {{kick}} repeatedly does additional hits.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc= | + | | desc=Chun-Li is a Chinese wushu expert known for her quick motions and powerful kicks. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li stands on one leg and kicks rapidly with the other leg. She kicks faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li leans forward and shoots a blast of ki from her palms. The distance it travels before dissipating depends on the strength of the button used ({{LP}} for furthest and {{HP}} for closest).}} | ||
+ | {{MoveListRow | Spinning Bird Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward. She travels farther when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Chun-Li flips forwards high into the air, coming down with a kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} | Chun-Li gathers a large ball of ki in front of her using both palms, which hits multiple times and knocks her opponent over.}} | ||
+ | {{MoveListRow | Houyoku Sen | {{QCF}} {{QCF}} {{kick}} | Chun-Li steps forward and performs a Hyakuretsu Kyaku with one leg, then takes another step forward and performs a Hyakuretsu Kyaku with her other leg, then finishes with a high kick that knocks her opponent into the air.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| sprite={{sprite | Capcom vs SNK Pro, Sprites, Dan Hibiki.gif}} | | sprite={{sprite | Capcom vs SNK Pro, Sprites, Dan Hibiki.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[Street Fighter | + | | info1=''[[Street Fighter Alpha]]'' |
− | | desc= | + | | desc=Dan is a cocky martial artist who fights in a style of his own design called Saikyou-ryuu. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand. The projectile travels slightly farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Kouryuuken | {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of kicks in midair. He performs a knee strike with {{LK}}, a knee strike and a kick with {{MK}}, and a knee strike and two kicks with {{HK}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Zenten Chouhatsu | {{QCF}} {{Taunt}} | Dan rolls forward, then performs his taunt. This move can pass through opponents (if close enough) but not attacks.}} | ||
+ | {{MoveListRow | Kouten Chouhatsu | {{QCB}} {{Taunt}} | Dan rolls backwards, then performs his taunt. This move can pass through opponents (if close enough) but not attacks.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kuuchuu Chouhatsu | {{Taunt}} in midair | Dan can perform his taunt in midair.}} | ||
+ | {{MoveListRow | Shagami Chouhatsu | {{down}}+{{Taunt}} | Dan can perform his taunt while crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{Taunt}} | Dan rolls forward multiple times, stopping each time to taunt.}} | ||
+ | {{MoveListRow | Shinkuu Gadouken | {{QCF}} {{QCF}} {{punch}} | Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times. The projectile travels farther at higher levels.}} | ||
+ | {{MoveListRow | Hisshou Buraiken | {{QCB}} {{QCB}} {{kick}} | Dan performs a barrage of punches and kicks, ending with a Kouryuuken.}} | ||
+ | {{MoveListRow | Kouryuu Rekka | {{QCF}} {{QCF}} {{kick}} | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc= | + | | desc=Dhalsim is a Yoga mystic who has gained exceptional control over his mind and body, giving him the ability to stretch his limbs and breathe fire. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. The projectile moves faster and knocks the opponent over when a stronger button is used.}} | ||
+ | {{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.}} | ||
+ | {{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him. He holds the flame for longer when a stronger button is used.}} | ||
+ | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + two {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | ||
+ | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + two {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kuuchuu Chouhatsu | {{Taunt}} in midair | Dhalsim can perform his taunt in midair.}} | ||
+ | {{MoveListRow | Drill Zutsuki | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill. The angle is closer to horizontal than the Drill Kick.}} | ||
+ | {{MoveListRow | Drill Kick | {{down}}+{{HK}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} falling closer to horizontal, {{MK}} at a 45° angle, and {{HK}} falling closer to vertical.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Yoga Stream | {{QCF}} {{QCF}} {{punch}} | Dhalsim sets the ground in front of him on fire with his breath. This attack must be blocked crouching.}} | ||
+ | {{MoveListRow | Yoga Volcano | {{QCF}} {{QCF}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which can hit multiple times. He holds the flame for longer at higher levels.}} | ||
+ | {{MoveListRow | Yoga Tempest | {{HCB}} {{HCB}} {{punch}} (at max level) | Dhalsim breathes a large mass of flame in front of him, similar to the Yoga Flame but lasting longer and potentially hitting more times. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Eagle is a gentlemanly English bodyguard who has mastered the stick martial art bojutsu. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Manchester Black | {{QCB}} {{punch}} | Eagle raises his sticks to shoulder height and spins on one leg, which knocks down his opponent on impact. He moves forward while doing this when the move is performed with {{MP}} or {{HP}}, and he moves farther when a stronger button is used. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him.}} | ||
+ | {{MoveListRow | Canterbury Blue | {{QCF}} {{punch}} | Eagle guards with one stick while twirling the other behind him. When the button is released, he stops twirling and attacks with his stick; holding the button for longer delays the attack. He guards high and hits high with {{LP}}, guards mid and hits mid with {{MP}}, and guards low and hits low with {{HP}}.}} | ||
+ | {{MoveListRow | Oxford Red | {{HCF}} {{kick}} | Eagle dashes forward, then lunges and pokes his sticks rapidly. He dashes further and hits more when a stronger button is used.}} | ||
+ | {{MoveListRow | Liverpool White | {{QCB}} {{kick}} | Eagle leaps forward, then smacks his stick down, which knocks down his opponent on impact. He leaps farther and higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Saint Andrew's Green | {{DPF}} {{punch}} | Eagle holds both of his sticks together and swings them in a vertically ascending arc like a golf club. This move knocks his opponent down on impact, or it can be used to absorb a projectile and immediately respond with another projectile. The projectile is sent straight ahead with {{LP}}, at a slight upward angle with {{MP}} or at a higher upward angle with {{HP}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Manchester Gold | {{QCB}} {{QCB}} {{punch}} | Eagle raises his sticks to shoulder height and spins rapidly in place on one leg. He finishes at level 3 by flinging his opponent high into the air with a stick, then catching them with a stab on his stick as they fall.}} | ||
+ | {{MoveListRow | Union Jack Platinum | {{QCF}} {{QCF}} {{punch}} | Eagle advances with a series of strikes with his sticks.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc= | + | | desc=E. Honda is a sumo wrestler who wants to prove to the world the strength of his technique. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyakuretsu Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.}} | ||
+ | {{MoveListRow | Super Hyakkan Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and drops himself down like a cannonball, which knocks his opponent over on impact. He leaps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Ooichou Nage | D-Pad in a 360° rotation, then {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flying Sumo Press | {{down}}+{{MK}} in midair | E. Honda drops with a body press.}} | ||
+ | {{MoveListRow | Harai Geri | {{right}}+{{HK}} | E. Honda does a low kick that trips his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Oni Musou | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | E. Honda performs two consecutive Super Zutsukis. He performs a third Super Zutsuki at level 2 or an advancing Hyakuretsu Harite at level 3.}} | ||
+ | {{MoveListRow | Orochi Kudaki | D-Pad in a 360° rotation twice, then {{punch}} (close, at max level) | E. Honda throws his opponent into the ground twice, followed by a Super Hyakkan Otoshi. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Gouki | + | | name=Akuma (Gouki) |
| portrait=[[File:Capcom vs SNK 2, Character Art, SNK, Gouki.jpg]] | | portrait=[[File:Capcom vs SNK 2, Character Art, SNK, Gouki.jpg]] | ||
| sprite={{sprite | Capcom vs SNK, Sprites, Akuma.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Akuma.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[Super Street Fighter II | + | | info1=''[[Super Street Fighter II Turbo]]'' |
− | | desc= | + | | desc=Akuma is a savage and merciless fighter who has mastered the Satsui no Hadou. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance and juggles the opponent for multiple hits when a stronger button is used.}} | ||
+ | {{MoveListRow | Hyakki Shuu | {{DPF}} {{kick}} | Akuma somersaults forward. He leaps farther when a stronger button is used. He performs a sliding sweep when he lands (Hyakki Gou Zan). Alternatively, the move can be followed up with {{punch}} for a palm strike (Hyakki Gou Shou) or {{kick}} for a falling kick (Hyakki Gou Sen). When Akuma is near his opponent, he can do a head throw with {{left}}+{{punch}} or {{right}}+{{punch}} (Hyakki Gou Sai) or a rolling slam with {{left}}+{{kick}} or {{right}}+{{kick}} (Hyakki Gou Tsui) instead. He somersaults further when a stronger button is used.}} | ||
+ | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + two {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + two {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}} | ||
+ | {{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCB}} {{punch}} | Akuma fires a version of the Gou Hadouken that can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
+ | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}} | ||
+ | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc= | + | | desc=Guile is an officer in the United States Air Force who uses a mixed martial arts form combining elements of boxing, kickboxing, and wrestling. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}} | ||
+ | {{MoveListRow | Knee Bazooka | {{left}}+{{LK}} or {{right}}+{{LK}} | Guile hops forward with a knee strike.}} | ||
+ | {{MoveListRow | Rolling Sobat | {{left}}+{{LK}} or {{right}}+{{LK}} | Guile hops with a turning kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Total Wipeout | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Guile advances forward with a jab, a cross, an uppercut, a Rolling Sobat, then a Spin Back Knuckle. The move covers more horizontal distance at higher levels.}} | ||
+ | {{MoveListRow | Somersault Strike | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Guile performs two Somersault Kicks in a row at level 1 and 2 or three Somersault Kicks in a row at level 3.}} | ||
+ | {{MoveListRow | Sonic Hurricane | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} (at max level) | Guile shoots a massive Sonic Boom that whirls in place in front of him. It covers a wider area at higher levels.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Ken is a student of Shotokan karate and the best friend and training partner of Ryu. His family's Masters Foundation is co-hosting the tournament with the Garcia Financial Clique. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken moves forward through the air while spinning around an axis with his leg extended, which can hit his opponent multiple times. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Zenpou Tenshin | {{QCB}} {{punch}} | Ken rolls forward. He rolls farther when the move is performed with {{HP}}. This move can pass through opponents (if close enough) but not attacks.}} | ||
+ | {{MoveListRow | Ryusen Kyaku | {{RDP}} {{kick}} | Ken rolls through the air with a wheel kick, which knocks down his opponent on impact.}} | ||
+ | {{MoveListRow | Kama Barai Geri | {{HCF}} {{LK}} | Ken does a high roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a high axe kick right afterwards.}} | ||
+ | {{MoveListRow | Nata Otoshi Geri | {{HCF}} {{MK}} | Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a high axe kick right afterwards.}} | ||
+ | {{MoveListRow | Oosoto Mawashi Geri | {{HCF}} {{HK}} | Ken does a knockdown kick. Continuing to hold {{kick}} performs a high axe kick right afterwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{MK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Ushiro Mawashi Geri | {{right}}+{{HK}} | Ken does a spinning heel kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken. The move covers more horizontal distance at higher levels. Ken has a flaming fist at level 3.}} | ||
+ | {{MoveListRow | Shinryuuken | {{QCF}} {{QCF}} {{kick}} | Ken spirals upward with a spinning uppercut, drawing in nearby opponents. The distance of the vacuum effect is larger at higher levels. Pressing {{kick}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Shippuujinrai Kyaku | {{QCB}} {{QCB}} {{kick}} (at max level) | Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Kyosuke Kagami.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Kyosuke Kagami.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1='' | + | | info1=''Rival Schools'' |
− | | desc= | + | | desc=Kyosuke is a cool and calculating student at Taiyo Gakuen. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Cross Cutter | {{QCF}} {{punch}} | Kyosuke swings his arms back and shoots two crescent-shaped projectiles forward, which converge into a single, larger projectile before dissipating partway across the screen. It hits twice at close range but only once after converging. The projectiles travel further when the move is performed with {{MP}} or {{HP}}.}} | ||
+ | {{MoveListRow | Gen'ei Wave | {{QCF}} {{punch}} in midair | Kyosuke swings his arms back and generates a large energy wave that travels a short distance in front of him at a diagonal angle. The wave travels slightly farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Gen'ei Breaker | {{QCB}} {{punch}} | Kyosuke leaps forward, then swings an energy-infused fist that knocks his opponent over on impact. He leaps further when a stronger button is used.}} | ||
+ | {{MoveListRow | Raijin Upper | {{DPF}} {{punch}} | Kyosuke summons a lightning strike in front of him that knocks the opponent over. The bolt is slightly further in front of him when a stronger button is used.}} | ||
+ | {{MoveListRow | Gen'ei Kick | {{QCF}} {{kick}} | Kyosuke jumps with a rolling kick that knocks his opponent over on impact. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Launch Kick | {{downright}}+{{kick}} | Kyosuke kicks backwards while facing downward, launching his opponent into the air on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Kakusan Cross Cutter | {{QCF}} {{QCF}} {{punch}} | Kyosuke swings his arms back and shoots multiple crescent-shaped projectiles forward, which converge into a single, larger projectile. He shoots four projectiles that dissipate partway across the screen at level 1 and six projectiles that travel the full width of the screen at levels 2 and 3. The large projectile hits the same amount of times as the smaller projectiles.}} | ||
+ | {{MoveListRow | Super Raijin Upper | {{QCB}} {{QCB}} {{punch}} | Kyosuke summons a large lightning strike in front of him that hits multiple times.}} | ||
+ | {{MoveListRow | Double Gen'ei Kick | {{QCF}} {{QCF}} {{kick}} | Kyosuke does two consecutive rolling kicks, knocking the opponent into the air, then finishes with a Gen'ei Wave. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Final Symphony Remix | {{HCB}} {{HCB}} {{kick}} (close, at max level) | Kyosuke thrusts his hand at the opponent. If it connects, he flings the opponent into the air and flips backwards. Then Hinata enters from one side with rapid punches and spinning kicks, and Batsu enters from the other side with a dashing punch and uppercut that knocks the opponent into the air. All three characters jump into the opponent with their final blows as the opponent lands. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=M. Bison ( | + | | name=M. Bison (Vega) |
− | | portrait=[[File:Capcom vs SNK 2, Character Art, SNK, | + | | portrait=[[File:Capcom vs SNK 2, Character Art, SNK, Vega.jpg]] |
− | | sprite={{sprite | | + | | sprite={{sprite | Capcom vs SNK, Sprites, M Bison.gif}} |
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc= | + | | desc=M. Bison is the shadowy leader of the international crime syndicate Shadaloo. He is motivated solely by his lust for world domination and fights using a dark psychotic energy known as "Psycho Power." |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psycho Vanish | {{DPF}} {{punch}} | M. Bison swings a hand down while it is infused with psycho power. This move can neutralize projectiles.}} | ||
+ | {{MoveListRow | Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | M. Bison spirals toward his opponent while infused with psycho energy, which knocks down his opponent on impact. He travels further when a stronger button is used.}} | ||
+ | {{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | M. Bison leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing {{punch}}, which can be aimed with {{left}} and {{right}}.}} | ||
+ | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}.}} | ||
+ | {{MoveListRow | Warp Forward | {{DPF}} + two {{punch}} or {{kick}} simultaneously | M. Bison disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | ||
+ | {{MoveListRow | Warp Backward | {{RDP}} + two {{punch}} or {{kick}} simultaneously | M. Bison disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Knee Press Nightmare | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | M. Bison does two consecutive Double Knee Press maneuvers. He finishes with a sliding sweep at level 2 and a backflip kick and a dropkick at level 3.}} | ||
+ | {{MoveListRow | Mega Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} (at max level) | M. Bison spirals toward his opponent while radiating with intense psycho energy. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Final Fight 2'' | | info1=''Final Fight 2'' | ||
− | | desc= | + | | desc=Maki is a speedy ninja who wields a tonfa. She is a student of Bushin-ryuu Ninjutsu and the sister of Guy's fiancée. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Genkou | {{QCF}} {{punch}} | Maki steps forward with a hook punch that knocks her opponent over on impact. She steps further forward when a stronger button is used.}} | ||
+ | {{MoveListRow | Hayagake | {{QCF}} {{kick}} | Maki runs towards her opponent. While running, she can stop short by pressing {{LK}} (Kyuuteishi), do a sweep kick followed by a takedown by pressing {{MK}} (Kage Sukui), or do a jumping kick followed by a takedown by pressing {{HK}} (Kubikari).}} | ||
+ | {{MoveListRow | Saka Hayagake | {{QCB}} {{kick}} | Maki runs away from her opponent. While running, she can stop short by pressing {{LK}} (Kyuuteishi), leap back towards the opponent by pressing {{MK}} (Zenpou Tobi), or leap in the direction of the run by pressing {{HK}} (Kouhou Tobi). She can perform any of her usual aerial attacks while leaping out of this move.}} | ||
+ | {{MoveListRow | Kabe Tobi | {{QCB}} {{LP}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then repels off with a leap across the screen. She can perform any of her usual aerial attacks while leaping out of this move.}} | ||
+ | {{MoveListRow | Izuna Otoshi | {{QCB}} {{MP}} or {{HP}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then dives off while reaching for her opponent. If it connects, she grabs and slams the opponent into the ground with a powerbomb.}} | ||
+ | {{MoveListRow | Kabe Kaijou | {{QCB}} {{LK}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then drops off.}} | ||
+ | {{MoveListRow | Hassoukyaku | {{QCB}} {{MK}} or {{HK}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then jumps off with a diving kick. She jumps further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Tengu Daoshi | {{HCF}} {{punch}} in midair (close) | Maki grabs her opponent and slams them into the side of the screen, then dives them into the ground.}} | ||
+ | {{MoveListRow | Reppuukyaku | Two {{kick}} simultaneously | Maki plants her tonfa in the ground and spins around on it while kicking in a circle. She is invulnerable while performing this move, but it costs a portion of her vitality when it hits an opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Bushin Gou Raiha | {{QCF}} {{QCF}} {{punch}} | Maki advances on her opponent with performs a series of punches and tonfa strikes, ending with a hopping high kick.}} | ||
+ | {{MoveListRow | Tesshin Hou | {{QCF}} {{QCF}} {{kick}}, then {{kick}} | Maki runs towards her opponent. While running, she can launch into a flying kick by pressing {{kick}}.}} | ||
+ | {{MoveListRow | Ajara Tengu | D-Pad in a 360° rotation twice, then {{punch}} (close) | Maki grabs her opponent and slams them into both sides of the screen, then drives them into the ground with a spinning slam. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| sprite={{sprite | Vampire Savior, Sprites, Morrigan.gif}} | | sprite={{sprite | Vampire Savior, Sprites, Morrigan.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[:Category:Darkstalkers| | + | | info1=''[[:Category:Darkstalkers|Darkstalkers]]'' |
− | | desc= | + | | desc=Morrigan is a succubus who is obsessed with the human world. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. She ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Vector Drain | {{HCB}} {{punch}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Shell Kick | {{down}}+{{HK}} while jumping diagonally | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Soul Phoenix | {{QCF}} {{QCF}} {{punch}} | Morrigan fires a version of the Soul Fist that can hit her opponent multiple times. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Cardinal Blade | {{QCF}} {{QCF}} {{kick}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can hit her opponent multiple times.}} | ||
+ | {{MoveListRow | Valkyrie Turn | {{HCB}} {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses {{kick}}, she attacks with her Shell Kick move. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Darkness Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (half screen away or closer, at max level) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Final Fight]]'' | | info1=''[[Final Fight]]'' | ||
− | | desc= | + | | desc=Rolento is former member of the Mad Gear Gang who wants to build an army in order to establish a military utopian nation. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Patriot Circle | {{QCF}} {{punch}} | Rolento slides forward while twirling his staff around in his hand. This move can be performed up to three times in quick succession, and the third hit knocks the opponent over.}} | ||
+ | {{MoveListRow | Mekon Delta Air Raid | {{QCB}} {{punch}} | Rolento rolls backwards. He rolls farther when a stronger button is used. If the player presses {{punch}} again before he finishes his roll, he launches himself across the screen while swinging his staff downward. He launches himself further when a stronger button is used.}} | ||
+ | {{MoveListRow | Mekon Delta Escape | {{QCB}} {{kick}} | Rolento jumps back to the corner of the screen and then drops back down. He can attack on his way down or move with {{left}} or {{right}}.}} | ||
+ | {{MoveListRow | Mekon Delta Attack | Two {{punch}} simultaneously | Rolento performs a backflip. If the player presses {{punch}} again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.}} | ||
+ | {{MoveListRow | Scouter Jump | Two {{kick}} simultaneously | Rolento flips far forward through the air. He can attack while doing this.}} | ||
+ | {{MoveListRow | Stinger | {{DPF}} {{kick}} | Rolento jumps high into the air. Pressing {{punch}} or {{kick}} before he lands throws a knife at an angle. The angle depends on the button used, with {{LP}} and {{LK}} being the closest to horizontal, {{LP}} and {{LK}} being the closest to 45°, and {{HP}} and {{HK}} being the closest to vertical.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Spike Rod | {{down}}+{{MK}} in midair | Rolento jabs his staff downward, which can be used to hit his opponent or bounce slightly off the ground.}} | ||
+ | {{MoveListRow | Fake Rod | {{right}}+{{MK}} | Rolento jabs his staff into the ground and uses it to support his weight.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Take No Prisoners | {{QCF}} {{QCF}} {{punch}} | Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground.}} | ||
+ | {{MoveListRow | Mine Sweeper | {{QCB}} {{QCB}} {{punch}} | Rolento rolls backwards while dropping several grenades. The grenades draw the opponent into each other as they explode.}} | ||
+ | {{MoveListRow | Steel Rain | {{QCF}} {{QCF}} {{kick}} | Rolento throws a bundle of knives into the air, which rain down wherever his opponent is standing.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Ryu is a student of Shotokan karate who is highly focused on his training and becoming the strongest that he can. He enters the tournament in hopes of facing a legendary new competitor he has heard about, Kyo Kusanagi. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Kyuubi Kudaki | {{right}}+{{HP}} | Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} | Ryu hovers in place while spinning around an axis with his leg extended, drawing his opponent in and potentially hitting multiple times. The distance of the vacuum effect is larger at higher levels.}} | ||
+ | {{MoveListRow | Shin Shouryuuken | {{QCF}} {{QCF}} {{kick}} (at max level) | Ryu hits his opponent with a standing uppercut with each arm, then performs a Shouryuuken that ascends high into the air. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Sagat is a Muay Thai master from Thailand who bears a long scar on his chest from a fated fight with Ryu. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tiger Crush | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Tiger Cannon | {{QCF}} {{QCF}} {{punch}} or {{kick}} | Sagat fires a large Tiger Shot while standing, which can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | Ground Tiger Cannon | {{QCB}} {{QCB}} {{punch}} | Sagat fires a large Tiger Shot while kneeling, which can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}} {{kick}} | Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow. He does an additional Tiger Blow at level 3.}} | ||
+ | {{MoveListRow | Tiger Raid | {{QCB}} {{QCB}} {{kick}} | Sagat performs a barrage of kicks, finishing with a flying side kick.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| sprite={{sprite | Street Fighter Alpha 2, Sprites, Sakura.gif}} | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Sakura.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[Street Fighter | + | | info1=''[[Street Fighter Alpha 2]]'' |
− | | desc= | + | | desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Sakura releases a short-ranged burst of ki from her hands, which knocks her opponent down on impact. The move covers hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Shou'ou Ken | {{DPF}} {{punch}} | Sakura runs forward, then jumps in the air with a spinning uppercut that knocks her opponent over. She dashes a longer distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Shunpuu Renkyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc. The move covers more distance when it is performed with {{HK}}. After landing, she can follow up with a back kick with {{QCB}} {{kick}}.}} | ||
+ | {{MoveListRow | Ouka Kyaku | {{QCB}} {{kick}} before the apex of the jump | Sakura dives diagonally downwards with a stomp kick.}} | ||
+ | {{MoveListRow | Sakura Otoshi | {{DPF}} {{kick}} | Sakura leaps high into the air with her arms and legs back. She jumps higher when a stronger button is used. She can cancel the jump and drop to the ground by pressing {{kick}} while in midair. This move can be followed up with {{punch}} to perform a knifehand strike with both hands as she is landing. If it hits, it can be repeated two more times by pressing {{punch}} two more times in quick succession.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flower Kick | {{right}}+{{LK}} | Sakura kicks her leg in a circle. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Sakura shoots a large, slow-moving fireball that can hit her opponent multiple times. The fireball shrinks and hits less as it travels the screen. It can neutralize and pass through another projectile (at the cost of a hit).}} | ||
+ | {{MoveListRow | Midare Zakura | {{QCF}} {{QCF}} {{kick}} | Sakura moves forward with a series of spinning uppercuts low to the ground, then a jumping uppercut high into the air. The move is faster and covers more ground at level 3.}} | ||
+ | {{MoveListRow | Haru Ichiban | {{QCB}} {{QCB}} {{kick}} | Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Vega ( | + | | name=Vega (Balrog) |
− | | portrait=[[File:Capcom vs SNK 2, Character Art, SNK, | + | | portrait=[[File:Capcom vs SNK 2, Character Art, SNK, Balrog.jpg]] |
− | | sprite={{sprite | | + | | sprite={{sprite | Street Fighter Zero 3, Sprites, Balrog.gif}} |
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc= | + | | desc=Vega is a narcissistic Spanish bullfighter who works for Vega and fights with a clawed hand. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.}} | ||
+ | {{MoveListRow | Sky High Claw | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with {{LP}}, then at lower angles with {{MP}} and {{HP}}.}} | ||
+ | {{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen, then dives onto his opponent with his arms spread when the player presses {{punch}}.}} | ||
+ | {{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent.}} | ||
+ | {{MoveListRow | Backslash | Two {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He does a full backflip with {{punch}} and half a backflip with {{kick}}. He is invulnerable while performing this move.}} | ||
+ | {{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega does a backflip kick into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Vega can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Axe Kick | {{right}}+{{MK}} | Vega hops forward with an axe kick.}} | ||
+ | {{MoveListRow | Cosmic Smart | {{right}}+{{HK}} | Vega does a leaping turnaround kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Flying Barcelona Special | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive that hits multiple times with {{punch}}.}} | ||
+ | {{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}} | ||
+ | {{MoveListRow | Scarlet Mirage | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Vega advances on his opponent with a series of backflips.}} | ||
+ | {{MoveListRow | Red Impact | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} (close, at max level) | Vega stabs his opponent with his claw, throws them into the air, and impales them with his claw as they land. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter III]]'' | | info1=''[[Street Fighter III]]'' | ||
− | | desc= | + | | desc=Yun is a young skateboarder and skillful kung fu practitioner from Hong Kong. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yun lunges forward with a straight punch in a leaping stride. He leaps further when a stronger button is used.}} | ||
+ | {{MoveListRow | Tetsuzan Kou | {{DPF}} {{punch}} | Yun steps to his opponent while turning, then strikes his opponent with the back of his shoulder, knocking the opponent into the air. He moves farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yang flies into the air with an upward kick. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Kobokushi | {{QCB}} {{punch}} | Yun shoves with both open palms, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | Fake Kobokushi | {{QCB}} + two {{punch}} simultaneously | Yun pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.}} | ||
+ | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yun flips over his opponent's shoulder, landing on the other side of his opponent. The opponent is very briefly stunned after doing this, so it can be followed up by a quick attack before the opponent can counterattack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Raigeki Shuu | {{downright}}+{{kick}} during neutral or forward jump | Yun falls with a stomping kick.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Yun hops forward with a crescent kick.}} | ||
+ | {{MoveListRow | Koushu | {{right}}+{{HP}} (close) | Yun performs a straight punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Sourai Rengeki | {{QCF}} {{QCF}} {{punch}} | Yun performs a series of palm and elbow strikes. He follows up by kicking his opponent into the air and finishes with a midair kick at levels 2 and 3.}} | ||
+ | {{MoveListRow | Raishin Mahha Ken | {{QCF}} {{QCF}} {{kick}} | Yun's brother Yang drops down with a kick and a hand thrust. If it connects, he walks through his opponent with a single hand thrust that does multiple hits, then he leaves.}} | ||
+ | {{MoveListRow | Youhou | {{QCB}} {{QCB}} {{punch}} (at max level) | Yun lashes his arms outward, then performs a Tetsuzan Kou, knocking the opponent into the air. He uppercuts them as they land. The power gauge must be at level 3 to perform this move.}} | ||
+ | {{MoveListRow | Hiten Souryujin | {{QCB}} {{QCB}} {{kick}} in midair | Yun falls with a stomping kick. If it connects, his brother Yang appears on the other side of the opponent, and they both pummel the opponent with a series of strikes, ending with mirrored flying kicks.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc= | + | | desc=Zangief is a massive Soviet wrestler who trains by wrestling bears. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Double Lariat | Two {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}} | ||
+ | {{MoveListRow | Quick Double Lariat | Two {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}} | ||
+ | {{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Flying Powerbomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief creeps forward and tries to grab his opponent. If he succeeds, he jumps and slams the opponent into the ground.}} | ||
+ | {{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}} | ||
+ | {{MoveListRow | Banishing Flat | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Body Press | {{down}}+{{HP}} while jumping diagonally | Zangief drops with a body press.}} | ||
+ | {{MoveListRow | Double Knee Drop | {{down}}+{{LK}} or {{down}}+{{MK}} in midair | Zangief falls with his knees forward.}} | ||
+ | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{MP}} or {{up}}+{{HP}} during neutral jump | Zangief performs a headbutt in midair.}} | ||
+ | {{MoveListRow | Dynamite Kick | {{downleft}}+{{MK}} | Zangief does a low kick.}} | ||
+ | {{MoveListRow | Russian Kick | {{downleft}}+{{HK}} | Zangief does a low kick that sweeps his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} (close) | Zangief grabs his opponent and performs a rolling suplex followed by a Screw Piledriver. He performs an additional rolling suplex at levels 2 and 3 and an additional Screw Piledriver at level 3.}} | ||
+ | {{MoveListRow | Aerial Russian Slam | {{QCF}} {{QCF}} {{kick}} | Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground. He performs a throw at level 1, a piledriver at level 2, and a powerbomb at level 3.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
====SNK==== | ====SNK==== | ||
+ | Athena Asamiya, Chang Koehan (with Choi Bounge), Haohmaru, Hibiki Takane, Rock Howard, and Ryuhaku Todoh are new additions. | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Geese Howard.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Geese Howard.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[ | + | | info1=''[[Fatal Fury]]'' |
| desc= | | desc= | ||
}} | }} | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Haohmaru.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Haohmaru.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[Samurai | + | | info1=''[[Samurai Shodown]]'' |
| desc= | | desc= | ||
}} | }} | ||
Line 326: | Line 667: | ||
| sprite={{sprite | Capcom vs SNK, Sprites, Hibiki Takane.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Hibiki Takane.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[The Last Blade 2 | + | | info1=''[[The Last Blade 2]]'' |
| desc= | | desc= | ||
}} | }} | ||
Line 342: | Line 683: | ||
| sprite={{sprite | Capcom vs SNK Pro, Sprites, Joe Higashi.gif}} | | sprite={{sprite | Capcom vs SNK Pro, Sprites, Joe Higashi.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[ | + | | info1=''[[Fatal Fury]]'' |
| desc= | | desc= | ||
}} | }} | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Kim Kaphwan.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Kim Kaphwan.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[Fatal Fury | + | | info1=''[[Fatal Fury 2]]'' |
| desc= | | desc= | ||
}} | }} | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, King.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, King.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[ | + | | info1=''[[Art of Fighting]]'' |
| desc= | | desc= | ||
}} | }} | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Mai Shiranui.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Mai Shiranui.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[Fatal Fury | + | | info1=''[[Fatal Fury 2]]'' |
| desc= | | desc= | ||
}} | }} | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Nakoruru.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Nakoruru.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[Samurai | + | | info1=''[[Samurai Shodown]]'' |
| desc= | | desc= | ||
}} | }} | ||
Line 390: | Line 731: | ||
| sprite={{sprite | Capcom vs SNK, Sprites, Raiden.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Raiden.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[ | + | | info1=''[[Fatal Fury]]'' |
| desc= | | desc= | ||
}} | }} | ||
Line 406: | Line 747: | ||
| sprite={{sprite | Capcom vs SNK, Sprites, Ryo Sakazaki.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Ryo Sakazaki.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[ | + | | info1=''[[Art of Fighting]]'' |
| desc= | | desc= | ||
}} | }} | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Ryuhaku Todoh.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Ryuhaku Todoh.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[ | + | | info1=''[[Art of Fighting]]'' |
| desc= | | desc= | ||
}} | }} | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Ryuji Yamazaki.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Ryuji Yamazaki.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[ | + | | info1=''[[Fatal Fury 3]]'' |
| desc= | | desc= | ||
}} | }} | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Terry Bogard.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Terry Bogard.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[ | + | | info1=''[[Fatal Fury]]'' |
| desc= | | desc= | ||
}} | }} | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Yuri Sakazaki.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Yuri Sakazaki.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1='' | + | | info1=''Art of Fighting 2'' |
| desc= | | desc= | ||
}} | }} | ||
}} | }} | ||
− | ===Bosses=== | + | ====Bosses==== |
+ | Evil Ryu and Orochi Iori are exclusive to the console releases. Shin Akuma and Omega Rugal were non-playable bosses in the original arcade version but are playable in the console versions. | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| sprite={{sprite | Capcom vs SNK, Sprites, Evil Ryu.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Evil Ryu.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[Street Fighter | + | | info1=''[[Street Fighter Alpha 2]]'' |
− | | desc= | + | | desc=Evil Ryu is a hypothetical version of Ryu that fights with the dark Satsui no Hadou rather than the light Kyoi no Hadou. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he moves horizontally. The move covers more horizontal distance and juggles the opponent for multiple hits when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + two {{punch}} or {{kick}} | Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + two {{punch}} or {{kick}} | Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{HK}} before the apex of the jump while flipping forward in the air | Ryu dive kicks diagonally downward.}} | ||
+ | {{MoveListRow | Sakotsu Wari | {{right}}+{{LP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Kyuubi Kudaki | {{right}}+{{HP}} | Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{LK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Shinkuu Hadouken | {{HCB}} {{HCB}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
+ | {{MoveListRow | Metsu Hadouken | {{QCB}} {{QCB}} {{kick}} (at max level) | Ryu charges then throws a slow-moving, electrified Hadouken. This move cannot be blocked and stuns the opponent on impact. The power gauge must be at level 3 to perform this move.}} | ||
+ | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Shin | + | | name=Shin Akuma (Shin Gouki) |
| portrait=[[File:Capcom vs SNK 2, Character Art, SNK, Shin Gouki.jpg]] | | portrait=[[File:Capcom vs SNK 2, Character Art, SNK, Shin Gouki.jpg]] | ||
| sprite={{sprite | Capcom vs SNK, Sprites, Shin Gouki.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Shin Gouki.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
− | | info1=''[[Street Fighter | + | | info1=''[[Street Fighter Alpha 2]]'' |
− | | desc= | + | | desc=Gouki is a savage and merciless fighter who has mastered the Satsui no Hadou. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots two Hadoukens at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance and juggles the opponent for multiple hits when a stronger button is used.}} | ||
+ | {{MoveListRow | High Tenma Shurettou | {{down}} {{down}} + two {{punch}} simultaneously | Akuma holds a high defensive posture. If he is hit by a high or mid attack while doing this, he immediately counters by teleporting above his opponent and falling with a hand chop.}} | ||
+ | {{MoveListRow | Low Tenma Shurettou | {{down}} {{down}} + two {{kick}} simultaneously | Akuma holds a low defensive posture. If he is hit by a low attack while doing this, he immediately counters by teleporting above his opponent and falling with a hand chop.}} | ||
+ | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + two {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + two {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCB}} {{punch}} | Akuma fires a version of the Gou Hadouken that can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
+ | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}} | ||
+ | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move.}} | ||
+ | {{MoveListRow | Misogi | {{HCB}} {{HCB}} {{kick}} (at max level) | Akuma teleports above his opponent and falls with an explosive hand chop. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| |
Revision as of 15:48, 15 May 2024
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Capcom vs. SNK 2 Millionaire Fighting 2001 | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega NAOMI, Sega NAOMI GD-ROM, Sega Dreamcast | |||||||||||||||||||||||||||||||
Publisher: Capcom (JP) Sega (US) | |||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||
Licensor: SNK | |||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Modem, Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit | |||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
|
Capcom vs. SNK 2 Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) is a 2D fighting game developed and published by Capcom as the direct sequel to Capcom vs. SNK: Millennium Fight 2000. It was released for Sega NAOMI arcade hardware in 2001, before subsequently being ported to the Sega Dreamcast and PlayStation 2 later in the year.
Contents
Story
A year has passed since the original tournament known as Millennium Fight 2000. The Garcia Financial Clique and the Masters Foundation have once again decided to hold a fighting tournament, this time with a million dollar prize, called Millionaire Fighting 2001.
Gameplay
Capcom vs. SNK 2 is a 2D fighting game that combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series, though elements are also borrowed from the Fatal Fury and Samurai Shodown series.
In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in arcade mode with the ratio system removed.
Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, with the SNK characters being tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha, however, a number of different fighting styles called "grooves", which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems".
There are six grooves in total, each designated with a letter, along with custom grooves that can be programmed in home versions of the game.
Grooves
Players choose from six different playstyles before selecting their characters, three based on Capcom games and three based on SNK games.
C | |
---|---|
A | |
P | |
S | |
N | |
K | |
Modes
The Dreamcast version of the game has multiple modes:
- Arcade Mode:
- Survival Mode:
- Vs Mode:
- Training Mode:
- Color Edit Mode:
- Replay Mode:
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
The game features a total of 48 playable characters, including the entire returning roster of Capcom vs. SNK Millennium Fight 2000 Pro.
Capcom
Eagle, Kyosuke Kagami, Maki Genryusai, Rolento, and Yun are new additions. Rolento and Yun appear largely as they did in previous Street Fighter entries, while the others appear in new forms made for this game.
SNK
Athena Asamiya, Chang Koehan (with Choi Bounge), Haohmaru, Hibiki Takane, Rock Howard, and Ryuhaku Todoh are new additions.
Originally appeared in: Psycho Soldier
|
Athena Asamiya |
Originally appeared in: The King of Fighters '94
|
Benimaru Nikaido |
Originally appeared in: The King of Fighters '94
|
Chang Koehan and Choi Bounge |
Originally appeared in:
|
Geese Howard |
Originally appeared in:
|
Haohmaru |
Originally appeared in:
|
Hibiki Takane |
Originally appeared in:
|
Iori Yagami |
Originally appeared in:
|
Joe Higashi |
Originally appeared in:
|
Kim Kaphwan |
Originally appeared in:
|
King |
Originally appeared in: The King of Fighters '94
|
Kyo Kusanagi |
Originally appeared in:
|
Mai Shiranui |
Originally appeared in:
|
Nakoruru |
Originally appeared in:
|
Raiden |
Originally appeared in:
|
Rock Howard |
Originally appeared in:
|
Ryo Sakazaki |
Originally appeared in:
|
Ryuhaku Todoh |
Originally appeared in:
|
Ryuji Yamazaki |
Originally appeared in: The King of Fighters '94
|
Rugal Bernstein |
Originally appeared in:
|
Terry Bogard |
Originally appeared in:
|
Vice |
Originally appeared in: Art of Fighting 2
|
Yuri Sakazaki |
Bosses
Evil Ryu and Orochi Iori are exclusive to the console releases. Shin Akuma and Omega Rugal were non-playable bosses in the original arcade version but are playable in the console versions.
Originally appeared in:
|
Evil Ryu | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Evil Ryu is a hypothetical version of Ryu that fights with the dark Satsui no Hadou rather than the light Kyoi no Hadou.
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Originally appeared in:
|
Shin Akuma (Shin Gouki) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gouki is a savage and merciless fighter who has mastered the Satsui no Hadou.
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Originally appeared in:
|
Orochi Iori | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in:
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Omega Rugal | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Stages
History
Development
Character sprites
Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters.
The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and Vega (M. Bison). Chun-Li and Yun also have new sprites, based on their CPS-3 sprites from the Street Fighter III series. This has led to criticism of Capcom's art department.
Cross-platform play
During its development, Capcom worked with KDDI to bring a cross-platform online Matching Service for Capcom vs. SNK 2, allowing, at launch, for Dreamcast owners to fight against PlayStation 2 owners of the game (exclusively in Japan). To achieve this, the Dreamcast could connect to KDDI's servers with its built-in modem, while the PlayStation 2 was forced to use an external modem (which Capcom bundled in a special package). This is the first of two known Dreamcast games to support cross-platform console play, the other being Kidou Senshi Gundam: Renpou vs. Zeon & DX, also developed by Capcom.
The specifics remain unclear, however Capcom vs. SNK 2's launch on 13 September 2001 potentially makes it not only the first PlayStation 2 game to support any kind of cross-platform online play, but also the first PlayStation 2 game to support online play at all, pre-dating the likes of Tony Hawk Pro Skater 3 (which currently holds a Guinness World Record for this feat[4]) by more than a month.
Sequels and re-releases
Though the Dreamcast version of the game remained exclusive to Japan, the arcade version was brought overseas as Capcom vs. SNK 2: Mark of the Millennium 2001. Other western ports have retained that name, although the Nintendo GameCube and Xbox received an upgraded version, Capcom vs. SNK 2 EO.
Production credits
Dreamcast version
- Planner: Neo_G (H. Ishizawa), Takechan♥, ☆Oni-Suzuki☆, Mitsuaki Araki, Haman♥Satoru, Buruma (Kojimax)
- Visual Planner: Haruo Murata, Tomonori Ohnuma
- Programmer: Hyper Shinchan, Senor, Hard.Yas -Groove-, Yu Kawamura, Yanagi, Kumiko Morita, tencho, Yoji Mikami, ♥Nae♥Cham♥
- Network Programmer: Tomohiro Ueno, Batayon, Masao Matsumoto, Miss, Tetsuy@ Koide, Kentaro★Kaneko, Kaz Yunde, Jun Matsumoto, Shin., Kohei Akiyama
- A.C.R. Programmer: Meijin, Hiro, Kobuta, Okaz@Kagawa, Kazuhito Nakai, Masakazu Matsusita, Hirotaka.A, Mikio, Hiroaki Watanabe, Shinichi.Y, Soji Seta, Zag2001, Kuwana, Katsumi Aoki
- Title Designer: Ukabin
- Illustrator: Kinu Nishimura, Shinkiro, Ikeno, Capcom Design Team
- Instruction Card Designer: Sakomizu, M★Ru, Y.Uchida
- Object Designer: G・Kamina, Zzak, Ikusan Z, akA maniA, Chimorin Shogun, Jun ★ Ikawa, Tomohiko Ohsumi, ★toshi@loveyuko★, RVT1000R (RC51), Yamancha, Hideya Takada, Rinboku, Hiranodaichi, Masatsugu Sato, Yoshihiko, Yo-He, A-Ko, Kana, Nara
- Effect Designer: Takep, Anz
- Background Designer: Chika Iwai, Yuki Kyotani, Tama, Saru, Kuwajima@C-ya, Goro Suzuki 2001, Inoyan, Naoko Niiyama, Ryo Uno, Akiko Hongou, Aya Saito, Takako Nakamura, Kisabon, Chie Morisaki, Akiko Ohnishi, Youichi Tanoue, Yasuhiro Yamamoto, Hiroyuki Imahori, Masanori Kajita
- Music Composer: Satoshi Ise
- Sound Designer: Masayuki Endo
- Recording Engineer: Kazuya Takimoto
- Dj: Hiroaki Asai
- Director: Hideaki Itsuno
- Assistant Producer: Takayoshi Terada, Kenji Itsuno
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Special Thanks: Yasuhiro Kobayashi, Eiichi Yaji, H.Furubeppu, Kensuke Nakahara, kokoro, J.Nagai, Hagee, Akuta, Ojee, Shouden, Naoto Satou, Tsutomu Ikai, Yuriko Yamamoto, Michiyo Aoki, Takuya Shiraiwa, Shizuku Abe, Kaori Funyakoshi, Ayumi Comebara, Erik Genazea Suzuki, D44 (Bas), Knnit, Nuki♥Black, Xiao, Dr.seno, Toshitaka Kawamoto, Kiyomatu★teacher, Ume-Zono, Bugcheck Team, Sarugakucho, Junnosuke Miyamoto, Akira Tateishi, Kouta Sasaki, Tatsuya Hasegawa, Kazuo Shouno, Hideki Ishizuka, Kohji Okada, Jinichi Tokutomi, Toshihiro Komiya, Takashi Kikuchi, Hiroshi Terada, Masafumi Chigusa, Ryuuji Kida, Jun Tamura, All SNK Staff, All Capcom Staff. ...And You
Digital manuals
Magazine articles
- Main article: Capcom vs. SNK 2 Millionaire Fighting 2001/Magazine articles.
Promotional material
Artwork
- Main article: Capcom vs. SNK 2 Millionaire Fighting 2001/Artwork.
Physical scans
NAOMI version
NAOMI, JP | ||||
---|---|---|---|---|
NAOMI GD-ROM, JP | ||||
---|---|---|---|---|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/9/90/Capcom_Vs_SNK_2_NAOMI_JP_Marquee.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 "Top" instructions | ||||
Dreamcast version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
85 | |
---|---|
Based on 10 reviews |
Dreamcast, JP (Dorikore) |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:CvS2 DC JP Box back.jpg
- ↑ 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/010912/ (Wayback Machine: 2007-05-18 09:38)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.guinnessworldrecords.com/world-records/first-playstation-2-game-to-support-online-play/ (Wayback Machine: 2015-09-13 03:22)
- ↑ File:Capcom vs SNK 2 DC credits.pdf
- ↑ 100% Consoles, "Décembre 2001" (FR; 2001-1x-xx), page 71
- ↑ Consoles +, "Novembre 2001" (FR; 2001-1x-xx), page 88
- ↑ Dorimaga, "2001-08 extra (2001-09-21)" (JP; 2001-09-07), page 35
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Famitsu, "2001-09-21" (JP; 2001-09-07), page 100
- ↑ GamesMaster, "January 2002" (UK; 2001-12-20), page 99
- ↑ MAN!AC, "12/2001" (DE; 2001-11-07), page 50
- ↑ Play, "Grudzień 2001" (PL; 2001-xx-xx), page 30
- ↑ PSX Extreme, "10/2001" (PL; 2001-1x-xx), page 49
- ↑ Strana Igr, "Noyabr 2001 2/2" (RU; 2001-xx-xx), page 67
Capcom vs. SNK 2 Millionaire Fighting 2001 | |
---|---|
Main page | Comparisons | Development | Magazine articles | Reception | Artwork | Technical information | Bootlegs |
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 ( ?) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
- Dreamcast Arcade Stick-compatible games
- Dreamcast Keyboard-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Neo Geo Pocket/Dreamcast Setsuzoku Cable-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- All arcade games
- NAOMI games
- 2001 NAOMI games
- All 2001 games
- NAOMI GD-ROM games
- 2001 NAOMI GD-ROM games
- JP Dreamcast games
- All JP games
- Dreamcast games
- 2001 Dreamcast games
- Dreamcast fighting games
- All fighting games
- Dreamcast games with ADX audio
- Dreamcast games using Flash
- All games
- Missing ROM hashes
- Old technical information
- Capcom vs. SNK 2 Millionaire Fighting 2001
- Capcom vs.
- The King of Fighters