Difference between revisions of "The King of Fighters '97"
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Centuries later, the seal that trapped Orochi began to weaken. The three clans decided to move its vessel. Wanting to sow discord between them, one of the Hakkesshu assassinated the wife of the leader of the Yasakani using a disguise to make it seem as if the Kusanagi clan was responsible. Craving revenge, the Yasakani made a blood pact with Orochi to gain some of its power (turning their red flames to purple) and renamed itself to the Yagami clan, and the Kusanagi and Yagami clans have been in a feud ever since. | Centuries later, the seal that trapped Orochi began to weaken. The three clans decided to move its vessel. Wanting to sow discord between them, one of the Hakkesshu assassinated the wife of the leader of the Yasakani using a disguise to make it seem as if the Kusanagi clan was responsible. Craving revenge, the Yasakani made a blood pact with Orochi to gain some of its power (turning their red flames to purple) and renamed itself to the Yagami clan, and the Kusanagi and Yagami clans have been in a feud ever since. | ||
− | In the present day, the Hakkesshu priest Goenitz seeks to break the seal and free Orochi. Chizuru Kagura, heiress of the Yata clan, hosts ''[[The King of Fighters '96]]'' tournament to draw Kyo Kusanagi and Iori Yagami, the heirs to the Kusanagi and Yagami clans, to | + | In the present day, the Hakkesshu priest Goenitz seeks to break the seal and free Orochi. Chizuru Kagura, heiress of the Yata clan, hosts ''[[The King of Fighters '96]]'' tournament to draw Kyo Kusanagi and Iori Yagami, the heirs to the Kusanagi and Yagami clans, to her so that the three clans can work together again. However, Goenitz, seeing the opportunity to destroy the heirs of all three clans at once, attacks during the finals of the event. Though Goenitz is defeated by the trio, Kyo and Iori refuse to work together against the Orochi threat and reject Chizuru's request for help. |
The next year, the destructive finale of the last tournament is explained away as the result of a terrorist attack, and a new King of Fighters tournament is announced. | The next year, the destructive finale of the last tournament is explained away as the result of a terrorist attack, and a new King of Fighters tournament is announced. | ||
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{{ScreenThumb|King of Fighters 97 Saturn, Character Select.png|width=200|Character select}} | {{ScreenThumb|King of Fighters 97 Saturn, Character Select.png|width=200|Character select}} | ||
{{ScreenThumb|King of Fighters 97 Saturn, Gameplay.png|width=200|Gameplay}} | {{ScreenThumb|King of Fighters 97 Saturn, Gameplay.png|width=200|Gameplay}} | ||
− | The game is a team fighting game and follows the same format as the previous entries in the series, but it introduces two distinct playing styles that the player can select, Advanced and Extra. The Advanced mode is based on ''[[The King of Fighters '96]]''. As in that game, characters can perform evasive rolls. This mode features a revamped power gauge that now fills whenever the player strikes the opponent or performs special moves and can store up to three stocks of the gauge. The Extra mode is based on the first two games in the series, ''The King of Fighters '94'' and ''[[The King of Fighters '95]]''. As in those games, characters have a sidestep dodge. The power gauge is filled by charging it or by blocking attacks or taking damage. | + | The game is a team fighting game and follows the same format as the previous entries in the series, but it introduces two distinct playing styles that the player can select, Advanced and Extra. The Advanced mode is based on ''[[The King of Fighters '96]]''. As in that game, characters can perform evasive rolls. This mode features a revamped power gauge that now fills whenever the player strikes the opponent or performs special moves and can store up to three stocks of the gauge. The Extra mode is based on the first two games in the series, ''The King of Fighters '94'' and ''[[The King of Fighters '95]]''. As in those games, characters have a sidestep dodge. The power gauge is filled by charging it or by blocking attacks or taking damage. In addition to the new modes, most characters have received new Desperation moves, and the command normals from the earlier games have been restored. |
As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. | As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. | ||
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Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with {{X}}+{{Y}}+{{A}}+{{B}} if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Terry Bogard always helps his girlfriend Blue Mary, while the villainous Ryuji Yamazaki never helps anyone. | Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with {{X}}+{{Y}}+{{A}}+{{B}} if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Terry Bogard always helps his girlfriend Blue Mary, while the villainous Ryuji Yamazaki never helps anyone. | ||
− | Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump) | + | Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a counterattack by pressing {{X}}+{{Y}}, at the cost of a level of the power gauge. Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{A}}+{{B}} at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing {{A}}+{{B}} upon landing. |
===Fighting styles=== | ===Fighting styles=== | ||
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*'''Team Play:''' A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. There are storyline intermissions throughout the game. This is the main mode. | *'''Team Play:''' A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. There are storyline intermissions throughout the game. This is the main mode. | ||
− | *'''Team Vs:''' A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match | + | *'''Team Vs:''' A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match. |
*'''Single Play:''' A single-player mode where the player chooses a character and fights one-on-one matches against six individual opponents, then fights against a sub-boss (Orochi Iori or Orochi Leona), against a character from the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game. | *'''Single Play:''' A single-player mode where the player chooses a character and fights one-on-one matches against six individual opponents, then fights against a sub-boss (Orochi Iori or Orochi Leona), against a character from the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game. | ||
− | *'''Single Vs:''' A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match | + | *'''Single Vs:''' A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match. |
*'''Survivor:''' A single-player mode where the player chooses a character and fights one-on-three matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). | *'''Survivor:''' A single-player mode where the player chooses a character and fights one-on-three matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). | ||
*'''Practice:''' A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive), whether the opponent guards or not, and whether the power gauge is permanently charged. There is no time limit, and the opponent has infinite health. Button inputs are shown on the side of the screen. | *'''Practice:''' A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive), whether the opponent guards or not, and whether the power gauge is permanently charged. There is no time limit, and the opponent has infinite health. Button inputs are shown on the side of the screen. | ||
*'''Art Gallery:''' A bonus gallery containing 65 pieces of artwork for the game. | *'''Art Gallery:''' A bonus gallery containing 65 pieces of artwork for the game. | ||
− | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). There is an option to set the number of rounds for the single play modes (1, 3, or 5). | + | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. There is an option to set the number of rounds for the single play modes (1, 3, or 5). |
===Characters=== | ===Characters=== | ||
{{MoveListNote|legend=NeoGeo}} | {{MoveListNote|legend=NeoGeo}} | ||
+ | All of the characters from the previous game return, with the exception of the Boss Team, Kasumi Todoh (who went off to search for her father), and Mature and Vice (who were killed by Iori Yagami after he was possessed by the Riot of Blood at the conclusion of the previous game). | ||
+ | |||
+ | Blue Mary and Ryuji Yamazaki are added from ''[[Garou Densetsu 3: Road to the Final Victory]]''. Shingo Yabuki, a high school student who idolizes Kyo Kusanagi; the "New Faces Team," consisting of bandmates Yashiro Nanakase, Shermie, and Chris; and the final boss, Orochi, are new original characters. There are also special "Orochi" forms for Iori Yagami, Leona, and the entire New Faces Team. | ||
+ | |||
In the options, players can set the function of the extra buttons on the Saturn control pad under the "Play Style" setting. Normal leaves them unassigned (which is the default setting), Simple assigns special mechanics to them that usually take multiple button presses (similar to the default assignments in ''[[King of Fighters '95]]''), and Special assigns special moves to them (which vary by character). The assignments for the Simple control scheme are {{Z}} for knockdown attacks, {{C}} for evasive rolls, {{L}} to power up or for a support attack, and {{R}} for taunting. | In the options, players can set the function of the extra buttons on the Saturn control pad under the "Play Style" setting. Normal leaves them unassigned (which is the default setting), Simple assigns special mechanics to them that usually take multiple button presses (similar to the default assignments in ''[[King of Fighters '95]]''), and Special assigns special moves to them (which vary by character). The assignments for the Simple control scheme are {{Z}} for knockdown attacks, {{C}} for evasive rolls, {{L}} to power up or for a support attack, and {{R}} for taunting. | ||
====Shujinkou Team==== | ====Shujinkou Team==== | ||
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| desc=The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. His clan possesses the Kusanagi Sword (草薙の剣), and his family crest is the sun, stylized as a halo of fire, which he wears on the back of his jacket. He has inherited his clan's ability to control fire. | | desc=The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. His clan possesses the Kusanagi Sword (草薙の剣), and his family crest is the sun, stylized as a halo of fire, which he wears on the back of his jacket. He has inherited his clan's ability to control fire. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | + | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} |
− | {{MoveListRow | 115 Shiki: Dokugami<br>(Special {{Z}}) | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} | + | {{MoveListRow | 115 Shiki: Dokugami<br>(Special {{Z}}) | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} |
− | {{MoveListRow | 100 Shiki Oni Yaki<br>(Special {{C}}) | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki: Oni Yaki<br>(Special {{C}}) | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 910 Shiki Nue | + | {{MoveListRow | 910 Shiki: Nue Tsumi | {{QCB}} {{punch}} | Kyo launches his opponent into the air with an uppercut. If he is attacked before the uppercut, he counters with an elbow drop (Ge Shiki: Ryuu Iri) against a high or mid attack or a downward flaming punch (Ge Shiki: Tora Fuse) against a low attack.}} |
− | {{MoveListRow | 75 Shiki Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}} | + | {{MoveListRow | 75 Shiki: Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}} |
− | {{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.}} | + | {{MoveListRow | 202 Shiki: Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with {{HK}}.}} |
{{MoveListRow | R.E.D. Kick<br>(Special {{L}}) | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | {{MoveListRow | R.E.D. Kick<br>(Special {{L}}) | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}} | + | {{MoveListRow | Ge Shiki: Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}} |
− | {{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} | + | {{MoveListRow | Ge Shiki: Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} |
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit knocks the opponent away.}} | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit knocks the opponent away.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames. | + | {{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames. |
− | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that | + | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that hits more times.}}}} |
{{MoveListRow | Saishuu Kessen Ougi "Mu Shiki"<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches. | {{MoveListRow | Saishuu Kessen Ougi "Mu Shiki"<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches. | ||
− | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that hits more times and finishes with a Shiki Oni Yaki.}}}} | + | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that hits more times and finishes with a Shiki: Oni Yaki.}}}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Raijin Ken<br>(Special {{C}}) | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} | {{MoveListRow | Raijin Ken<br>(Special {{C}}) | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} | ||
− | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over.}} | + | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over (Handou Sandan Geri).}} |
− | {{MoveListRow | | + | {{MoveListRow | Shinkuu Kakate Goma<br>(Special {{Z}}) | {{HCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both legs, knocking his opponent far back on impact. He spins for longer when the move is performed with {{HK}}.}} |
{{MoveListRow | Super Inazuma Kick | {{DPF}} {{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}} | {{MoveListRow | Super Inazuma Kick | {{DPF}} {{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}} | ||
{{MoveListRow | Handou Sandan Geri | {{HCB}} {{kick}} | Benimaru hops forward with a roundhouse kick, a spinning heel kick, then an electrically charged backflip kick.}} | {{MoveListRow | Handou Sandan Geri | {{HCB}} {{kick}} | Benimaru hops forward with a roundhouse kick, a spinning heel kick, then an electrically charged backflip kick.}} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air. | {{MoveListRow | Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air. | ||
− | {{ESMove | desc=Super Desperation move | Daimon grabs and trips his opponent, then picks up and slams them back and forth | + | {{ESMove | desc=Super Desperation move | Daimon grabs and trips his opponent, then picks up and slams them back and forth seven times before throwing them high into the air, finishing by clapping the ground as the opponent hits it.}}}} |
{{MoveListRow | Arashi Noyama: Nekko Meki<br>(Special {{R}}) | {{HCF}} {{HCF}} {{kick}} (close) | Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing {{HCF}} {{kick}} (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing {{DPF}} {{kick}} (again in the opposite direction since Daimon turned around again) near the end of the follow-up move. | {{MoveListRow | Arashi Noyama: Nekko Meki<br>(Special {{R}}) | {{HCF}} {{HCF}} {{kick}} (close) | Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing {{HCF}} {{kick}} (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing {{DPF}} {{kick}} (again in the opposite direction since Daimon turned around again) near the end of the follow-up move. | ||
{{ESMove | desc=Super Desperation move | Daimon does a version of the move where, for the last move, he slams the opponent back and forth three times, throws them into the air, catches them, then slams them for a final explosive slam. The first two parts of the move are identical, so there is no difference unless the player performs the entire chain.}}}} | {{ESMove | desc=Super Desperation move | Daimon does a version of the move where, for the last move, he slams the opponent back and forth three times, throws them into the air, catches them, then slams them for a final explosive slam. The first two parts of the move are identical, so there is no difference unless the player performs the entire chain.}}}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Burn Knuckle<br>(Special {{C}}) | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Burn Knuckle<br>(Special {{C}}) | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Power Wave<br>(Special {{Z}}) | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll a short distance across the ground. The projectile travels slightly further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Power Wave<br>(Special {{Z}}) | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll a short distance across the ground, which knocks the opponent back on impact. The projectile travels slightly further when the move is performed with {{HP}}.}} |
{{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{HK}}.}} | {{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Rising Tackle | {{DPF}} {{punch}} | Terry spins into the air while upside down and holding an arm out. | + | {{MoveListRow | Rising Tackle | {{DPF}} {{punch}} | Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with {{HP}}.}} |
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
{{MoveListRow | Power Charge<br>(Special {{L}}) | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air.}} | {{MoveListRow | Power Charge<br>(Special {{L}}) | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air.}} | ||
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| desc=Terry's brother and a ninja of the Shiranui-ryuu style. | | desc=Terry's brother and a ninja of the Shiranui-ryuu style. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hishou Ken<br>(Special {{Z}}) | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. | + | {{MoveListRow | Hishou Ken<br>(Special {{Z}}) | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which | + | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | Zan'ei Ken<br>(Special {{C}}) | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}} | {{MoveListRow | Zan'ei Ken<br>(Special {{C}}) | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}} | ||
{{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}} | {{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
− | {{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over with {{punch}} or a rolling kick with {{kick}}.}} | + | {{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over (Shimo Agito) with {{punch}} or a rolling kick (Uwa Agito) with {{kick}}.}} |
− | {{MoveListRow | Geki Heki Haisui Shou<br>(Special {{L}}) | {{HCF}} {{punch}} | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} | + | {{MoveListRow | Geki Heki Haisui Shou<br>(Special {{L}}) | {{HCF}} {{punch}} (close) | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick. The move hits more times when it is performed with {{HK}}. | {{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick. The move hits more times when it is performed with {{HK}}. | ||
{{ESMove | desc=Super Desperation move | Andy does a version of the move that hits more times.}}}} | {{ESMove | desc=Super Desperation move | Andy does a version of the move that hits more times.}}}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Hishou Ryuusei Ken<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Andy swings his hands around and channels his ki into a concentrated burst. |
{{ESMove | desc=Super Desperation move | Andy does a version of the move that finishes with three ki bursts.}}}} | {{ESMove | desc=Super Desperation move | Andy does a version of the move that finishes with three ki bursts.}}}} | ||
}} | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Joe Higashi | + | | name=Joe Higashi |
| portrait={{sprite | King of Fighters 97 Saturn, Characters.png | crop_width=176 | crop_height=176 | crop_x=352 | crop_y=176}} | | portrait={{sprite | King of Fighters 97 Saturn, Characters.png | crop_width=176 | crop_height=176 | crop_x=352 | crop_y=176}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Joe Higashi.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Joe Higashi.gif}} | ||
| desc=A Muay Thai kickboxing champion and a good friend of the Bogard brothers. | | desc=A Muay Thai kickboxing champion and a good friend of the Bogard brothers. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hurricane Upper<br>(Special {{C}}) | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with {{HP}}.}} | + | {{MoveListRow | Hurricane Upper<br>(Special {{C}}) | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone that knocks the opponent over when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. | + | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. He can follow up with a downward elbow strike by pressing {{QCF}} {{LP}} or a jumping kick that knocks his opponent over by pressing {{QCF}} {{HP}} during the move.}} |
{{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | {{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Tiger Kick<br>(Special {{Z}}) | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. | + | {{MoveListRow | Tiger Kick<br>(Special {{Z}}) | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. The move knocks the opponent over when it is performed with {{LK}} and ascends higher when the move is performed with {{HK}}.}} |
{{MoveListRow | Ougon no Kakato<br>(Special {{L}}) | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} | {{MoveListRow | Ougon no Kakato<br>(Special {{L}}) | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} | ||
}} | }} | ||
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{{MoveListRow | Kohou<br>(Special {{Z}}) | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Kohou<br>(Special {{Z}}) | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Mouko Raijin Gou | {{QCB}} {{punch}} | Ryo slides forward with an uppercut that can hit multiple times. He slides slightly further when the move is performed with {{HP}}.}} | {{MoveListRow | Mouko Raijin Gou | {{QCB}} {{punch}} | Ryo slides forward with an uppercut that can hit multiple times. He slides slightly further when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Mouko | + | {{MoveListRow | Mouko Raijin Setsu<br>(Special {{L}}) | {{QCF}} {{kick}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}} |
{{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{punch}} (close) | Ryo does a combo of three quick punches that knocks his opponent over.}} | {{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{punch}} (close) | Ryo does a combo of three quick punches that knocks his opponent over.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
− | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that | + | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times.}}}} |
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. | ||
{{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times, and he performs an additional Kohou.}}}} | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times, and he performs an additional Kohou.}}}} | ||
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{{MoveListRow | Ryuu Zan Shou<br>(Special {{L}}) | {{DPF}} {{kick}} | Robert flips backward with a kick. He flips higher when the move is performed with {{HK}}.}} | {{MoveListRow | Ryuu Zan Shou<br>(Special {{L}}) | {{DPF}} {{kick}} | Robert flips backward with a kick. He flips higher when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Hien Ryuu Jin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Ryuu Jin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Hien Shippu Kyaku<br>(Special {{Z}}) | {{HCB}} {{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He | + | {{MoveListRow | Hien Shippu Kyaku<br>(Special {{Z}}) | {{HCB}} {{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He leaps farther and hits more times when the move is performed with {{HK}}.}} |
{{MoveListRow | Kyokugen Ryu Ranbu Kyaku | {{HCF}} {{kick}} (close) | Robert does a combo of four quick kicks that knock his opponent over.}} | {{MoveListRow | Kyokugen Ryu Ranbu Kyaku | {{HCF}} {{kick}} (close) | Robert does a combo of four quick kicks that knock his opponent over.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
− | {{ESMove | desc=Super Desperation move | Robert does a version of the move that | + | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}} |
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga. | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga. | ||
{{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times, and he performs an additional Ryuu Ga.}}}} | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times, and he performs an additional Ryuu Ga.}}}} | ||
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}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Yuri Sakazaki | + | | name=Yuri Sakazaki |
| portrait={{sprite | King of Fighters 97 Saturn, Characters.png | crop_width=176 | crop_height=176 | crop_x=352 | crop_y=352}} | | portrait={{sprite | King of Fighters 97 Saturn, Characters.png | crop_width=176 | crop_height=176 | crop_x=352 | crop_y=352}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Yuri Sakazaki.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Yuri Sakazaki.gif}} | ||
| desc=The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu. | | desc=The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko Ou Ken <br>(Special {{C}})| {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from | + | {{MoveListRow | Ko Ou Ken <br>(Special {{C}})| {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. She slides forward slightly when the move is performed with {{HP}}.}} |
{{MoveListRow | Rai'oh Ken<br>(Special {{Z}}) | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | {{MoveListRow | Rai'oh Ken<br>(Special {{Z}}) | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. When the move is performed with {{HP}}, she | + | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. When the move is performed with {{HP}}, she slides forward and jumps farther, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}} |
{{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands that knocks her opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
− | {{ESMove | desc=Super Desperation move | Yuri does a version of the move that | + | {{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times.}}}} |
{{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps. | {{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps. | ||
{{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times, and she finishes with a Rai'oh Ken.}}}} | {{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times, and she finishes with a Rai'oh Ken.}}}} | ||
{{MoveListRow | Hien Rekkou<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut. | {{MoveListRow | Hien Rekkou<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut. | ||
− | {{ESMove | desc=Super Desperation move | Yuri does a version of the move | + | {{ESMove | desc=Super Desperation move | Yuri does a version of the move where she does four low jumping uppercuts before the final, high jumping uppercut.}}}} |
}} | }} | ||
}} | }} | ||
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| desc=The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi. After her father declined to help resurrect Orochi, Goenitz activated the Riot of the Blood within her, causing her to kill her family and the rest of her village. | | desc=The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi. After her father declined to help resurrect Orochi, Goenitz activated the Riot of the Blood within her, causing her to kill her family and the rest of her village. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Baltic Launcher<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She | + | {{MoveListRow | Baltic Launcher<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She leaps ahead and the sphere moves forward a short distance when the move is performed with {{HP}}.}} |
{{MoveListRow | Moon Slasher<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}} | {{MoveListRow | Moon Slasher<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}} | ||
− | {{MoveListRow | Grand Saber<br>(Special {{Z}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand, knocking the opponent over on impact. When the move is performed with {{HK}}, | + | {{MoveListRow | Grand Saber<br>(Special {{Z}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with {{HK}}, she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} |
{{MoveListRow | I-Slasher | {{QCB}} {{punch}} | Leona flips backwards, landing in a crouched position, then throws a crescent-shaped projectile that returns to her like a boomerang. Leona cannot perform another action until the projectile returns to her. The projectile travels further when the move is performed with {{HP}}.}} | {{MoveListRow | I-Slasher | {{QCB}} {{punch}} | Leona flips backwards, landing in a crouched position, then throws a crescent-shaped projectile that returns to her like a boomerang. Leona cannot perform another action until the projectile returns to her. The projectile travels further when the move is performed with {{HP}}.}} | ||
{{MoveListRow | X-Calibur | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Leona flips into the air, then slashes her hands in an X pattern on the way down.}} | {{MoveListRow | X-Calibur | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Leona flips into the air, then slashes her hands in an X pattern on the way down.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
− | {{MoveListRow | Gatling Attack<br>(Special {{C}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Gatling Attack<br>(Special {{C}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with {{HP}}.}} |
− | {{MoveListRow | | + | {{MoveListRow | Kyuukoka Bakudan Punch (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch, which knocks his opponent over on impact. He ascends higher when the move is performed with {{HP}}.}} |
+ | {{MoveListRow | Kyuukoka Bakudan Punch (Kuuchuu) | {{QCF}} {{punch}} in midair | Ralf drops down with an explosive dive punch that knocks his opponent over on impact.}} | ||
{{MoveListRow | Ralf Kick<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with {{HK}}.}} | {{MoveListRow | Ralf Kick<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
− | {{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | + | {{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} |
− | {{MoveListRow | Rolling Cradler<br>(Special {{Z}}) | {{HCF}} {{punch}} | Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he slams the opponent.}} | + | {{MoveListRow | Rolling Cradler<br>(Special {{Z}}) | {{HCF}} {{punch}} | Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he slams the opponent.}} |
− | {{MoveListRow | Frankensteiner<br>(Special {{L}}) | {{DPF}} {{kick}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | + | {{MoveListRow | Frankensteiner<br>(Special {{L}}) | {{DPF}} {{kick}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} |
− | {{MoveListRow | Super Argentine Back Breaker<br>(Special {{C}}) | {{HCF}} {{kick}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | + | {{MoveListRow | Super Argentine Back Breaker<br>(Special {{C}}) | {{HCF}} {{kick}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
====Athena Team==== | ====Athena Team==== | ||
− | A team representing characters from the ''Psycho Soldier'' series of platforming games. Athena initially does not want to join the tournament this year, but she changes her mind after reading a heartwarming letter from a fan named Kaoru Watabe. | + | A team representing characters from the ''Psycho Soldier'' series of platforming games. Athena initially does not want to join the tournament this year, but she changes her mind after reading a heartwarming letter from a fan named Kaoru Watabe. |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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{{MoveListRow | Psycho Ball<br>(Special {{C}}) | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Psycho Ball<br>(Special {{C}}) | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Phoenix Arrow<br>(Special {{Z}}) | {{QCB}} {{punch}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HP}}.}} | {{MoveListRow | Phoenix Arrow<br>(Special {{Z}}) | {{QCB}} {{punch}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | + | {{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} |
− | {{MoveListRow | Nu Psycho Reflector<br>(Special {{L}}) | {{HCB}} {{kick}} | Athena holds her palms out and | + | {{MoveListRow | Nu Psycho Reflector<br>(Special {{L}}) | {{HCB}} {{kick}} | Athena holds her palms out and projects a large orb of psychic power in front of her. It knocks back opponents that touch it and also reflects projectiles. She leaps forward before generating the orb when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She | + | {{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with {{LK}} or the full width of the screen with {{HK}}.}} |
{{MoveListRow | Super Psychic Throw | {{HCF}} {{HP}} (close) | Athena psychically throws her opponent into the air.}} | {{MoveListRow | Super Psychic Throw | {{HCF}} {{HP}} (close) | Athena psychically throws her opponent into the air.}} | ||
}} | }} | ||
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{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Athena can jump off the edges of the screen.}} | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Athena can jump off the edges of the screen.}} | ||
{{MoveListRow | Psychic Shoot | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Athena grabs and throws her opponent in midair.}} | {{MoveListRow | Psychic Shoot | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Athena grabs and throws her opponent in midair.}} | ||
− | {{MoveListRow | Phoenix Bomb | {{down}}+{{LK}} in midair | Athena drops back-first at her opponent. She bounces off her opponent if she hits.}} | + | {{MoveListRow | Phoenix Bomb | {{down}}+{{LK}} in midair | Athena drops back-first at her opponent. She bounces off her opponent if she hits. The move can hit opponents who are crouch blocking.}} |
{{MoveListRow | Renkan Tai | {{right}}+{{LK}} | Athena hops forward with a high kick.}} | {{MoveListRow | Renkan Tai | {{right}}+{{LK}} | Athena hops forward with a high kick.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Chou Kyuu Dan<br>(Special {{C}}) | {{QCB}} {{punch}} | Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Chou Kyuu Dan<br>(Special {{C}}) | {{QCB}} {{punch}} | Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Ryuu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}} |
− | {{MoveListRow | Ryuu Ren Ga Chi<br>(Special {{L}}) | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward.}} | + | {{MoveListRow | Ryuu Ren Ga Chi<br>(Special {{L}}) | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward, knocking over the opponent on impact.}} |
− | {{MoveListRow | Ryuu Ren Ga Gen | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air.}} | + | {{MoveListRow | Ryuu Ren Ga Gen | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air, knocking over the opponent on impact.}} |
{{MoveListRow | Ryuu Sou Geki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | {{MoveListRow | Ryuu Sou Geki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | ||
− | {{MoveListRow | Ryuu Gaku Sai<br>(Special {{Z}}) | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Ryuu Gaku Sai<br>(Special {{Z}}) | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick that knocks the opponent over on impact. He ascends higher when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Kobokushu | {{right}}+{{LP}} | Kensou pulls both arms into the air, then slaps down with both of them.}} | + | {{MoveListRow | Kobokushu | {{right}}+{{LP}} | Kensou pulls both arms into the air, then slaps down with both of them. This is an overhead strike that can hit characters who are crouch blocking.}} |
{{MoveListRow | Kousentai | {{right}}+{{LK}} | Kensou hops forward with a turning kick.}} | {{MoveListRow | Kousentai | {{right}}+{{LK}} | Kensou hops forward with a turning kick.}} | ||
}} | }} | ||
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{{MoveListRow | Hyoutan Geki Jaku<br>(Special {{C}}) | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | {{MoveListRow | Hyoutan Geki Jaku<br>(Special {{C}}) | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | ||
{{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | {{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | ||
− | {{MoveListRow | Ryuu Rin Hou Rai<br>(Special {{Z}}) | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ryuu Rin Hou Rai<br>(Special {{Z}}) | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack that knocks his opponent over. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} |
{{MoveListRow | Suikan Kan Ou | {{QCF}} {{punch}} | Chin leaps forward with a falling body attack.}} | {{MoveListRow | Suikan Kan Ou | {{QCF}} {{punch}} | Chin leaps forward with a falling body attack.}} | ||
{{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | {{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging | + | {{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging a gourd.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from | + | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from a gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}. |
− | {{ESMove | desc=Super Desperation move | Chin takes a drink from | + | {{ESMove | desc=Super Desperation move | Chin takes a drink from a gourd, then breathes a throng of fireballs in a wide fan pattern.}}}} |
− | {{MoveListRow | Gou En Shourai<br>(Special {{R}}) | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from | + | {{MoveListRow | Gou En Shourai<br>(Special {{R}}) | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from a gourd and explodes with fire, then stumbles drunkenly forward. |
{{ESMove | desc=Super Desperation move | Chin does a version of the move that hits more times and ends with a rolling body attack.}}}} | {{ESMove | desc=Super Desperation move | Chin does a version of the move that hits more times and ends with a rolling body attack.}}}} | ||
}} | }} | ||
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{{MoveListTable | | {{MoveListTable | | ||
{{MoveListRow | 108 Katsu Tamayura no Shitsune<br>(Special {{Z}}) | {{HCF}} {{punch}} | Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with {{HP}}.}} | {{MoveListRow | 108 Katsu Tamayura no Shitsune<br>(Special {{Z}}) | {{HCF}} {{punch}} | Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | 100 Katso Tenjin no Kotowari<br>(Special {{C}}) | {{DPF}} {{punch}} | Chizuru creates a mirror image that spins upward with her arms outstretched.}} | + | {{MoveListRow | 100 Katso Tenjin no Kotowari<br>(Special {{C}}) | {{DPF}} {{punch}} | Chizuru creates a mirror image that spins upward with her arms outstretched, which knocks her opponent over on impact. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 202 Katsu Otsu Shiki Choumon no Isshin<br>(Special {{L}}) | {{QCF}} {{punch}} or {{kick}} | Chizuru creates a mirror image that leaps forward with an open-handed strike. She leaps farther when the move is performed with {{HP}} or {{HK}}. She takes the place of the mirror image after the move is complete when the move is performed with {{kick}}.}} | + | {{MoveListRow | 202 Katsu Otsu Shiki: Choumon no Isshin<br>(Special {{L}}) | {{QCF}} {{punch}} or {{kick}} | Chizuru creates a mirror image that leaps forward with an open-handed strike. She leaps farther when the move is performed with {{HP}} or {{HK}}. She takes the place of the mirror image after the move is complete when the move is performed with {{kick}}.}} |
{{MoveListRow | 212 Katsu Shinsoku no Noroti | {{HCB}} {{punch}} or {{kick}} | Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with {{punch}}, which knocks the opponent back, or a lateral palm swipe when it is performed with {{kick}}, which knocks the opponent down. It can be followed up by a jumping strike with {{QCB}} {{punch}} or by a downward palm strike with {{QCB}} {{kick}}. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}} or {{HK}}.}} | {{MoveListRow | 212 Katsu Shinsoku no Noroti | {{HCB}} {{punch}} or {{kick}} | Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with {{punch}}, which knocks the opponent back, or a lateral palm swipe when it is performed with {{kick}}, which knocks the opponent down. It can be followed up by a jumping strike with {{QCB}} {{punch}} or by a downward palm strike with {{QCB}} {{kick}}. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}} or {{HK}}.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ka Chou Sen<br>(Special {{C}}) | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ka Chou Sen<br>(Special {{C}}) | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} | + | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. This move can negate projectiles. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} |
{{MoveListRow | Hakuro no Mai<br>(Special {{L}}) | {{DPF}} {{punch}} | Mai twirls forward while swinging her fans around her.}} | {{MoveListRow | Hakuro no Mai<br>(Special {{L}}) | {{DPF}} {{punch}} | Mai twirls forward while swinging her fans around her.}} | ||
{{MoveListRow | Hishou Ryuu'en Jin | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}} | {{MoveListRow | Hishou Ryuu'en Jin | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Hissatsu Shinobi Bachi<br>(Special {{Z}}) | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | + | {{MoveListRow | Hissatsu Shinobi Bachi<br>(Special {{Z}}) | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike that knocks her opponent over. The move travels more distance when it is performed with {{HK}}.}} |
− | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}} (for the first button press).}} | + | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}} (for the first button press).}} |
− | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | + | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Venom Strike<br>(Special {{C}}) | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with {{HK}}.}} | {{MoveListRow | Venom Strike<br>(Special {{C}}) | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with {{HK}}. The second projectile always travels the full width of the screen.}} | {{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with {{HK}}. The second projectile always travels the full width of the screen.}} | ||
− | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} | + | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks, ending by kicking her opponent away.}} |
− | {{MoveListRow | Tornado Kick<br>(Special {{Z}}) | {{HCB}} {{kick}} | King climbs into the air with multiple rotating kicks. She kicks more times when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tornado Kick<br>(Special {{Z}}) | {{HCB}} {{kick}} | King climbs into the air with multiple rotating kicks that knock her opponent over. She kicks more times when the move is performed with {{HK}}.}} |
{{MoveListRow | Mirage Kick<br>(Special {{L}}) | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks.}} | {{MoveListRow | Mirage Kick<br>(Special {{L}}) | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks.}} | ||
{{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | {{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
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| desc=A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team. | | desc=A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Han Getsu Zan<br>(Special {{Z}}) | {{QCB}} {{kick}} | Kim | + | {{MoveListRow | Han Getsu Zan<br>(Special {{Z}}) | {{QCB}} {{kick}} | Kim flips forward with a semicircular split-leg kick, which can hit with the heel of each leg. The move covers a wider arc when it is performed with {{HK}}.}} |
{{MoveListRow | Kuusa Jin<br>(Special {{L}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}.}} | {{MoveListRow | Kuusa Jin<br>(Special {{L}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Hien Zan<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick ( | + | {{MoveListRow | Hien Zan<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing {{down}}+{{HK}}.}} |
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | ||
− | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and | + | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and follows up with an axe kick that knocks his opponent down. He slides further when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | {{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | ||
{{MoveListRow | Tekkyuu Funsai Geki<br>(Special {{C}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}} | {{MoveListRow | Tekkyuu Funsai Geki<br>(Special {{C}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Tekkyu Hien Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chang flips backwards through the air with a kick, falling on his back. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tekkyu Hien Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chang flips backwards through the air with a kick, falling on his back and knocking over his opponent on impact. He ascends higher when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Dai Hakai Nage<br>(Special {{L}}) | {{HCB}} {{right}} {{HP}} | Chang grabs and slams his opponent back and forth multiple times.}} | + | {{MoveListRow | Dai Hakai Nage<br>(Special {{L}}) | {{HCB}} {{right}} {{HP}} (close) | Chang grabs and slams his opponent back and forth multiple times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Hiki Nige | {{downright}}+{{LP}} | Chang slides along the ground, holding his ball out in front of him.}} | + | {{MoveListRow | Hiki Nige | {{downright}}+{{LP}} | Chang slides along the ground, holding his ball out in front of him, which sweeps his opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Choi Bounge | + | | name=Choi Bounge |
| portrait={{sprite | King of Fighters 97 Saturn, Characters.png | crop_width=176 | crop_height=176 | crop_x=880 | crop_y=0}} | | portrait={{sprite | King of Fighters 97 Saturn, Characters.png | crop_width=176 | crop_height=176 | crop_x=880 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}} | ||
| desc=A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger). | | desc=A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Kaiten Hien Zuki<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi runs forward, then jumps while slashing his claws when he is near his opponent. He jumps higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Kaiten Hien Zuki<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi runs forward, then jumps while slashing his claws when he is near his opponent, knocking down the opponent on impact. He jumps higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Tatsumaki Shippuu Zan<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Tatsumaki Shippuu Zan<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | Hishou Kuuretsu Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} | {{MoveListRow | Hishou Kuuretsu Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} | ||
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | ||
− | {{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin by holding the D-Pad in any direction while pressing any attack button.}} | + | {{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin (Hokou Ten Kan) by holding the D-Pad in any direction while pressing any attack button, which can be done up to two times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this. | {{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this. | ||
{{ESMove | desc=Super Desperation move | Choi does a version of the move that lasts longer and does more damage.}}}} | {{ESMove | desc=Super Desperation move | Choi does a version of the move that lasts longer and does more damage.}}}} | ||
− | {{MoveListRow | Hou'ou Kyaku<br>(Special {{R}}) | {{down}} {{downright}} {{HCB}} {{ | + | {{MoveListRow | Hou'ou Kyaku<br>(Special {{R}}) | {{down}} {{downright}} {{HCB}} {{kick}} | Choi slides forward with a series of claw slashes, ending with a somersault kick. |
{{ESMove | desc=Super Desperation move | Choi does a version of the move that can juggle the opponent repeatedly into the air.}}}} | {{ESMove | desc=Super Desperation move | Choi does a version of the move that can juggle the opponent repeatedly into the air.}}}} | ||
}} | }} | ||
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| desc=The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches. | | desc=The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Upper Duel<br>(Special {{Z}}) | {{DPF}} {{punch}} | Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Upper Duel<br>(Special {{Z}}) | {{DPF}} {{punch}} | Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut that knocks his opponent into the air. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Sledgehammer<br>(Special {{L}}) | {{QCB}} {{punch}} | Yashiro leaps forward while swinging his fist down to the ground like a hammer. The move knocks down the opponent on impact and can hit opponents who are crouch blocking.}} | + | {{MoveListRow | Sledgehammer<br>(Special {{L}}) | {{QCB}} {{punch}} | Yashiro leaps forward while swinging his fist down to the ground like a hammer. The move knocks down the opponent on impact and can hit opponents who are crouch blocking. He leaps farther when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Missile Might Bash | {{HCB}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back.}} | + | {{MoveListRow | Missile Might Bash | {{HCB}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back. He moves farther and hits more times when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Jet Counter<br>(Special {{C}}) | {{HCF}} {{punch}} | Yashiro dashes forward with a punch that knocks his opponent back.}} | + | {{MoveListRow | Jet Counter<br>(Special {{C}}) | {{HCF}} {{punch}} | Yashiro dashes forward with a punch that knocks his opponent back. He dashes slightly further when the move is performed with {{HP}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| desc=A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style. | | desc=A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Axle Spin Kick<br>(Special {{Z}}) | {{QCB}} {{kick}} | Shermie does an axle spin through the air, followed by a crescent kick when she lands. She jumps slightly farther when the move is performed with {{HK}}.}} | + | {{MoveListRow | Axle Spin Kick<br>(Special {{Z}}) | {{QCB}} {{kick}} | Shermie does an axle spin through the air, followed by a crescent kick when she lands that knocks the opponent over on impact. She jumps slightly farther when the move is performed with {{HK}}.}} |
{{MoveListRow | Shermie Shoot | {{HCF}} {{kick}} | Shermie rushes forward, then does a handstand on top of her opponent and takes them down with her knees. She runs slightly farther when the move is performed with {{HK}}.}} | {{MoveListRow | Shermie Shoot | {{HCF}} {{kick}} | Shermie rushes forward, then does a handstand on top of her opponent and takes them down with her knees. She runs slightly farther when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Shermie Whip<br>(Special {{C}}) | {{DPF}} {{kick}} (close) | Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw.}} | {{MoveListRow | Shermie Whip<br>(Special {{C}}) | {{DPF}} {{kick}} (close) | Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw.}} | ||
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{{MoveListRow | Glider Stomp | {{QCF}} {{kick}} in midair | Chris zooms downward with a dive kick.}} | {{MoveListRow | Glider Stomp | {{QCF}} {{kick}} in midair | Chris zooms downward with a dive kick.}} | ||
{{MoveListRow | Hunting Air<br>(Special {{Z}}) | {{DPF}} {{kick}} | Chris crouches, and a duplicate of him rises into the air with a knee strike and a high kick. The duplicate appears higher (and can pass through his opponent) when the move is performed with {{HK}}.}} | {{MoveListRow | Hunting Air<br>(Special {{Z}}) | {{DPF}} {{kick}} | Chris crouches, and a duplicate of him rises into the air with a knee strike and a high kick. The duplicate appears higher (and can pass through his opponent) when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Shooting Dancer Thrust<br>(Special {{L}}) | {{HCB}} {{punch}} | Chris dashes forward, then slides to the ground with a low kick when the move is performed with {{LP}} or a jumps into the air with a spinning heel kick when the move is performed with {{HP}}.}} | + | {{MoveListRow | Shooting Dancer Thrust<br>(Special {{L}}) | {{HCB}} {{punch}} | Chris dashes forward, then slides to the ground with a low kick when the move is performed with {{LP}} or a jumps into the air with a spinning heel kick that knocks his opponent over when the move is performed with {{HP}}.}} |
{{MoveListRow | Shooting Dancer Step | {{HCB}} {{kick}} | Chris dashes forward, then leaps into the air and comes down with a stomping kick that can hit opponents who are crouch blocking.}} | {{MoveListRow | Shooting Dancer Step | {{HCB}} {{kick}} | Chris dashes forward, then leaps into the air and comes down with a stomping kick that can hit opponents who are crouch blocking.}} | ||
}} | }} | ||
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| desc=A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity. | | desc=A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Sabaki no Aikuchi<br>(Special {{L}}) | {{DPF}} {{punch}} | | + | {{MoveListRow | Sabaki no Aikuchi<br>(Special {{L}}) | {{DPF}} {{punch}} | Yamazaki slides forward and slashes the knife that he conceals in his pocketed hand, knocking his opponent over on impact. He slashes two times when the move is performed with {{LP}} and four times when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Hebi Tsukai Gedan<br>(Special {{C}}) | {{QCB}} {{LP}} | | + | {{MoveListRow | Hebi Tsukai Gedan<br>(Special {{C}}) | {{QCB}} {{LP}} | Yamazaki charges his arm. When {{LP}} is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} |
− | {{MoveListRow | Hebi Tsukai Uwadan | {{QCB}} {{HP}} | | + | {{MoveListRow | Hebi Tsukai Uwadan | {{QCB}} {{HP}} | Yamazaki charges his arm. When {{MP}} is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} |
− | {{MoveListRow | Hebi Tsukai Chuudan | {{QCB}} {{LK}} | | + | {{MoveListRow | Hebi Tsukai Chuudan | {{QCB}} {{LK}} | Yamazaki charges his arm. When {{LK}} is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} |
− | {{MoveListRow | Bai Gaeshi | {{QCF}} {{punch}} | | + | {{MoveListRow | Bai Gaeshi | {{QCF}} {{punch}} | Yamazaki swings his arm up, which can damage a nearby opponent or grab a projectile out of the air and throw it back toward the caster.}} |
− | {{MoveListRow | Suna Kake | {{DPF}} {{kick}} | | + | {{MoveListRow | Suna Kake | {{DPF}} {{kick}} | Yamazaki does a high kick that kicks up dust from the ground.}} |
− | {{MoveListRow | Sadomazo<br>(Special {{Z}}) | {{HCF}} {{kick}} | | + | {{MoveListRow | Sadomazo<br>(Special {{Z}}) | {{HCF}} {{kick}} | Yamazaki taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch that knocks the opponent over.}} |
− | {{MoveListRow | Badukan Pachiki | {{HCB}} {{right}} {{punch}} | | + | {{MoveListRow | Badukan Pachiki | {{HCB}} {{right}} {{punch}} | Yamazaki grabs and hits his opponent with an explosive headbutt.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Bussashi | {{right}}+{{LP}} | | + | {{MoveListRow | Bussashi | {{right}}+{{LP}} | Yamazaki punches downward, which hits up to two times and can attack opponents who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Guillotine<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | | + | {{MoveListRow | Guillotine<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Yamazaki leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air. |
− | {{ESMove | desc=Super Desperation move | | + | {{ESMove | desc=Super Desperation move | Yamazaki does a version of the where he stomps the opponent repeatedly after dragging them, then kicks them into the air.}}}} |
− | {{MoveListRow | Yondan Drill Driller | {{HCB}} {{HCB}} {{punch}} (close) | | + | {{MoveListRow | Yondan Drill Driller | {{HCB}} {{HCB}} {{punch}} (close) | Yamazaki grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing. |
− | {{ESMove | desc=Super Desperation move | | + | {{ESMove | desc=Super Desperation move | Yamazaki does a version of the move that hits more times.}}}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Straight Slicer<br>(Special {{Z}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} | {{MoveListRow | Straight Slicer<br>(Special {{Z}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} | ||
{{MoveListRow | Mary Reverse Facelock | {{QCB}} {{LK}} | Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.}} | {{MoveListRow | Mary Reverse Facelock | {{QCB}} {{LK}} | Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.}} | ||
− | {{MoveListRow | Mary Head Buster | {{QCB}} {{HK}} | Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent | + | {{MoveListRow | Mary Head Buster | {{QCB}} {{HK}} | Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent while doing this, she catches the attack, rolls backward, and throws the opponent high into the air.}} |
{{MoveListRow | Back Drop | {{HCF}} {{punch}} (close) | Mary grabs her opponent and performs a suplex.}} | {{MoveListRow | Back Drop | {{HCF}} {{punch}} (close) | Mary grabs her opponent and performs a suplex.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Hammer Arc | {{right}}+{{LP}} | Mary hops forward while swinging her fists down.}} | + | {{MoveListRow | Hammer Arc | {{right}}+{{LP}} | Mary hops forward while swinging her fists down. The move can hit opponents who are crouch blocking.}} |
− | {{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air.}} | + | {{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air, which knocks her opponent back on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListRow | Senpuu Kon | {{repeat|{{LP}}}} | Billy twirls his cudgel in front of him rapidly.}} | {{MoveListRow | Senpuu Kon | {{repeat|{{LP}}}} | Billy twirls his cudgel in front of him rapidly.}} | ||
{{MoveListRow | Shuuten Ren Ha Kon | {{repeat|{{HP}}}} | Billy stabs his cudgel in front of him rapidly.}} | {{MoveListRow | Shuuten Ren Ha Kon | {{repeat|{{HP}}}} | Billy stabs his cudgel in front of him rapidly.}} | ||
− | {{MoveListRow | Senen Satsu Kon<br>(Special {{L}}) | {{DPF}} {{punch}} | Billy jumps into the air while holding his cudgel out.}} | + | {{MoveListRow | Senen Satsu Kon<br>(Special {{L}}) | {{DPF}} {{punch}} | Billy jumps into the air while holding his cudgel out, which knocks down the opponent on impact.}} |
{{MoveListRow | Sansetsu Kon Chuudan Uchi<br>(Special {{C}}) | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing {{QCF}} {{punch}} before it is fully extended.}} | {{MoveListRow | Sansetsu Kon Chuudan Uchi<br>(Special {{C}}) | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing {{QCF}} {{punch}} before it is fully extended.}} | ||
− | {{MoveListRow | Kyoushuu Hishoukon<br>(Special {{Z}}) | {{DPF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick.}} | + | {{MoveListRow | Kyoushuu Hishoukon<br>(Special {{Z}}) | {{DPF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick, which knocks down the opponent on impact.}} |
{{MoveListRow | Ka Ryuu Tsuigeki Kon | {{HCB}} {{LK}} | Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}} | {{MoveListRow | Ka Ryuu Tsuigeki Kon | {{HCB}} {{LK}} | Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}} | ||
{{MoveListRow | Sui Ryuu Tsuigeki Kon | {{HCB}} {{HK}} | Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}} | {{MoveListRow | Sui Ryuu Tsuigeki Kon | {{HCB}} {{HK}} | Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}} | ||
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| desc=The last heir to the Yagami clan (formerly known as the Yasakani Clan), one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉), and his family crest is the crescent moon, which he wears on the back of his jacket. Having beat up his team members at the end of ''[[The King of Fighters '95]]'' and murdered Mature and Vice at the end of ''[[The King of Fighters '96]]'', Iori now fights without a team. He has been suffering from mysterious headaches and hallucinations recently. | | desc=The last heir to the Yagami clan (formerly known as the Yasakani Clan), one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉), and his family crest is the crescent moon, which he wears on the back of his jacket. Having beat up his team members at the end of ''[[The King of Fighters '95]]'' and murdered Mature and Vice at the end of ''[[The King of Fighters '96]]'', Iori now fights without a team. He has been suffering from mysterious headaches and hallucinations recently. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 108 Shiki Yami Barai<br>(Special {{Z}}) | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | 108 Shiki: Yami Barai<br>(Special {{Z}}) | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | + | {{MoveListRow | 127 Shiki: Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} |
− | {{MoveListRow | 100 Shiki Oniyaki<br>(Special {{C}}) | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki: Oniyaki<br>(Special {{C}}) | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 212 Shiki Kototsuki In<br>(Special {{L}}) | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}} | + | {{MoveListRow | 212 Shiki: Kototsuki In<br>(Special {{L}}) | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when the move is performed with {{HK}}.}} |
{{MoveListRow | Kuzukaze | {{HCF}} {{punch}} (close) | Iori grabs and shoves his opponent away.}} | {{MoveListRow | Kuzukaze | {{HCF}} {{punch}} (close) | Iori grabs and shoves his opponent away.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge Shiki Yumebiki | {{hold|{{right}}|{{LP}} {{LP}}}} | Iori claws with an open hand, then swings it back in a fist.}} | + | {{MoveListRow | Ge Shiki: Yumebiki | {{hold|{{right}}|{{LP}} {{LP}}}} | Iori claws with an open hand, then swings it back in a fist.}} |
− | {{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} | + | {{MoveListRow | Ge Shiki: Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} |
− | {{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | + | {{MoveListRow | Ge Shiki: Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. | + | {{MoveListRow | Kin 1211 Shiki: Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. |
− | {{ESMove | desc=Super Desperation move | Iori grabs and takes down the opponent, then turns around and slashes them repeatedly. He pauses, then pounds the opponent repeatedly with both hands.}}}} | + | {{ESMove | desc=Super Desperation move | Iori, under the effects of the Riot of the Blood, grabs and takes down the opponent, then turns around and slashes them repeatedly. He pauses, then pounds the opponent repeatedly with both hands.}}}} |
− | {{MoveListRow | Ura 108 Shiki Ya Sakazuki<br>(Special {{R}}) | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, exploding in a pillar of purple fire when they reach the opponent or travel about half the width of the screen. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile moves faster when the move is performed with {{HP}}. | + | {{MoveListRow | Ura 108 Shiki: Ya Sakazuki<br>(Special {{R}}) | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, exploding in a pillar of purple fire when they reach the opponent or travel about half the width of the screen. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile moves faster when the move is performed with {{HP}}. |
{{ESMove | desc=Super Desperation move | Iori does a version of the move where the sparks slide across the entire width of the screen, exploding into multiple successive pillars along the way.}}}} | {{ESMove | desc=Super Desperation move | Iori does a version of the move where the sparks slide across the entire width of the screen, exploding into multiple successive pillars along the way.}}}} | ||
}} | }} | ||
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{{MoveListRow | 114 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | {{MoveListRow | 114 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | ||
{{MoveListRow | 115 Shiki: Dokugami Mikansei<br>(Special {{Z}}) | {{QCF}} {{HP}} | Shingo steps forward with a hook punch using his following arm, then a hook punch with his leading arm that knocks the opponent over.}} | {{MoveListRow | 115 Shiki: Dokugami Mikansei<br>(Special {{Z}}) | {{QCF}} {{HP}} | Shingo steps forward with a hook punch using his following arm, then a hook punch with his leading arm that knocks the opponent over.}} | ||
− | {{MoveListRow | 100 Shiki Oni Yaki Mikansei<br>(Special {{C}}) | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki: Oni Yaki Mikansei<br>(Special {{C}}) | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 101 Shiki Oboro Guruma Mikansei | {{QCB}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with another hop and front kick, then a high jump and an axe kick.}} | + | {{MoveListRow | 101 Shiki: Oboro Guruma Mikansei | {{QCB}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with another hop and front kick, then a high jump and an axe kick.}} |
{{MoveListRow | Shingo Kick<br>(Special {{L}}) | {{RDP}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | {{MoveListRow | Shingo Kick<br>(Special {{L}}) | {{RDP}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge Shiki Gou Fu Nage Fukanzen | {{right}}+{{LK}} | Shingo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} | + | {{MoveListRow | Ge Shiki: Gou Fu Nage Fukanzen | {{right}}+{{LK}} | Shingo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Burning Shingo | {{down}} {{downleft}} {{HCF}} {{punch}} | Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back. | {{MoveListRow | Burning Shingo | {{down}} {{downleft}} {{HCF}} {{punch}} | Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back. | ||
{{ESMove | desc=Super Desperation move | Shingo does a version of the move that hits more times.}}}} | {{ESMove | desc=Super Desperation move | Shingo does a version of the move that hits more times.}}}} | ||
− | {{MoveListRow | Ge Shiki Kake Hou Rin<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Shingo steps forward with a shoulder ram that knocks his opponent back. | + | {{MoveListRow | Ge Shiki: Kake Hou Rin<br>(Special {{R}}) | {{QCF}} {{QCF}} {{punch}} | Shingo steps forward with a shoulder ram that knocks his opponent back. |
{{ESMove | desc=Super Desperation move | Shingo does a version of the move that does more damage.}}}} | {{ESMove | desc=Super Desperation move | Shingo does a version of the move that does more damage.}}}} | ||
}} | }} | ||
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| portrait={{sprite | King of Fighters 97 Saturn, Characters.png | crop_width=176 | crop_height=176 | crop_x=704 | crop_y=704}} | | portrait={{sprite | King of Fighters 97 Saturn, Characters.png | crop_width=176 | crop_height=176 | crop_x=704 | crop_y=704}} | ||
| sprite={{sprite | King of Fighters 97 Saturn, Sprites, Orochi Leona.gif}} | | sprite={{sprite | King of Fighters 97 Saturn, Sprites, Orochi Leona.gif}} | ||
− | | desc=Leona when | + | | desc=Leona when she is under the effects of the Riot of the Blood, also called Insane Leona with the Blood of Orochi Awakened Within the Darkness (ヤミノナカオロチノチニメザメルレオナ). She is revealed to be a descendant of Orochi, whose memory was wiped by Goenitz. She is faced instead of Orochi Iori if the player is using a team with Iori on it. She uses the same moves as normal Leona but moves faster. |
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Mugetsu no Raiun<br>(Special {{Z}}) | {{HCF}} {{punch}} or {{kick}} | Shermie blows an explosive ball of lightning in front of her. The distance the ball is blown depends on the button used, with {{LP}} being closest to Shermie, {{LK}} being halfway across the screen, {{HP}} being three-quarters across the screen, and {{HK}} being completely across the screen.}} | {{MoveListRow | Mugetsu no Raiun<br>(Special {{Z}}) | {{HCF}} {{punch}} or {{kick}} | Shermie blows an explosive ball of lightning in front of her. The distance the ball is blown depends on the button used, with {{LP}} being closest to Shermie, {{LK}} being halfway across the screen, {{HP}} being three-quarters across the screen, and {{HK}} being completely across the screen.}} | ||
− | {{MoveListRow | Yatanagi no Muchi<br>(Special {{C}}) | {{QCB}} {{punch}} | Shermie slashes the air in front of her, causing a wave of lightning to travel from her. The projectile travels further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Yatanagi no Muchi<br>(Special {{C}}) | {{QCB}} {{punch}} | Shermie slashes the air in front of her, causing a wave of lightning to travel from her. This move knocks down the opponent on impact. The projectile travels further when the move is performed with {{HP}}.}} |
{{MoveListRow | Shajitsu no Odori<br>(Special {{L}}) | {{QCB}} {{kick}} | Shermie does a lightning-infused axle spin through the air. She jumps slightly farther when the move is performed with {{HK}}.}} | {{MoveListRow | Shajitsu no Odori<br>(Special {{L}}) | {{QCB}} {{kick}} | Shermie does a lightning-infused axle spin through the air. She jumps slightly farther when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Raijin no Tsue | {{QCF}} {{kick}} in midair | Shermie spins higher in the air, then unrolls her body with a lightning-infused downward kick.}} | {{MoveListRow | Raijin no Tsue | {{QCF}} {{kick}} in midair | Shermie spins higher in the air, then unrolls her body with a lightning-infused downward kick.}} | ||
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{{MoveListRow | Kagami o Hofuru Honoo<br>(Special {{L}}) | {{QCB}} {{punch}} | Chris leaps forward while slashing his hand downward as it burns with purple fire. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Kagami o Hofuru Honoo<br>(Special {{L}}) | {{QCB}} {{punch}} | Chris leaps forward while slashing his hand downward as it burns with purple fire. He leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Tsuki o Tsumu Honoo<br>(Special {{Z}}) | {{DPF}} {{punch}} | Chris twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He twirls an additional time on the ground and ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Tsuki o Tsumu Honoo<br>(Special {{Z}}) | {{DPF}} {{punch}} | Chris twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He twirls an additional time on the ground and ascends higher when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Shishi o Kamu Honoo | {{HCF}} {{punch}} (close) | Chris does an uppercut, then he hits his opponent with alternating burning body blows, finishing with a jumping kick. The initial uppercut breaks his opponent's guard if they are blocking, which makes the rest of the move unblockable.}} | + | {{MoveListRow | Shishi o Kamu Honoo | {{HCF}} {{punch}} (close) | Chris does an uppercut, then he hits his opponent with alternating burning body blows, finishing with a jumping kick that knocks the opponent away. The initial uppercut breaks his opponent's guard if they are blocking, which makes the rest of the move unblockable.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| desc=This is a special alternative version of Kyo that uses his moveset from ''The King of Fighters '94''. | | desc=This is a special alternative version of Kyo that uses his moveset from ''The King of Fighters '94''. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 108 Shiki Yami Barai<br>(Special {{Z}}) | {{QCF}} {{punch}} | Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | 108 Shiki: Yami Barai<br>(Special {{Z}}) | {{QCF}} {{punch}} | Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 100 Shiki Oni Yaki<br>(Special {{C}}) | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki: Oni Yaki<br>(Special {{C}}) | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 101 Shiki Oboro Guruma<br>(Special {{L}}) | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}} | + | {{MoveListRow | 101 Shiki: Oboro Guruma<br>(Special {{L}}) | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}} | + | {{MoveListRow | Ge Shiki: Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}} |
− | {{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} | + | {{MoveListRow | Ge Shiki: Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} |
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit trips the opponent.}} | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit trips the opponent.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ura 108 Shiki Orochi Nagi<br>(Special {{R}}) | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames. | + | {{MoveListRow | Ura 108 Shiki: Orochi Nagi<br>(Special {{R}}) | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames. |
{{ESMove | desc=Super Desperation move | Kyo does a version of the move that does more damage.}}}} | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that does more damage.}}}} | ||
}} | }} |
Revision as of 01:14, 20 June 2024
The King of Fighters '97 | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: SNK | |||||||||||||||
Developer: TUG[1], Yumekobo[2] | |||||||||||||||
Original system(s): Neo Geo | |||||||||||||||
Developer(s) of original games: SNK | |||||||||||||||
Sound driver: SCSP/CD-DA (40 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[3], Action[4] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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The King of Fighters '97 (ザ・キング・オブ・ファイターズ’97) is an entry in The King of Fighters series, released for the Sega Saturn by SNK. It is the fourth in the series, following The King of Fighters '96. Like its prequel, the Saturn release was delayed, so much so that the game was not released until 1998.
It requires a 1MB RAM cartridge for use, though, unlike The King of Fighters '96, it is also compatible with 4MB cartridges.
Contents
- 1 Story
- 2 Gameplay
- 2.1 Fighting styles
- 2.2 Social relations
- 2.3 Modes
- 2.4 Characters
- 2.5 Stages
- 3 History
- 4 Production credits
- 5 Magazine articles
- 6 Physical scans
- 7 Technical information
- 8 References
Story
The game is the conclusion of the Orochi Saga, a story that was partially revealed in the previous games and through outside media such as mangas.
In ancient times, a divine being called Orochi was born from Gaia and became its guardian, serving as a balancing force between humanity and nature. Its human followers formed a clan, and the strongest warriors of that clan became known as the Hakkesshu. As humanity grew, it began to topple the balance against nature, and Orochi decided it needed to destroy humanity in order to restore the natural order. This began a war with Orochi and the Hakkesshu against the rest of the human race. The war ended when three clans sealed Orochi away using the Three Sacred Treasures: the Kusanagi Sword, the Yasakani Jewel, and the Yata Mirror.
Centuries later, the seal that trapped Orochi began to weaken. The three clans decided to move its vessel. Wanting to sow discord between them, one of the Hakkesshu assassinated the wife of the leader of the Yasakani using a disguise to make it seem as if the Kusanagi clan was responsible. Craving revenge, the Yasakani made a blood pact with Orochi to gain some of its power (turning their red flames to purple) and renamed itself to the Yagami clan, and the Kusanagi and Yagami clans have been in a feud ever since.
In the present day, the Hakkesshu priest Goenitz seeks to break the seal and free Orochi. Chizuru Kagura, heiress of the Yata clan, hosts The King of Fighters '96 tournament to draw Kyo Kusanagi and Iori Yagami, the heirs to the Kusanagi and Yagami clans, to her so that the three clans can work together again. However, Goenitz, seeing the opportunity to destroy the heirs of all three clans at once, attacks during the finals of the event. Though Goenitz is defeated by the trio, Kyo and Iori refuse to work together against the Orochi threat and reject Chizuru's request for help.
The next year, the destructive finale of the last tournament is explained away as the result of a terrorist attack, and a new King of Fighters tournament is announced.
Gameplay
The game is a team fighting game and follows the same format as the previous entries in the series, but it introduces two distinct playing styles that the player can select, Advanced and Extra. The Advanced mode is based on The King of Fighters '96. As in that game, characters can perform evasive rolls. This mode features a revamped power gauge that now fills whenever the player strikes the opponent or performs special moves and can store up to three stocks of the gauge. The Extra mode is based on the first two games in the series, The King of Fighters '94 and The King of Fighters '95. As in those games, characters have a sidestep dodge. The power gauge is filled by charging it or by blocking attacks or taking damage. In addition to the new modes, most characters have received new Desperation moves, and the command normals from the earlier games have been restored.
As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated.
Characters move with and and crouch with . They jump upward with and jump behind and ahead with or . They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing , then or quickly. Characters can perform a weak punch with , a strong punch with , a weak kick with , or a strong kick with . Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with +. This can be done while standing or jumping.
Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with +++ if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Terry Bogard always helps his girlfriend Blue Mary, while the villainous Ryuji Yamazaki never helps anyone.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a counterattack by pressing +, at the cost of a level of the power gauge. Throws can be performed by holding or and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing + at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing + upon landing.
Fighting styles
Players choose one of two modes before selecting their characters.
Advanced | |
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The Advanced mode is a more offense-oriented playstyle based on the gameplay of The King of Fighters '96.
Characters backstep or run with or . They can perform short hops by pressing , , or , followed by quickly. Characters can perform evasive rolls with + to roll backward or ++ to roll forward (or ++ when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close. The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing ++, increasing the damage dealt by the character and reducing the damage taken from the opponent for a duration. Performing a Desperation move (at the cost of another stock of the gauge) while in "MAX mode" performs a more powerful Super Desperation move. Stored stocks of the power gauge are carried over to the next character when one character is defeated. | |
Extra | |
The Extra mode is a more defense-oriented playstyle based on the gameplay of the first two games in the series, The King of Fighters '94 and The King of Fighters '95.
Characters hop back or forth with or . Characters can dodge attacks with +, which causes the character to quickly lean into the background and evade any attacks made in that moment. Pressing any punch or kick button during a dodge causes the character to perform a quick, short-ranged counterattack when coming out of the dodge. The power gauge is filled by blocking attacks or taking damage. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding +++, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. The gauge drains faster when the meter is filled by blocking attacks or taking damage than when it is filled by manually charging. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character can perform a Super Desperation move instead that does more damage. Characters in "MAX mode" can also cancel into a roll while blocking, but this costs one stock of the gauge. |
Social relations
On the character select screen (after selecting the first character) or on the order select screen, holding shows the relationship between the highlighted character and the previously selected character. These icons indicate whether the teammates help each other when called for an assist attack and whether power gauge stocks are gained or lost when one character follows the other into battle (in Advanced mode).
Positive | |
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The two characters are friendly to one another. They always help each other when called for an assist attack (if not defeated). One stock of power gauge is awarded to the next character when the first character is defeated in battle. | |
Neutral | |
The two characters are indifferent to each other. They have a 50% chance of helping each other when called for an assist attack (if not defeated). No stocks of power gauge are given to or taken from the next character when the first character is defeated in battle. The majority of characters have neutral relationships with each other. | |
Negative | |
The two characters are hostile to one another. They never help each other when called for an assist attack. One stock of power gauge is removed from the next character when the first character is defeated in battle. |
Modes
The game has the following modes:
- Team Play: A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. There are storyline intermissions throughout the game. This is the main mode.
- Team Vs: A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match.
- Single Play: A single-player mode where the player chooses a character and fights one-on-one matches against six individual opponents, then fights against a sub-boss (Orochi Iori or Orochi Leona), against a character from the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game.
- Single Vs: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match.
- Survivor: A single-player mode where the player chooses a character and fights one-on-three matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance).
- Practice: A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive), whether the opponent guards or not, and whether the power gauge is permanently charged. There is no time limit, and the opponent has infinite health. Button inputs are shown on the side of the screen.
- Art Gallery: A bonus gallery containing 65 pieces of artwork for the game.
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. There is an option to set the number of rounds for the single play modes (1, 3, or 5).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
All of the characters from the previous game return, with the exception of the Boss Team, Kasumi Todoh (who went off to search for her father), and Mature and Vice (who were killed by Iori Yagami after he was possessed by the Riot of Blood at the conclusion of the previous game).
Blue Mary and Ryuji Yamazaki are added from Garou Densetsu 3: Road to the Final Victory. Shingo Yabuki, a high school student who idolizes Kyo Kusanagi; the "New Faces Team," consisting of bandmates Yashiro Nanakase, Shermie, and Chris; and the final boss, Orochi, are new original characters. There are also special "Orochi" forms for Iori Yagami, Leona, and the entire New Faces Team.
In the options, players can set the function of the extra buttons on the Saturn control pad under the "Play Style" setting. Normal leaves them unassigned (which is the default setting), Simple assigns special mechanics to them that usually take multiple button presses (similar to the default assignments in King of Fighters '95), and Special assigns special moves to them (which vary by character). The assignments for the Simple control scheme are for knockdown attacks, for evasive rolls, to power up or for a support attack, and for taunting.
Shujinkou Team
A Japanese team consisting of Kyo Kusanagi, the main character of the Orochi Saga, and his friends. With the imminent return of Orochi and the Hakkesshu, they have teamed up again.
Garou Densetsu Team
A team representing characters from the Fatal Fury series of fighting games. They join the tournament after receiving an invitation from Blue Mary.
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Terry Bogard | ||||||||||||||||||||||||||||||||||||||
The protagonist of the Fatal Fury series. He was trained in various fighting styles such as karate, kickboxing, and kung fu by his late father and their master Tung Fu Rue.
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Andy Bogard | ||||||||||||||||||||||||||||||||||||||
Terry's brother and a ninja of the Shiranui-ryuu style.
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Joe Higashi | ||||||||||||||||||||||||||||||||||||||
A Muay Thai kickboxing champion and a good friend of the Bogard brothers.
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Ryuuko no Ken Team
A team representing characters from the Art of Fighting series of fighting games. They are seeking to find out who injured Takuma Sakazaki, the creator of the Kyokugen-ryuu fighting style, before the tournament.
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Ryo Sakazaki | |||||||||||||||||||||||||||||||||||||||||
The protagonist of the Art of Fighting series. He is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
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Robert Garcia | |||||||||||||||||||||||||||||||||||||||||
Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family.
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||
The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu.
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Ikari Team
A team representing characters from the Ikari Warriors series of run-and-gun games. The team is investigating the headaches and hallucinations that Leona has been suffering recently.
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Leona | |||||||||||||||||||||||||||||||||||
The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi. After her father declined to help resurrect Orochi, Goenitz activated the Riot of the Blood within her, causing her to kill her family and the rest of her village.
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Ralf Jones | |||||||||||||||||||||||||||||||||||
The protagonist of the Ikari Warriors series. He is a mercenary whose fighting style is based on hard punches.
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Clark Still | |||||||||||||||||||||||||||||||||||
Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style.
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Athena Team
A team representing characters from the Psycho Soldier series of platforming games. Athena initially does not want to join the tournament this year, but she changes her mind after reading a heartwarming letter from a fan named Kaoru Watabe.
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Athena Asamiya | ||||||||||||||||||||||||||||||||||||||||||||
The protagonist of Psycho Soldier. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former).
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Sie Kensou | ||||||||||||||||||||||||||||||||||||||||||||
The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter).
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Chin Gentsai | ||||||||||||||||||||||||||||||||||||||||||||
The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing.
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Shin Josei Kakutouka Team
A new Women Fighters Team, with Chizuru Kagura (the sub-boss of The King of Fighters '96) replacing Kasumi Todoh, who left to continue searching for her father.
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Chizuru Kagura | |||||||||||||||||||||||||||||||||||||||||||||||
The heiress of the Yata clan, one of the three clans to seal away Orochi. Her clan possesses the Yata Mirror (八汰鏡). She is trying to convince Kyo Kusanagi and Iori Yagami, the other guardians of the Three Sacred Treasures, to unite against the threat of Orochi and the Hakkesshu. She fights with dance-like motions and open-handed strikes and can create mirror images of herself. She is harmed if one of her mirror images is attacked.
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Mai Shiranui | |||||||||||||||||||||||||||||||||||||||||||||||
A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu.
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King | |||||||||||||||||||||||||||||||||||||||||||||||
A bar owner who fights with her own kick-heavy take on Muay Thai.
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Kim Team
A Korean team consisting of Kim Kaphwan (from Fatal Fury) and two original characters. They join the tournament so Kim can prove the effectiveness of his criminal rehabilitation program.
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Kim Kaphwan | ||||||||||||||||||||||||||||||||||||||
A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
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Chang Koehan | ||||||||||||||||||||||||||||||||||||||
A very large criminal who fights with a big metal ball attached to a chain.
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Choi Bounge | ||||||||||||||||||||||||||||||||||||||
A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
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New Faces Team
A new team consisting of the members of the band C.Y.S. They were preparing to perform at a club when their gig was canceled to book Iori's jazz band instead. Vowing revenge, the band steals an invitation by beating up the American Sports Team and joins the tournament.
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Yashiro Nanakase | ||||||||||||||||||||||||||||||||
The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches.
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Shermie | ||||||||||||||||||||||||||||||||
A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style.
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Chris | ||||||||||||||||||||||||||||||||
The lead vocalist for the band C.Y.S. His fighting style is centered around his incredible speed.
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'97 Special Team
Three polls were conducted by the Japanese video game magazines Weekly Famitsu, Gamest, and Neo Geo Freak, and a team was formed with the characters that won each poll. Ryuji Yamazaki won the Famitsu poll, Blue Mary won the Gamest poll, and Billy Kane won the Neo Geo Freak poll. All three characters originated in the Fatal Fury series, with Ryuji and Blue Mary having debuted in Garou Densetsu 3: Road to the Final Victory.
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Ryuji Yamazaki | ||||||||||||||||||||||||||||||||||||||||||||
A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity.
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Blue Mary | ||||||||||||||||||||||||||||||||||||||||||||
A freelance agent who is hired by Billy Kane, unknowingly working in the service of the criminal boss Geese Howard. She is a love interest of Terry Bogard, and she fights with grappling techniques, with a particular emphasis on flying jointlocks.
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Billy Kane | ||||||||||||||||||||||||||||||||||||||||||||
The right-hand man of Geese Howard, who organizes the team under orders from Geese in order to investigate the power of Orochi.
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Single-Entry Fighters
For the first time in the series (aside from boss characters), the game contains two characters who are not members of any team.
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Iori Yagami | ||||||||||||||||||||||||||||||||||||||
The last heir to the Yagami clan (formerly known as the Yasakani Clan), one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉), and his family crest is the crescent moon, which he wears on the back of his jacket. Having beat up his team members at the end of The King of Fighters '95 and murdered Mature and Vice at the end of The King of Fighters '96, Iori now fights without a team. He has been suffering from mysterious headaches and hallucinations recently.
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Shingo Yabuki | ||||||||||||||||||||||||||||||||||||||
Kyo Kusanagi's biggest fan, who has imitated his style of dress and his fighting moves. Though he cannot control fire like Kyo can and often messes up or forgets moves (and must consult his notepad), he is good-natured and indefatigable. His moves uniquely have a chance of landing a "Critical Hit" that does extra damage.
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Bosses
Sub-bosses
After defeating six teams in the tournament, the player faces one of the sub-bosses.
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Orochi Iori |
Iori when he is under the effects of the Riot of the Blood, also called Insane Iori with the Blood of Orochi Under the Night of the Moon (ツキノヨルオロチノチニクルフイオリ). He possesses the power of Orochi because of the blood pact his clan made hundreds of years prior. He uses the same moves as normal Iori but moves faster. | |
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Orochi Leona |
Leona when she is under the effects of the Riot of the Blood, also called Insane Leona with the Blood of Orochi Awakened Within the Darkness (ヤミノナカオロチノチニメザメルレオナ). She is revealed to be a descendant of Orochi, whose memory was wiped by Goenitz. She is faced instead of Orochi Iori if the player is using a team with Iori on it. She uses the same moves as normal Leona but moves faster. |
Awakened Orochi Team
After defeating Orochi Iori or Orochi Leona, the New Faces Team realizes that they are members of the Hakkesshu and three of the four Heavenly Kings of Orochi (along with Goenitz). The power of Orochi awakens within them, and they challenge the player's team. The team's members are meant to be a dark reflection on the members of the Shujinkou Team.
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Orochi Yashiro | ||||||||||||||||||||||||||||||||
The true form of Yashiro. He was designed to be a darker counterpart to Goro Daimon and fights with a similar grappling style.
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Orochi Shermie | ||||||||||||||||||||||||||||||||
The true form of Shermie. She is meant to be a darker counterpart to Benimaru Nikaido and possesses similar electrokinetic abilities.
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Orochi Chris | ||||||||||||||||||||||||||||||||
The true form of Chris. He was designed to be a darker counterpart to Kyo Kusanagi and can control fire like him.
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Final boss
After defeating the Awakened Orochi Team, Yashiro and Shermie sacrifice themselves to complete the ritual and use Chris as a vessel to resurrect Orochi.
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Orochi |
A powerful being that is dedicated to protecting Gaia. It is resurrected by the Hakkesshu in the body of Chris. |
Hidden
An alternate version of Kyo can be selected by holding START when selecting Kyo in any mode.
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EX Kyo Kusanagi | |||||||||||||||||||||||||||||
This is a special alternative version of Kyo that uses his moveset from The King of Fighters '94.
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Special Edit Teams
Special Edit Teams are hidden teams that have their own endings, which the player can form by selecting certain characters. As in The King of Fighters '96, the canonical ending for the game is only seen by finishing the game with the Three Sacred Treasures team. In this ending, Kyo and Iori sacrifice themselves to destroy Orochi.
Three teams were selected by the editors of three Japanese magazines (the same magazines that held polls to determine the members of the '97 Special Team).
Team | Characters | ||
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Three Sacred Treasures Team | Kyo Kusanagi | Iori Yagami | Chizuru Kagura |
Kusanagi Team | Kyo Kusanagi | Shingo Yabuki | Any character besides bosses/hidden characters, Iori Yagami, or Benimaru Nikaido |
SNK Heroes Team | Kyo Kusanagi | Terry Bogard | Ryo Sakazaki |
Ego Team | Kim Kaphwan | Benimaru Nikaido | Joe Higashi |
Classic Women Fighters Team | King | Mai Shiranui | Yuri Sakazaki |
Classic Heroes Team | Athena Asamiya | Ralf Jones | Clark Still |
Famitsu Team | Ryuji Yamazaki | Chang Koehan | Choi Bounge |
Gamest Team | Terry Bogard | Blue Mary | Joe Higashi |
Neo Geo Freak Team | Kyo Kusanagi | Mai Shiranui | Billy Kane |
Stages
This is the first entry of the series where stages are chosen randomly rather than associated with teams.
History
Legacy
This was the last entry in the series to be released on the Saturn. The sequel, The King of Fighters '98, was ported to the Sega Dreamcast as The King of Fighters: Dream Match 1999.
Production credits
- Producer: T・Nishiyama
- Chief Director: Toyohisa.Tanabe
- Sub Director: Haruo.Tomita, Tomoko, Namaan-Hiroto, T.Hosokawa, K."Yanya"Hikida
- System Editor: K・Mac・Nagashima
- Front Designer: 8Shiro-7Kase, C.Yamasaki, Wormhead Hagi, Mina Kawai, Shio Shio Shio, M.Asakura, Miho Uematsu, Akiko Yukawa, S.Yamamoto, Mitsuru Kawasaki, Hiroto Kittaka, T.I-no-u-e, 44Oka, Aska Tahara
- Back Designer: Sahori, Pal Co.,Ltd., Manoru, Kusunoki, Takamori.Souzi, K, M.Yokoyama, Raishi, Kanamaru
- Special Effect: T Shin, Mika Nishida, Isomura, ・・・・・・・M・・・・・・・・, Kohrin
- Program: S.Fujinuki, Cyber.Kondo, Souta Ichino
- Sound: Sha-V, Shimizm, Jojouha-Kitapy, Yamapy-1, Tate-Norio, Ackey, Kyo-Chan, Zoe, Marimo
- Voice: Masahiro Nonaka, Monster Maetsuka, Masaki Usui, Satoshi Hashimoto, Keiichi Nanba, Nobuyuki Hiyama, Koichi Mantaro, Kaori Horie, Masae Yumi, Yoshinori Shima, Yukina Kurisu, Eiji Yano, Toshikazu Nishimura, Akiko Saito, Akoya Sogi, Harumi Ikoma, Hiroyuki Arita, Makoto Awane, Hazuki Nishikawa, Rio Ogata, Kouji Ishii, Atushi Yamanishi, Kunihiko Yasui, Takehito Koyasu, Tomoko Kojima
- Adjuster: Kiyoshi Asai, Tubolin-Sawa, Nwo-Melon
- Bug Checker: Anne, Y.Gushiken?, Sanpo, Y.Kabashima, Hanyao, Tomo Chan
- Special Thanks to: Hiroyuki Kawano, Y・Inui, Team Galapagos, Kamio.Tomonori, H.Aoyama, Tohru.Nakanishi, (株)アスキー 週間ファミ通, (株)新声社 ゲーメスト, (株)芸文社 月刊ネオジオフリーク
- SNK Consumer Staff: H.Miyakami, T.Hata, Y.Gushiken, Y.Kabashita
- Yumekobo Staff: Shinichi Furuoka, Hidemitsu Hosono, Mitsuo Akaike, Kazutoshi Inoue, Masayuki Fukushima, Masato Hayashi, Daisuke Nakada, Masahiro Kohiyama, Hirotaka Inokuchi, Takehiro Okayasu, Takashi Awashima, Minoru Aritaka, Takayuki Katsuta, Yukiyoshi Asai, Hiroshi Udagawa, Satoshi Doiguchi, Manabu Suzuki, Takeshige Kojima
- TUG Staff: T.Hayashi, Amo "Elen", M.Kurokawa, M.Horikoshi, Y.Suzuki
- And All SNK Staff
- Produced by: SNK
Magazine articles
- Main article: The King of Fighters '97/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 11 reviews |
Technical information
- Main article: The King of Fighters '97/Technical information.
References
- ↑ http://gdri.smspower.org/wiki/index.php/TUG
- ↑ http://gdri.smspower.org/wiki/index.php/Yumekobo
- ↑ File:KoF97 Saturn JP Box Back.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ File:KOF97 Saturn JP SSEnding.pdf
- ↑ Ação Games, "Junho 1998" (BR; 1998-xx-xx), page 11
- ↑ Consoles +, "Mai 1998" (FR; 1998-0x-xx), page 103
- ↑ Famitsu, "1998-04-03" (JP; 1998-03-20), page 1
- ↑ Joypad, "Mai 1998" (FR; 1998-xx-xx), page 84
- ↑ MAN!AC, "06/98" (DE; 1998-05-06), page 60
- ↑ Saturn Fan, "1998 No. 6" (JP; 1998-03-13), page 151
- ↑ Saturn Fan, "1998 No. 10" (JP; 1998-05-15), page 116
- ↑ SuperGamePower, "Maio 1998" (BR; 1998-xx-xx), page 26
- ↑ Sega Saturn Magazine, "July 1998" (UK; 1998-06-17), page 64
- ↑ Sega Saturn Magazine, "1998-10 (1998-04-03)" (JP; 1998-03-20), page 194
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
The King of Fighters '97 | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
Demos: The King of Fighters '97 Sample Hibaihin (1997) |
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |