Difference between revisions of "Shigeru Yoshida"
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+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | divisions=[[Sega AM2]],[[Sega Software R&D Dept. 2]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[CSK Research Institute]] | ||
+ | | divisions=[[AM2 of CRI]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega-AM2 (company)|Sega-AM2]] | ||
+ | }} | ||
| role=Programmer | | role=Programmer | ||
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}} | }} | ||
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==Production history== | ==Production history== | ||
− | {{ProductionHistory|Shigeru Yoshida}} | + | {{ProductionHistory|Shigeru Yoshida|吉田 茂}} |
==References== | ==References== | ||
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Latest revision as of 13:06, 5 July 2024
Shigeru Yoshida |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer |
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Shigeru Yoshida (吉田 茂)
Production history
- Ristar (Mega Drive; 1995) — Player Programmer[1]
- Stellar Assault (32X; 1995) — MC68000-Programming[2]
- Pro Striker Final Stage (Mega Drive; 1995) — Special thanks to[3] (as 吉田 茂)
- Virtua Fighter 3 (Model 3; 1996) — Stage & Character Effects
- Digital Dance Mix Vol. 1 Namie Amuro (Saturn; 1997) — Game Program
- Virtua Fighter 3tb (Model 3; 1997) — Stage & Character Effects
- Virtua Fighter 3tb (Dreamcast; 1998) — Stage & Character Effects
- F355 Challenge (NAOMI Multiboard; 1999) — Programmers
- Shenmue (Dreamcast; 1999) — R&D Dept. #2 Programmers
- F355 Challenge (Dreamcast; 2000) — Programmers
- F355 Challenge 2: International Course Edition (NAOMI Multiboard; 2001) — Programmers
- Virtua Fighter 4 (NAOMI 2; 2001) — Stage Effect & Card System
- Virtua Fighter 4 Evolution (NAOMI 2; 2002) — Programmer
- Virtua Fighter 4 (PlayStation 2; 2002) — Effects[4] (as 吉田 茂)
- Virtua Fighter 4 Evolution (PlayStation 2; 2003) — Special Thanks[5]
- Virtua Fighter 5 (Lindbergh; 2005) — Programmers