Difference between revisions of "Ultimate Mortal Kombat 3 (Mega Drive)"
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{{Bob | {{Bob | ||
| bobscreen=UMK3 MD TitleScreen.png | | bobscreen=UMK3 MD TitleScreen.png | ||
+ | | title=Ultimate Mortal Kombat 3 | ||
| publisher={{company|[[Williams Entertainment]]|region=US}} | | publisher={{company|[[Williams Entertainment]]|region=US}} | ||
{{company|[[Acclaim Entertainment]]|region=EU}} | {{company|[[Acclaim Entertainment]]|region=EU}} | ||
| developer={{company|[[Avalanche Software]]}} | | developer={{company|[[Avalanche Software]]}} | ||
| licensor=[[Midway Manufacturing]] | | licensor=[[Midway Manufacturing]] | ||
+ | | distributor={{company|[[Tec Toy]]|region=BR}} | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| sounddriver=[[GEMS]] | | sounddriver=[[GEMS]] | ||
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| otherformats={{NonSega|GBA|SNES}} | | otherformats={{NonSega|GBA|SNES}} | ||
}} | }} | ||
− | '''''Ultimate Mortal Kombat 3''''' is fighting game and update to ''[[Mortal Kombat 3]]'', originally released in arcades by [[Midway Manufacturing]]. A 16-bit port of the game was developed by [[Avalanche Software]] and published by [[Williams Entertainment]] | + | '''''Ultimate Mortal Kombat 3''''' is a fighting game and update to ''[[Mortal Kombat 3]]'', originally released in arcades by [[Midway Manufacturing]]. A 16-bit port of the game was developed for the [[Sega Mega Drive]] by [[Avalanche Software]] and published by [[Williams Entertainment]] in the United States and by [[Acclaim Entertainment]] in Europe. |
==Story== | ==Story== | ||
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{{ScreenThumb|UMK3 MD SelectFighter.png|width=200|Select Your Fighter}} | {{ScreenThumb|UMK3 MD SelectFighter.png|width=200|Select Your Fighter}} | ||
{{ScreenThumb|Ultimate Mortal Kombat 3 MD, Versus.png|width=200|Kombat Kodes}} | {{ScreenThumb|Ultimate Mortal Kombat 3 MD, Versus.png|width=200|Kombat Kodes}} | ||
− | The game is an enhanced version of ''Mortal Kombat 3''. | + | The game is an enhanced version of ''[[Mortal Kombat 3]]''. It features new characters, new moves, and several balance changes. The Mega Drive and [[Super NES]] ports of the game vary significantly from the arcade version and include new characters and a new kind of finishing move, Brutalities, that would also appear in the Saturn and [[PlayStation]] game ''[[Mortal Kombat Trilogy]]''. However, since this port used the same size cartridge as the Mega Drive port of ''Mortal Kombat 3'', it also had significant cutbacks, with several stages, many announcer voice lines, and one character (Sheeva) removed. |
Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{C}}, and a high kick with {{Z}}. Characters can run by holding {{Y}}; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding {{B}}. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked. | Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{C}}, and a high kick with {{Z}}. Characters can run by holding {{Y}}; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding {{B}}. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked. | ||
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===Modes=== | ===Modes=== | ||
− | + | {{ScreenThumb|UMK3 MD ChooseYourDestiny.png|width=200|Choose Your Destiny}} | |
+ | In the main arcade mode, the player can choose any character. Then the player chooses a "tower" of opponents to face (Novice, Warrior, Master, or a new additional Master tier), with the more difficult towers having more opponents. Every tower ends with an endurance match (or two endurance matches in the second Master tier) and two final matches against the bosses Motaro and Shao Kahn. In the endurance matches, which return from the first ''[[Mortal Kombat]]'', the player must defeat two opponents in each round rather than only one. At any point during gameplay, a second player can challenge the first by pressing {{Start}} on a second control pad, with the winner continuing in the tournament. | ||
Two new multiplayer modes have been introduced: a two-on-two mode and an eight-player tournament mode. In the two-on-two mode, two players choose two characters each and fight. After a character is eliminated, the player's second character jumps into the battle. A round is decided when both of a player's characters are defeated, and matches are played to the best of three rounds. The tournament mode is a bracketed tournament in which up to eight different players (with odd-numbered players using the first control pad and even-numbered players using the second control pad) can compete. Shao Kahn's Lost Treasures, which are ten selectable prizes, are introduced after either the main game or the eight-player tournament are completed. | Two new multiplayer modes have been introduced: a two-on-two mode and an eight-player tournament mode. In the two-on-two mode, two players choose two characters each and fight. After a character is eliminated, the player's second character jumps into the battle. A round is decided when both of a player's characters are defeated, and matches are played to the best of three rounds. The tournament mode is a bracketed tournament in which up to eight different players (with odd-numbered players using the first control pad and even-numbered players using the second control pad) can compete. Shao Kahn's Lost Treasures, which are ten selectable prizes, are introduced after either the main game or the eight-player tournament are completed. | ||
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====Playable==== | ====Playable==== | ||
− | The entire cast of ''[[Mortal Kombat 3]]'' returns, with the exception of Sheeva. The game adds back the palette-swapped male and female ninjas from ''Mortal Kombat II'': Classic Sub-Zero, Scorpion, Reptile, Kitana, Mileena, and Jade. Noob Saibot is also re-introduced as a Lin Kuei ninja (rather than a blackened Kano, as in ''Mortal Kombat 3'') with new special moves, and Human Smoke is added as a hidden character (with the same moves as Scorpion). | + | The entire cast of ''[[Mortal Kombat 3]]'' returns, with the exception of Sheeva. The game adds back the palette-swapped male and female ninjas from ''[[Mortal Kombat II]]'': Classic Sub-Zero, Scorpion, Reptile, Kitana, Mileena, and Jade. Noob Saibot is also re-introduced as a Lin Kuei ninja (rather than a blackened Kano, as in ''Mortal Kombat 3'') with new special moves, and Human Smoke is added as a hidden character (with the same moves as Scorpion). |
The new characters Rain and Ermac, both palette-swapped male ninjas, have been added. Rain was a fake secret character in the arcade version, teased in the attract sequence, but he was added to the 16-bit ports as a real character with new special moves. Ermac is named after a contraction for "error macro" found in a diagnostic menu in the original ''[[Mortal Kombat]]''. The name was speculated to be a hidden character, and he was eventually made a fully fledged fighter in this game. | The new characters Rain and Ermac, both palette-swapped male ninjas, have been added. Rain was a fake secret character in the arcade version, teased in the attract sequence, but he was added to the 16-bit ports as a real character with new special moves. Ermac is named after a contraction for "error macro" found in a diagnostic menu in the original ''[[Mortal Kombat]]''. The name was speculated to be a hidden character, and he was eventually made a fully fledged fighter in this game. | ||
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{{MoveListRow | Fatality 2 | {{left}} {{left}} {{down}} {{HighPunch}} (half screen away) | Nightwolf uses his hatchet to call a strike of lightning on his opponent.}} | {{MoveListRow | Fatality 2 | {{left}} {{left}} {{down}} {{HighPunch}} (half screen away) | Nightwolf uses his hatchet to call a strike of lightning on his opponent.}} | ||
{{MoveListRow | Stage Fatality | {{Run}} {{Run}} {{Block}} (close)}} | {{MoveListRow | Stage Fatality | {{Run}} {{Run}} {{Block}} (close)}} | ||
− | {{MoveListRow | Friendship | {{Run}} {{Run}} {{Run}} {{down}} | Nightwolf transforms into Rayden as a ''Mortal Kombat II'' arcade machine falls behind him.}} | + | {{MoveListRow | Friendship | {{Run}} {{Run}} {{Run}} {{down}} (half screen away) | Nightwolf transforms into Rayden as a ''Mortal Kombat II'' arcade machine falls behind him.}} |
{{MoveListRow | Babality | {{right}} {{left}} {{right}} {{left}} {{LowPunch}}}} | {{MoveListRow | Babality | {{right}} {{left}} {{right}} {{left}} {{LowPunch}}}} | ||
{{MoveListRow | Brutality | {{HighPunch}} {{HighPunch}} {{HighKick}} {{LowKick}} {{LowKick}} {{Block}} {{Block}} {{LowPunch}} {{LowPunch}} {{HighPunch}} {{HighKick}} (close)}} | {{MoveListRow | Brutality | {{HighPunch}} {{HighPunch}} {{HighKick}} {{LowKick}} {{LowKick}} {{Block}} {{Block}} {{LowPunch}} {{LowPunch}} {{HighPunch}} {{HighKick}} (close)}} | ||
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{{MoveListRow | Razor-Rang (Upward) | {{left}} {{right}} {{HighPunch}} | Jade throws a Razor-Rang that arcs upward.}} | {{MoveListRow | Razor-Rang (Upward) | {{left}} {{right}} {{HighPunch}} | Jade throws a Razor-Rang that arcs upward.}} | ||
{{MoveListRow | Razor-Rang (Downward) | {{left}} {{right}} {{LowKick}} | Jade throws a Razor-Rang that arcs downward.}} | {{MoveListRow | Razor-Rang (Downward) | {{left}} {{right}} {{LowKick}} | Jade throws a Razor-Rang that arcs downward.}} | ||
− | {{MoveListRow | Projectile Shield | {{left}} {{right}} {{HighKick}} | Jade flashes and projectiles pass harmlessly through her.}} | + | {{MoveListRow | Projectile Shield | {{left}} {{right}} {{HighKick}} | Jade flashes and projectiles pass harmlessly through her (recalling her immunity to projectiles in ''Mortal Kombat II'').}} |
{{MoveListRow | Shadow Kick | {{down}} {{right}} {{LowKick}} | Jade dashes forward while kicking.}} | {{MoveListRow | Shadow Kick | {{down}} {{right}} {{LowKick}} | Jade dashes forward while kicking.}} | ||
+ | {{MoveListRow | Return Razor-Rang | {{left}} {{left}} {{right}} {{LowPunch}} | Jade throws a Razor-Rang straight across the screen. It returns to Jade like a boomerang if the opponent ducks or dodges it (but only if the opponent is human).}} | ||
}} | }} | ||
{{MoveListTable | desc=Chain combos | | {{MoveListTable | desc=Chain combos | | ||
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}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
− | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{up}}}} {{down}} {{right}} {{HighPunch}} (close) | Jade stabs her opponent with her staff and flays them by shaking them.}} | + | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{up}}}} {{down}} {{right}} {{HighPunch}} (close) | Jade stabs her opponent with her staff and flays them by aggressively shaking them.}} |
{{MoveListRow | Fatality 2 | {{Run}} {{Run}} {{Run}} {{Block}} {{Run}} (close) | Jade uppercuts her opponent into the air, then catches them by impaling them on her staff.}} | {{MoveListRow | Fatality 2 | {{Run}} {{Run}} {{Run}} {{Block}} {{Run}} (close) | Jade uppercuts her opponent into the air, then catches them by impaling them on her staff.}} | ||
{{MoveListRow | Stage Fatality | {{left}} {{right}} {{down}} {{Run}} (close)}} | {{MoveListRow | Stage Fatality | {{left}} {{right}} {{down}} {{Run}} (close)}} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{hold|{{Run}}+{{Block}}|{{up}} {{up}} {{left}} {{down}}}} (half screen away) | Sonya blows a kiss that crushes her opponent.}} | {{MoveListRow | Fatality 1 | {{hold|{{Run}}+{{Block}}|{{up}} {{up}} {{left}} {{down}}}} (half screen away) | Sonya blows a kiss that crushes her opponent.}} | ||
− | {{MoveListRow | Fatality 2 | {{left}} {{right}} {{down}} {{down}} {{Run}} | Sonya blows a kiss that incinerates her opponent.}} | + | {{MoveListRow | Fatality 2 | {{left}} {{right}} {{down}} {{down}} {{Run}} (full screen away) | Sonya blows a kiss that incinerates her opponent.}} |
{{MoveListRow | Stage Fatality | {{right}} {{right}} {{down}} {{HighPunch}} (close)}} | {{MoveListRow | Stage Fatality | {{right}} {{right}} {{down}} {{HighPunch}} (close)}} | ||
{{MoveListRow | Friendship | {{left}} {{right}} {{left}} {{down}}+{{Run}} | Sonya swings her arms playfully.}} | {{MoveListRow | Friendship | {{left}} {{right}} {{left}} {{down}}+{{Run}} | Sonya swings her arms playfully.}} | ||
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{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
{{MoveListRow | Fatality 1 | {{left}} {{left}} {{left}} {{right}} {{LowKick}} (full screen away) | Mileena swallows a cup full of nails, then spits them at her opponent like a machine gun.}} | {{MoveListRow | Fatality 1 | {{left}} {{left}} {{left}} {{right}} {{LowKick}} (full screen away) | Mileena swallows a cup full of nails, then spits them at her opponent like a machine gun.}} | ||
− | {{MoveListRow | Fatality 2 | {{down}} {{right}} {{down}} {{right}} {{LowPunch}} (close) | Mileena swallows her opponent then spits out a pile of bones.}} | + | {{MoveListRow | Fatality 2 | {{down}} {{right}} {{down}} {{right}} {{LowPunch}} (close) | Mileena swallows her opponent, then spits out a pile of bones.}} |
{{MoveListRow | Stage Fatality | {{down}} {{down}} {{down}} {{LowPunch}} (close)}} | {{MoveListRow | Stage Fatality | {{down}} {{down}} {{down}} {{LowPunch}} (close)}} | ||
{{MoveListRow | Friendship | {{down}} {{down}} {{left}} {{right}} {{HighPunch}} | Mileena removes her mask and looks at her face in a mirror, which shatters it.}} | {{MoveListRow | Friendship | {{down}} {{down}} {{left}} {{right}} {{HighPunch}} | Mileena removes her mask and looks at her face in a mirror, which shatters it.}} | ||
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{{MoveListRow | Fatality 2 | {{right}} {{right}} {{left}} {{down}} {{HighPunch}} (close) | Kung Lao throws his hat, which slices his opponent into multiple pieces.}} | {{MoveListRow | Fatality 2 | {{right}} {{right}} {{left}} {{down}} {{HighPunch}} (close) | Kung Lao throws his hat, which slices his opponent into multiple pieces.}} | ||
{{MoveListRow | Stage Fatality | {{down}} {{down}} {{right}} {{right}} {{LowKick}} (close)}} | {{MoveListRow | Stage Fatality | {{down}} {{down}} {{right}} {{right}} {{LowKick}} (close)}} | ||
− | {{MoveListRow | Friendship | {{Run}} {{LowPunch}} {{Run}} {{LowKick}} (sweep distance | + | {{MoveListRow | Friendship | {{Run}} {{LowPunch}} {{Run}} {{LowKick}} (outside sweep distance) | Kung Lao throws his hat and a dog runs to fetch it.}} |
{{MoveListRow | Babality | {{down}} {{right}} {{right}} {{HighPunch}}}} | {{MoveListRow | Babality | {{down}} {{right}} {{right}} {{HighPunch}}}} | ||
{{MoveListRow | Brutality | {{HighPunch}} {{LowPunch}} {{LowKick}} {{HighKick}} {{Block}} {{HighPunch}} {{LowPunch}} {{LowKick}} {{HighKick}} {{Block}} {{HighPunch}} (close)}} | {{MoveListRow | Brutality | {{HighPunch}} {{LowPunch}} {{LowKick}} {{HighKick}} {{Block}} {{HighPunch}} {{LowPunch}} {{LowKick}} {{HighKick}} {{Block}} {{HighPunch}} (close)}} | ||
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{{MoveListTable | | {{MoveListTable | | ||
{{MoveListRow | Spear | {{left}} {{left}} {{LowPunch}} | Scorpion throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | {{MoveListRow | Spear | {{left}} {{left}} {{LowPunch}} | Scorpion throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | ||
− | {{MoveListRow | Teleport Punch | {{down}} {{left}} {{HighPunch}} | Scorpion teleports to the other side of the screen, flying in with a punch.}} | + | {{MoveListRow | Teleport Punch | {{down}} {{left}} {{HighPunch}} | Scorpion teleports to the other side of the screen, flying in with a punch. This move can be done in midair.}} |
{{MoveListRow | Air Throw | {{Block}} in midair (close) | Scorpion grabs and throws his opponent in midair.}} | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Scorpion grabs and throws his opponent in midair.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
− | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{down}} {{down}} {{up}}}} {{HighKick}} (half screen away) | Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath. | + | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{down}} {{down}} {{up}}}} {{HighKick}} (half screen away) | Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath.}} |
{{MoveListRow | Fatality 2 | {{right}} {{right}} {{down}} {{up}} {{Run}} (close) | Scorpion teleports his opponent to his infernal lair, where the opponent bathes in hellfire.}} | {{MoveListRow | Fatality 2 | {{right}} {{right}} {{down}} {{up}} {{Run}} (close) | Scorpion teleports his opponent to his infernal lair, where the opponent bathes in hellfire.}} | ||
{{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{right}} {{up}} {{up}}}} {{LowPunch}} (close)}} | {{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{right}} {{up}} {{up}}}} {{LowPunch}} (close)}} | ||
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{{MoveListTable | | {{MoveListTable | | ||
{{MoveListRow | Spear | {{left}} {{left}} {{LowPunch}} | Smoke throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | {{MoveListRow | Spear | {{left}} {{left}} {{LowPunch}} | Smoke throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | ||
− | {{MoveListRow | Teleport Punch | {{down}} {{left}} {{HighPunch}} | Smoke teleports to the other side of the screen, flying in with a punch.}} | + | {{MoveListRow | Teleport Punch | {{down}} {{left}} {{HighPunch}} | Smoke teleports to the other side of the screen, flying in with a punch. This move can be done in midair.}} |
{{MoveListRow | Air Throw | {{Block}} in midair (close) | Smoke grabs and throws his opponent in midair.}} | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Smoke grabs and throws his opponent in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Chain combos | | {{MoveListTable | desc=Chain combos | | ||
− | {{MoveListRow | Combo 1 | {{ | + | {{MoveListRow | Combo 1 | {{HighPunch}} {{HighPunch}} {{HighKick}} {{left}}+{{HighKick}} | 24% damage}} |
− | + | {{MoveListRow | Combo 2 | {{HighKick}} {{HighKick}} {{LowKick}} {{LowKick}} | 23% damage}} | |
− | {{MoveListRow | Combo | + | {{MoveListRow | Combo 3 | {{HighPunch}} {{HighPunch}} {{up}}+{{LowPunch}} | 18% damage}} |
− | {{MoveListRow | Combo | ||
− | |||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{gitem|UMK3 MD RiverKombat.png|River Kombat}} | {{gitem|UMK3 MD RiverKombat.png|River Kombat}} | ||
}} | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | ''Mortal Kombat Advance'', a [[Game Boy Advance]] port of the game, based on the [[Super NES]] version, was released by [[Midway Games]] in 2001. | ||
==Versions== | ==Versions== | ||
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Another leftover from ''Mortal Kombat 3'' that is still accessible through a [[Game Genie (Mega Drive)|Game Genie]] code is the Endurance Mode. Sheeva has been removed, although her sound clips are still available in the sound test. Sonya's Friendship from ''Mortal Kombat 3'' is used, as opposed to her Friendship from the arcade version of ''Ultimate Mortal Kombat 3''. | Another leftover from ''Mortal Kombat 3'' that is still accessible through a [[Game Genie (Mega Drive)|Game Genie]] code is the Endurance Mode. Sheeva has been removed, although her sound clips are still available in the sound test. Sonya's Friendship from ''Mortal Kombat 3'' is used, as opposed to her Friendship from the arcade version of ''Ultimate Mortal Kombat 3''. | ||
− | Scorpion's "Hellraiser" Fatality is different too: he takes the opponent back to the Scorpion's Lair stage, where they just catch on fire and explode. Kitana's "Kiss of Death" Fatality only inflates heads with the same effect as Kabal's "Air Pump" Fatality. Rain and Noob were given a Brutality, but no other finishing moves. Human Smoke shares Scorpion's combos, rather than having unique ones, and in Stryker's | + | Scorpion's "Hellraiser" Fatality is different too: he takes the opponent back to the Scorpion's Lair stage, where they just catch on fire and explode. Kitana's "Kiss of Death" Fatality only inflates heads with the same effect as Kabal's "Air Pump" Fatality. Rain and Noob were given a Brutality, but no other finishing moves. Human Smoke shares Scorpion's combos, rather than having unique ones, and in Stryker's Friendship, the running characters are replaced by dogs. |
On the Mega Drive, ''Ultimate Mortal Kombat 3'' is generally seen as closer to the original arcade game than its Super NES counterpart when it comes to gameplay and content. The Super NES has the advantage of higher quality audio and more colourful (if lower resolution) graphics, though some stages lack parallax scrolling, or are omitted from the game due to cartridge space or time restraints. | On the Mega Drive, ''Ultimate Mortal Kombat 3'' is generally seen as closer to the original arcade game than its Super NES counterpart when it comes to gameplay and content. The Super NES has the advantage of higher quality audio and more colourful (if lower resolution) graphics, though some stages lack parallax scrolling, or are omitted from the game due to cartridge space or time restraints. | ||
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| console=Mega Drive | | console=Mega Drive | ||
| region=PT | | region=PT | ||
− | | | + | | front=UMK3 MD PT Box.jpg |
+ | | back=UMK3 MD PT Box Back.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=UMK3 MD EU Cart.jpg | ||
+ | | manual=UMK3 MD PT Manual.jpg | ||
+ | | item1=Ultimate Mortal Kombat 3 MD EU Manual.jpg | ||
+ | | item1name=EU Manual | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
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| cart=UMK3 MD BR Cart.jpg | | cart=UMK3 MD BR Cart.jpg | ||
| manual=UMK3 md br manual.pdf | | manual=UMK3 md br manual.pdf | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=MN | ||
+ | | cover= | ||
+ | | manual=UMK3 MD MN Manual.jpg | ||
}} | }} | ||
Revision as of 16:18, 22 August 2024
- For the Sega Saturn game, see Ultimate Mortal Kombat 3 (Saturn).
Ultimate Mortal Kombat 3 | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Williams Entertainment (US) | |||||||||||||||||||||||||||||||||||
Developer: Avalanche Software | |||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Licensor: Midway Manufacturing | |||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Ultimate Mortal Kombat 3 is a fighting game and update to Mortal Kombat 3, originally released in arcades by Midway Manufacturing. A 16-bit port of the game was developed for the Sega Mega Drive by Avalanche Software and published by Williams Entertainment in the United States and by Acclaim Entertainment in Europe.
Contents
Story
Weary of continuous losses in tournament battle, Shao Kahn, who lost to Liu Kang in the Outworld tournament in the previous game, enacts a 10,000-year-old plan. He would have his Shadow Priests, led by Shang Tsung, revive his former Queen Sindel, who unexpectedly died at a young age. However, she would not be revived in the Outworld, but in Earthrealm. This would allow Shao Kahn to cross the boundary lines and reclaim his queen. When Sindel is reincarnated in Earthrealm, Shao Kahn reaches across the dimensions to reclaim her, and as a result, Earthrealm gradually becomes a part of Outworld, stripping billions of their souls. Only a few are spared, protected by Rayden. He tells them that Shao Kahn must be stopped, but he cannot interfere; due to his status, he has no power in Outworld, and Earthrealm is partially merged with Outworld. Shao Kahn has unleashed extermination squads to kill any Earthrealm survivors. Rayden's protection only extends to the soul, not to the body, so his chosen warriors have to fight the extermination squads and repel Shao Kahn.
Gameplay
The game is an enhanced version of Mortal Kombat 3. It features new characters, new moves, and several balance changes. The Mega Drive and Super NES ports of the game vary significantly from the arcade version and include new characters and a new kind of finishing move, Brutalities, that would also appear in the Saturn and PlayStation game Mortal Kombat Trilogy. However, since this port used the same size cartridge as the Mega Drive port of Mortal Kombat 3, it also had significant cutbacks, with several stages, many announcer voice lines, and one character (Sheeva) removed.
Characters move with and and crouch with . They jump with and flip back and forth with and . All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with , a high punch with , a low kick with , and a high kick with . Characters can run by holding ; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding . Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.
When using a standard three-button control pad, characters perform a low punch with , a high punch with +, a low kick with , and a high kick with +. They run by holding START and block by holding .
Most characters have two Fatalities, a Friendship, a Babality, and a Brutality. Brutalities are 11-button combos that causes characters to rapidly beat on their opponents until they explode. Mercies and Animalities have been removed. Two stages have stage-specific Fatalities.
Modes
In the main arcade mode, the player can choose any character. Then the player chooses a "tower" of opponents to face (Novice, Warrior, Master, or a new additional Master tier), with the more difficult towers having more opponents. Every tower ends with an endurance match (or two endurance matches in the second Master tier) and two final matches against the bosses Motaro and Shao Kahn. In the endurance matches, which return from the first Mortal Kombat, the player must defeat two opponents in each round rather than only one. At any point during gameplay, a second player can challenge the first by pressing START on a second control pad, with the winner continuing in the tournament.
Two new multiplayer modes have been introduced: a two-on-two mode and an eight-player tournament mode. In the two-on-two mode, two players choose two characters each and fight. After a character is eliminated, the player's second character jumps into the battle. A round is decided when both of a player's characters are defeated, and matches are played to the best of three rounds. The tournament mode is a bracketed tournament in which up to eight different players (with odd-numbered players using the first control pad and even-numbered players using the second control pad) can compete. Shao Kahn's Lost Treasures, which are ten selectable prizes, are introduced after either the main game or the eight-player tournament are completed.
The game has five difficulty settings for computer-controlled opponents (Easiest, Easy, Medium, Hard, and Hardest).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
RN | Run |
All characters can perform roundhouse kicks with + HK (which knock the opponent across the screen), leg sweeps with + LK (which cause the opponent to fall down), and uppercuts with + HP (which knock the opponent high into the air). Throws are performed by pressing LP when next to the opponent.
When using a standard three-button control pad, for moves requiring LP , hold the direction and LP simultaneously. For moves requiring HP , release the direction before pressing LP . Special moves requiring LP + HP can be done with just LP . Uppercuts are performed with + LP .
Fatalities often require being a certain distance from the opponent in order to execute. Each character has a special button combination for performing the stage-specific Fatalities on the Subway and Pit 3 stages. Friendships and Babalities can only be performed if the player does not block during the final round.
Playable
The entire cast of Mortal Kombat 3 returns, with the exception of Sheeva. The game adds back the palette-swapped male and female ninjas from Mortal Kombat II: Classic Sub-Zero, Scorpion, Reptile, Kitana, Mileena, and Jade. Noob Saibot is also re-introduced as a Lin Kuei ninja (rather than a blackened Kano, as in Mortal Kombat 3) with new special moves, and Human Smoke is added as a hidden character (with the same moves as Scorpion).
The new characters Rain and Ermac, both palette-swapped male ninjas, have been added. Rain was a fake secret character in the arcade version, teased in the attract sequence, but he was added to the 16-bit ports as a real character with new special moves. Ermac is named after a contraction for "error macro" found in a diagnostic menu in the original Mortal Kombat. The name was speculated to be a hidden character, and he was eventually made a fully fledged fighter in this game.
Classic Sub-Zero, Ermac, and Mileena were hidden in the arcade version but are immediately playable in the 16-bit ports. Noob Saibot and Rain are both exclusive to the 16-bit ports and have Brutalities but no other finishing moves. Sheeva was present in the arcade version but removed from the 16-bit ports.
Rain | |||||||||||||||||||||||||||||||||
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A ninja who was born in Kitana's former world of Edenia and smuggled away as a small child. He resurfaced thousands of years later in the service of his captor Shao Kahn.
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Reptile | |||||||||||||||||||||||||||||||||
A reptilian creature who takes the form of a human ninja. As one of Shao Kahn's most trusted servants, Reptile assists Jade in the hunt for Kitana, but he has secret orders to kill her if necessary.
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Kurtis Stryker | |||||||||||||||||||||||||||||||||
A riot control police officer and the lone survivor of a major city after Shao Kahn's invasion.
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Jax (Major Jackson Briggs) | |||||||||||||||||||||||||||||||||
A special forces soldier. He fitted both of his arms with bionic implants in preparation for the impending Outworld invasion.
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Nightwolf | |||||||||||||||||||||||||||||||||
A Native American historian who uses his shaman magic to protect his tribe's land against the Outworld invasion. | |||||||||||||||||||||||||||||||||
Jade | |||||||||||||||||||||||||||||||||
A close friend of the renegade princess Kitana. After Kitana killed her evil twin Mileena and escaped from Outworld to Earth, Jade was appointed by the emperor Shao Kahn to find and bring her back alive.
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Noob Saibot | |||||||||||||||||||||||||||||||||
A mysterious figure that emerged from the Netherrealm to spy on the battle between realms and report back to his leaders.
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Sonya Blade | |||||||||||||||||||||||||||||||||
A special forces soldier who disappeared after the first tournament. She was rescued by Jax, and the two prepare for Shao Kahn's invasion after failing to convince the government of the threat. | |||||||||||||||||||||||||||||||||
Kano | |||||||||||||||||||||||||||||||||
A criminal thought to have been killed in the first tournament. He convinces Shao Kahn to spare his soul before the Outworld invasion, proposing to teach Kahn's warriors how to use Earth's weapons. | |||||||||||||||||||||||||||||||||
Mileena | |||||||||||||||||||||||||||||||||
A grotesque clone of Kitana. After she was killed by Kitana, Mileena was brought back to life by Shao Kahn to help him defeat Earth's warriors with her combat skills and a mind-reading connection to her sister. | |||||||||||||||||||||||||||||||||
Sub-Zero | |||||||||||||||||||||||||||||||||
A ninja, once a member of the Liu Kuei clan. He is now hunted by cybernetic assassins from his former clan after escaping their betrayal. | |||||||||||||||||||||||||||||||||
Sub-Zero (Classic) | |||||||||||||||||||||||||||||||||
A Lin Kuei ninja with cryogenic powers. Having been seemingly killed in the first game, Sub-Zero mysteriously returns to again attempt the assassination of Shang Tsung.
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Kung Lao | |||||||||||||||||||||||||||||||||
A Shaolin monk. His plans to reform the White Lotus Society are disrupted by Shao Kahn's invasion. Alongside Liu Kang, he embarks on a journey to end Shao Kahn's treachery.
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Sektor | |||||||||||||||||||||||||||||||||
Unit LK-9T9, the first of three prototype cybernetic ninjas built by the Lin Kuei. He was once a human assassin but volunteered to be turned into a cyborg because of his loyalty to the clan.
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Kitana | |||||||||||||||||||||||||||||||||
A princess of the realm of Edenia. After killing Mileena, Kitana is accused of treason. She now attempts to reach Queen Sindel to warn her of their true past.
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Ermac | |||||||||||||||||||||||||||||||||
A mysterious warrior that exists as a life force of the souls of dead Outworld warriors in Shao Kahn's possession.
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Scorpion | |||||||||||||||||||||||||||||||||
Scorpion escapes from Earth's hell after Shao Kahn's failed attempt at stealing the souls of Earthrealm. He eventually joins the struggle against Outworld.
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Cyrax | |||||||||||||||||||||||||||||||||
Unit LK-4D4, the second of three prototype cybernetic ninjas built by the Lin Kuei. Like the other cyborgs, he has been programmed to find and terminate the rogue ninja Sub-Zero.
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Kabal | |||||||||||||||||||||||||||||||||
An unknown warrior who is kept alive by respirators. He is thought to be a survivor of an attack by Shao Kahn's extermination squads. He fights with two hook swords. | |||||||||||||||||||||||||||||||||
Sindel | |||||||||||||||||||||||||||||||||
Shao Kahn's wife and the Queen of Outworld before her death 10,000 years ago. She has been reborn on Earth. | |||||||||||||||||||||||||||||||||
Smoke | |||||||||||||||||||||||||||||||||
Unit LK-7T2, the last of three prototype cybernetic ninjas built by the Lin Kuei. Smoke was captured and turned into a cyborg while his friend Sub-Zero escaped.
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Liu Kang | |||||||||||||||||||||||||||||||||
A Shaolin monk. As the Shaolin Champion, he finds himself the prime target of Shao Kahn's extermination squads.
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Shang Tsung | |||||||||||||||||||||||||||||||||
Shao Kahn's lead sorcerer. Despite his multiple failures trying to deliver Earth to his master Shao Kahn, the scheming sorcerer has convinced Kahn to grant him more power than ever before.
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Bosses
The boss characters can be played in two-player games by enabling the Killer Codes menu with a cheat code. They cannot crouch, run, or use finishing moves (and finishing moves cannot be used against them).
Hidden
- Main article: Ultimate Mortal Kombat 3 (Mega Drive)/Hidden content.
Smoke (Human) | |||||||||||||||||||||||||||||||||||||||
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An assassin working for the Lin Kuei who was captured and turned into a cyborg. His human form, similar to his original appearance in Mortal Kombat II, can be played with a cheat code.
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Stages
The stages are played in order (and loop around after the last one). Motaro is fought in the Lost World and Shao Kahn is fought in the Pit 3. The Subway and Pit 3 stages have stage-specific Fatalities.
Two stages are accessed by uppercutting an opponent through the ceiling of another stage: the Rooftop is above the Bank and Kahn's Kave is above Scorpion's Lair.
History
Legacy
Mortal Kombat Advance, a Game Boy Advance port of the game, based on the Super NES version, was released by Midway Games in 2001.
Versions
Using the prior port of Mortal Kombat 3 as a base, the Mega Drive version takes a hit in terms of graphical quality, but still provides extras not seen in the arcade original. Like the Super NES port, Rain and Noob Saibot are made playable characters along with bosses Motaro and Shao Kahn. Mileena, Ermac, and Classic Sub-Zero are playable without any need of codes. Shang Tsung can morph into Cyborg Smoke, Noob Saibot, and Rain, which is not possible in the arcades.
Brutalities are also included in this version. Nightwolf has his red shadow shoulder move from Mortal Kombat Trilogy and this version contained a rendition of Pong entitled MK4.
Animalities and Mercies were removed, reducing the number of finishing moves. However, Kabal still has his Animality combination coded, which, if executed, causes random glitches. Shao Kahn's treasure chest has only 10 boxes instead of 12, and the announcer no longer says the names of the characters. Most of the stages seen in Mortal Kombat 3 are missing, including the Balcony and the Street, so uppercutting in the Subway and Soul Chamber does not take the player to the stage above. Although the Bell Tower has been removed, the stage Fatality is still in the code and executable.
Another leftover from Mortal Kombat 3 that is still accessible through a Game Genie code is the Endurance Mode. Sheeva has been removed, although her sound clips are still available in the sound test. Sonya's Friendship from Mortal Kombat 3 is used, as opposed to her Friendship from the arcade version of Ultimate Mortal Kombat 3.
Scorpion's "Hellraiser" Fatality is different too: he takes the opponent back to the Scorpion's Lair stage, where they just catch on fire and explode. Kitana's "Kiss of Death" Fatality only inflates heads with the same effect as Kabal's "Air Pump" Fatality. Rain and Noob were given a Brutality, but no other finishing moves. Human Smoke shares Scorpion's combos, rather than having unique ones, and in Stryker's Friendship, the running characters are replaced by dogs.
On the Mega Drive, Ultimate Mortal Kombat 3 is generally seen as closer to the original arcade game than its Super NES counterpart when it comes to gameplay and content. The Super NES has the advantage of higher quality audio and more colourful (if lower resolution) graphics, though some stages lack parallax scrolling, or are omitted from the game due to cartridge space or time restraints.
Production credits
- Kano and Kabal: Rich Divizio
- Sonya: Kerri Hoskins
- Jax: John Parrish
- Kitana: Becky Gable
- Jade and Mileena: Becky Gable
- Kung Lao: Tony Marquez
- Stryker: Michael O'Brien
- Sub-Zero and Shang Tsung: John Turk
- Scorpion and Reptile: John Turk
- Ermac and Rain: John Turk
- Noob Saibot and Sub-Zero: John Turk
- Sindel: Lia Montelongo
- Liu Kang: Eddie Wong
- Nightwolf and Sektor: Sal DiVita
- Cyrax and Smoke: Sal DiVita
- Shao Kahn: Brian Glynn
- Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich, John Vogel
- Programmers: Jim Henn, Gary Penacho, John Blackburn, Todd Blackburn
- Artists: Derek Newman, Alan Taylor
- Sound By: Chris Braymen
- Avalanche Software Testing: Jason Humphrey
- Special Thanks To: Patrick Alphonso, Mike Crandall, Paul Blagay, Jeff Knight, Neil Melville, Mike Lott, Kent Barney, Roy Wilkins, Jim 'Crash' Jung
- Thanks To: Ned Martin, Adam Clayton, Rob Nelson, Mike Callahan
- Michael Rubinelli, Michael Gottlieb, Curtis R. Cherrington
- Williams Entertainment Testing: Mike Vinikour, Eddie Ferrier, J.R. Salazar, Richard Blair, Ross Deynata, Kevin Elrod, Andy Kaffka, Fred Pampo, Ben Larkin, Toan Ngo
- Special Thanks To: Dave Schwartz, Mark Guidarelli, Paul Dussault, Jim Flaharty, Justin Heber, Will Shen
Magazine articles
- Main article: Ultimate Mortal Kombat 3 (Mega Drive)/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #87: "October 1996" (1996-xx-xx)[7]
also published in:
- Gameshow (TR) #31: "Ekim 1997" (1997-xx-xx)
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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83 | |
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Based on 9 reviews |
Mega Drive, GR (Zegetron) |
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Technical information
- Main article: Ultimate Mortal Kombat 3 (Mega Drive)/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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4MB | 1996-08 | Cartridge (US) | ||||||||||
✔ |
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4MB | 1996-10 | Cartridge (EU) |
References
- ↑ Videogame Advisor, "Volume 2, Number 10: October 1996" (US; 1996-0x-xx), page 44
- ↑ https://groups.google.com/g/rec.games.video.sega/c/2zJ-syvc6fg/m/YXgzJomHq7AJ
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 76
- ↑ 4.0 4.1 4.2 Computer & Video Games, "January 1997" (UK; 1996-12-11), page 68
- ↑ 5.0 5.1 http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ File:Ultimate Mortal Kombat 3 MD credits.pdf
- ↑ Electronic Gaming Monthly, "October 1996" (US; 1996-xx-xx), page 32
- ↑ Gameshow, "Temmuz 1997" (TR; 1997-xx-xx)
- ↑ Level, "6/97" (TR; 1997-xx-xx)
- ↑ Gameshow, "Ağustos 1997" (TR; 1997-xx-xx)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 140
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 136
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 340
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 104
- ↑ GamePro, "December 1996" (US; 1996-xx-xx), page 155
- ↑ Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 80
- ↑ Sega Power, "Ávgoustos-Septémvrios 1997" (GR; 1997-xx-xx), page 53
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 208
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