Difference between revisions of "Brutal: Paws of Fury"
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+ | Brutal Paws of Fury Box Art Painting by Mark Fredrickson.jpg | ||
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==Physical scans== | ==Physical scans== |
Latest revision as of 12:54, 18 October 2024
Brutal: Paws of Fury | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: GameTek | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: GameTek | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT) Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Brutal: Paws of Fury is a fighting game released for the Sega Mega Drive and Sega Mega-CD. In Germany, it is simply known as Paws of Fury.
Contents
Story
Every four years on the uncharted Brutal Island, the world's toughest martial artists are invited to compete in the grueling Brutal Island Tournament. Only the winner of this tournament gains the privilege to challenge Dali Llama, the greatest fighter in the world, for the coveted Belt of Heaven.
Gameplay
The game is a fighting game featuring a cast of anthropomorphic animals as selectable fighters. Fights are played to the best of three rounds. Players are given the opportunity to watch a replay after every round.
Characters move with and . They jump with , , or and crouch with . They punch with (light), (medium), and (hard). They kick with (light), (medium), and (hard). Light and medium attacks are quicker, but hard attacks do more damage and knock opponents over. When using a standard three-button control pad, START switches between punches and kicks. Characters can do a crouching punch by holding when punching or a sweep kick that knocks the opponent down by holding when kicking. Most characters can also do a roundhouse attack by holding the D-Pad away from the opponent and pressing any attack button or a rear attack by holding the D-Pad toward the opponent and pressing any attack button.
The first special move taught to every character in the single-player game is a taunt that is performed with +. Taunts restore part of the character's lost health, but the character is vulnerable during the taunt.
Characters block by holding when facing right or when facing left, which can be done while standing or crouching. However, unlike most fighting games, there is no difference between high and low attacks, so any attack can be blocked while standing or crouching. Many special moves are unblockable and knock the opponent over on impact. In the Mega Drive version, all hard attacks are unblockable as well. Being hit repeatedly stuns a fighter for a duration, leaving the character unable to move or attack. Some special moves also stun the character performing them.
Combos are not possible since fighters are invulnerable for a short time after getting hit, until they are able to block again. Instead, each character learns "katas," which are combination moves performed the same way as special moves.
Modes
In the single-player game, the player travels to a fictional island to face ten opponents, ending with the mysterious Dali Llama. Opponents are always fought in the same order (regardless of the character played). Unlike most fighting games, the player does not start the game with any special moves; instead, the character learns one new special move with every two opponents defeated. The player is shown the move and must successfully perform it in order to learn it. The player is also given a colored belt promotion and a password saving their rank and learned moves (but not their progress; the game always starts on the first opponent). The player can change their character when continuing the game or by pressing before a match starts, but doing this loses any learned moves.
Computer opponents always have all of their special moves. There are 14 difficulty levels available (White Belt, Red Belt, Yellow Belt, Orange Belt, Green Belt, Blue Belt, Brown Belt, Black Belt, 1st Dan, 2nd Dan, 3rd Dan, 4th Dan, 5th Dan, and 6th Dan). The player only has three continues with which to complete the game.
There is also a two-player versus mode (called the "No Frills Head to Head" mode) where players choose a character and fight a single match on any stage. Players are asked to input a password before starting this mode, which stores their rank (from the single-player mode) and their wins and losses. In the Mega-CD version, the password also provides access to special moves, which must be unlocked first in the single-player mode. In the Mega Drive version, both players always have access to every character's special moves in two-player matches. When selecting a stage, pressing START starts the match while pressing any other button switches between choosing the stage or changing the character.
The Mega-CD version has an exclusive "Fun Room" menu option that contains the "Brutal Band" (a sound test featuring fourteen CD audio tracks) and an "Out-Takes" video containing animation tests and cut characters.
In the options, players can choose between three game speeds (Normal, Turbo, and Turbo Nutter, with Turbo being the default) and between several options for match length (a single round; best of 3, 5, or 7 rounds; or first to 2, 3, 4, 5, 6, or 7 rounds). There is some overlap in the meaning of the different match length options (best of 3 is the same as first to 2, for example).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
, , and are interchangeable with , , and (respectively) when performing special moves.
Playable
Each character represents a different "Path of Wisdom" (inspired by the Noble Eightfold Path in Buddhism).
The Pantha is only in the Mega-CD version of the game.
Bosses
- Main article: Brutal: Paws of Fury/Hidden content.
The boss characters are only playable with the use of cheat codes.
Karate Croc is only in the Mega-CD version of the game.
Karate Croc | ||||||||||||||||||||||||
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Style: Brawler Height: 6'0" Weight: 290 lbs. Path: Right Respect | ||||||||||||||||||||||||
A crocodile bar brawler.
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Dali Llama | ||||||||||||||||||||||||
Style: Divine Height: 6'6" Weight: 150 lbs. Path: Right Perfection | ||||||||||||||||||||||||
A llama who is currently the holder of the Belt of Heaven.
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Stages
The single-player game has ten opponents, with each match taking place in a different stage. In two-player games, players can choose any stage.
The fourth stage takes place on a bridge. A fighter can be knocked off the edge and lose in a ring-out.
History
Legacy
An update to this game, Brutal Unleashed: Above the Claw, was released for the Sega 32X. It adds enhanced color depth, new characters, redesigned stages, a new soundtrack, and more modes.
Versions
The Mega-CD version has animated cutscenes, a CD-audio soundtrack, two additional characters (The Pantha and Karate Croc), and a "Fun Room" menu option containing a sound test (the "Brutal Band") and outtakes with animation tests and unfinished character designs. Hard attacks are unblockable in the Mega Drive version. All special moves are unlocked for use in the two-player versus mode in the Mega Drive version, but they must be unlocked via a password (after unlocking them in the single-player mode) in the Mega-CD version. The Mega Drive version can be paused by pressing START when using a Six Button Control Pad; the Mega-CD version cannot be paused during gameplay. Computer opponents in the Mega-CD version have their names above their health bars, while they always read "Juanimator" in the Mega Drive version.
The Super NES version has a different soundtrack from both the Mega Drive and Mega-CD versions. It has the same roster as the Mega Drive version. Some of the stages are entirely different. Characters can no longer "ring-out" on the bridge stage. Characters have all of their special moves immediately available in both the single-player and two-player modes (though there are still tutorials every two matches in the single-player game to show the player how to perform each move).
Production credits
- Design: Rod V. Humble
- Artwork and Animation: Andie Gilmour, Dave Hall, Juan Sanchez
- Program: Dave Exile
- Music: ppdix
- Creative Director: Steve Curran
- VP of Product Development: Liz Curran
- Project Coordination: Charlene Carty
- Sound Editing: Larry Pacie
- Special Thanks to the Following: Sherry Kross, John Tombley, Wendy Weber, Executive King, Travis Williams, Stacey Ruderman, GameTek U.K.
- Annoying: William B. McCormick
Magazine articles
- Main article: Brutal: Paws of Fury/Magazine articles.
Promotional material
- Main article: Brutal: Paws of Fury/Promotional material.
Artwork
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 7 reviews |
Mega-CD version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 23 reviews |
Technical information
- Main article: Brutal: Paws of Fury/Technical information.
References
- ↑ 1.0 1.1 Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 11
- ↑ 2.0 2.1 Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 78
- ↑ 3.0 3.1 3.2 3.3 Mega, "September 1994" (UK; 1994-08-18), page 50
- ↑ 4.0 4.1 4.2 Sega Magazine, "September 1994" (UK; 1994-08-xx), page 90
- ↑ 5.0 5.1 Sega Pro, "September 1994" (UK; 1994-08-11), page 8
- ↑ Computer Trade Weekly, "" (UK; 1994-09-19), page 21
- ↑ 7.0 7.1 Computer & Video Games, "September 1994" (UK; 1994-08-15), page 86
- ↑ File:Brutal MCD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 37
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 157
- ↑ Digitiser (UK) (1995-01-25)
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 46
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 53
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 30
- ↑ Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 144
- ↑ Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 100
- ↑ Electronic Gaming Monthly, "August 1994" (US; 1994-xx-xx), page 34
- ↑ GamePro, "September 1994" (US; 1994-xx-xx), page 68
- ↑ GamesMaster, "September 1994" (UK; 1994-08-25), page 59
- ↑ Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 20
- ↑ Game Informer, "September/October 1994" (US; 1994-0x-xx), page 28
- ↑ Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 115
- ↑ Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 106
- ↑ Mega Fun, "09/94" (DE; 1994-08-24), page 92
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 61
- ↑ MegaTech, "October 1994" (UK; 1994-09-15), page 24
- ↑ Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 74
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 80
- ↑ Play Time, "10/94" (DE; 1994-09-07), page 108
- ↑ Sega Power, "October 1994" (UK; 1994-09-01), page 52
- ↑ Sega Pro, "September 1994" (UK; 1994-08-11), page 64
- ↑ Video Games, "10/94" (DE; 1994-09-28), page 86
- ↑ VideoGames, "September 1994" (US; 1994-0x-xx), page 74
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