Difference between revisions of "Crazy Taxi: Catch a Ride"

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| publisher=[[THQ]]
| developer=[[Graphic State Limited]], [[Hitmaker]]
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| distributor=[[Infogrames]] (EU)
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| developer=[[Graphic State]], [[Hitmaker]]
 
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Despite running on inferior hardware, ''Catch a Ride'' attempts to mimic the first ''[[Crazy Taxi]]'' game, running in 3D and using a similar street layout. Hardware restrictions mean the graphics are far blockier and less detailed, and there are less objects and detail on the roads, but it is still seen as something quite remarkable as most GBA games are 2D.
 
Despite running on inferior hardware, ''Catch a Ride'' attempts to mimic the first ''[[Crazy Taxi]]'' game, running in 3D and using a similar street layout. Hardware restrictions mean the graphics are far blockier and less detailed, and there are less objects and detail on the roads, but it is still seen as something quite remarkable as most GBA games are 2D.
  
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==Production Credits==
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{{multicol|
 +
'''THQ Product Development'''
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:'''VP - Product Development:''' Phillip Holt<br/>
 +
:'''Executive Producer:''' Jim Flaharty<br/>
 +
:'''Producer:''' Kevin Elrod<br/>
 +
:'''Assistant Producer:''' Razmig Pulurian<br/>
 +
'''THQ Quality Assurance'''
 +
:'''Lead Tester:''' Mark Vance<br/>
 +
:'''Testers:''' Christopher Goo, Shirley Alovera, David Langeliers<br/>
 +
:'''QA Technician:''' Mario Waibel<br/>
 +
:'''QA Database Administrator:''' Jason Roberts<br/>
 +
:'''QA Manager:''' Monica Vallejo<br/>
 +
:'''Director of Quality Assurance:''' Jeremy S. Barnes<br/>
 +
:'''Special Thanks to:''' Brian Farrell, Jeff Lapin, Alison Locke, Robert Riley, Richardo Fischer, Jack Suzuki, Cordon Madison, Christian Kenney, Paul Rivas, Stacey Mendoza<br/>
 +
:'''Extra Special Thanks to:''' [[Shinobu Toyoda]], Kathy Schoback, Judy Jette-Hansen<br/>
 +
'''[[Hitmaker]]'''
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:'''Producer:''' [[Kenji Kanno]]<br/>
 +
:'''Special Thanks to:''' The ''[[Crazy Taxi]]'' Team<br/>
 +
'''Developed by:''' [[Graphic State|Graphic State Ltd.]]<br/>
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'''For Graphic State'''
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:'''Managing Director:''' Claire Hill<br/>
 +
:'''Project Director:''' Richard Whittall<br/>
 +
'''Development Team'''
 +
:'''Lead Programmer:''' Francis Lillie<br/>
 +
:'''Programmers:''' Gavin Harwood, Martin Cook<br/>
 +
:'''Support Programmer:''' Adrian Brown<br/>
 +
:'''Lead Artist:''' Andy Evans<br/>
 +
:'''Artists:''' Richard Whittall, Gary Simpson<br/>
 +
:'''Music:''' Paragon 5<br/>
 +
}}
 
==Physical Scans==
 
==Physical Scans==
 
{{Scanbox
 
{{Scanbox
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| back=CTCaR GBA US Box Back.jpg
 
| back=CTCaR GBA US Box Back.jpg
 
| spinemissing=yes
 
| spinemissing=yes
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| square=yes
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| cart=
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}}{{Scanbox
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| console=Game Boy Advance
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| region=EU
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| front=CTCaR GBA EU Box Front.jpg
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| back=
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| spinemissing=
 
| square=yes
 
| square=yes
 
| cart=
 
| cart=
 
}}
 
}}
 
{{CrazyTaxi}}
 
{{CrazyTaxi}}

Revision as of 10:03, 30 June 2012

n/a

CTCaR Title.png

Crazy Taxi: Catch a Ride
System(s): Game Boy Advance
Publisher: THQ
Developer:
Distributor: Infogrames (EU)
Genre: Racing

















Number of players: 1
Release Date RRP Code

Crazy Taxi: Catch a Ride is an entry in the Crazy Taxi series, and was released for the Game Boy Advance in 2003. Despite using one of Sega's intellectual properties, the game was developed by Graphic State Limited and published by THQ in the US and Infogrames in Europe.

Despite running on inferior hardware, Catch a Ride attempts to mimic the first Crazy Taxi game, running in 3D and using a similar street layout. Hardware restrictions mean the graphics are far blockier and less detailed, and there are less objects and detail on the roads, but it is still seen as something quite remarkable as most GBA games are 2D.

Production Credits

THQ Product Development

VP - Product Development: Phillip Holt
Executive Producer: Jim Flaharty
Producer: Kevin Elrod
Assistant Producer: Razmig Pulurian

THQ Quality Assurance

Lead Tester: Mark Vance
Testers: Christopher Goo, Shirley Alovera, David Langeliers
QA Technician: Mario Waibel
QA Database Administrator: Jason Roberts
QA Manager: Monica Vallejo
Director of Quality Assurance: Jeremy S. Barnes
Special Thanks to: Brian Farrell, Jeff Lapin, Alison Locke, Robert Riley, Richardo Fischer, Jack Suzuki, Cordon Madison, Christian Kenney, Paul Rivas, Stacey Mendoza
Extra Special Thanks to: Shinobu Toyoda, Kathy Schoback, Judy Jette-Hansen

Hitmaker

Producer: Kenji Kanno
Special Thanks to: The Crazy Taxi Team

Developed by: Graphic State Ltd.
For Graphic State

Managing Director: Claire Hill
Project Director: Richard Whittall

Development Team

Lead Programmer: Francis Lillie
Programmers: Gavin Harwood, Martin Cook
Support Programmer: Adrian Brown
Lead Artist: Andy Evans
Artists: Richard Whittall, Gary Simpson
Music: Paragon 5

Physical Scans

Game Boy Advance, US
CTCaR GBA US Box Back.jpgNospine-small.pngCTCaR GBA US Box Front.jpg
Cover
Game Boy Advance, EU
CTCaR GBA EU Box Front.jpg
Cover



Games in the Crazy Taxi Series
Arcade
Crazy Taxi (1999) | Crazy Taxi: High Roller (2003)
Sega Dreamcast
Crazy Taxi (2000) | Crazy Taxi 2 (2001)
Sony PlayStation 2
Nintendo GameCube
Crazy Taxi (2001)
Xbox
Crazy Taxi 3: High Roller (2002)
Windows PC
Crazy Taxi (2002) | Crazy Taxi 3: High Roller (2004)
Game Boy Advance
Crazy Taxi: Catch a Ride (2003)
Sony PlayStation Portable
Crazy Taxi: Fare Wars (2007)
PlayStation 3 PlayStation Network
Xbox Live Arcade
Crazy Taxi (2010)
iOS
Crazy Taxi (2012) | Crazy Taxi: City Rush (2014) | Crazy Taxi Gazillionaire (2017)
Google Android OS
Crazy Taxi (2013) | Crazy Taxi: City Rush (2014) | Crazy Taxi Gazillionaire (2017)
Sampler Discs
Xbox
Crazy Taxi 3: High Roller Taikenban (2002)
Crazy Taxi related media
Book
Prima's Official Strategy Guide: Crazy Taxi (2000) | Prima's Official Strategy Guide: Crazy Taxi 2 (2001) | Prima's Official Strategy Guide: Crazy Taxi for PlayStation 2 (2001) | Crazy Taxi 2 Driver's Manual (2001) | Prima's Official Strategy Guide: Crazy Taxi 3: High Roller (2002) | Crazy Taxi 3: High Roller Perfect Guide (2002)
Film
Crazy Taxi (?)