Difference between revisions of "Iron Hammer"

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*[https://www.youtube.com/watch?v=uQG0tZqaKUg Gameplay video] at [https://www.youtube.com YouTube]
 
*[https://www.youtube.com/watch?v=uQG0tZqaKUg Gameplay video] at [https://www.youtube.com YouTube]
 
*[https://www.youtube.com/watch?v=vRjZefdd22c Soundtrack video] at [https://www.youtube.com YouTube] ([[David Javelosa]] compositions only)
 
*[https://www.youtube.com/watch?v=vRjZefdd22c Soundtrack video] at [https://www.youtube.com YouTube] ([[David Javelosa]] compositions only)
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==Notes==
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==References==
 
==References==

Revision as of 22:50, 14 November 2024

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IronHammer MD US title prototype.jpeg

Iron Hammer
System(s): Sega Mega Drive
Publisher: Sega of America
Developer:
Peripherals supported: Sega VR[n 1]
Genre: Action

















Number of players: 1[3]
Release Date RRP Code
Sega Mega Drive
US
(Sega Channel)
SUBsub

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Iron Hammer is a Sega Mega Drive tank combat game developed by NovaLogic.[1][2] Originally developed for use with the Sega VR headset as one of the system's four launch titles, health concerns over exposing children to virtual reality resulted in all four games being shelved. However, NovaLogic later stripped the game of its Sega VR features (namely its head-tracking capabilities) and eventually saw Iron Hammer broadcast by Sega of America over the Sega Channel sometime in the mid 1990s.

The game plays similarly to the developer’s later Sega Saturn title Black Fire.

Gameplay

The game features high-speed tank combat gameplay along a flat plane, similar to helicopter games like AH-3 Thunderstrike. Piloting an attack aircraft through thirty levels of alien combat over terrains of water, ice, grass, and rock, players are assisted by the digitized speech of their co-pilot as they traverse a variety of battlefields.[3]

The original version of Iron Hammer would have featured the ability to play with or without Sega VR hardware.[4]

History

Development

This was a Max Talor production. Originally designed to feature the Sega VR goggles! It was a first person shooter with scaling sprites (like Atari Battle Tank). By the time I worked on it, there were already a few tunes in the GEMS engine by somebody else, so I had to work with the same instruments, finish a couple of songs, and write a number of levels myself. I also scored the closing animation scene and credits.

David Javelosa[5]


Legacy

In May 2008, Nicola Ferrarese of the website Games Collection showed a functioning prototype of the game at VGH 2008, a small video game exposition in Monza, Italy.[6] Sometime around 2012 it was again reported to have been playable at an unknown location.[4]

In May 2019, composer David Javelosa posted a YouTube video containing the tracks he composed for Iron Hammer, and also implied he may have a cartridge of the game, but that he "probably won't be ripping and dumping ROMs anytime soon" due to possible ownership issues between NovaLogic, Sega of America, and various other parties involved in development.[7]

Production credits

Source:
LinkedIn, YouTube, interviews


Magazine articles

Main article: Iron Hammer/Magazine articles.

Promotional material

1993 Sega Catalog.pdf

PDF
1993 Sega of America trade catalogue.
1993 Sega Catalog.pdf

Screenshots

External links

Notes

  1. [Unreleased cartridge version only. Unreleased cartridge version only.]

References


Iron Hammer

IronHammer MD US title prototype.jpeg

Main page | Magazine articles


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