Difference between revisions of "Cheese Cat-Astrophe Starring Speedy Gonzales"
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===Mega Drive version=== | ===Mega Drive version=== | ||
{{ScreenThumb|Cheese Cat-Astrophe MD, Rescue.png|width=200|Rescuing a mouse}} | {{ScreenThumb|Cheese Cat-Astrophe MD, Rescue.png|width=200|Rescuing a mouse}} | ||
− | The game is a platformer played as Speedy Gonzales, the "Fastest Mouse in all Mexico." There are four worlds with three levels in each. Levels are large and emphasize exploration. In each level, Speedy must find hidden rooms containing his mouse compatriots and rescue all of them to open the exit to the level (which becomes marked by a yellow arrow after every mouse has been found). At the end of the world, Speedy fights Sylvester. | + | The game is a platformer played as Speedy Gonzales, the "Fastest Mouse in all Mexico." There are four worlds with three levels in each. Levels are large and emphasize exploration. In each level, Speedy must find hidden rooms containing his mouse compatriots and rescue all of them to open the exit to the level (which becomes marked by a yellow arrow after every mouse has been found). At the end of the world, Speedy fights Sylvester. There are three difficulty levels (Easy, Medium, and Hard). |
Speedy moves with {{left}} and {{right}} and ducks with {{down}}. He jumps with {{B}}. He can defeat most enemies by jumping on them. While jumping, he can punch upwards with {{up}} to hit flying enemies. Speedy can also throw sombreros at enemies with {{C}}, which boomerang back toward Speedy after they are thrown. They can be thrown while ducking or jumping. Sombreros are limited, but Speedy can find more in the levels. In some levels, Speedy has a lasso, which he can use with {{up}}+{{A}} to hook onto rock protrusions. He can then climb the rope with {{up}} to reach higher platforms. He also enters doorways with {{up}}. When underwater, Speedy swims with {{repeat|{{B}}}}. | Speedy moves with {{left}} and {{right}} and ducks with {{down}}. He jumps with {{B}}. He can defeat most enemies by jumping on them. While jumping, he can punch upwards with {{up}} to hit flying enemies. Speedy can also throw sombreros at enemies with {{C}}, which boomerang back toward Speedy after they are thrown. They can be thrown while ducking or jumping. Sombreros are limited, but Speedy can find more in the levels. In some levels, Speedy has a lasso, which he can use with {{up}}+{{A}} to hook onto rock protrusions. He can then climb the rope with {{up}} to reach higher platforms. He also enters doorways with {{up}}. When underwater, Speedy swims with {{repeat|{{B}}}}. | ||
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Speedy can run in place by holding {{A}} and then dash forward at high speed by releasing {{A}}. He is momentarily invulnerable after taking off. Dashing lets him jump higher and farther. He can also break holes in soft ground by running in place. Dashing expends Speedy's chili pepper gauge. If the gauge runs out, he skids a short distance instead of running. Speedy can replenish the gauge by finding chili peppers in the levels. Flashing objects, such as crates, can be destroyed by dashing into them or throwing sombreros at them, revealing hidden items or passages. | Speedy can run in place by holding {{A}} and then dash forward at high speed by releasing {{A}}. He is momentarily invulnerable after taking off. Dashing lets him jump higher and farther. He can also break holes in soft ground by running in place. Dashing expends Speedy's chili pepper gauge. If the gauge runs out, he skids a short distance instead of running. Speedy can replenish the gauge by finding chili peppers in the levels. Flashing objects, such as crates, can be destroyed by dashing into them or throwing sombreros at them, revealing hidden items or passages. | ||
− | When Speedy takes damage from an enemy or a hazard, he loses health, depicted by a cheese wheel. If he loses all of his health, he loses a life and must restart the level (the game remembers any previously found mice). Speedy can replenish his health by finding cheese in the levels. | + | When Speedy takes damage from an enemy or a hazard, he loses health, depicted by a cheese wheel. If he loses all of his health, he loses a life and must restart the level (the game remembers any previously found mice). Speedy can replenish his health by finding cheese in the levels. The game ends if he runs out of lives. |
After defeating Sylvester at the end of each world, if Speedy collected all of the carrots in the world, Bugs Bunny gives the player a password for continuing the game. | After defeating Sylvester at the end of each world, if Speedy collected all of the carrots in the world, Bugs Bunny gives the player a password for continuing the game. | ||
====Items==== | ====Items==== | ||
− | {{InfoTable | + | {{InfoTable| |
{{InfoRow | {{InfoRow | ||
| title=Small Chili Pepper | | title=Small Chili Pepper | ||
Line 232: | Line 232: | ||
| tabs=yes | | tabs=yes | ||
| desc= | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Master System and Game Gear versions=== | ||
+ | {{ScreenThumb|Cheese Catastrophe SMS, Rescue.png|width=200|Rescuing a mouse}} | ||
+ | The game is a platformer played as the ''[[:Category:Looney Tunes|Looney Tunes]]'' character Speedy Gonzales. The goal in each level is to find a key, which transports Speedy to a room where he can rescue one of his mouse buddies, then make it to the exit to the level. There are four worlds with three levels in each, and Speedy fights Sylvester at the end of each world. There are three difficulty levels (Easy, Medium, and Hard). | ||
+ | |||
+ | Speedy moves with {{left}} and {{right}} and ducks with {{down}}. He jumps with {{1}}. Speedy can defeat most enemies by jumping on top of them or by throwing sombreros at them with {{2}}. Sombreros are limited in supply and can be thrown while ducking or jumping. They return to Speedy like boomerangs after they are thrown if they do not hit an enemy. Enemies are typically defeated in one jump but take multiple sombreros. | ||
+ | |||
+ | Speedy has two health hearts and loses half of a heart when he takes damage from an enemy or a hazard. He loses a life and must restart the level if he loses both of his health hearts (though they can be replenished by finding health items). The game ends if he runs out of lives. | ||
+ | |||
+ | ====Items==== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Health | ||
+ | | sprite={{sprite | Cheese Catastrophe SMS, Items.png | 3 | crop_width=8 | crop_height=8 | crop_x=0 | crop_y=8}} | ||
+ | | sprite2={{sprite | Cheese Catastrophe SMS, Items.png | 3 | crop_width=8 | crop_height=8 | crop_x=8 | crop_y=8}} | ||
+ | | sprite3={{sprite | Cheese Catastrophe SMS, Items.png | 3 | crop_width=8 | crop_height=8 | crop_x=16 | crop_y=8}} | ||
+ | | desc=Replenishes part of Speedy's health. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sombrero | ||
+ | | sprite={{sprite | Cheese Catastrophe SMS, Items.png | 3 | crop_width=8 | crop_height=8 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Sombreros can be thrown at enemies. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Key | ||
+ | | sprite={{sprite | Cheese Catastrophe SMS, Items.png | 3 | crop_width=8 | crop_height=8 | crop_x=8 | crop_y=0}} | ||
+ | | sprite2={{sprite | Cheese Catastrophe SMS, Items.png | 3 | crop_width=8 | crop_height=8 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Find in every level to open the exit. Collecting the key transports Speedy to a room where he can rescue one of his mouse friends. Then Speedy is transported back to the level and can look for the exit. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Exit | ||
+ | | sprite={{sprite | Cheese Catastrophe SMS, Items.png | 3 | crop_width=24 | crop_height=8 | crop_x=0 | crop_y=16}} | ||
+ | | desc=Exits the level. The exit sign only appears after Speedy has found the key and rescued his mouse friend. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Lasso | ||
+ | | sprite={{sprite | Cheese Catastrophe SMS, Items.png | 3 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Gives Speedy the ability to use a lasso to climb up to higher platforms with {{up}}+{{1}}. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=1-Up | ||
+ | | sprite={{sprite | Cheese Catastrophe SMS, Items.png | 3 | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Gives the player an extra life. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Levels==== | ||
+ | =====The Desert===== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=The Sand Dunes | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 1.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rocky Mountains | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 2.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Dry Lands | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 3.png | ||
+ | | screenshot2=Cheese Catastrophe SMS, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=In the boss fight, Speedy can pick up the dynamite that Sylvester drops with {{down}} and toss it into the air with {{2}}. | ||
+ | }} | ||
+ | }} | ||
+ | =====Sylvester's Island of Danger===== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=A Weekend in Hawaii | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 4.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=A Weekend in Hawaii | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 5.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Lake Piranha | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 6.png | ||
+ | | screenshot2=Cheese Catastrophe SMS, Stage 6 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=Speedy swims by moving the D-Pad in any direction. In the boss fight, Speedy can use the clam like a racket to reflect the anchors that Sylvester drops with {{1}}. | ||
+ | }} | ||
+ | }} | ||
+ | =====The Faces of Sylvester===== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Sylvester's Scaffolding | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 7.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The River of Paint | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 8.png | ||
+ | | desc=Speedy can paddle in any direction using the D-Pad. He is defeated in one hit in this level. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mount Sylvester | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 9.png | ||
+ | | screenshot2=Cheese Catastrophe SMS, Stage 9 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=Speedy can find a rope at the base of the mountain. He can use it to lasso up to higher platforms with {{up}}+{{1}}, then climb the rope with {{up}}. | ||
+ | }} | ||
+ | }} | ||
+ | =====Inside Sylvester's Lair===== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=The Wall of Peril | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 10.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The High Voltage Zone | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 11.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Cheese Factory | ||
+ | | screenshot=Cheese Catastrophe SMS, Stage 12.png | ||
+ | | screenshot2=Cheese Catastrophe SMS, Stage 12 Boss 1.png | ||
+ | | screenshot3=Cheese Catastrophe SMS, Stage 12 Boss 2.png | ||
+ | | tabs=yes | ||
+ | | desc=In the boss fights, Speedy can pick up the bombs or dynamite by touching them, then throw them with {{2}}. | ||
}} | }} | ||
}} | }} |
Latest revision as of 17:14, 7 December 2024
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Cheese Cat-Astrophe Starring Speedy Gonzales | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. (EU) Sega of America (US) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Cryo Interactive Entertainment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Sega-Ozisoft (AU) Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Warner Bros. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Cheese Cat-Astrophe Starring Speedy Gonzales is a platform game starring the Looney Tunes character, Speedy Gonzales. It was released for the Sega Mega Drive, Sega Master System, and Sega Game Gear.
Contents
Story
Sylvester the Cat, under the alter-ego Dr. Cheesefinger, has "kitnapped" the cheese supply and Speedy Gonzales' girlfriend, Carmel. Speedy Gonzales must outwit the callous cat and rescue both.
Gameplay
Mega Drive version
The game is a platformer played as Speedy Gonzales, the "Fastest Mouse in all Mexico." There are four worlds with three levels in each. Levels are large and emphasize exploration. In each level, Speedy must find hidden rooms containing his mouse compatriots and rescue all of them to open the exit to the level (which becomes marked by a yellow arrow after every mouse has been found). At the end of the world, Speedy fights Sylvester. There are three difficulty levels (Easy, Medium, and Hard).
Speedy moves with and and ducks with . He jumps with . He can defeat most enemies by jumping on them. While jumping, he can punch upwards with to hit flying enemies. Speedy can also throw sombreros at enemies with , which boomerang back toward Speedy after they are thrown. They can be thrown while ducking or jumping. Sombreros are limited, but Speedy can find more in the levels. In some levels, Speedy has a lasso, which he can use with + to hook onto rock protrusions. He can then climb the rope with to reach higher platforms. He also enters doorways with . When underwater, Speedy swims with .
Speedy can run in place by holding and then dash forward at high speed by releasing . He is momentarily invulnerable after taking off. Dashing lets him jump higher and farther. He can also break holes in soft ground by running in place. Dashing expends Speedy's chili pepper gauge. If the gauge runs out, he skids a short distance instead of running. Speedy can replenish the gauge by finding chili peppers in the levels. Flashing objects, such as crates, can be destroyed by dashing into them or throwing sombreros at them, revealing hidden items or passages.
When Speedy takes damage from an enemy or a hazard, he loses health, depicted by a cheese wheel. If he loses all of his health, he loses a life and must restart the level (the game remembers any previously found mice). Speedy can replenish his health by finding cheese in the levels. The game ends if he runs out of lives.
After defeating Sylvester at the end of each world, if Speedy collected all of the carrots in the world, Bugs Bunny gives the player a password for continuing the game.
Items
Small Chili Pepper | |
---|---|
Replenishes part of Speedy's speed gauge and awards 50 bonus points. | |
Big Chili Pepper | |
Fully replenishes Speedy's speed gauge and awards 80 bonus points. | |
Cheese Chunk | |
Replenishes part of Speedy's health. | |
Cheese Wheel | |
Fully replenishes Speedy's health. | |
Rotten Cheese | |
Temporarily makes Speedy run slower and jump lower. | |
Sombrero | |
Sombreros can be thrown at enemies. | |
Rock | |
Rocks are found instead of sombreros underwater. | |
Stack of Sombreros | |
Gives Speedy unlimited sombreros. Found during boss fights. | |
Carrot | |
Collect all the carrots in the world to get a password from Bugs Bunny at the end of the world. | |
Cake | |
Touch to reveal an item. | |
1-Up | |
Gives the player an extra life. | |
Plunger and Dynamite | |
Jump on the plunger to detonate the dynamite, which opens a passageway. |
Levels
The Desert
The Sand Dunes | |
---|---|
The Rocky Mountains | |
The Dry Lands | |
Sylvester's Island of Danger
The Lake of Piranhas | |
---|---|
A Weekend in Hawaii | |
The Lake of Piranhas | |
The Many Faces of Sylvester
Sylvester's Scaffolding | |
---|---|
Mount Sylvester | |
Inside Sylvester's Lair
The Wall of Peril | |
---|---|
The High Voltage Zone | |
The Cheese Factory | |
Master System and Game Gear versions
The game is a platformer played as the Looney Tunes character Speedy Gonzales. The goal in each level is to find a key, which transports Speedy to a room where he can rescue one of his mouse buddies, then make it to the exit to the level. There are four worlds with three levels in each, and Speedy fights Sylvester at the end of each world. There are three difficulty levels (Easy, Medium, and Hard).
Speedy moves with and and ducks with . He jumps with . Speedy can defeat most enemies by jumping on top of them or by throwing sombreros at them with . Sombreros are limited in supply and can be thrown while ducking or jumping. They return to Speedy like boomerangs after they are thrown if they do not hit an enemy. Enemies are typically defeated in one jump but take multiple sombreros.
Speedy has two health hearts and loses half of a heart when he takes damage from an enemy or a hazard. He loses a life and must restart the level if he loses both of his health hearts (though they can be replenished by finding health items). The game ends if he runs out of lives.
Items
Levels
The Desert
The Sand Dunes | |
---|---|
Rocky Mountains | |
The Dry Lands | |
In the boss fight, Speedy can pick up the dynamite that Sylvester drops with and toss it into the air with . |
Sylvester's Island of Danger
The Faces of Sylvester
Inside Sylvester's Lair
The Wall of Peril | |
---|---|
The High Voltage Zone | |
The Cheese Factory | |
In the boss fights, Speedy can pick up the bombs or dynamite by touching them, then throw them with . |
Production credits
Mega Drive version
- Project Manager: Oliver Lebourg
- Main Programmer: Jimmy Tugson
- Tools Programmer: Janicki Michel
- Artists: Dominique Sablons, Imagex, Philippe Arbogast, Hugues Cazel
- Music: Dave de Cruttola for Totem
- Game Design: Oliver Lebourg
- Map Design: Oliver Lebourg
- Introduction Sequence:
- Programmer: Janicki Michel
- Artists: Emmanuel Vasse, Dominique Sablons
- Sega Team: Paul Chamberlain, Lia Ithell, Simon Bradley, Cara Mc Mullan
Game Gear version
- Project Manager: Olivier Lebourg
- Main Programmer: Janicki Michel
- Tools Programmer: Janicki Michel
- Artists: Dominique Sablons, Imagex, Philippe Arbocast, Hugues Cazel
- Music: David de Gruttola for Totem
- Game Design: Olivier Lebourg
- Map Design: Imagex, Olivier Lebourg, Janicki Michel
- Producers: Mike Larsen, Bill Person
- Marketing Director: Chrissie Huneke Kremer
- Product Manager: Ami Blaire, Eleni Koros
- Software Specialist: Clint Dyer
- Manual: Paul Chamberlain, Sega of Europe
- Special Thanks: Catherine Sollecito, John Crumlish @ Warner Bros.
- Programming, Graphics, Sound & Music by Cryo Interactive Entertainment. Project co-ordination by Sega Europe Ltd.
- ©1995 Sega Enterprises, Ltd.
- LOONEY TUNES, characters, names and all related indicia are trademarks of Warner Bros. ©1995.
Magazine articles
Promotional material
Artwork
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
69 | |
---|---|
Based on 16 reviews |
Mega Drive, PT |
---|
|
Mega Drive, CZ/SK (DDC Agency) |
---|
Master System version
Sega Retro Average | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
60 | |
---|---|
Based on 3 reviews |
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
63 | |
---|---|
Based on 10 reviews |
Technical information
References
- ↑ File:CheeseCatastrophe GG EU backcover.jpg
- ↑ File:CCASSG SMS EU Box.jpg
- ↑ 3.0 3.1 Computer & Video Games, "April 1995" (UK; 1995-03-15), page 43
- ↑ 4.0 4.1 4.2 4.3 Sega Power, "July 1995" (UK; 1995-05-18), page 62
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Sega Power, "June 1995" (UK; 1995-04-20), page 61
- ↑ 6.0 6.1 Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 66
- ↑ File:Cheese Cat-Astrophe MD credits.pdf
- ↑ File:Cheese Catastrophe GG credits.pdf
- ↑ File:CCSSG gg us manual.pdf, page 10
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 43
- ↑ Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 43
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 2
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 72
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 120
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 50
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 79
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 81
- ↑ Mega Fun, "07/95" (DE; 1995-06-21), page 84
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 116
- ↑ Play Time, "(8/9)/95" (DE; 1995-07-05), page 98
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 87
- ↑ Svet Kompjutera, "Maj 1996" (YU; 1996-xx-xx), page 84
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 49
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 43
- ↑ Sonic the Comic, "12th May 1995" (UK; 1995-04-29), page 10
- ↑ Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 58
- ↑ Video Games, "7/95" (DE; 1995-06-28), page 108
- ↑ 28.0 28.1 Play Time, "7/95" (DE; 1995-06-07), page 110
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 52
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 40
- ↑ Freak, "8/95" (IL; 1995-xx-xx), page 1
- ↑ GamePro, "July 1995" (US; 1995-xx-xx), page 86
- ↑ Games World: The Magazine, "May 1995" (UK; 1995-0x-xx), page 85
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 104
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 101
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 66
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