Difference between revisions of "Cyber Police ESWAT"
From Sega Retro
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'''Design:''' Miya, T.Asano, Satokun, Yasukuni<br> | '''Design:''' Miya, T.Asano, Satokun, Yasukuni<br> | ||
'''Program:''' Kimrom, T.Asano<br> | '''Program:''' Kimrom, T.Asano<br> | ||
− | '''Sound:''' Tarnya<br> | + | '''Sound:''' [[Chikako Kamatani|Tarnya]]<br> |
'''Special Thanks:''' Nonchan, [[Shinichi Kawamoto|S Kawa]], [[Kouji Inokuchi|Kou]], T.Katoh<br> | '''Special Thanks:''' Nonchan, [[Shinichi Kawamoto|S Kawa]], [[Kouji Inokuchi|Kou]], T.Katoh<br> | ||
'''Presented by:''' [[Sega]] | '''Presented by:''' [[Sega]] |
Revision as of 07:10, 8 November 2012
Cyber Police ESWAT | |||||
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System(s): Sega System 16, Amiga, Amstrad CPC, Atari ST, Commodore 64, Sega Master System, ZX Spectrum | |||||
Publisher: Sega US Gold | |||||
Developer: Sega Creative Materials | |||||
Genre: Action | |||||
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- For the Sega Mega Drive release of Cyber Police ESWAT, see ESWAT: City Under Siege.
This short article is in need of work. You can help Sega Retro by adding to it.
ESWAT: Cyber Police or Cyber Police ESWAT, is a side-scrolling shooter game developed by Sega for the Sega System 16 arcade board in 1989.
In the game the player, a police officer (named Duke Oda in Japanese versions), navigates through the crime-ridden Liberty City, shooting and capturing criminals. He is eventually accepted to the Police Department's top unit, E-SWAT (Enhanced Special Weapons and Tactics) and given a powered exoskeleton to fight against powerful crime bosses who threated the city. Ultimate goal of the game is to apprehend "Balzar" a mad scientist (Arcade and Master System), or destroy E.Y.E., a super computer (Mega Drive).
Ports were made to the Amiga, Amstrad CPC, Atari ST, Commodore 64, Sega Master System and ZX Spectrum. A "sequel" or "remake" in the form of ESWAT: City Under Siege was released for the Sega Mega Drive in 1990.
The city in which the game takes place is named "Liberty".
Contents
Gameplay
E-SWAT is run'n gun type of game which player must elimiate threats approaching from either part of the screen. After completing a few missions, player is accepted to the elite E-SWAT unit and given a power suit and special weapons. Each stage is divided to several levels. A boss is waiting at the end of each stage.
Power Ups
Bullets Increase the number of bullets player has.
Plasma Cannon Powerful energy weapon that penetrates through enemies in a straight line.
Multi-Shot Opens fire to all targets in front of the player in a 90 degrees angle.
Heat Charges Launches two powerful bombs that travel around the screen. Strongest weapon in the game.
Manuals
Production Credits
Master System Version
Planner: Miya
Design: Miya, T.Asano, Satokun, Yasukuni
Program: Kimrom, T.Asano
Sound: Tarnya
Special Thanks: Nonchan, S Kawa, Kou, T.Katoh
Presented by: Sega
Physical Scans
Arcade Version
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N/A | |
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Based on 0 reviews |
Master System Version
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61 | |
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Based on 20 reviews |
Amiga Version
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61 | |
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Based on 6 reviews |
Amiga, EU |
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Amstrad CPC Version
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66 | |
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Based on 3 reviews |
Amstrad CPC, EU (Cassette) |
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Amstrad CPC, EU (Disk) (Erbe) |
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Atari ST Version
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56 | |
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Based on 5 reviews |
Atari ST, EU |
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Commodore 64 Version
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66 | |
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Based on 6 reviews |
Commodore 64, EU |
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ZX Spectrum Version
ZX Spectrum, EU |
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- ↑ Aktueller Software Markt, "November 1990" (DE; 1990-10-26), page 132
- ↑ Buzz! Computers (UK) (+0:00)
- ↑ Complete Guide to Consoles, "Volume III" (UK; 1990-08-xx), page 70
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 95
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 55
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 140
- ↑ Computer & Video Games, "January 1991" (UK; 1990-12-15), page 116
- ↑ Electronic Gaming Monthly, "August 1990" (US; 1990-xx-xx), page 22
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 134
- ↑ Mega Play, "November/December 1990" (US; 1990-xx-xx), page 31
- ↑ Mean Machines, "November 1990" (UK; 1990-10-29), page 82
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Player One, "Décembre 1990" (FR; 1990-xx-xx), page 57
- ↑ Power Play, "1/91" (DE; 1990-12-14), page 180
- ↑ Raze, "February 1991" (UK; 1990-12-20), page 36
- ↑ Sega Power, "December 1990" (UK; 1990-11-01), page 24
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 55
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Video Games, "1/91" (DE; 1991-03-27), page 76
- ↑ CU Amiga, "February 1991" (UK; 1991-01-xx), page 72
- ↑ 22.0 22.1 22.2 Computer & Video Games, "January 1991" (UK; 1990-12-15), page 20
- ↑ 23.0 23.1 23.2 Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 172
- ↑ 24.0 24.1 Power Play, "3/91" (DE; 1991-02-15), page 120
- ↑ 25.0 25.1 Raze, "March 1991" (UK; 1991-01-31), page 32
- ↑ 26.0 26.1 Zzap!64, "February 1991" (UK; 1991-xx-xx), page 84
- ↑ Amstrad Action, "March 1991" (UK; 1991-02-21), page 60
- ↑ Computer & Video Games, "February 1991" (UK; 1991-01-16), page 62
- ↑ ST Action, "February 1991" (UK; 1991-01-xx), page 34
- ↑ ST Format, "February 1991" (UK; 1991-01-10), page 99
- ↑ C-Lehti, "1/91" (FI; 1991-12-14), page 54
- ↑ Your Commodore, "February 1991" (UK; 1991-01-25), page 36
- ↑ Zzap!, "Marzo 1991" (IT; 1991-xx-xx), page 58
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