Difference between revisions of "Bomberman Online"
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− | | '''Ring Match Rule''' | + | | '''[[Stages_(Bomberman_Online)#Ring_Match_Rule|Ring Match Rule]]''' |
− | | Use bombs to blow off players from the arena. | + | | Use bombs to blow off players from the arena for points. Players will respawn afterward. The player with the most points wins. |
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| [[Image:Bombo rule3.png]] | | [[Image:Bombo rule3.png]] |
Revision as of 22:51, 12 April 2013
Bomberman Online | |||||
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System(s): Sega Dreamcast | |||||
Publisher: Hudson Soft | |||||
Developer: Hudson Soft, h.a.n.d., Studio Takuranke | |||||
Peripherals supported: Dreamcast Keyboard Dreamcast Modem Dreamcast Jump Pack | |||||
Genre: Action | |||||
Number of players: 1-4 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Bomberman Online (not to be confused with Online Bomberman) is an entry in the Bomberman series of games by Hudson Soft. This one was released for the Sega Dreamcast exclusively in North America, and is notable for being one of the few versions of Bomberman to be playable on the internet.
On a small island on the Planet Bomber named Quintet Island is an event held once every four years called the Bomb-A-Lympics. (Similar to the real-life Olympic movement.) Competitors are tasked to collect Gold Medals from all five Bomber Events that will grant them the title of "Master Bomberman."
Its cousin, Saturn Bomberman used "direct dial", which could link multiple consoles together via the internet without the need for external servers. Bomberman Online, however, lacks this feature, and therefore can no longer be played online as its servers were shut down in 2003.
Contents
Controls
The following are the default controls during gameplay. Controls can be changed in the options menu.
- Analog Stick/D-Pad - Move character
- Set Bomb/Power Glove (Requires Power Glove item)
- Kick Stop
- Punch(Requires Punch item)/Line Bomb (Requires Line Bomb Item)
Game Modes
Bomberman Online plays host of five main game modes across both Single and Multi Player modes.
Icon | Rule | Description |
---|---|---|
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Survivial Rule | Bomb other opponents. The last player standing wins. |
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Ring Match Rule | Use bombs to blow off players from the arena for points. Players will respawn afterward. The player with the most points wins. |
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Panel Paint Rule | Use bombs to turn panels on the field to your color. Most panels wins. |
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Submarine Rule | Plant bombs to have them appear on your opponent's side of the stage. This game mode is only available in Team Play |
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Hyper Bomber Rule | Collect three target panels and touch the center gate to win. |
Normal Game
White Bomberman takes the challenge on his own to compete against five Champion Teams to reach the top spot by himself in the Bomb-A-Lympics. All opponents are computer controlled with each game mode broken up into three areas where teams in Two-Point Matches. Following those are Bosses in One-Point Matches. Defeating the boss earns a Gold Medal and a step towards the end goal of "Master Bomberman."
In addition to the main gameplay grants a random chance to obtain a "Collection Panel" which provides a costume piece that can be shown off in Battle Game and Network modes.
Battle Game
Up to four players, either human or computer controlled, compete to gain the most points. Players can also be set for up to two teams to cooperate with one another. Additional rules are also set before the beginning of a match.
Computer |
|
---|---|
Games Per Match |
|
Times Up! |
|
Level |
|
Sudden Death |
|
Random Position |
|
Skull Bomb |
|
Mini Game |
(If on, the winning player of a match will play Bomber Karate)
|
*Miso Bomb - |
(Only works with Survival and Submarine Rules)
|
Once the rules are set, a stage is then selected. A list of stages can be found here.
Bomber Karate
After a match has finished, the lead player will play a round of Bomber Karate. First by holding the R trigger then pressing the button will cause the player to chop the blocks in front of their character. Depending on how deep the R trigger is held, the more blocks of wood will be chopped through. The item received will carry over through every round of the next match.
If the Mini Game setting is set to off, the mini game will be skipped.
Network
Extras
Items
- Bomb - Adds bomb to arsenal
- Speed - Increases speed of player
- Fire - Increases range of bomb explosion
- Kick - Running into bombs causes them to move across the field. Pressing
will stop them on the panel they move over.
- Power Glove - Grants ability to grab a bomb once placed with
. Allows to throw the bomb over soft and hard blocks.
- Punch - Allows to punch bombs over over soft and hard blocks by pressing
.
- Line Bomb - Grants ability to set a row of bombs on the field depending on how many Bomb pick ups were acquired. Place a bomb then press
to place a line of bombs ahead of your character.
- Bouncing Bomb - A special bomb type that changes the player's bombs which will bounce against walls once kicked.
- Skull - Causes one of several different ailments during a match. Wears out after a period of time. You can spread the sickness to other players by colliding with them.
- Sprint Sickness - Increases player's speed radically.
- Sluggish Sickness - Decreses player's speed drastically.
- Diarrhea - Sets bombs constantly
- Paralysis - Cannot set bombs
- Minimal Sickness - Decreases bomb explosion range
- Can't Stop Sickness - Cannot stop moving unless the player runs into a wall
- Reverse Sickness - Reverses the controls
- Short Fuse Sickness - Bombs explode quickly after setting them
- Long Fuse Sickness - Bombs take longer to explode after setting them.
- Target Panel - Used in the Hyper Bomber Rule gametype. Collecting three of these then passing the gate in the middle of the stage wins the round.
- Collection Panel - Used when playing under Normal Game. Grants one costume piece.
VMU Features
Bomberman Online can utilize VMU storage to save Normal Game progress and accumulated Collection Panels.
Name | File Name | Comment | File Size |
---|---|---|---|
BOMBERMAN ONLINE | BOMBERMANONLINE | BOMBERMAN ONLINE | 6 blocks |
Trivia
Several gameplay concepts and assets were used in future Bomberman games such as Bomberman LIVE, Bomberman ULTRA and Bomberman LIVE Battlefest.
Production Credits
- Programming: Yuji Tanaka, Yoshikazu Hosoda, Nobuhide Tanako, Kouji Taguchi, Kazuharu Humoto, Takashi Azuma, Katsuhiko Kii, Kazuhiko Sugiyama
- Network Programming: Taku Nakayama
- Character Design [sic: made a full heading but no break exists until Animation Movie Credits]
- Character Designer: Shoji Mizuno, Akihiro Takanami, Naoto Yoshimi
- 3D Character Designer / 3D Movie: Hiroyuki Kitagawa
- 3D Edit Character Designer: Nobuhiko Inoue, Masahide Inaba, Akihiro Nakamura, Hitoshi Takiyama, Rie Ueshima, Kayo Fujimoto, Misa Nagai, Tomoaki Watanabe, Mineaki Sugata
- 3D Map Designer: Munenori Hitomi, Nobutoshi Jitsukawa
- Interface Design: Kikka Nakaya
- Game Designer: Kouji Yamamoto
- Music: Hironao Yamamoto, Shohei Bando
- Sound Effect: Masato Aihara
- Soundtrack Mastering: Osamu Narita
- Sound Director: Hiromichi Furuya
- Sound Managers: Keisuke Mitsui, Akihiro Sato
- VOICE: Karen Takahata
- Narration Recording: JOE DOWN STUDIO
- Sound Technical Support: Katsunori Takahashi
- Director: Kaname Fujii
- Supervisor: Shigeki Fujiwara, Tatsumistu [sic] Watanabe
- Executive Producer: Hiroshi Igari
- Product Manager: Jun Kanda, Toshinori Imata
- Quality Assurance: Tsuyoshi Nakagawa
- Publicity: Kentarou Murayama
- Special Thanks: Keigo Yasuda, Bill Rich
- Animation Movie Credits
- 3D Graphic Designer: Tomoaki Watanabe, Toshifumi Sekijima, Osamu Akita
- Cinematic Engineer: Jin Kamohara, Zenjirou Motono
- Movie Director: Shoji Mizuno
- Supervising Animator, Key Animator: Hisashi Kagawa
- Story Board: Deresuke
- Animation Director: Yoshihiro Oda
- Animation: Studio Takuranke
- Cinematic Quality Assurance: Rie Kondou
- Color Setting: Natsue Sasaki
- Coloration: Buyuu
- Art Director: Mitsuharu Miyamae
- Art Designer: Buku Production
- Director of Photography: Kouji Tanaka
- Camera Operation: Studio Takuranke
- Producers: Yasuhiko Kondou, Makoto Shinjou
- Cooperation: Cox, Studio Takuranke, Studio Cockpit
- Sega Corporation Credits
- Co-executive Producer: Masanao Maeda
- Technical Support Team: Kenichi Iwanaga, Akira Ohe, Noboru Tomotani
- Coordinator: Kagasei Shimomura, Koji Kuroki
- Sega of America Dreamcast, Inc. Credits
- Localization Producer: Jason Kuo
- Localization Manager: Osamu Shibamiya
- VP of Localization: Jin Shimazaki
- Network Architect: Takashi Kosaka
- Lead Tester: Nestor Protacio Jr.
- Assistant Lead Testers: Ray Murakawa, Davidson Talag
- Product Manager: Rich Briggs
- Associate Product Manager: Noah Musler
- Public Relations: Gwen Marker, Teri Higgins
- Creative Services: Bob Schonfisch, Angela Santos, Arianne Pitts
- Special Thanks: Peter Moore, Cord Smith, Koji Kuroki
- Sega.com, Inc. Credits
- SegaNet Producer: Arthur Datangel
- Lead Network Analyst: Jason Nolen
- DC Server Operations: Douglas Land, Eric Fehr
- QA Manager: Lancelot Nelson
- QA Analysts: Nicolas J. Azizian, Darren Nagtalon, Clifford Wilhelm, Leland Ware
- Director of Games: Jerome Markota
- Business Development: Keitaro Shigemasa, Rie Wani
- Marketing: Bee Yinn Low
- Special Thanks: Ryoichi Shiratsuchi, Eugene Archibald
- Created by Hudson Soft
Physical Scans
Bomberman games for Sega systems | |
---|---|
Bomberman Special (198x) | |
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased) | |
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998) | |
Bomberman Online (2001) |