Difference between revisions of "Super Monkey Ball: Touch & Roll"
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Revision as of 14:03, 29 January 2014
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Super Monkey Ball: Touch & Roll | |||||
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System(s): Nintendo DS | |||||
Publisher: Sega | |||||
Developer: Sega, Craftex (Party Game) | |||||
Genre: Puzzle | |||||
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Super Monkey Ball: Touch & Roll, known as Super Monkey Ball DS (スーパーモンキーボールDS) in Japan, is a game in the Super Monkey Ball series and the first to be released on the Nintendo DS platform. The game can be controlled entirely with the D-pad, or with precision using the touch screen. Most of the levels featured are from Super Monkey Ball, made easier for handheld play. The characters were also redesigned and look similar to their current designs.
Challenge Mode
The game does not feature a traditional arcade mode, and instead uses a similar structure seen in Super Monkey Ball 2 that puts 10 stages into each world with a bonus stage after every five levels.
- Junglistic Journey
- Mini Bump
- Double Scepter
- Offseting Incline
- Pincer
- Depressions
- Starfish
- Deviant Drop
- Receding Curves
- Displacement
- Labyrinthine
- Wet 'N' Windy
- Elementary
- Since Wave
- Curvature
- Progenitor
- Bare
- Anaconda
- Fluctuant Travelator
- Swathe
- Assimilate
- Spiral Staircase
- Meteorite Mayhem
- Hollow Diamond
- Spiral Under Stars
- Back Round
- Staircase
- Spinning Sun
- Parallel Peaks
- Circular Waves
- Obstacle Course
- Pinball Pursuit
- Road to Nowhere
- Tempest Storm
- Deception
- Lateral Undulation
- Suspension
- Undulating Road
- Skatepark
- Congealment
- Plummet Chasm
- Tornado
- Rippling Road
- Rotary Bypass
- Ice Lolly Land
- Meandering Road
- Slalom
- Coil
- Tilted Stretch
- Roulette
- Acute
- Menacing Conclusion
- Impediment
- Free Ride
- Fluctuation
- Palarvar Lava
- Deviation
- Sword
- Slot
- Long Winding Road
- Pit
- Conveyor
- Formation
- Swing
- Tunnel Vision
- Leviathan
- Fantascene Falls
- Epicenter
- Wavy Brick Road
- Rollercoaster
- Descending Rings
- Cells
- Scythe
- Serrated
- Oscillating Waves
- Oblivion
- Whirl
- Blistering Sands
- Racket
- Basin
- Parasite
- Web Matrix
- Reverberate
- Beveled Edges
- Betting Course
- Halo
- Infinity
- Millipede
- Zero G Station
- Ascension
- Rails
- Perpetual Motion
- Scraper Descent
- Drop Downhill Drop
- Entwined
- Interwined
- Revolution
- Sieve Track
- Slinky
- Big Bang Boom
- Gyration
- Converse
- Motion Gear
- Deflecting Protrusion
- Rotary
- Armada
- Trail
- Pendulum
- Wheel of Fortune
- Starlight Express
- Studio One
- Backslide
- Cherry Drop
- Truffles
- Asymmetry
- Scallop
- Transience
- Divergence
- Wormhole
- Prohibition
- Locomote
Production Credits
Game Program Director: Hisashi Endo
Party Game & Wireless System Programmer: Tetsu Yoshimitsu
Party Game & 2D System & Sound Programmer: Jun Tokuhara
Party Game Programmer: Youichi Ishikawa
Level & Stage Designer: Yukio Oda
Character & Scroll Designer: Saizo Nagai
Assistant Designer: Kenta Tsukijishin
Sound Design: Haruyoshi Tomita
Music: Chiho Kobayashi
Planner: Yukinobu Arikawa
Party Game Program: Craftex, Inc.
Marketing Manager: Satoshi Imai
Localization Support: Shinobu Shindo, Yuka Yoshida
Staff of SOA
- President and COO: Simon Jeffery
- Vice President of Product Development: Bill Petro
- Director of Localization and Quality Assurance: Osamu Shibamiya
- Localization Producer: Kevin Frane
- Vice President of Entertainment Marketing: Scott Steinberg
- Product Manager: Mark Polcyn
- Creative Services: Chris Mowry
- Public Relations: Bret Blount, Jennie Sue
- QA Project Lead: Lee Frohman
- Assistant QA Project Lead: Chester Lee
Staff of SOE
- President and COO: Mike Hayes
- Director of PD: Gary Dunn
- Creative Director: Matt Woodley
- Director of European Marketing: Gary Knight
- Localization Producer: Kuniyo Matsumoto
- Associate Producer: Gwilym Hughes
- Brand Manager: Darren Williams
- QA Manager: Mark Le Breton
- QA Supervisor: Darius Sadeghian, Marlon Grant
- Lead Tester: Jigar Patel
CEO of SOA & SOE: Naoya Tsurumi
Producer & Director: Toshihiro Nagoshi
Presented by Sega
©Sega Corporation, 2006
Physical Scans
Nintendo DS, AU |
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Nintendo DS, UK |
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50x50px Manual |
Nintendo DS, FR |
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Nintendo DS, ES |
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Nintendo DS, DE |
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