Difference between revisions of "Mortal Kombat II"
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Revision as of 13:19, 23 December 2013
This article needs description of controls.. This article needs to be edited to include a detailed description of the game's controls, possibly including button templates such as {{A}}. |
Mortal Kombat II | |||||
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System(s): Sega Mega Drive, Sega 32X, Sega Saturn, Sega Master System, Sega Game Gear | |||||
Publisher: Acclaim | |||||
Developer: Midway Probe | |||||
Peripherals supported: Gear-to-Gear Cable | |||||
Genre: Action | |||||
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Mortal Kombat II, called Mortal Kombat II: Kyuukyoku Shinken (モータルコンバットII 究極神拳) in Japan, is the sequel to the critically acclaimed Mortal Kombat. It was originally released in 1993 as an arcade game before being ported to numerous platforms. It is considered by many to be the best fighter of the series. It sports a cast of twelve characters with numerous special moves including new finishers and new kinds of finishers.
Gameplay
The game plays almost identically to its prequel, Mortal Kombat. The game consists of fourteen fights that start against the other characters of the game, before moving onto one of two secret characters if certain conditions are met. From there, the player battles the monstrous Kintaro before fighting the game's final boss, Shao Kahn.
All characters share the same basic range of attacks, such as uppercuts, foot sweeps, and throws, although these moves vary in speed and power from character and character. When using a three button controller, not all of these moves will be available. What differentiates each character are several special moves that are performed by entering certain button combinations.
Fatalities can be performed like in the original game, and each character now has two of each. Two other kinds of finishing moves appeared in this game, Friendships, where instead of the winning character killing off the opponent, they would do something friendly, and Babalities, where the surviving character would transform the loser into an infant. These were put into the original arcade version of the game to poke fun at those who felt the original Mortal Kombat was too violent.
Unlike the Genesis version of its prequel, the game is completely uncensored from the start and no code is needed to unsensor the game.
Characters
Playable
- Baraka
- Jax
- Johnny Cage
- Kitana
- Kung Lao
- Liu Kang
- Mileena
- Rayden
- Reptile
- Scorpion
- Shang Tsung
- Sub-Zero
Non-Playable
- Jade
- Kintaro
- Noob Saibot
- Shao Kahn
- Smoke
Versions
Mega Drive
The Mega Drive version was developed by Probe Entertainment. Differences from the Arcade version include a limited color pallette, reduced voice samples, and original game music. Gameplay speed is slightly increased. In the place of Goro's Lair is a slightly modified portal stage, which replaces the reds and oranges with blue. The game endings have also been reduced to text which scrolls across the screen as the winning player poses in Shao Kahns Arena. There are some easter eggs that are exclusive to this version such as the Oooh Nasty debug option which replaces the Dan Forden Toasty image with a kids drawing and gives Raiden a "Fergality" special move.
32X
Mortal Kombat II (known as Mortal Kombat II: Kyuukyoku Shinken in Japan) was ported to the 32X by Probe Entertainment, the same company behind the Genesis version of the same game. The original port was first released in the United States on December 4, 1994 in time for the Christmas season. A revision fixing minor programming issues and bugs that were most likely not addressed due to the Christmas deadline was released in January 1995. The game was released in Europe and Japan in 1995.
This port is built off of the Genesis version, but features enhanced graphics and utilizes a much greater color palette. Backgrounds, character sprites, and the health bars are among the few things that are much more detailed in this version.
It also boasted many enhanced sound effects that sounded very similar to the arcade version and added numerous sound effects missing in its Genesis counterpart, namely Shao Kahn's announcing of the rounds and various screaming noises. Due to the game's tight schedule, however, it retained the Genesis version's soundtrack.
The port received many lukewarm reviews due to its inferior soundtrack, but is preferred by some over the SNES version for it's tight controls.
Master System and Game Gear
Like other Sega Console versions, it was developed by Probe Entertainment. The Game Gear and Master System versions are identical aside from the screen size. Eight characters and Shao Kahn are present but several were removed such as Raiden, Baraka, Johnny Cage, Kung Lao, Noob Saibot, and Kintaro. Several levels are also missing and the only level with a stage fatality is the Kombat Tomb. Each character has one fatality removed along with friendships. As expected, the graphics and sound take a hit and voice samples are nonexistent.
Saturn
This port is essentially an enhanced version of the Probe Entertainment-developed PlayStation port. Improvements from the PS1 port include the use of arranged CD-quality audio tracks over the console's sound processor, slightly better load times, and the ability to pre-load morphs for Shang Tsung (much like Mortal Kombat Trilogy).
Unlike the PlayStation port, however, there is no option to enable Shao Kahn's dialogue (such as his announcing of the rounds). Kitana's death screams are also missing.
Both of these ports, however, have been received negatively by many gamers. They're widely considered to be inferior to the 16-bit ports for their lack of certain sound effects, poor load times, and occasional slowdown. The Saturn version was also released almost 2.5 years after the original arcade version, so many found there to be no excuse for these issues.
Production Credits
Mega Drive Version
Midway Mortal Kombat Team: Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
For Probe Software:
- Programmed By: David Leitch with the kind assistance of Paul Carruthers
- Graphics By: Terry Ford
- Music & SFX By: Matt Furniss & S. Hollingworth of Krisalis Software
- Graphics Utilities: Gary Liddon, Carl Muller, Bob Armour
- Compression Programming: Nick Pelling, Greg Michael
- QA Manager: Tim Bradstock
- QA Engineers: James Stewart, Ben O'Reilly, Nick McGee
- Creative Director: Joe Bonar
- Produced By: Rob O'Farrel (Barg)
- Special Thanks To: Tiny 'Bubbles' Beckwith
- Mr Leitch's Portrait By: Alan Seagrave
Acclaim Development By: The Gray Team
- Producer: Rob Leingang
- Associate Producer: Stacy Hendrickson
- Analysts: John Cirabisi, James Johnson, Joe Libertella
- Special Thanks To: Alex De Lucia, Billy Pidgeon, Diane Cambria, Eric Weiner, Steffan Levine, Shawn Rosen, Eric Kuby, Mark Mermelstein, Mike Hong, Eric Samulski
32X Version
Midway Mortal Kombat Team: Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
For Probe Entertainment Limited:
- Programmed By: Cameron Sheppard, David Leitch
- Graphics By: Terry Ford
- Music & SFX By: Matt Furniss & S. Hollingworth of Krisalis Software
- Samples By: PC Music
- Samples Driver By: Ed Haynes
- Compression Programming: Nick Pelling, Cameron Sheppard
- QA Engineers: James Stewart, Nick McGee, Clifford Ramsey, Mark Viccary
- QA Manager: Tim Bradstock
- Produced By: Rob O'Farrel (Barg)
- Executive Producer: Tony Porter
Acclaim Development By: The Gray Team
- Producer: Rob Leingang
- Associate Producer: Alex De Lucia
- Analysts: Joey Libertella, Eric Weiner, Mark Hermelstein, Steffan Levine
- Special Thanks To: Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski
- Thanks again Stacy. We'll miss you!!
Gallery
Mega Drive Version
32X Version
Saturn Version
Game Gear Version
Master System Version
Physical Scans
Mega Drive Version
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87 | |
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Based on 36 reviews |
Mega Drive, AU (Sega Platinum Collection) |
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32X Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 26 reviews |
Saturn Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 23 reviews |
Master System Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Game Gear Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Mortal Kombat games for Sega systems | |
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Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996) | |
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996) | |
Mortal Kombat (1994) | |
Mortal Kombat II (1994) | |
Mortal Kombat II (1996) | Mortal Kombat 3 (unreleased) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997) | |
Mortal Kombat Gold (1999) | |
Unlicensed Mortal Kombat games for Sega systems | |
Mortal Kombat 5 (1999) |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 19
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 92
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 130
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 68
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 32
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 334
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 91
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 38
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 52
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 100
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 40
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 54
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 48
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 12
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 14
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 27
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 10
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 54
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 56
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 78
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 27
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 2
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 29
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 1
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 26
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 74
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 45
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 44
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 101
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 117
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 88
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 65
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 104
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 100
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 58
- ↑ Digitiser (UK) (1995-04-21)
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 83
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 1
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 25
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 60
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 78
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 34
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 66
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 36
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 20
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 92
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 117
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 70
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 78
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 40
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 27
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 134
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 100
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 78
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 70
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 118
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 138
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 29
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 1
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 13
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 80
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 24
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 54
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 116
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 74
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 92
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 88
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 70
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 78
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 235
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 52
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 72
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 83
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