Difference between revisions of "The Revenge of Shinobi (Game Boy Advance)"
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Gameplay is much slower paced than other Shinobi games, with a bigger focus on collecting keys, pushing switches etc. It was not well received, both by fans of the original series and gamers in general. | Gameplay is much slower paced than other Shinobi games, with a bigger focus on collecting keys, pushing switches etc. It was not well received, both by fans of the original series and gamers in general. | ||
− | ==Physical | + | ==Physical scans== |
{{scanbox | {{scanbox | ||
| console=Game Boy Advance | | console=Game Boy Advance |
Revision as of 13:29, 21 March 2016
The Revenge of Shinobi | |||||||||||||||
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System(s): Game Boy Advance | |||||||||||||||
Publisher: Sega (EU), THQ (US) | |||||||||||||||
Developer: 3d6 Games, Overworks | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
The 2002 release of The Revenge of Shinobi is a Game Boy Advance game developed by 3d6 Games. Though it belongs to the same series, it is unrelated to the Mega Drive game of the same name.
The game makes heavy use of prerendered graphics and uses plenty of asian stereotypes, not related to Japan or Ninja in particular, sometimes poorly implemented, e.g. the first boss you encounter uses thunder attacks and the Japanese Kanji for "Electricity" - "電" is displayed, albeit mirrored. Such a symbol does not exists.
Gameplay is much slower paced than other Shinobi games, with a bigger focus on collecting keys, pushing switches etc. It was not well received, both by fans of the original series and gamers in general.
Physical scans