Difference between revisions of "Street Fighter II'"
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Though severely watered down due to the weaker hardware of the SMS, this version of ''Street Fighter II'' is still a reasonably faithful rendition of the game. It also features the announcer's vocals which the Mega Drive's ''Special Champion Edition'' lacked. However, the game is held back by a lack of moves (the Master System only has two buttons on its controller, as opposed to the six used in the arcade game) and character voice samples, and the framerate is low. The music has also been tweaked in places. | Though severely watered down due to the weaker hardware of the SMS, this version of ''Street Fighter II'' is still a reasonably faithful rendition of the game. It also features the announcer's vocals which the Mega Drive's ''Special Champion Edition'' lacked. However, the game is held back by a lack of moves (the Master System only has two buttons on its controller, as opposed to the six used in the arcade game) and character voice samples, and the framerate is low. The music has also been tweaked in places. | ||
− | The SMS version only retains 8 fighters out of the 12 character roster from ''Special Champion Edition''. E. Honda, Zangief, Dhalsim and Vega (Claw) are the four fighters who did not made the cut. None of the additional fighters from ''New Challengers'' (Cammy, T. Hawk, Fei-Long and Dee-Jay) are present either, despite the use of character portraits from that version. | + | The SMS version only retains 8 fighters out of the 12 character roster from ''Special Champion Edition''. E. Honda, Zangief, Dhalsim and Vega (Claw) are the four fighters who did not made the cut. None of the additional fighters from ''New Challengers'' (Cammy, T. Hawk, Fei-Long and Dee-Jay) are present either, despite the use of character portraits from that version. |
+ | |||
+ | The character-specific endings are also not present in this version either: instead the ending screen consists of portraits of Balrog, Sagat and M. Bison (the same ones used in ''Special Champion Edition'' when the player clears the game using a boss character) with a generic message underneath. The staff roll is also lifted straight from ''Special Champion Editon'', but with the addition of people who worked specifically on this version. | ||
==Production Credits== | ==Production Credits== |
Revision as of 18:22, 27 January 2016
Street Fighter II' | ||||||||||
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System(s): Sega Master System | ||||||||||
Publisher: Tectoy | ||||||||||
Developer: Capcom | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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- For the Mega Drive game, see Street Fighter II': Special Champion Edition.
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Street Fighter II' is a port of Capcom's revolutionary arcade fighting game Street Fighter II to the Sega Master System by TecToy in 1997. It is not a port of any specific version of Street Fighter II, but rather it is a mix between the Mega Drive version of Street Fighter II': Special Champion Edition and Super Street Fighter II: The New Challengers, mixing elements from both. The title itself, Street Fighter II', features the same prime mark (′) seen on the Champion Edition version's logo, which was pronounced Dash in Japan, but is usually unspoken overseas.
Though severely watered down due to the weaker hardware of the SMS, this version of Street Fighter II is still a reasonably faithful rendition of the game. It also features the announcer's vocals which the Mega Drive's Special Champion Edition lacked. However, the game is held back by a lack of moves (the Master System only has two buttons on its controller, as opposed to the six used in the arcade game) and character voice samples, and the framerate is low. The music has also been tweaked in places.
The SMS version only retains 8 fighters out of the 12 character roster from Special Champion Edition. E. Honda, Zangief, Dhalsim and Vega (Claw) are the four fighters who did not made the cut. None of the additional fighters from New Challengers (Cammy, T. Hawk, Fei-Long and Dee-Jay) are present either, despite the use of character portraits from that version.
The character-specific endings are also not present in this version either: instead the ending screen consists of portraits of Balrog, Sagat and M. Bison (the same ones used in Special Champion Edition when the player clears the game using a boss character) with a generic message underneath. The staff roll is also lifted straight from Special Champion Editon, but with the addition of people who worked specifically on this version.
Production Credits
Planner: Tatsuya "Mickey" Minami
Software Design: Yoshito "Leu" Itoh, Tomuyuki "E-Hito" Ohia, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Imc" Imagawa, Koji "Cuty" Ueayama, Hisashi "Kurabin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuchiroh "Lucky" Chiboshi, Hiroki "Chun" Bandoh, Mauricio Antonio Guerta, Heriberto Martinez Manrique, Luis Carlos Ferreira, Flavia de Cassia Gardin, Elielson Antonio Salaro, Joyce Reco Tendero, Nivaldo Carriao, Ana Rita M. Vieira, Luís Carlos Campello, Helio Fujimoto, Luiz Carlos de Moraes, Eliton Donizete Lomba, Edgard Satoshi Fujisawa, Druzolina Viol Salaro, "Dog" Golias, "Dog" Tanga e Ufo, Mr. Loper
Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
Sound Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Imasaki, Hajime‑Chan, Naokazu "Sailor-V" Saitoh
Scroll Design: Shizuyo "R.H.C.P" Ukai, Ryutaros Mama, Jun "Bunny" Takeuti, Joe Tabuki
Testers: Edson Takeshi Nakaya, Juliano Barboza de Oliveira, Daniel Trevisan
Very Special Thanks: Masayoki "Imo" Akahori, Professor F
Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sahalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Willian Roger Zampolli, Capcom All Staff, TecToy All Staff, and You
Presented by: Capcom, TecToy
Physical Scans
NEC Retro has more information related to Street Fighter II'
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