Difference between revisions of "Kolibri"
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'''''Kolibri''''' is a side-scrolling shooter created by [[Ed Annunziata]], developed by [[Novotrade]], and published by [[Sega]] for the [[Sega 32X]]. It is noted for being a rather unusual side-scrolling shooter, as it features a realistic-looking hummingbird as its main character—it possesses special powers granted to it by a crystal from deep inside the earth. It must use its powers to save the earth from a foreign crystal that fell from the sky. | '''''Kolibri''''' is a side-scrolling shooter created by [[Ed Annunziata]], developed by [[Novotrade]], and published by [[Sega]] for the [[Sega 32X]]. It is noted for being a rather unusual side-scrolling shooter, as it features a realistic-looking hummingbird as its main character—it possesses special powers granted to it by a crystal from deep inside the earth. It must use its powers to save the earth from a foreign crystal that fell from the sky. | ||
− | == | + | ==Production credits== |
{{multicol| | {{multicol| | ||
− | + | ===In-game credits=== | |
'''Producer''': [[Ed Annunziata|E.E. Annunziata]]<br/> | '''Producer''': [[Ed Annunziata|E.E. Annunziata]]<br/> | ||
'''Assistant producer''': [[John Pedigo]]<br/> | '''Assistant producer''': [[John Pedigo]]<br/> | ||
Line 44: | Line 44: | ||
'''Thanks for playing Kolibri''' | '''Thanks for playing Kolibri''' | ||
− | + | ===US manual credits=== | |
'''Developer:''' Novotrade International<br> | '''Developer:''' Novotrade International<br> | ||
'''Marketing''': Haven Carter Dubrul, Ami Blaire, [[France Tantiado]], Earl Malit<br/> | '''Marketing''': Haven Carter Dubrul, Ami Blaire, [[France Tantiado]], Earl Malit<br/> |
Revision as of 18:30, 18 February 2016
Kolibri | |||||||||||||||||||||||||
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System(s): Sega 32X | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Novotrade | |||||||||||||||||||||||||
Genre: Shoot-'em-up | |||||||||||||||||||||||||
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Kolibri is a side-scrolling shooter created by Ed Annunziata, developed by Novotrade, and published by Sega for the Sega 32X. It is noted for being a rather unusual side-scrolling shooter, as it features a realistic-looking hummingbird as its main character—it possesses special powers granted to it by a crystal from deep inside the earth. It must use its powers to save the earth from a foreign crystal that fell from the sky.
Contents
Production credits
In-game credits
Producer: E.E. Annunziata
Assistant producer: John Pedigo
Game design: E.E. Annunziata, József Molnár
Lead programmer: József Molnár
Programmers: Imre Ignácz, Attila Kristóf
Graphic design and artwork: Zsolt Balogh
Additional artwork: Árpád Balku, András Bakai
Music: Zsolt Dvornik
Assistance: Attila Dobos
Lead tester: David Wood
Assistant lead testers: Jeff Hedges, Mark Griffin, Scott Hawkins
Testers: Crisi Albertson, Ron Allen, Joseph M. Damon, Lancelot Nelson, Maya de Campos, Lloyd Kinoshita, Atom Ellis, Stan Weaver, Amine Khoury, Aaron Reif, Ernie Deakyne, Wesley Ng, Janice Gragasin, Annette Dancel, Sándor Mezei
Project assistance: László Szenttornyai, Don Walters
Special thanks: Mihály Brudnyák, Debbie Frost, Joe Miller, András Magyari, Jason Friedman
Thanks: Totya Dia, Andrea, Balázs Brigi, Judit, Erika, Roger Waters, Stephani, Cassie, Gerry Blau
Thanks for playing Kolibri
US manual credits
Developer: Novotrade International
Marketing: Haven Carter Dubrul, Ami Blaire, France Tantiado, Earl Malit
Manual text and design: Carol Ann Hanshaw
Manual screen shots: Neil Hanshaw
Manual illustrations: Kristin J. Mallory
Special thanks: Chrissie Kremer
KOLIBRI is dedicated in memory of Angela Annunziatta
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 22 reviews |
References
- ↑ 1.0 1.1 1.2 1.3 File:CVG UK 169.pdf, page 28 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 169.pdf_p28" defined multiple times with different content - ↑ 2.0 2.1 File:MegaFun DE 1995-12.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-12.pdf_p74" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega38UK.pdf, page 81 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p81" defined multiple times with different content - ↑ 4.0 4.1 File:PlayerOne FR 061.pdf, page 114 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 061.pdf_p114" defined multiple times with different content - ↑ File:SSM_UK_02.pdf, page 90
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 46
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 74
- ↑ GameFan, "Volume 3, Issue 11: November 1995" (US; 1995-xx-xx), page 22
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 76
- ↑ GamePro, "December 1995" (US; 1995-xx-xx), page 87
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 67
- ↑ Game Informer, "November 1995" (US; 1995-1x-xx), page 53
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 118
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 50
- ↑ Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 76
- ↑ Next Generation, "December 1995" (US; 1995-11-21), page 190
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 10
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 22
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 66
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 44
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 90
- ↑ Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 34
- ↑ Ultimate Gamer, "December 1995" (US; 1995-1x-xx), page 91
- Pages with reference errors
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