Difference between revisions of "Pitfall: The Mayan Adventure"
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Revision as of 12:06, 18 June 2016
Pitfall: The Mayan Adventure | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD, Sega 32X, Virtual Console | |||||||||||||||||||||||||||||||||||
Publisher: Activision | |||||||||||||||||||||||||||||||||||
Developer: Activision, Zombie Virtual Reality Entertainment, Big Bang Software | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
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Pitfall: The Mayan Adventure is a platform game developed and published by Activision in 1994. It is part of the Pitfall series, and is notable for being one of the few games to be released on both the Sega 32X and Sega Mega-CD Sega Mega Drive add-ons, as well as being a stand-alone title for the standard Mega Drive system. It was also released for the Atari Jaguar, Super Nintendo, Windows and more recently the Game Boy Advance. The Mega Drive version has since been released on the Wii's Virtual Console service.
In the game the player controls Pitfall Harry Jr., the son of the hero from the first game(s) who must rescue his father. The original Atari 2600 Pitfall! game is also hidden and can be played.
The game was highly praised for its detailed graphics and smooth animations, similar to Disney's Aladdin. Though the 32X version of the game has a larger color palette, it is let down by slower framerates (despite the systems superior processing power, hinting that this version was rushed out and/or not carefully programmed). The Mega-CD version, as well as including a CD audio soundtrack, contains full motion video sequences and extra stages. Compared to the 32X version, it runs stable. The SNES version has brighter, more balanced color palette, but technical issues such as slowdown, missing animations etc. The "definitive" version is a tie between the Mega-CD, Jaguar and PC version.
One weird thing is that the Nordic rental version had different artwork. The hero is almost the same but under him you'll see two crocodiles.
Contents
Gameplay
Controls can be configured. The game supports the 6 button controller. shoots the selected weapon, jumps and is for a physical attack. , and can be used to access rocks, boomerang or smart bomb respectively. On a 3 button controller, START cycles through available weapons. Holding START pressed for some time pauses the game. Pushing and together makes Harry Jr. crawl. Levers are used by pushing .
All stages contain a magnitude of secrets to collect, including hidden letters that for the word "Pitfall".
Extra stages
- The extra stages in the Sega Mega-CD version are located after the nightime jungle stage. They were meshed into the game and don't require any special method the be accessed. These stages mainly reuse graphics instead of having newly drawn ones. Difficulty wise, they compare to the end game stages of the regular version.
Production credits
Mega Drive version
In-game credits
Producers: Nathalie Deschatres, John Spinale
Programmed by: George Allan
Lead Designer: John Spinale
Level Design: Scott Krager, David Pavoni, John Spinale
Additional Design:Nathalie Deschatres, Tin Guerrero, Sean Vesce
Associate Producer: Kelly W Rogers
Production Assistant: Sean Vesce
Background Art: Lin Shen, Tim May
Additional Tile Art: Scott Krager
Animation and Rendering: Danny Matson
Additional Rendering: Evelyn Hom, Kara Blohm
Art Processing: Thomas Lamb, Christopher Smith
Quality Assurance Director: Jon Doellstedt
Lead Tester: Tin Guerrero
Game Testers: Chuck Bonini, Brian Clarke, Michael Dunn, Andrew Held, Abe Heward, Dan Kamins, Seiken Nakama, Matt Pekarek, Chris Pike, Kenny Ramirez, Mike Schneider, Christopher Smith, Dustin Sorenson, Rawson Law Stovall
Additional Testing by: Lobotomy Software Inc, Gametest
Development Tools: George Allan, Dan Chang
- Background Conversion by Cygnus Multimedia
Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
Color Coordination: Lin Shen
- Original Animation by Kroyer Films
Director: Bill Kroyer
Supervising Art Director: Sue Kroyer
Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
Color Stylist: Christopher Naylor, Leslie Hinton
Layout Supervisor: Anthony Christov
Background Printer and Box Illustrator: Nadia Staroselska
Character Designs: David Boudreau
Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
Production Managers: Jan Naylor, Steve Kellener
Production Assistants: Josh Williams, Brian Masters
- Animation Processing by Freestyle
- Animation Rendering by Karen Johnson Productions
Producer: Denise Roberts McKee
Art Director: Karen Johnson
Pixel Retouch Artists: Robert Churchill, Paul E Nunn, Mary Kay Omelina
- Original Music and Sound Effects by Soundelux Media Labs
- Music and Sound Effects Conversion by Krisalis
Audio by: Matt Furniss
Music Driver by: S Hollingworth
Special Thanks to: The Atari 2600, Esther the Squish, David Crane, Ritchie Brannan, Ashley Bennet, Gordon and Others, Peter Doctorow, Jefferson Eliot, Garry B Frank, Alan Gershenfeld, Brian Kelly, Tom Ketola, Robert Kotick, Howard Marks, The Mayan Civilization, Jim Mitchell, Tom Sloper, Trish Wright, And the Fellas Down South
US manual credits
Manual Copy: Scott Krager and David Pavoni
Package Illustrator: Nadia Staroselska
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Manual Writer/Editor: Veronica Milito
Special Thanks to: Mary, The Pizza Delivery Guy, Ralph the Goldfish (RIP), Michael Schwartz, Snoopy the Dwarf Hamster
Mega-CD version
In-game credits
Producers: Nathalie Deschatres, John Spinale
Associate Producer: Kelly W Rogers
Genesis Code by George Allan
CD Conversion by: Tom McWilliams, George Allan
Lead Designer: John Spinale
Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
Additional Design: Nathalie Deschatres, Sean Vesce
Production Coordinators: Tin Guerrero, Scott Krager
Production Assistant: Rawson Law Stovall
Background Art: Lin Shen, Tim May
Additional Tile Art: Scott Krager
Animation and Rendering: Danny Matson
Additional Rendering: Evelyn Hom, Kara Blohm
Art Processing: Thomas Lamb, Christopher Smith
Quality Assurance Director: Jon Doellstedt
Lead Tester: Andrew Held
Game Testers: Chuck Bonini, Brian Clarke, Matthew Gibbs, Abe Heward, Kenny Ramirez, Mike Schneider, Dustin Sorenson, Mike Turner
Additional Testing by: Tyron Chookolingo, Sean Espinoza, Danny Lee, Doug Pearson, Lance Powell, David White, Sung Hoon Yoo, Gametest
Development Tools: George Allan, Dan Chang, PsyQ, Rob Northern Computing
- Background Conversion by Cygnus Multimedia
Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
Color Coordination: Lin Shen
- Original Animation by Kroyer Films
Director: Bill Kroyer
Supervising Art Director: Sue Kroyer
Animators: Joe Mcdonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
Color Stylist: Christopher Naylor, Leslie Hinton
Layout Supervisor: Anthony Cristov
Background Painter: Nadia Staroselska
Character Designs: David Boudreau
Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
Production Managers: Jan Naylor, Steve Kellener
Production Assistants: Josh Williams, Brian Masters
- Animation Processing by Freestyle
- Animation Rendering by Karen Johnson Productions
Producer: Denise Roberts Mckee
Art Director: Karen Johnson
Pixel Retouch Artists: Robert Churchill, Paul E. Nunn, Mary Kay Omelina
- Original Music and Sound Effects by Soundelux Media Labs
Soundtrack Produced by: Scott Martin Gershin, Kelly Walker Rogers
Composers: Lee Scott, Robert Higgins, David Kneupper
Sound Design: Michael Reagan, Caron Weidner
- FM SFX Provided by Krisalis
FM SFX: Matt Furniss
FM Driver by: S. Hollingworth
Special Thanks to: The Atari 2600, Beam Software, Esther The Squish, David Crane, Peter Doctorow, Jefferson Eliot, Mary Eubank, Garry B. Frank, Alan Gershenfeld, Cindy Gershin, My Hamster, Brian Kelly, Tom Ketola, Renee MK, Robert Kotick, Ali Lexa, Mike Livesay, Howard Marks, The Mayan Civilization, Jim Mitchell, Tonnie Rogers, Sol Rosenberg, Tom Sloper, Michael Schwartz, Chuck Workman and the Fellas down south
US manual credits
Manual Copy: Scott Krager and David Pavoni
Package Illustration: TDC Group
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Manual Writer/Editor: Veronica Milito
Soundtrack created and mixed at Soundelux Media Labs
Sound Effects Conversion by Krisalis
32X version
In-game credits
Consulting Producers: Nathalie Deschatres, John Spinale
Associate Producer: Kelly W Rogers
Production Coordinators: Tin Guerrero, Scott Krager
Original Genesis Programming: George Allan
Original Sega CD Programming: Tom McWilliams, George Allan
32X Conversion: Zombie Virtual Reality Entertainment, Big Bang Software
32X Programmers: Robert Champagne, Chris Phillips
Lead Designer: John Spinale
Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
Additional Design:Nathalie Deschatres, Sean Vesce
Quality Assurance Director: Jon Doellstedt
Quality Assurance Manager: David Arnspiger
Lead Tester: Rawson Stovall
Game Testers: Chuck Bonini, Abe Heward, Roy Houlette, Douglas Jacobs, Lucas Johnson Yahraus, David King, David Meyers, Kenny Ramirez, Mike Schneider
Development Tools: George Allan, Dan Chang, Psyq, Rob Northern Computing, Snasm
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Copywriter: Veronica Milito
Manual Layout: Sylvia Orzel
256 Color Art:
- Art Director: Danny Matson
Animation Rendering By Karen Johnson Productions
- Producer: Denise Roberts McKee
- Art Director: Karen Johnson, Mary Kay Omelina
- Pixel Retouch Artists: Lance Dobersek, Paul E Nunn, Mary Kay Omelina
Background Conversion By Cygnus Multimedia
- Manager: Ruth Stahnke
- Sub Manager: Tylor Lybbert
- Artists: Paul Bangerter, Kari Christensen, Carson Davidson, Matt Davis, Mary Gurr, Sterling Hirsch, Kathleen Lowe, Murphy Michaels, Eric Nunamaker, Jason Price, Brad Swindlehurst, Alan Twe, Ryan Wood
Original Art:
- Background Art: Lin Shen, Tim May
- Additional Tile Art: Scott Krager
- Animation and Rendering: Danny Matson
Background Conversion By Cygnus Multimedia
Original Animation By Kroyer Films
- Director: Bill Kroyer
- Supervising Art Director: Sue Kroyer
Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
- Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
- Assistant Animators: Jan Naylor, Richardo Echevarria, Bob Miller
- Color Stylist: Christopher Naylor, Leslie Hinton
- Layout Supervisor: Anthony Christov
- Background Painter: Nadia Staroselska
- Character Designs: David Boudreau
- Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
- Production Managers: Jan Naylor, Steve Kellener
- Production Assistants: Josh Williams, Brian Masters
Animation Processing By Freestyle
Animation Rendering By Karen Johnson Productions
Original Music and Sound Effects By Soundelux Media Labs
- Soundtrack Produced By: Scott Martin Gershin, Kelly Walker Rogers
- Composers: Lee Scott, Robert Higgins, David Kneupper
- Sound Design: Michael Regan, Craon Weidner
Sound Effects Conversion By Krisalis
- FM SFX: Matt Furniss
- FM Driver by: S Hollingworth
Special Thanks To: The Atari 2600, Ryan Ayanian, David Crane, Mary Eubank, Alan Gershenfeld, Lary Goldberg, Our Hamster, Eric Johnson, Brian Kelly, Robert Kotick, Maryanne Lataif, Mark Long, Howard Marks, The Mayan Civilization, Jim Mitchell,Tom Sloper, The Smashing Pumpkins, And the Fellas Down South
US manual credits
Manual Copy: Scott Krager and David Pavoni
Soundtrack designed and produced by Scott Gershin and Kelly Rogers
Soundtrack created and mixed at Soundelux Media Labs
Promotional material
- PitfalltMA MD-MCD US PrintAdvert.jpg
Mega Drive/Mega-CD US print advert
- PitfalltMA MD-MCD FR PrintAdvert.jpg
Mega Drive/Mega-CD FR print advert
- PitfalltMA MD-MCD DE PrintAdvert.jpg
Mega Drive/Mega-CD DE print advert
- Pitfall MCD MD UK PrintAd 2.jpg
Mega Drive/Mega-CD UK print advert
- Pitfall MCD MD UK PrintAd.jpg
Mega Drive/Mega-CD UK print advert
Physical scans
Mega Drive version
84 | |
---|---|
Based on 37 reviews |
Mega-CD version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
80 | |
---|---|
Based on 12 reviews |
32X version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
66 | |
---|---|
Based on 7 reviews |
External links
References
- ↑ 1.0 1.1 File:CVG UK 157.pdf, page 51 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 157.pdf_p51" defined multiple times with different content - ↑ 2.0 2.1 File:Joypad FR 037.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 037.pdf_p78" defined multiple times with different content - ↑ 3.0 3.1 File:MegaForce FR 34.pdf, page 50 Cite error: Invalid
<ref>
tag; name ":File:MegaForce FR 34.pdf_p50" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachinesSega27UK.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega27UK.pdf_p92" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 177
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 157
- ↑ Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 108
- ↑ Digitiser (UK) (1995-01-02)
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 116
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 347
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 213
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 128
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 82
- ↑ GamesMaster (UK) "Series 4, episode 8" (1994-11-08, 24:00) (+9:27)
- ↑ Gamestar, "February 1995" (AU; 1995-xx-xx), page 71
- ↑ Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 15
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 20
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 114
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 73
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 24
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 36
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 90
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 109
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 31
- ↑ Sega Magazine, "December 1994" (UK; 1994-11-15), page 88
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 24
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 50
- ↑ Sega Pro, "January 1995" (UK; 1994-12-01), page 74
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 113
- ↑ Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 10
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 34
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 21
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 104
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 64
- ↑ 38.0 38.1 File:NextGeneration US 04.pdf, page 95 Cite error: Invalid
<ref>
tag; name ":File:NextGeneration US 04.pdf_p95" defined multiple times with different content - ↑ 39.0 39.1 File:PlayerOne FR 052.pdf, page 119 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 052.pdf_p119" defined multiple times with different content - ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 74
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 54
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 54
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 47
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 84
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 108
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 57
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 87
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 80
- ↑ Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 38
- ↑ GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
- ↑ GamePro, "November 1995" (US; 1995-xx-xx), page 68
- ↑ GamePro, "December 1995" (UK; 1995-10-28), page 29
- ↑ Game Informer, "October 1995" (US; 1995-xx-xx), page 51
- ↑ Next Generation, "October 1995" (US; 1995-09-19), page 118
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