Difference between revisions of "SoulCalibur"
From Sega Retro
m (Text replacement - "==Production Credits==" to "==Production credits==") |
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==External links== | ==External links== | ||
− | *Sega of Japan catalogue pages (Japanese): [http://sega.jp/dc/990601/ Dreamcast] | + | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990601/ Dreamcast] |
*[http://www.ign.com/articles/1999/09/02/sega-europe-to-distribute-soul-calibur Sega Europe To Distribute Soul Calibur] | *[http://www.ign.com/articles/1999/09/02/sega-europe-to-distribute-soul-calibur Sega Europe To Distribute Soul Calibur] | ||
*[http://en.wikipedia.org/wiki/Soulcalibur SoulCalibur] on Wikipedia | *[http://en.wikipedia.org/wiki/Soulcalibur SoulCalibur] on Wikipedia |
Revision as of 16:44, 26 March 2016
SoulCalibur | ||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||
Publisher: Namco | ||||||||||||||||||||
Developer: Namco | ||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick, Visual Memory Unit | ||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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SoulCalibur (ソウルキャリバー SōruKyaribā) is a versus fighting game developed by Namco and is the sequel to Soul Edge/Soul Blade. Originally released for Namco System 12 arcade hardware, the game was ported to the Sega Dreamcast with improved graphics and extra features. It was a launch title in North America. The European Dreamcast version was distributed and advertised by Sega Europe.
The Dreamcast version of the game has often been cited as one of the greatest fighting games ever made, being the highest rated Dreamcast game in existence. It has since been re-released on the Xbox Live Arcade service. SoulCalibur was followed by SoulCalibur II for the Nintendo GameCube, PlayStation 2 and Xbox, though did not receive the same amount of praise as its predecessor..
Contents
Description
“ | This is a tale of souls and swords, transcending the world an all it's history, told for all eternity.
The greatest weapons based fighter returns, this time on Sega Dreamcast. Soul Calibur unleashes incredible graphics, fantastic fighters, and combos so amazing they'll make your head spin! Soul Calibur... |
„ |
— US Cover |
“ | Namco's first Dreamcast title - Soul Calibur brings you all the excitement and visual splendour of the original arcade version and more. Take up the ultimate challenge of skill and steel. Control one of 19 unique characters each with a vast array of weapons and realistic fluid movements making this the most advanced fighting game on any console. It's time to fulfil your destiny. | „ |
— EU Cover |
Differences
Arcade vs. Dreamcast
Compared to the arcade version, the Dreamcast version features improved graphics, including newly added 3D backgrounds. The gameplay has been tweaked, and enriched with new game modes, new costumes, and an extra character, Cervantes de Leon. New modes such as the Team Battle, Survival and the Training Mode are also included. In Missions Mode the player completes various missions to attain points, which can be used to buy various art and costumes. The new artwork section containins official artwork, fanart and high resolution pictures. Extra unlockables include "liquid metal' character costumes, a "Battle Theater" mode, the ability to modify the opening introduction theme by changing the characters appearing in it and an "Exhibition Mode" displaying characters performing their katas. In Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina).
Regional differences
The North American version of the game removed one of Voldo's suggestive codpieces featuring a bull. However, it is present in the European and Japanese versions.
Xbox Live Arcade
The Xbox Live Arcade re-release was a port based on the European Dreamcast version and was made available for download on Xbox Live Arcade on July 2, 2008. While the game included high-definition updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the Dreamcast version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro itself is removed from this port, the intro music is still in this port. All content is unlocked by the start of the game.
Production credits
- Namco Production Staff
Senior Project Director: Teruaki Konishi
Project Director: Hiroaki Yotoriyama
Production Manager: Koh Onda
Motion Design Director: Masataka Ishiguro
Mission Battle Mode & Effects Supervisor: Tadashi Iguchi
- Character System Design
Motion Capture Director: Jin Okubo
Motion Management: Naotake Hirata
Practice Mode Director: Tetsuya Akatsuka
Motion Design Co-Director: Kazuo Takahashi
Museum Mode & Enemy AI Director: Yoshito Higuchi
Tuning Director: Makoto Kiyokawa
Mission Battle Mode Coordinator: Yoshihiro Nakagawa
- Programming
Lead Programmer: Shinobu Nimura
3D System Programmer: Shizuka Matsuda
Stage Effects & Enemy AI Programmer: Yoshihito Iwanaga
Motion & Mission Battle Mode Programmer: Takashi Koshigoe
Sound & Special Effects Programmer: Tadashi Obama
Opening Demo & Camera Motion Programmer: Masaaki Hoshino
Interface Programmer: Hiroyuki Kobota
CGI Programmer: Teppei Kusakabe
Network System Support: Ryuunosuke Okazaki
- Motion Team
Skeleton Model & Motion Design: Yoshihisa Yaguchi
Motion Design: Yukie Misaki, Nobuko Nimura, Tomoe Hirata, Naoko Ishizu, Isamu Sawada, Kaori Satoh, Shouji Nakamura
- 3D Character Development
Lead Artist: Ryoichi Ban
3D Model & Texture Design: Akira Nakajima, Takeya Inoguchi, Yukiharu Taniguchi, Hiroaki Kado, Seido Ozawa, Hideo Yoshie, Masato Inagaki
- Stage Development
Lead Artist: Kanako Iwasaki
3D Model & Texture Design: Hiroko Noguchi, Tomoko Tomita, Momoko Daigo, Yasunori Yanagawa
- Opening Demo
Director: Yasushi Shibue
Design: Yukiko Yokoo, Fuminori Tsuchiya, Sachiko Inoue
2D Graphics & LCD Character Design: Taro Okamoto
Original Character Design: Kouji Mitsunaga
Title Logo & Graphic Design: Hideaki Ito
2D Character Illustrations: Kiyotaka Tamiya
Package Design: Minako Matsuda
Interface Coordination: James Lisle
- Sound
Music: Junichi Nakatsuru
Additional Music Production: Akitaka Tohyama, Yoshihito Yano, Takanori Otsuka
Sound Effects: Hideki Tobeta
Voice Talent
Souichiro Hoshi - Kilik
Aya Hisakawa - Xianghua
Nobutoshi Hayashi - Maxi
Toshiyuki Morikawa - Mitsurugi
Fujiko Takimoto - Taki
Michiko Neya - Sophita
Nobuyuki Hiyama - Nightmare
Banjo Ginga - Astaroth
Yumi Touma - Ivy
Jeffry Maning - Narration
Wataru Takagi - Hwang
Nobuyuki Hiyama - Yoshimitsu
Nobuyuki Hiyama - Siegfried
Takashi Nagasako - Rock
Houko Kuwashima - Seung Mina
Takashi Nagasako - Cervantes
Daisuke Gouri - Edge Master
Motion Capture Tech. Team: Takayasu Yanagihara, Satoshi Yamaguchi, Miho Nakasaka, Toshiyuki Hagiwara
MS Team: Tetsuya Kono, Kumiko Naemura
Motion Capture Actors: Kenichiro Tamayori, Takayuki Nakayama, Ken Shibata, Li Tianyuan, Jiang Chi
Tuning Unit & Production Assistants: Ryoji Ichikari, George Taguchi, Tsuyoshi Kiuchi, Akiya Ikeda, Satoshi Masukawa, Norikatsu Yoshikawa, Takuji Kanayama, Shinji Takino, Yasuki Nakabayashi, Naoyuki Kondou, Takeharu Kondou, Takashi Arai
QA Team (NTSC Version): Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi, James Guirao, Dominic Lobbia
QA Team (PAL Version): Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi
Special Thanks (NTSC Version): Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Masanori Kato, Jeff Miller, Jesse Taylor, Yoshi Homma, And All Namco Staff
Special Thanks (PAL Version): Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Hiroaki Ochiai, SDL International, Kats Sato (Sega Europe, Ltd.), Roberto Parraga-Sanchez (Sega Europe, Ltd.), Dave Thompson (Sega Europe, Ltd.), Angelika Michitsch (Sega Europe, Ltd.), Kim Shon (Sega Europe, Ltd.), Cedric Marechal (Sega Europe, Ltd.), Jason Cumberbatch (Sega Europe, Ltd.), Ross McLeish (Sega Europe, Ltd.), Sarah Ward (Sega Europe, Ltd.), And All Namco Staff
Production Coordinators: Toshiya Hara, Shinichi Tsuruya
Assistant Producers (US Version) (NTSC Version): Noriko Wada, Paul Guirao
Producer (US Version) (NTSC Version): Yasuhiro Noguchi
Translation Staff (PAL Version): Yasuhiro Noguchi, Noriko Wada, Paul Guirao
Executive Producers: Shukuo Ishikawa, Shigeru Yokoyama, Katsuo Nakamura
Co-Producer: Masuya Oishi
Producer: Hajime Nakatani
Produced by: Namco
TM & ©1998 1999 Namco Ltd., All Rights Reserved
Promotional Material
- DC UK PrintAdvert.jpg
UK print advert
- SoulCalibur DC FR PrintAdvert.jpg
FR print advert
Physical scans
96 | |
---|---|
Based on 47 reviews |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
- Sega Europe To Distribute Soul Calibur
- SoulCalibur on Wikipedia
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