Difference between revisions of "Back to the Future Part II"
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Revision as of 09:57, 9 July 2016
Back to the Future Part II | ||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||
Publisher: Image Works | ||||||||||||||||||||
Developer: Mirrorsoft Images | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Back to the Future Part II or Back to the Future II is a video game developed by Mirrorsoft based on the Back to the Future Part II film. It was originally released for home computers in Europe before being ported to the Sega Master System in 1991 by Images.
Gameplay
Back to the Future Part II is divided into five levels with four different playstyles - levels 1 and 5 involve Marty McFly attacking bad guys on a hoverboard (in 2015 and 1955, respectively), level 2 is more tactical, involving getting girlfriend Jennifer out of her future home without being seen, level 3 is a traditional side-scrolling beat-'em-up and level 4 is a tile puzzle game.
The game has been panned by critics over the years for its unresponsive controls, issues surrounding collision detection and neglect for the original source material. Of particular note is the fact that hoverboards can ride on water in this game, something the film distinctly points out is not meant to be possible.
History
Legacy
Image Works would later publish a game based on Back to the Future Part III which was met with similar negative reviews.
Promotional material
- SixGames SMS BR PrintAdvert.jpg
BR print advert
GamePower IT 06.pdf¦page#72¦IT print advert in Game Power (IT) #6: "Maggio 1992" (1992-0x-xx)
Physical scans
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38 | |
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Based on 16 reviews |
References
- ↑ File:Raze UK 06.pdf, page 16
- ↑ 2.0 2.1 File:Joystick FR 022.pdf, page 176 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 022.pdf_p176" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachines UK 15.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:MeanMachines UK 15.pdf_p72" defined multiple times with different content - ↑ 4.0 4.1 File:PlayerOne FR 015.pdf, page 95 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 015.pdf_p95" defined multiple times with different content - ↑ 5.0 5.1 File:SegaPro UK 02.pdf, page 36 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 02.pdf_p36" defined multiple times with different content - ↑ 6.0 6.1 File:SegaForce UK 01.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 01.pdf_p66" defined multiple times with different content - ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 92
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 138
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 129
- ↑ Game Power, "Gennaio 1992" (IT; 199x-xx-xx), page 44
- ↑ Games-X, "28th November-4th December 1991" (UK; 1991-11-28), page 29
- ↑ Game Zone, "April 1992" (UK; 1992-03-20), page 44
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 50
- ↑ Micromanía (segunda época), "Mayo 1992" (ES; 1992-0x-xx), page 71
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ Sega Power, "January 1992" (UK; 1991-12-05), page 53
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
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