Difference between revisions of "Gauntlet IV"
From Sega Retro
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| md_rrp_us=54.95{{fileref|GamePro US 051.pdf|page=76}} | | md_rrp_us=54.95{{fileref|GamePro US 051.pdf|page=76}} | ||
| md_code_us=T-48216 | | md_code_us=T-48216 | ||
− | | md_date_eu=1993 | + | | md_date_eu=1993-09-17{{fileref|Edge UK 001.pdf|page=22}} |
| md_code_eu=T-48216-50 | | md_code_eu=T-48216-50 | ||
| md_rrp_uk=39.99{{fileref|SegaForceMega UK 05.pdf|page=46}} | | md_rrp_uk=39.99{{fileref|SegaForceMega UK 05.pdf|page=46}} |
Revision as of 11:17, 28 June 2016
- For the Sega Master System game, see Gauntlet.
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Gauntlet IV | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Tengen | |||||
Developer: M2 | |||||
Peripherals supported: 4 Way Play | |||||
Genre: Action, RPG (JP box says both; Sega of Japan master list only says Action) | |||||
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Gauntlet (ガントレット) is a 1985 arcade game by Atari Games. In 1993, subsidiary Tengen published an expanded remake on the Sega Mega Drive, calling it Gauntlet in Japan and Gauntlet IV elsewhere. This remake was developed by M2.
Contents
Quest Mode Storyline
In the game's world, adventurers are people who go out to solve mysteries through adventure, turning the mysteries into legends. One mystery remains, called "The mystery protected by the old castle towers." These towers — representing the elements fire, earth, wind, and water — are enchanted with a curse which you, the adventurer willing to unravel the mystery, must break to enter the castle and find the rumored treasure inside.
Gameplay
shoots your weapon, which will go to the edge of the screen unless it hits something. START will open the pause menu, which cycles between status, equipment, items, and password for continuing later with the D-pad. uses a magic potion, collected during the course of the game. Holding and pressing START "inserts a coin", adding health to the current player and decreasing the global credit (coin) count (both of which are configurable in the Options screen).
Modes
Gauntlet IV contains the original up-to-four-players arcade mode as well as three new modes:
- Quest Mode: where players fight through five towers full of Gauntlet gimmicks
- Battle Mode: where two or more players compete to survive in either a Normal Battle, Equal Battle, or Password Battle
- Record Mode: where players try to run through the original levels to see who can get through first
These new modes are accompanied by new music composed by Masaharu Iwata and Hitoshi Sakimoto.
Production credits
Credits are split into two screens — the first screen (presumably) has the original arcade version credits:
Designer/Programmer: Ed Logg
Game Programmer: Bob Flanagan
Video Graphics: Sam Comstock, Susan G. McBride, Alan Murphy, Will Norble, Dave Pettigrew
Engineer: Pat McCarthy
Technician: Sae Oh, Cris Drobny
Sound Design: Hal Cannon, Earl Vickers
Cabinet Design: Ken Hata
Special Thanks To: Dave Theurer, Mike Albaugh, and many others
The second screen has the Mega Drive conversion credits:
Programmer: Tetsuya Abe
Graphic Converter: Masatoshi Kawasaki, Naoki Horii
Music Arrange & Compose: Hitoshi Sakimoto, Masaharu Iwata
Test Player: Gorou Sumiyoshi
Adviser: Jun Amanai, Takahiro Takeda
Special Thanks to: Chris Ryu Tang, Kawachi, Kibu, Maruchika, and many others
Promotional material
- GauntletIV MD US PrintAdvert.jpg
US print advert
Physical scans
76 | |
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Based on 37 reviews |
Mega Drive, AU |
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References
- ↑ File:GamePro US 051.pdf, page 76
- ↑ 2.0 2.1 File:MeanMachinesSega13UK.pdf, page 50 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega13UK.pdf_p50" defined multiple times with different content - ↑ 3.0 3.1 File:SegaForceMega UK 05.pdf, page 44 Cite error: Invalid
<ref>
tag; name ":File:SegaForceMega UK 05.pdf_p44" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 85
- ↑ Aktueller Software Markt, "März 1994" (DE; 1994-02-07), page 27
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 23
- ↑ Dengeki Mega Drive, "August 1993" (JP; 1993-07-08), page 37
- ↑ Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 54
- ↑ Famitsu, "1993-09-24" (JP; 1993-09-10), page 38
- ↑ Freak, "1/94" (IL; 1994-xx-xx), page 1
- ↑ GameFan, "Volume 1, Issue 10: September 1993" (US; 1993-xx-xx), page 14
- ↑ Game Players, "Vol. 7 No. 1 January 1994" (US; 199x-xx-xx), page 94
- ↑ Game Power, "Gennaio 1994" (IT; 199x-xx-xx), page 74
- ↑ GamePro, "October 1993" (US; 1993-xx-xx), page 74
- ↑ GamesMaster, "November 1993" (UK; 1993-10-21), page 48
- ↑ Hippon Super, "October 1993" (JP; 1993-09-03), page 42
- ↑ Hyper, "January 1994" (AU; 199x-xx-xx), page 65
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 157
- ↑ Joypad, "Novembre 1993" (FR; 1993-1x-xx), page 76
- ↑ MAN!AC, "12/93" (DE; 1993-11-10), page 50
- ↑ Mega, "October 1993" (UK; 1993-09-16), page 32
- ↑ Mega Action, "December 1993" (UK; 1993-11-04), page 22
- ↑ Mega Force, "Novembre 1993" (FR; 1993-11-10), page 126
- ↑ Mega Fun, "11/93" (DE; 1993-10-20), page 73
- ↑ MegaTech, "October 1993" (UK; 1993-09-20), page 76
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 58
- ↑ Megazone, "December 1993" (AU; 1993-12-01), page 30
- ↑ Player One, "Janvier 1994" (FR; 199x-xx-xx), page 100
- ↑ Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 26
- ↑ Sega Power, "November 1993" (UK; 1993-10-07), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "December 11th 1993" (UK; 1993-12-11), page 12
- ↑ Todo Sega, "Noviembre 1993" (ES; 1993-1x-xx), page 80
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
- ↑ VideoGames Shopper, "January 1994" (UK; 1993-xx-xx), page 40
- ↑ Video Games, "12/93" (DE; 1993-11-22), page 100
- ↑ VideoGames, "January 1994" (US; 199x-xx-xx), page 82
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