From Sega Retro
|System(s): Sega Mega Drive|
|Original system(s): Arcade boards|
|Publisher(s) of original games: Atari Games|
|Developer(s) of original games: Atari Games|
|Peripherals supported: 4 Way Play, Team Player|
|Genre: Action, RPG (JP box says both; Sega of Japan master list only says Action)|
|Number of players: 1-4|
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Gauntlet IV (ガントレット) is a 1985 arcade game by Atari Games. In 1993, subsidiary Tengen published an expanded remake on the Sega Mega Drive, calling it Gauntlet in Japan and Gauntlet IV elsewhere. This remake was developed by M2.
Quest Mode Storyline
In the game's world, adventurers are people who go out to solve mysteries through adventure, turning the mysteries into legends. One mystery remains, called "The mystery protected by the old castle towers." These towers — representing the elements fire, earth, wind, and water — are enchanted with a curse which you, the adventurer willing to unravel the mystery, must break to enter the castle and find the rumored treasure inside.
shoots your weapon, which will go to the edge of the screen unless it hits something. will open the pause menu, which cycles between status, equipment, items, and password for continuing later with the D-pad. uses a magic potion, collected during the course of the game. Holding and pressing "inserts a coin", adding health to the current player and decreasing the global credit (coin) count (both of which are configurable in the Options screen).
Gauntlet IV was marketed as being the first Mega Drive game to support both Sega's Team Player and Electronic Arts' 4 Way Play peripherals. Tengen may have also been working on their own four-player add-on during the game's development.
Gauntlet IV contains the original up-to-four-players arcade mode as well as three new modes:
- Quest Mode: where players fight through five towers full of Gauntlet gimmicks
- Battle Mode: where two or more players compete to survive in either a Normal Battle, Equal Battle, or Password Battle
- Record Mode: where players try to run through the original levels to see who can get through first
These new modes are accompanied by new music composed by Masaharu Iwata and Hitoshi Sakimoto.
Credits are split into two screens — the first screen (presumably) has the original arcade version credits:
- Designer/Programmer: Ed Logg
- Game Programmer: Bob Flanagan
- Video Graphics: Sam Comstock, Susan G. McBride, Alan Murphy, Will Norble, Dave Pettigrew
- Engineer: Pat McCarthy
- Technician: Sae Oh, Cris Drobny
- Sound Design: Hal Cannon, Earl Vickers
- Cabinet Design: Ken Hata
- Special Thanks To: Dave Theurer, Mike Albaugh, and many others
The second screen has the Mega Drive conversion credits:
- Programmer: Tetsuya Abe
- Graphic Converter: Masatoshi Kawasaki, Naoki Horii
- Music Arrange & Compose: Hitoshi Sakimoto, Masaharu Iwata
- Test Player: Gorou Sumiyoshi
- Adviser: Jun Amanai, Takahiro Takeda
- Special Thanks to: Chris Ryu Tang, Kawachi, Kibu, Maruchika, and many others
- Main article: Gauntlet IV/Magazine articles.
- Main article: Gauntlet IV/Promotional material.
|Sega Retro Average|
| Based on|
|Mega Drive, AU|
ROM dump status
- File:GamePro US 051.pdf, page 76
- File:SegaForceMega UK 05.pdf, page 46
- File:Edge UK 001.pdf, page 22
- File:MAN!AC DE 1993-12.pdf, page 50
- File:MDAG UK 03.pdf, page 6
- File:BeepMD_JP_1993-10.pdf, page 23
- File:SSM_JP_19950901_1995-09.pdf, page 85
- File:MeanMachinesSega13UK.pdf, page 50
- File:SegaForceMega UK 05.pdf, page 44