Difference between revisions of "Monopoly"
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Revision as of 04:11, 25 October 2016
Monopoly | |||||||||||||||
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System(s): Sega Master System | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Nexa, Sega of America | |||||||||||||||
Genre: Table | |||||||||||||||
Number of players: 1-10 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
- For the Mega Drive game, see Monopoly (Mega Drive).
Monopoly is a licensed game based upon the Monopoly board game, and was developed by Nexa and published by Sega for the Sega Master System. Up to 10 players can play in a single game, any of whom can be computer-controlled. The cartridge features a battery back-up RAM, so games can be saved and resumed later.
Strangely, it's probably the only Western-developed title on the system to feature a Sega Mark III logo if booted on a Japanese system, although it's a slightly crude-looking logo in comparison to the original.
Another Monopoly game was released for the Mega Drive in 1992, published by Parker Brothers who also manufacture the board game.
History
Development
Monopoly was the first Master System game to be developed in the US in an attempt to capture the mood of the American public, who at this point were greatly favouring Nintendo's rival console, the NES, over Sega and their Master System. All previous games, despite sometimes being localised, were developed by Sega and other companies within Japan, although ironically the project originally started with Chinese developers at the helm.
Development on Monopoly took about six months - three months in Nexa were brought on-board to "save" the project after initial testing was not considered to be up to Sega's standards. It was also released at least twice in the US - initial print runs (identifiable by incorrect use of a capital "P") contained an Easter egg programmed by Kevin Seghetti, which Sega had Nexa remove shortly after launch.
Production credits
- Project Leader: R. Anton Widjaja
- Programmers: Steve Hanawa[2], Bill Chau, Jinda Pan, Kevin T. Seghetti, Scott L. Statton
- Artists: Dan Guerra, Tim Dunn
Physical scans
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72 | |
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Based on 13 reviews |
Master System, SE |
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References
- ↑ File:ACE UK 16.pdf, page 76
- ↑ [ ]
- ↑ 3.0 3.1 File:ACE UK 16.pdf, page 77 Cite error: Invalid
<ref>
tag; name ":File:ACE UK 16.pdf_p77" defined multiple times with different content - ↑ File:CompleteGuideToConsoles_UK_01.pdf, page 62
- ↑ 5.0 5.1 File:CGtC UK 04.pdf, page 101 Cite error: Invalid
<ref>
tag; name ":File:CGtC UK 04.pdf_p101" defined multiple times with different content - ↑ 6.0 6.1 File:TGM UK 13.pdf, page 51 Cite error: Invalid
<ref>
tag; name ":File:TGM UK 13.pdf_p51" defined multiple times with different content - ↑ 7.0 7.1 File:StheSegaMagazine UK 08.pdf, page 24 Cite error: Invalid
<ref>
tag; name ":File:StheSegaMagazine UK 08.pdf_p24" defined multiple times with different content - ↑ 8.0 8.1 File:SegaPro UK 04.pdf, page 19 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 04.pdf_p19" defined multiple times with different content - ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 62
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 58
- ↑ Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 36
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 142
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Tilt, "Mars 1989" (FR; 1989-0x-xx), page 76
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