Difference between revisions of "James Pond 3: Operation Starfish"
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Revision as of 07:02, 19 November 2016
James Pond 3: Operation Starfish | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | ||||||||||||||||||||||||||||||
Publisher: Electronic Arts | ||||||||||||||||||||||||||||||
Developer: Millennium Interactive Teque London | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
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James Pond 3: Operation Starfish (sometimes spelt James Pond 3: Operation Starfi5h, in reference to the in-game F.I.5.H. secret service), is the third and last game in the James Pond series and is a direct sequel to James Pond II: Codename RoboCod. The working title for the game was James Pond 3: Splash Gordon, a pun on Flash Gordon.
Initially programmed for the Commodore Amiga, it was ported to the Amiga CD32, SNES, Sega Mega Drive and Sega Game Gear.
Contents
Gameplay
Like its predecessor, the game is a platformer, this time set in space and contains elements of non-linear stage progression. The gameplay seems to be inspired by both Sonic the Hedgehog and Super Mario World. The Robocod suit from the prequel was completely dropped for a new system that allows to carry, throw and use objects. A new playable frog character was also introduced, although he needs to be rescued first.
The game employs a highly complicated password system, using colored symbols instead of letters and numbers.
Through clever programming the game simultaneously zooms and rotates text and logos during the title sequence, operations normally not supported by the Mega Drive.
Production credits
- Design: Chris Sorrell
- Main Programming: Chris Sorrell
- Additional Programming: Alan McCarthy
- Graphics: Sean Nicholls, Leavon Archer, Chris Sorrell
- Music: Richard Joseph
- Sound Effects: Richard Joseph
- Level Design: Philip Bak, Katie Lea, Rupert Easterbrook, Gary Richards, Stuart Burrows, Stuart Green
- In‑game Text: Martin Oliver, Chris Sorrell
- Producer: Kevin Shrapnell
- Associate Producer: Rupert Easterbrook
- Game Testing: Nick Goldsworthy, Graham Harbour, David Bowry, Jamie Bradshaw, Darren King
- Special Thanks To: Ian Saunter, Michael Hayward, all friends of Pond
Magazine articles
- Main article: James Pond 3: Operation Starfish/Magazine articles.
Promotional material
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
81 | |
---|---|
Based on 31 reviews |
Mega Drive, BR |
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|
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
77 | |
---|---|
Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1993-09 | Cartridge (US/EU) |
References
- ↑ File:SegaForceMega UK 07.pdf, page 86
- ↑ 2.0 2.1 2.2 2.3 File:GamePro US 054.pdf, page 65 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 054.pdf_p65" defined multiple times with different content - ↑ 3.0 3.1 File:CVG UK 144.pdf, page 81 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 144.pdf_p81" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachinesSega14UK.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega14UK.pdf_p80" defined multiple times with different content - ↑ File:SegaForceMega UK 06.pdf, page 58
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 101
- ↑ Aktueller Software Markt, "Avril 1994" (DE; 1994-03-07), page 112
- ↑ Console Mania, "Febbraio 1994" (IT; 1994-0x-xx), page 76
- ↑ Consoles +, "Novembre 1993" (FR; 1993-1x-xx), page 108
- ↑ Electronic Games (1992-1995), "January 1994" (US; 1993-12-21), page 82
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 322
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 171
- ↑ GamesMaster, "November 1993" (UK; 1993-10-21), page 76
- ↑ Hyper, "February 1994" (AU; 199x-xx-xx), page 38
- ↑ Joypad, "Novembre 1993" (FR; 1993-1x-xx), page 160
- ↑ Joypad, "1/1995" (HU; 1995-xx-xx), page 22
- ↑ MAN!AC, "12/93" (DE; 1993-11-10), page 58
- ↑ Mega, "November 1993" (UK; 1993-10-21), page 41
- ↑ Mega Action, "November 1993" (UK; 1993-10-07), page 7
- ↑ Mega Force, "Novembre 1993" (FR; 1993-11-10), page 120
- ↑ Mega Fun, "11/93" (DE; 1993-10-20), page 84
- ↑ MegaTech, "November 1993" (UK; 1993-10-20), page 66
- ↑ Player One, "Novembre 1993" (FR; 1993-1x-xx), page 88
- ↑ Power Up!, "Saturday, January 08, 1994" (UK; 1994-01-08), page 1
- ↑ Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 60
- ↑ Sega Power, "December 1993" (UK; 1993-11-xx), page 54
- ↑ Sega Pro, "December 1993" (UK; 1993-11-11), page 36
- ↑ Sega Zone, "November 1993" (UK; 1993-10-28), page 42
- ↑ Sega Force Mega, "December 1993" (UK; 1993-11-16), page 84
- ↑ Sonic the Comic, "May 13th 1994" (UK; 1994-04-30), page 10
- ↑ Todo Sega, "Enero 1994" (ES; 199x-xx-xx), page 66
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 93
- ↑ Video Games, "3/94" (DE; 1994-02-23), page 82
- ↑ 34.0 34.1 File:MeanMachinesSega31UK.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega31UK.pdf_p78" defined multiple times with different content - ↑ Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 78
- ↑ Digitiser (UK) (1995-05-15)
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 94
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 66
- ↑ Player One, "Juin 1995" (FR; 1995-0x-xx), page 100
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 114
- ↑ Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 27
- ↑ Sega Power, "June 1995" (UK; 1995-04-20), page 65
- ↑ Todo Sega, "Julio 1995" (ES; 1995-0x-xx), page 54
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 106
- ↑ Video Games, "6/95" (DE; 1995-05-17), page 108
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