Difference between revisions of "Takashi Iizuka"

From Sega Retro

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==Production history==
 
==Production history==
 
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{{multicol|
* ''[[Golden Axe III]]'' ([[Mega Drive]]; 1993) — Planner (as Iiz)
+
{{ProductionHistory|Takashi Iizuka|Iiz|飯塚 隆}}
 +
 
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer
* ''[[NiGHTS into Dreams]]'' ([[Saturn]]; 1996) — Lead Game Designer
 
 
* ''[[Sonic 3D: Flickies' Island]]'' (Mega Drive Version) (1996) — Game Concept Design (SOJ) (Sega)
 
* ''[[Sonic 3D: Flickies' Island]]'' (Mega Drive Version) (1996) — Game Concept Design (SOJ) (Sega)
* ''[[Christmas NiGHTS into Dreams]]'' ([[Saturn]]; 1996) — Game Designers 
 
 
* ''[[Sonic 3D: Flickies' Island]]'' (Saturn and PC versions) (1996/1997) — Game Concept Design (SOJ) (Sega), Saturn Version Enhancement Design (SOJ) (Sega), Game Designer (SOJ) (Special Stage Development)
 
* ''[[Sonic 3D: Flickies' Island]]'' (Saturn and PC versions) (1996/1997) — Game Concept Design (SOJ) (Sega), Saturn Version Enhancement Design (SOJ) (Sega), Game Designer (SOJ) (Special Stage Development)
 
* ''[[Sonic Jam]]'' (1997) — Director
 
* ''[[Sonic Jam]]'' (1997) — Director
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* ''[[Sonic R]]'' (PC version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
 
* ''[[Sonic R]]'' (PC version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
* ''[[ChuChu Rocket!]]'' (Dreamcast version) (1999) — Product Support (Sega of America)
 
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Director, Field Designer, Enemy Game Designer
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* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
* ''[[Sonic Rivals 2]]'' (2007) — Project Director (Sega of America), Concept Design & Scenario Writer (Sega of America) [NOTE: Also Producer]
 
* ''[[Sonic Rivals 2]]'' (2007) — Project Director (Sega of America), Concept Design & Scenario Writer (Sega of America) [NOTE: Also Producer]
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Producer/Director & Lead Game Designer
 
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
* ''[[NiGHTS into Dreams]]'' ([[PlayStation 2]]; 2008) — Supervisors
 
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 
* ''[[Sega Superstars Tennis]]'' (DS version) (2008) — Sega Studio USA (Special Thanks)
 
* ''[[Sega Superstars Tennis]]'' (DS version) (2008) — Sega Studio USA (Special Thanks)

Revision as of 12:05, 2 July 2018

Takashi iizuka.jpg
Takashi Iizuka
Date of birth: 1970-03-16 (age 54)
Role(s): Designer, director, producer

Takashi Iizuka (飯塚 隆) is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to be the main design of NiGHTS into Dreams and supervise development of Sonic R. In 1998, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studios USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic series producer/head of Sonic Team.

Production history

Games

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Videos

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Music

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Books

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Hardware

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Accessories

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Interviews

References