Difference between revisions of "Skeleton Warriors"

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| sat_date_eu=1996-09-04{{fileref|CVG UK 178.pdf|page=53}}
 
| sat_date_eu=1996-09-04{{fileref|CVG UK 178.pdf|page=53}}

Revision as of 20:27, 16 November 2018

n/a

Notavailable.svg
Skeleton Warriors
System(s): Sega Saturn
Publisher: Playmates Interactive Entertainment
Developer:
Distributor: Virgin Interactive Entertainment (EU)
Genre: Action

















Number of players: 1
Official in-game languages:
  • English
  • Deutsch
  • Français
  • Español
  • Italiano
  • Release Date RRP Code
    Sega Saturn
    US
    $54.9954.99[2] T-13204H
    Sega Saturn
    EU
    T-7018H-50

    This short article is in need of work. You can help Sega Retro by adding to it.


    Skeleton Warriors is a Sega Saturn side-scrolling game developed[3] by Neversoft Entertainment. It is based off a short-lived line of toys/animated series with the same name.

    Story

    You play as Prince Lightstar on a quest to conquer and slay Baron Dark, who holds the half of the Lightstar Crystal - a crystal that can change people into skeleton slaves.

    Gameplay

    On the Saturn, Skeleton Warriors is a side-scrolling action game interspersed with third-person hoverbike segments. The game is presented in "2.5D", in that while most of the action takes place in two dimensions (with pre-rendered 2D sprites), levels are built with 3D geometry. Like a traditional arcade beat-'em-up, progression usually requires defeating set amounts of on-screen enemies without being killed.

    Magazine articles

    Main article: Skeleton Warriors/Magazine articles.

    Promotional material

    SkeletonWarriors Saturn US PrintAdvert.jpg
    US print advert
    SkeletonWarriors Saturn US PrintAdvert.jpg
    Logo-pdf.svg
    Print advert in GamePro (US) #79: "February 1996" (199x-xx-xx)
    also published in:
    • GamePro (US) #tce: "The Cutting Edge: Spring 1996" (1996-xx-xx)[4]
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Next Generation (US) #18: "June 1996" (1996-05-21)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Electronic Gaming Monthly (US) #82: "May 1996" (1996-xx-xx)
    also published in:
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    60
    87 №67, p110
    58
    80 №86, p81[7]
    Sega Saturn
    71
    Based on
    4 reviews
    Sega Retro Average 
    Publication Version Score
    576 KByte (HU)
    79
    [8]
    Alaab Alcomputtar (SA)
    94
    [9]
    GameFan (US) NTSC-U
    96
    [10]
    Game Players (US) NTSC-U
    79
    [2]
    GamePro (US) NTSC-U
    83
    [11]
    Game Informer (US) NTSC-U
    44
    [12]
    Gry Komputerowe (PL)
    83
    [13]
    Hobby Consolas (ES)
    86
    [14]
    Intelligent Gamer's Fusion (US) NTSC-U
    67
    [15]
    Joypad (FR)
    40
    [16]
    Mega Fun (DE) PAL
    76
    [17]
    Next Generation (US) NTSC-U
    50
    [18]
    neXt Level (DE) PAL
    60
    [19]
    Player One (FR)
    87
    [20]
    Total Saturn (UK) PAL
    54
    [21]
    Total Saturn (UK) PAL
    54
    [22]
    Video Games (DE) PAL
    58
    [23]
    VideoGames (US) NTSC-U
    80
    [7]
    Sega Saturn
    71
    Based on
    18 reviews

    Skeleton Warriors

    Saturn, US
    SkeletonWarriors Saturn US Box Back.jpgSkeletonWarriors Saturn US Box Front.jpg
    Cover
    Skeletonwarriors sat us manual.pdf
    Manual
    Saturn, EU
    SkeletonWarriors Saturn EU Box.jpg
    Cover

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Saturn
     ?
    CRC32
    MD5
    SHA-1
    497,650,272 CD-ROM (EU) T-7018H-50 V1.000

    References

    1. File:CVG UK 178.pdf, page 53
    2. 2.0 2.1 File:GamePlayers US 0903.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:GamePlayers US 0903.pdf_p50" defined multiple times with different content
    3. http://cowboyprogramming.com/2010/06/03/1995-programming-on-the-sega-saturn/
    4. GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 47
    5. GamePro, "June 1996" (US; 1996-xx-xx), page 25
    6. Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 17
    7. 7.0 7.1 File:VideoGames US 86.pdf, page 81 Cite error: Invalid <ref> tag; name ":File:VideoGames US 86.pdf_p81" defined multiple times with different content
    8. 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 26
    9. Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 23
    10. GameFan, "Volume 4, Issue 2: February 1996" (US; 1996-xx-xx), page 17
    11. GamePro, "April 1996" (US; 1996-xx-xx), page 82
    12. Game Informer, "April 1996" (US; 1996-0x-xx), page 52
    13. Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
    14. Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 110
    15. Intelligent Gamer's Fusion, "Volume 2, Number 8: March 1996" (US; 1996-0x-xx), page 52
    16. Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 80
    17. Mega Fun, "09/96" (DE; 1996-08-21), page 77
    18. Next Generation, "April 1996" (US; 1996-03-12), page 88
    19. neXt Level, "August 1996" (DE; 1996-07-10), page 66
    20. Player One, "Septembre 1996" (FR; 1996-08-29), page 110
    21. Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 61
    22. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 51
    23. Video Games, "9/96" (DE; 1996-08-28), page 76