Difference between revisions of "Wipeout"

From Sega Retro

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| genre=Racing
 
| genre=Racing
 
| releases={{releasesSat
 
| releases={{releasesSat
| sat_date_eu=1996-03-29{{fileref|CVG UK 174.pdf|page=64}}
+
| sat_date_eu=1996-03-29{{magref|cvg|174|64}}
 
| sat_code_eu=T-11301H-50
 
| sat_code_eu=T-11301H-50
| sat_rrp_uk=39.99{{fileref|CVG UK 174.pdf|page=82}}
+
| sat_rrp_uk=39.99{{magref|cvg|174|82}}
 
| sat_date_us=1996-05-03
 
| sat_date_us=1996-05-03
 
| sat_code_us=81211
 
| sat_code_us=81211
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''Wipeout'' arrived late on the Saturn, having originally been released as a PlayStation launch title in the West in late 1995. Despite having been rushed for its PlayStation release and therefore lacking many planned features, the Saturn conversion is a straight port of the PlayStation game, albeit one that runs at a slower frame rate (20FPS vs. 30FPS) and without the licensed music.
 
''Wipeout'' arrived late on the Saturn, having originally been released as a PlayStation launch title in the West in late 1995. Despite having been rushed for its PlayStation release and therefore lacking many planned features, the Saturn conversion is a straight port of the PlayStation game, albeit one that runs at a slower frame rate (20FPS vs. 30FPS) and without the licensed music.
  
Some textures were replaced in the conversion, with Psygnosis banners being replaced with adverts for Tantalus, and PlayStation logos with adverts for ''[[Krazy Ivan]]'' (which incidentally would not reach the Saturn until mid-1997). Some semi-transparent sprites are omitted, not because the team couldn't get them to work on the Saturn, but because their process took nine times longer than non-transparent alternatives{{fileref|MeanMachinesSega45UK.pdf|page=84}}.
+
Some textures were replaced in the conversion, with Psygnosis banners being replaced with adverts for Tantalus, and PlayStation logos with adverts for ''[[Krazy Ivan]]'' (which incidentally would not reach the Saturn until mid-1997). Some semi-transparent sprites are omitted, not because the team couldn't get them to work on the Saturn, but because their process took nine times longer than non-transparent alternatives{{magref|mms|45|84}}.
  
The PlayStation version of ''Wipeout'' supports the console's Link Cable, allowing two machines to be directly connected together for multiplayer modes. While [[Taisen Cable]] support was considered{{fileref|MAXIMUM UK 04.pdf|page=135}}, the technology was not widely understood and was scrapped due to Psygnosis' demands for a release prior to March 1996 (reportedly so it could be counted as part of the 1995/1996 financial year){{fileref|MAXIMUM UK 04.pdf|page=135}}. Taisen Cable support would not be seen in games until the Japanese release of ''[[Hyper 3D Taisen Battle Gebockers]]'' in Februrary 1996.
+
The PlayStation version of ''Wipeout'' supports the console's Link Cable, allowing two machines to be directly connected together for multiplayer modes. While [[Taisen Cable]] support was considered{{magref|maximum|4|135}}, the technology was not widely understood and was scrapped due to Psygnosis' demands for a release prior to March 1996 (reportedly so it could be counted as part of the 1995/1996 financial year){{magref|maximum|4|135}}. Taisen Cable support would not be seen in games until the Japanese release of ''[[Hyper 3D Taisen Battle Gebockers]]'' in Februrary 1996.
  
 
Performance would be largely rectified in the sequel, ''Wipeout 2097''.
 
Performance would be largely rectified in the sequel, ''Wipeout 2097''.
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| icon=SAT
 
| icon=SAT
 
| consolesplus=95
 
| consolesplus=95
| consolesplus_source={{num|53|page=126/127}}
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| consolesplus_source={{magref|consolesplus|53|126}} <!--page=126/127-->
 
| cvg=60
 
| cvg=60
| cvg_source={{num|174|page=82/83|pdf=CVG UK 174.pdf|pdfpage=82}}
+
| cvg_source={{magref|cvg|174|82}} <!--page=82/83-->
 
| famitsu=78
 
| famitsu=78
 
| famitsu_source={{num|396|page=31|pdf=}}
 
| famitsu_source={{num|396|page=31|pdf=}}
 
| fungeneration=80
 
| fungeneration=80
 
| gameplayers=91
 
| gameplayers=91
| gameplayers_source={{num|86|page=71}}
+
| gameplayers_source={{num|0907|page=71}}
 
| gamesmaster=91
 
| gamesmaster=91
 
| gamesmaster_source={{num|42|page=34/35/36}}
 
| gamesmaster_source={{num|42|page=34/35/36}}
 
| maximum=80
 
| maximum=80
| maximum_source={{num|5|page=148}}
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| maximum_source={{magref|maximum|5|148}}
 
| mms=91
 
| mms=91
| mms_source={{num|43|page=68-71|pdf=MeanMachinesSega43UK.pdf|pdfpage=68}}
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| mms_source={{magref|mms|43|68}} <!--page=68-71-->
 
| nextlevel=75
 
| nextlevel=75
 
| playerone=89
 
| playerone=89
| playerone_source={{num|63|page=96/97}}
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| playerone_source={{magref|playerone|63|96}} <!--page=96/97-->
 
| segapower=87
 
| segapower=87
 
| segapower_source={{num|79|page=}}
 
| segapower_source={{num|79|page=}}
 
| ssm=92
 
| ssm=92
| ssm_source={{num|6|page=70/71|pdf=SSM_UK_06.pdf|pdfpage=70}}
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| ssm_source={{magref|ssm|6|70}} <!--page=70/71-->
 
| ssmjp=67
 
| ssmjp=67
| ssmjp_source={{num|1996-10|page=230|pdf=SSM_JP_19960628_1996-10.pdf|pdfpage=232}}
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| ssmjp_source={{magref|ssmjp|1996-10|232}} <!--page=230-->
 
| ssmjp_r=83
 
| ssmjp_r=83
| ssmjp_r_source={{num||page=10|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=12}}
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| ssmjp_r_source={{magref|ssmjp_r|final|12}} <!--page=10-->
 
| stc=99
 
| stc=99
 
| stc_source={{num|80|page=11}}
 
| stc_source={{num|80|page=11}}

Revision as of 04:41, 20 January 2019

n/a

Wipeout title.png

Wipeout
System(s): Sega Saturn
Publisher: Psygnosis (EU), Sega (US), Soft Bank (JP)
Developer:
Sound driver: SCSP/CD-DA (10 tracks)
Peripherals supported: Arcade Racer Joystick
Genre: Racing

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-18603G
Sega Saturn
US
$54.9954.99 81211
Sega Saturn
EU
T-11301H-50
Sega Saturn
AU

This short article is in need of work. You can help Sega Retro by adding to it.


Wipeout (ワイプアウト), often stylised wipE'out'', is a futuristic 3D racing game developed by Psygnosis. It was the first in the series, and was followed by Wipeout 2097.

Gameplay

Wipeout is a futuristic racing game set in the year 2050, where players compete in F3600 anti-gravity vehicles. Up to 8 racers can compete on a number of tracks, and it is possible to pick up weapons to attack (and potentially eliminate) your opponents while you race.

Four manufacturers exist in the game, with two drivers each (leading to a total of eight different vehicles, though the statistics do not vary between teammates).

Versions

Wipeout arrived late on the Saturn, having originally been released as a PlayStation launch title in the West in late 1995. Despite having been rushed for its PlayStation release and therefore lacking many planned features, the Saturn conversion is a straight port of the PlayStation game, albeit one that runs at a slower frame rate (20FPS vs. 30FPS) and without the licensed music.

Some textures were replaced in the conversion, with Psygnosis banners being replaced with adverts for Tantalus, and PlayStation logos with adverts for Krazy Ivan (which incidentally would not reach the Saturn until mid-1997). Some semi-transparent sprites are omitted, not because the team couldn't get them to work on the Saturn, but because their process took nine times longer than non-transparent alternatives[3].

The PlayStation version of Wipeout supports the console's Link Cable, allowing two machines to be directly connected together for multiplayer modes. While Taisen Cable support was considered[4], the technology was not widely understood and was scrapped due to Psygnosis' demands for a release prior to March 1996 (reportedly so it could be counted as part of the 1995/1996 financial year)[4]. Taisen Cable support would not be seen in games until the Japanese release of Hyper 3D Taisen Battle Gebockers in Februrary 1996.

Performance would be largely rectified in the sequel, Wipeout 2097.

Production credits

  • Executive Producer: Mark Cochrane
  • Producer: Leon Walters
  • Quality Assurance: Mark Inman, Paul Tweedle, Nevin Gaston
  • Publishing Staff: Glen O'Connell, Sue Campbell
  • Thanks to: Andrew Parsons, Dominic Mallinson, Dave Rose, Craig Duddle, Jenni Rees
Original Wipeout Team
  • Producer: Dominic Mallinson
  • Designer: Nick Burcombe
  • Programmers: Dave Rose, Rob Smith, Jason Denton, Stuart Sockett
  • Artists: Nicky Carus Westcott, Laura Grieve, Louise Smith, Darren Douglas, Pol Sigerson
  • Other Artwork: Lee Carus Westcott, Jim Bowers
  • Additional Graphic Design: The Designers Republic
  • Music and Sound Effects: Tim Wright
  • Manual and Packaging Design: Keith Hopwood, Damon Fairclough, The Designers Republic
Saturn version by Tantalus
  • Game Programmer: Shane Stevens
  • Saturn Engine: Shane Stevens
  • Technical Director: Andrew Bailey
  • Executive Producer: Arthur Kakouris
  • Additional Artwork: Alun Bjorksten
A Perfect Entertainment Production
  • Project Manager: Colin Fuidge
  • Quality Assurance: Matt Stamps
  • Additional Music for Perfect Entertainment: Rob Lord, Mark Bandola, Planet 9, Brickbat, Poison
  • Special Thanks to: Angela Sutherland, Trevor Nuridia
Source:
In-game credits


Magazine articles

Main article: Wipeout/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-09: "1996-09 (1996-06-14)" (1996-05-24)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-10: "1996-10 (1996-06-28)" (1996-06-14)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Playmag (FR) #4: "Juin 1996" (1996-0x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Playmag (FR) #5: "Juillet/Août 1996" (1996-0x-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
95 [6]
60 [2]
78 №396, p31
80
91 №0907, p71
91 №42, p34/35/36
80 [7]
91 [8]
75
89 [9]
87 №79
92 [10]
67 [11]
83 [12]
99 №80, p11
Sega Saturn
84
Based on
15 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
91
[13]
Alaab Alcomputtar (SA)
85
[14]
Consoles + (FR)
95
[6]
Computer & Video Games (UK)
50
[2]
Electronic Gaming Monthly (US) NTSC-U
71
[15]
Famitsu (JP) NTSC-J
78
[16]
Fun Generation (DE) PAL
80
[17]
GameFan (US) NTSC-U
95
[18]
Game Players (US) NTSC-U
91
[19]
GamePro (US) NTSC-U
70
[20]
Game Informer (US) NTSC-U
86
[21]
Hobby Consolas (ES)
90
[22]
Intelligent Gamer (US) NTSC-U
75
[23]
Joypad (FR)
89
[24]
Maximum (UK)
75
[7]
Mega Force (FR) PAL
90
[25]
Mega Fun (DE) PAL
85
[26]
Mean Machines Sega (UK) PAL
91
[8]
Next Generation (US) NTSC-U
75
[27]
neXt Level (DE)
75
[28]
Player One (FR)
89
[9]
Playmag (FR) PAL
91
[29]
Random Access (UK)
80
[30]
Saturn Fan (JP) NTSC-J
65
[31]
Saturn Fan (JP) NTSC-J
69
[32]
Sega Magazin (DE)
76
[33]
Sega Power (UK) PAL
87
[34]
Sega Pro (UK) PAL
92
[35]
Sega Saturn Magazine (UK) PAL
92
[10]
Sega Saturn Magazine (JP) NTSC-J
67
[11]
Sega Saturn Magazine (JP) NTSC-J
83
[12]
Sonic the Comic (UK) PAL
99
[36]
Total Saturn (UK) PAL
85
[37]
Ultimate Future Games (UK) PAL
84
[38]
Ultra Player (FR)
67
[39]
Video Games (DE) PAL
76
[40]
VideoGames (US) NTSC-U
60
[41]
Sega Saturn
81
Based on
37 reviews

Wipeout

Saturn, US
Wipeout Saturn US Box Back.jpgWipeout Saturn US Box Front.jpg
Cover
Wipeout Saturn US Disc.jpg
Disc
Wipeout sat us manual.pdf
Manual
Saturn, EU
Wipeout saturn eu cover.jpg
Cover
Wipeout saturn eu cd.jpg
Disc
Saturn, JP
Wipeout Saturn JP Box Back.jpgWipeout Saturn JP Box Front.jpg
Cover
Wipeout Saturn JP Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
670,860,960 CD-ROM (EU) T-11301H-50 V3.700
Sega Saturn
CRC32
MD5
SHA-1
618,030,336 1996-03-13 CD-ROM (JP) T-18603G V3.900
Sega Saturn
CRC32
MD5
SHA-1
618,030,336 CD-ROM (US) 81211 V1.002

References

  1. Computer & Video Games, "May 1996" (UK; 1996-04-12), page 64
  2. 2.0 2.1 2.2 Computer & Video Games, "May 1996" (UK; 1996-04-12), page 82
  3. Mean Machines Sega, "July 1996" (UK; 1996-06-03), page 84
  4. 4.0 4.1 Maximum, "February 1996" (UK; 1996-xx-xx), page 135
  5. Sega Saturn Magazine, "1996-11 (1996-07-12)" (JP; 1996-06-28), page 29
  6. 6.0 6.1 Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 126
  7. 7.0 7.1 Maximum, "March 1996" (UK; 1996-03-29), page 148
  8. 8.0 8.1 Mean Machines Sega, "May 1996" (UK; 1996-04-04), page 68
  9. 9.0 9.1 Player One, "Avril 1996" (FR; 1996-0x-xx), page 96
  10. 10.0 10.1 Sega Saturn Magazine, "April 1996" (UK; 1996-03-23), page 70
  11. 11.0 11.1 Sega Saturn Magazine, "1996-10 (1996-06-28)" (JP; 1996-06-14), page 232
  12. 12.0 12.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 12 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content
  13. 576 KByte, "Június 1996" (HU; 1996-xx-xx), page 20
  14. Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 23
  15. Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 24
  16. Famitsu, "1996-07-19" (JP; 1996-07-05), page 1
  17. Fun Generation, "05/96" (DE; 1996-04-10), page 59
  18. GameFan, "Volume 4, Issue 6: June 1996" (US; 1996-xx-xx), page 18
  19. Game Players, "Vol. 9 No. 7 July 1996" (US; 1996-06-11), page 54
  20. GamePro, "July 1996" (US; 1996-xx-xx), page 70
  21. Game Informer, "June 1996" (US; 1996-0x-xx), page 43
  22. Hobby Consolas, "Mayo 1996" (ES; 1996-xx-xx), page 68
  23. Intelligent Gamer, "June 1996" (US; 1996-05-27), page 88
  24. Joypad, "Avril 1996" (FR; 1996-0x-xx), page 66
  25. Mega Force, "Avril 1996" (FR; 1996-0x-xx), page 82
  26. Mega Fun, "05/96" (DE; 1996-04-xx), page 60
  27. Next Generation, "July 1996" (US; 1996-06-18), page 80
  28. neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 50
  29. Playmag, "Avril 1996" (FR; 1996-0x-xx), page 93
  30. Random Access (UK) (+0:00)
  31. Saturn Fan, "1996 No. 14" (JP; 1996-06-21), page 128
  32. Saturn Fan, "1996 No. 18" (JP; 1996-08-23), page 72
  33. Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 73
  34. Sega Power, "June 1996" (UK; 1996-04-11), page 36
  35. Sega Pro, "July 1996" (UK; 1996-05-xx), page 24
  36. Sonic the Comic, "21 June 1996" (UK; 1996-06-12), page 11
  37. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 67
  38. Ultimate Future Games, "May 1996" (UK; 1996-03-29), page 64
  39. Ultra Player, "Juillet/Août 1996" (FR; 1996-07-02), page 108
  40. Video Games, "5/96" (DE; 1996-04-24), page 92
  41. VideoGames, "July 1996" (US; 1996-06-18), page 63