Difference between revisions of "Double Dragon II: The Revenge"
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Revision as of 04:47, 2 June 2019
Double Dragon II: The Revenge | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: PALSOFT | ||||||||||
Developer: PALSOFT (Quest?[1]) | ||||||||||
Original system(s): Arcade boards | ||||||||||
Developer(s) of original games: Technos | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Double Dragon II: The Revenge (ダブルドラゴンII ザ・リベンジ) is a 1989 side-scrolling beat-'em-up released for the arcades by Technos. A Sega Mega Drive version was produced by PALSOFT in 1991. Unlike the earlier NES version that was developed in-house by Technos, which was a different game with a similar plot, this was intended to be a more direct conversion of the arcade game. While this version ended up being exclusive to Japan, other Double Dragon games (including a port of the first game) were later released for the Sega Genesis by other publishers in North America and Europe (which were conversely unreleased in Japan).
Contents
Story
At the end of the 20th century, violence ruled the city after the nuclear war. The people of the city were living in fear of the Black Warriors, a criminal organization that has acquired tremendous influence. On the outskirts of the city also lived twin brothers named Jimmy and Billy Lee, who were running their own kung-fu gym.
One day, the Black Warriors were gathered on a certain spot after their usual rampaging of the city when a young woman accidentally stumbled into their meeting. The gang brutally murdered her without mercy. Her name was Marian, Billy Lee's girlfriend. With his older brother Jimmy, Billy sets out on a mission to get his revenge on the Black Warriors.
Gameplay
The game starts with Marian being gunned down by Willy. After Willy and his gang walk away off-screen, Billy (and Jimmy, if a second player is present) emerge from the garage. Player 1 controls Billy, who wears a dark blue outfit and has blond hair, while Player 2 controls Jimmy, who wears white and has brown hair.
The combat system was revamped from the previous game. Instead of having specific punch and kick buttons, attacks to the left and attacks to the right, with serving the jump button. Pressing the front attack button while standing will cause the player to throw a flurry of punches towards his direction, while pressing the rear attack button causes a kick. This also applies while grabbing an enemy's hair (the front attack button will do repeated knee kicks, while rear attack performs a shoulder throw) or performing a standing jump kick. Pressing the attack button at the peak one's jump will cause the player to perform a whirlwind kick, which will sent enemies from both sides flying away. Like in the previous game, certain enemies can be disarmed of their weapons and used against them and certain large objects can be picked up and used against them.
The game has a total of four stages, much like its predecessor, which consists of a heliport, a lumber storehouse, a farm, and Willy's new hideout. While most of the enemy characters are redesigned versions of the bad guys from the previous games, the bosses at the end of each stage, are completely new.
Versions
- The characters are designed on a much smaller scale than the arcade version. The Lee brothers, who were each 32x64 pixels tall in the arcade version when standing, are only 24x48 pixels in the Mega Drive version. Colors are also much darker. This was not due to the hardware limitations of the Mega Drive, as Accolade's port of the first game that was released in the west managed to preserved character scale of the arcade version, while later beat-'em-ups on the console such as Streets of Rage 2 displayed much larger characters in much greater numbers.
- The amount of on-screen enemies could go as large as up to eight enemies in the arcade version, whereas the Mega Drive tends to restrict itself to only two or three on-screen enemies at a time for each battle. The actual enemy placement is also very different in the Mega Drive, such as the second fight in Mission 1 being against a trio of Lindas, whereas there was only one Linda in this fight in the arcade version.
- The seamless transition sequences when the Lee brothers leave one stage to enter the next one are gone. Instead, the screen fades to black after defeating the stage boss and then cuts in to the start of the next stage. However, the intermission music can still be played during the options menu.
- The jumping reverse kick (performed by pressing jump and front attack simultaneously) is missing in the Mega Drive version.
- All the enemy characters from the arcade version are present, except for Jeff, a Lee brother clone who served as a sub-boss in Mission 3 and 4 in the arcade game. The Mega Drive simply substitute his appearances with more Lindas.
- The level designs for the stages are closed to the arcade version, except for Mission 2, which has a completely different layout: it is much longer and has several more conveyor belts and pitfalls to avoid.
- The Mega Drive version pauses for a second when certain enemy characters are killed just before playing their death scream. The Mega Drive version also has incompatibility issues with the Fighting Pad 6B, as it causes the player's character to move much slower than the standard control pad.
- Instead of a photograph of the Lee brothers with Marian, the ending is a black and white montage of Billy Lee fighting against the game's bosses.
Development
While the Mega Drive version has no official credits, it is known that the sound conversion was handled by Hitoshi Sakimoto, while Masaharu Iwata, who composed the game over theme for this version, claims that Quest may had handled the actual conversion.
Magazine articles
- Main article: Double Dragon II: The Revenge/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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40 | |
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Based on 19 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
512kB | 1990-07 | Cartridge (JP) |
References
- ↑ @iwata1966 on Twitter (Wayback Machine: 2014-08-03 16:28)
- ↑ File:BeepMD_JP_1992-01.pdf, page 80
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 87
- ↑ Computer & Video Games, "March 1992" (UK; 1992-02-15), page 32/33 (32)
- ↑ 5.0 5.1 Joystick, "Février 1992" (FR; 1992-0x-xx), page 148
- ↑ MegaTech, "March 1992" (UK; 1992-02-20), page 40/41 (40)
- ↑ Mean Machines, "April 1992" (UK; 1992-03-28), page 106/107 (106)
- ↑ 8.0 8.1 Sega Pro, "February 1992" (UK; 1992-01-16), page 62
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 61
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 80
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 40
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 129
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 66
- ↑ Computer & Video Games, "March 1992" (UK; 1992-02-15), page 66
- ↑ Famitsu, "1991-12-27" (JP; 1991-12-13), page 42
- ↑ Games-X, "16th-22nd January 1992" (UK; 1992-01-16), page 22
- ↑ Hippon Super, "February 1992" (JP; 1992-01-07), page 97
- ↑ Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
- ↑ MegaTech, "March 1992" (UK; 1992-02-20), page 40
- ↑ Mean Machines, "April 1992" (UK; 1992-03-28), page 106
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Power Play, "3/92" (DE; 1992-02-12), page 140
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 53
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
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Double Dragon (1988) | |
Double Dragon II: The Revenge (1991) | Double Dragon (1992) | Double Dragon 3: The Rosetta Stone (1992/1993) | Battletoads/Double Dragon: The Ultimate Team (1993) | Double Dragon V: The Shadow Falls (1994) | |
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