Difference between revisions of "Sub-Terrania"
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Revision as of 17:13, 3 June 2019
Sub-Terrania | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Scavenger | |||||||||||||||||||||||||||||||||||
Developer: Zyrinx | |||||||||||||||||||||||||||||||||||
Sound driver: Zyrinx/Jesper Kyd | |||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Sub-Terrania is a 1994 shoot-em-up by Zyrinx released for the Sega Mega Drive. It was not released in Japan.
Contents
Story
A group of aliens has attacked an underground mine and it is up to you to rescue the survivors and drive the aliens away.
Gameplay
Unlike most ships, the underground ship you are given puts you in complete control. You hold the button to move forward and the D-pad to rotate. If you let go of
you will start falling toward the bottom of the screen.
reverses thrusters.
shoots.
cycles through weapons and special items. Controls are fully customizable in the game's option menu.
Navigating the ship through tight corridors and dealing with the realistic physics is as important as combating enemies.
The game features a total of 9 stages. Stage 1 to 7 start with a short briefing, explaining the mission objectives. Stages 8 and 9 require the player to figure out the route and objectives by himself.
Later stages also include puzzle elements, e.g. transporting a mirror in order to reflect laser beams. The final objective is to take out the mastermind behind the alien invasion, Svin.
Levels
Level 1 | |
---|---|
Level 2 | |
Level 3 | |
Level 4 | |
Level 5 | |
Level 6 | |
Level 7 | |
Level 8 | |
Level 9 | |
Production credits
- Programmers: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
- Graphics: Mikael Balle, Jesper Vorsholt Jørgensen, Karsten Lund
- Music & Sound: Jesper Kyd
- Additional Programming: Thomas Risager
- Producer: Tony Van
- Product Manager: Jaime Wojick
- Lead Tester: Conan Tigard
- Testers: John Amirkhan, Jennifer Brozek, Blair Bullock, Daniel Caraballo, Atom Ellis, Lawrence Gibson, Rick Greer, Richie Hideshima, Lawrence Jeung, Jason Kuo, Vasily Lewis, Tony Lynch, Michael Madden, Jim McCarthy, Mark Paniagua, Joanna Pataki, Andrew Podesta, Siegfried Stangenberg, Wesley Gittens
- Manual: Carol Ann Hanshaw
- Special Thanks: Clint Dyer, Diane A. Fornasier, David Fisher
Magazine articles
- Main article: Sub-Terrania/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)[3]
also published in:
- Hobby Consolas (ES) #32: "Mayo 1994" (1994-xx-xx)[4]
Physical scans
82 | |
---|---|
Based on 37 reviews |
Mega Drive, SE (Rental) |
---|
|
References
- ↑ File:GamePro US 056.pdf, page 174
- ↑ 2.0 2.1 2.2 Computer & Video Games, "May 1994" (UK; 1994-04-15), page 82
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 31
- ↑ Hobby Consolas, "Mayo 1994" (ES; 1994-xx-xx), page 22
- ↑ 5.0 5.1 Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 35
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 82-83 (82)
- ↑ Edge, "May 1994" (UK; 1994-03-31), page 72-73 (72)
- ↑ 8.0 8.1 File:EGM US 057.pdf, page 38 Cite error: Invalid
<ref>
tag; name ":File:EGM US 057.pdf_p38" defined multiple times with different content - ↑ Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 134 (126)
- ↑ GamePro, "May 1994" (US; 1994-xx-xx), page 34 (36)
- ↑ Hobby Consolas, "Mayo 1994" (ES; 1994-xx-xx), page 46-48 (46)
- ↑ Joypad, "Mai 1994" (FR; 1994-0x-xx), page 132-134 (132)
- ↑ Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 60-63 (61)
- ↑ Mega, "May 1994" (UK; 1994-04-21), page 26-29 (26)
- ↑ Mega Fun, "04/94" (DE; 1994-03-23), page 110 (102)
- ↑ Player One, "Mai 1994" (FR; 1994-0x-xx), page 86-88 (86)
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 140-141 (100)
- ↑ SuperGamePower, "Maio 1994" (BR; 1994-0x-xx), page 30-31 (30)
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 98 (94)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 228
- ↑ Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 118
- ↑ Edge, "May 1994" (UK; 1994-03-31), page 72
- ↑ Electronic Games (1992-1995), "May 1994" (US; 1994-04-21), page 72
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 256
- ↑ FLUX, "Issue #1" (US; 1994-xx-xx), page 81
- ↑ Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 46
- ↑ GamePro, "May 1994" (US; 1994-xx-xx), page 36
- ↑ Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 40
- ↑ GamesMaster, "May 1994" (UK; 1994-04-28), page 54
- ↑ Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 16
- ↑ Game Informer, "May/June 1994" (US; 1994-0x-xx), page 16
- ↑ Hyper, "July 1994" (AU; 1994-xx-xx), page 40
- ↑ Joypad, "Mai 1994" (FR; 1994-0x-xx), page 132
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 76
- ↑ Mega, "May 1994" (UK; 1994-04-21), page 26
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 82
- ↑ Mega Fun, "04/94" (DE; 1994-03-23), page 110
- ↑ MegaTech, "May 1994" (UK; 1994-04-21), page 56
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 70
- ↑ Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 61
- ↑ Player One, "Mai 1994" (FR; 1994-0x-xx), page 86
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 140
- ↑ Power Up!, "Saturday, April 30, 1994" (UK; 1994-04-30), page 1
- ↑ Sega Power, "May 1994" (UK; 1994-03-31), page 58
- ↑ Sega Pro, "May 1994" (UK; 1994-04-21), page 72
- ↑ Sega Zone, "April 1994" (UK; 1994-03-24), page 34
- ↑ Sega Force, "4/94" (SE; 1994-06-01), page 16
- ↑ SuperGamePower, "Maio 1994" (BR; 1994-0x-xx), page 30
- ↑ Sonic the Comic, "April 15th 1994" (UK; 1994-04-02), page 11
- ↑ Todo Sega, "Mayo 1994" (ES; 1994-0x-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 190
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 98
- ↑ VideoGames, "May 1994" (US; 1994-0x-xx), page 58
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