Difference between revisions of "Strike Fighter"
From Sega Retro
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| bobscreen=StrikeFighter title.png | | bobscreen=StrikeFighter title.png | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega | + | | developer=[[Sega R&D 8]] |
| system=[[Sega Y Board]] | | system=[[Sega Y Board]] | ||
| romsize={{Arcade}} [http://www.mamedb.com/game/strkfgtr 21 MB] | | romsize={{Arcade}} [http://www.mamedb.com/game/strkfgtr 21 MB] |
Revision as of 13:02, 4 January 2020
Strike Fighter | |||||||||
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System(s): Sega Y Board | |||||||||
Publisher: Sega | |||||||||
Developer: Sega R&D 8 | |||||||||
Genre: Shoot-'em-Up | |||||||||
Number of players: 1 | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Strike Fighter (ストライクファイター) is an arcade game released for Sega Y Board hardware in 1991. It is a sequel to G-LOC: Air Battle, which itself is now seen as a spin-off of the After Burner franchise.
Gameplay
Strike Fighter, like G-LOC primarily takes place from a cockpit view, where the player is tasked with shooting down enemy planes (while making sure not to be shot down themselves). Also like G-LOC, the game pans out to a third-person perspective if an enemy is on your tail. The major difference between the two is that whereas G-LOC uses a goal-based mission system, Strike Fighter's levels are similar in design to After Burner's, simply finishing when the player reaches a certain distance.
Versions
Strike Fighter saw most of its content re-branded as After Burner III for the Sega Mega-CD. The main difference between the two from a gameplay perspective is that After Burner III always gives users the option of playing from a third-person perspective. Strike Fighter on its own has not been ported to any home consoles.
Promotional material
Physical scans
Y Board, JP | ||||
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References
Strike Fighter | |
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Main page | Comparisons | Credits | Magazine articles | Reception
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