After Burner Complete
From Sega Retro
|After Burner Complete|
|System(s): Sega 32X|
|Developer: Rutubo Games|
|Original system(s): Sega X Board|
|Number of players: 1|
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You pilot a fictional airplane called the SSF-14 fighter, using to descend and to climb it, like in a real fighter plane (although that can be changed in the options under "UP/DOWN"). Playing with a three-button controller and fire the vulcan guns, which have infinite ammunition; is used for missiles, which are limited to 50 at start but get replenished at certain points of the game. Six-button controllers are also supported, with which rolls, still shoot missiles, and fire the vulcan guns, sets the speed to low, speed middle and speed high.
There are 23 stages in all and upon reaching stages 5, 9, 13 and 19, allows you to continue the game from the respective stage, through a new option at the title screen.
During most of its development it was known as Super After Burner.
Similar to the 32X version of Space Harrier, After Burner Complete saw mixed reviews from the press, being seen as a simple port of an ageing arcade game which offered few improvements over the Sega Mega Drive version of After Burner II (released back in 1990).
After Burner Complete is extremely similar to the arcade release of After Burner II, with minor tweaks to make it more suited to a home console environment, and an options screen allowing for adjustments in difficulty and control schemes. But features slightly lower resolution sprites in places and runs at half the frame rate (30FPS vs. 60FPS).
- Reprogrammed by: Rutubo Games
- Programmers and Planners: Y.Kenji (Rutubo Games), K.Tsuneyoshi (Rutubo Games), M.Hashimoto (Rutubo Games), S.Mukaigashira (Rutubo Games), M.Mishima (Rutubo Games), T.Matsushima (Rutubo Games), T.Maeda (Rutubo Games)
- Special Thanks: H.Aso, K.Nagata, O.Sato, Y.Ohoka, S.Yonekura, H.Lee, K.Hayashida
- Presented by: Sega Enterprises Ltd.
- Source: In-game credits
- Main article: After Burner Complete/Magazine articles.
|Sega Retro Average|
ROM dump status
- http://sega.jp/fb/segahard/32x/soft.html (archived: 2013-06-19 13:31)
- Next Generation, "February 1995" (US; 1995-01-24), page 95
- GamePro, "March 1995" (US; 1995-xx-xx), page 62
- Computer & Video Games, "December 1994" (UK; 1994-11-15), page 139
- Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 88
- Mega, "December 1994" (UK; 1994-11-30), page 32
- Sega Magazine, "January 1995" (UK; 1994-12-xx), page 82
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 82 (84)
- GamePro, "March 1995" (US; 1995-xx-xx), page 60 (62)
- GamePro, "March 1995" (US; 1995-xx-xx), page 45
- Mega Fun, "02/95" (DE; 1995-xx-xx), page 105
- Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 88/89 (88)
- Next Generation, "February 1995" (US; 1995-01-24), page 93 (95)
- Player One, "Avril 1995" (FR; 1995-xx-xx), page 122
- Sega Megazone, "February 1995" (AU; 1995-xx-xx), page 22
- Sega Force, "3/95" (SE; 1995-06-20), page 6/7 (6)
- Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 86/87 (82)
- Video Games, "2/95" (DE; 1995-01-18), page 91 (87)
- VideoGames, "May 1995" (US; 1995-xx-xx), page 76
|After Burner Complete|