After Burner Complete
From Sega Retro
|After Burner Complete|
|System(s): Sega 32X|
|Developer: Rutubo Games|
|Original system(s): Sega X Board|
|Peripherals supported: Six Button Control Pad|
|Genre: 3D Shooting, Shooting|
|Number of players: 1|
The game is a rail shooter where the player pilots a fictional jet fighter called the SSF-14. The jet flies itself on set paths through the stages, and the player controls its position on screen and its weapons. The vertical controls are inverted to simulate a flight stick, climbing with and descending with (though this can be changed in the options). It banks with or . The jet is equipped with two Vulcan cannons, which have unlimited ammunition, and heat-seeking missiles, which are limited in supply. There is an "Auto Vulcan" option that automatically fires the Vulcan cannons continuously. A reticle appears in front of the jet, which is used to aim the Vulcan cannons; additionally, enemies caught in the reticle are "locked-on" and targeted if the player fires a guided missile. Missiles are limited; the player starts with 50 (with a large missile icon representing 10 missiles), which are replenished in-flight or by landing on an allied air strip in between certain stages.
Using a standard control pad, the jet fires its Vulcan guns with or (unless "Auto Vulcan" is enabled) and fires its missiles with . It slows down by holding and speeds up by holding . Using a Six Button Control Pad, the jet can roll by holding while turning with or . It also rolls by changing direction quickly when turning. The jet automatically rolls when turning if it is being pursued by an enemy fighter to evade its fire. It fires its Vulcan guns with (unless "Auto Vulcan" is enabled) and fires its missiles with . It can change its speed to low by holding , to middle by holding , or to high by holding (with the jet engaging its afterburners at the highest speed).
The jet crashes if it takes enemy fire. The stage continues with a spare jet if the player has one (the player can choose to start with 3, 4, 5, or 6 in the options). The player earns an extra jet at 3,000,000 and 10,000,000 points and every 10,000,000 points after that. There are several selectable difficulty levels (Extra Easy, Easy, Normal, Hard, and Hardest).
The game can be continued from stages 5, 9, 13, and 19 once reached, through a new option that appears on the title screen.
Stages 5 and 13 are allied air bases where the plane replenishes its missiles.
Stages 8 and 17 are bonus stages where the player destroys enemy bases for bonus points.
During most of its development it was known as Super After Burner.
Similar to the 32X version of Space Harrier, After Burner Complete saw mixed reviews from the press, being seen as a simple port of an ageing arcade game which offered few improvements over the Sega Mega Drive version of After Burner II (released back in 1990).
After Burner Complete is extremely similar to the arcade release of After Burner II, with minor tweaks to make it more suited to a home console environment, and an options screen allowing for adjustments in difficulty and control schemes. But features slightly lower resolution sprites in places and runs at half the frame rate (30FPS vs. 60FPS).
- Reprogrammed by: Rutubo Games
- Programmers and Planners: Y.Kenji (Rutubo Games), K.Tsuneyoshi (Rutubo Games), M.Hashimoto (Rutubo Games), S.Mukaigashira (Rutubo Games), M.Mishima (Rutubo Games), T.Matsushima (Rutubo Games), T.Maeda (Rutubo Games)
- Special Thanks: H.Aso, K.Nagata, O.Sato, Y.Ohoka, S.Yonekura, H.Lee, K.Hayashida
- Presented by: Sega Enterprises Ltd.
- Main article: After Burner Complete/Magazine articles.
|Sega Retro Average|
ROM dump status
- Sega of America webpage: 32X
- File:AftBurnComp 32x jp frontcover.jpg
- http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- Next Generation, "February 1995" (US; 1995-01-24), page 95
- GamePro, "March 1995" (US; 1995-xx-xx), page 62
- Computer & Video Games, "December 1994" (UK; 1994-11-15), page 139
- Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 88
- Mega, "December 1994" (UK; 1994-11-30), page 32
- Sega Magazine, "January 1995" (UK; 1994-12-15), page 82
- File:After Burner 32X credits.pdf
- GamesMaster, "February 1995" (UK; 1995-01-22), page 45
- Famitsu, "1995-01-20" (JP; 1995-01-06), page 40
- Freak, "4/95" (IL; 1995-xx-xx), page 1
- GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 19
- GamesMaster (UK) "Series 4, episode 15" (1994-12-27, 24:00) (+8:58)
- Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- Joypad, "Avril 1995" (FR; 1995-0x-xx), page 78
- MAN!AC, "02/95" (DE; 1995-01-11), page 45
- Mega Fun, "02/95" (DE; 1995-01-18), page 105
- Player One, "Avril 1995" (FR; 1995-0x-xx), page 122
- Play Time, "2/95" (DE; 1995-01-04), page 101
- Saturn Fan, "1995 April" (JP; 1995-03-08), page 41
- Score, "Březen 1995" (CZ; 1995-03-01), page 44
- Sega Power, "March 1995" (UK; 1995-01-19), page 54
- Sega Pro, "February 1995" (UK; 1994-12-29), page 61
- Sega Force, "3/95" (SE; 1995-06-20), page 6
- Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 22
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
- Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 62
- Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 32
- Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 86
- Video Games, "2/95" (DE; 1995-01-18), page 91
- VideoGames, "May 1995" (US; 1995-0x-xx), page 76
|After Burner Complete|