Difference between revisions of "The Secret of Monkey Island"
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With only 64 on-screen colours at any one time, the Mega-CD version of ''Monkey Island'' makes graphical cutbacks over its VGA counterpart, but is still able to display more colours than most versions of the game. The 1990 IBM PC edition, for example was written to accommodate 16-colour EGA, 4-colour CGA and 2-colour Hercules modes, while the [[Amiga]] and [[Atari ST]] conversions can only produce 32 and 16 on-screen colours, respectively. | With only 64 on-screen colours at any one time, the Mega-CD version of ''Monkey Island'' makes graphical cutbacks over its VGA counterpart, but is still able to display more colours than most versions of the game. The 1990 IBM PC edition, for example was written to accommodate 16-colour EGA, 4-colour CGA and 2-colour Hercules modes, while the [[Amiga]] and [[Atari ST]] conversions can only produce 32 and 16 on-screen colours, respectively. | ||
− | As with the PC CD version, the Mega-CD port of ''Monkey Island'' removes the infamous "stump joke". In older versions of the game, a tree stump in the forest maze can be examined, with Guybrush claiming it to lead to a series of catacombs. As he attempts to squeeze through, the game asks for "disk 22" (then 36, then 114) to be inserted, after which Guybrush states he'll have to "skip that part of the game". These disks did not exist (the original game shipped on eight 5¼-inch disks), but LucasFilm Games were nevertheless bombarded with phone calls and letters by confused players thinking they could | + | As with the PC CD version, the Mega-CD port of ''Monkey Island'' removes the infamous "stump joke". In older versions of the game, a tree stump in the forest maze can be examined, with Guybrush claiming it to lead to a series of catacombs. As he attempts to squeeze through, the game asks for "disk 22" (then 36, then 114) to be inserted, after which Guybrush states he'll have to "skip that part of the game". These disks did not exist (the original game shipped on eight 5¼-inch disks), but LucasFilm Games were nevertheless bombarded with phone calls and letters by confused players thinking they could access that part of the game. Newer versions remove the interaction completely. |
The Mega-CD version does not support the [[CD BackUp RAM Cart]], meaning a four-digit password system is used to access later parts of the game. The system is limited as does not keep track of the player's location, minor items and decisions that have been made. | The Mega-CD version does not support the [[CD BackUp RAM Cart]], meaning a four-digit password system is used to access later parts of the game. The system is limited as does not keep track of the player's location, minor items and decisions that have been made. |
Revision as of 16:04, 7 May 2020
The Secret of Monkey Island | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: JVC Musical Industries (US) Victor Entertainment (JP) | |||||||||||||||
Developer: LucasArts | |||||||||||||||
Original system(s): PC | |||||||||||||||
Peripherals supported: Sega Mouse | |||||||||||||||
Genre: Adventure | |||||||||||||||
Number of players: 1 | |||||||||||||||
Official in-game languages: | |||||||||||||||
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The Secret of Monkey Island, known as Monkey Island: Yuurei Kaizoku Daisoudou! (モンキー・アイランド ユーレイ海賊大騒動!) in Japan, is the first in the Monkey Island series of adventure games, developed by Lucasarts. It was released for the Sega Mega-CD among other platforms, in 1993. The Mega-CD version was not released in Europe.
Contents
Gameplay
The Mega-CD version of Monkey Island derives from the 1992 VGA re-release of the game for IBM PC compatibles, which features an updated interface (based on the 1991 sequel Monkey Island 2: LeChuck's Revenge) and CD audio soundtrack. However, with only a single speed CD-ROM drive, the Mega-CD conversion has longer load times which affect every transition in the game.
With only 64 on-screen colours at any one time, the Mega-CD version of Monkey Island makes graphical cutbacks over its VGA counterpart, but is still able to display more colours than most versions of the game. The 1990 IBM PC edition, for example was written to accommodate 16-colour EGA, 4-colour CGA and 2-colour Hercules modes, while the Amiga and Atari ST conversions can only produce 32 and 16 on-screen colours, respectively.
As with the PC CD version, the Mega-CD port of Monkey Island removes the infamous "stump joke". In older versions of the game, a tree stump in the forest maze can be examined, with Guybrush claiming it to lead to a series of catacombs. As he attempts to squeeze through, the game asks for "disk 22" (then 36, then 114) to be inserted, after which Guybrush states he'll have to "skip that part of the game". These disks did not exist (the original game shipped on eight 5¼-inch disks), but LucasFilm Games were nevertheless bombarded with phone calls and letters by confused players thinking they could access that part of the game. Newer versions remove the interaction completely.
The Mega-CD version does not support the CD BackUp RAM Cart, meaning a four-digit password system is used to access later parts of the game. The system is limited as does not keep track of the player's location, minor items and decisions that have been made.
Some light censorship was undertaken for the Mega-CD version.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | The Secret of Monkey Island | The Secret of Monkey Island |
Japanese | モンキー・アイランド ユーレイ海賊大騒動! | Monkey Island: Yuurei Kaizoku Daisoudou! |
Magazine articles
- Main article: The Secret of Monkey Island/Magazine articles.
Promotional material
- Main article: The Secret of Monkey Island/Promotional material.
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
78 | |
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Based on 17 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
480,233,712 | CD (JP) | T-60044 | ||||||||||
? |
|
474,944,064 | CD (US) | T-60035 |
References
- ↑ GamePro, "January 1993" (US; 199x-xx-xx), page 83
- ↑ GamePro, "February 1993" (US; 1993-xx-xx), page 59
- ↑ Beep! MegaDrive, "August 1993" (JP; 1993-07-08), page 20 (22)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84 (86)
- ↑ GamePro, "February 1993" (US; 1993-xx-xx), page 56/57 (58)
- ↑ 6.0 6.1 Joypad, "Février 1994" (FR; 199x-xx-xx), page 129
- ↑ Mega, "March 1993" (UK; 1993-02-18), page 30-33 (30)
- ↑ Mean Machines Sega, "February 1994" (UK; 1993-12-28), page 66-69 (67)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 310
- ↑ Beep! MegaDrive, "August 1993" (JP; 1993-07-08), page 22
- ↑ Famitsu, "1993-10-01" (JP; 1993-09-17), page 1
- ↑ GameFan, "Volume 1, Issue 7: June 1993" (US; 1993-xx-xx), page 16
- ↑ GamePro, "February 1993" (US; 1993-xx-xx), page 58
- ↑ Hippon Super, "August 1993" (JP; 1993-07-03), page 41
- ↑ Mega, "March 1993" (UK; 1993-02-18), page 30
- ↑ Mega Fun, "02/94" (DE; 1994-01-19), page 76
- ↑ Mega Machines, "March 1994" (UK; 1994-02-03), page 24
- ↑ MegaTech, "February 1994" (UK; 1994-01-20), page 6
- ↑ Mean Machines Sega, "February 1994" (UK; 1993-12-28), page 67
- ↑ Sega Power, "February 1994" (UK; 1994-01-06), page 58
- ↑ Sega Pro, "February 1994" (UK; 1993-12-30), page 74
- ↑ Sega Zone, "January 1994" (UK; 1993-12-23), page 46
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Video Games, "1/94" (DE; 1993-12-19), page 48
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