Difference between revisions of "Battle Mania Daiginjou"
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{{stub}}'''''{{PAGENAME}}''''' (バトルマニア大吟醸), sometimes referred to as ''Battle Mania 2'', is a shoot-'em-up developed and published by [[VIC Tokai]] in 1993 for the [[Sega Mega Drive]] exclusively in Japan and South Korea. It is the sequel to ''[[Battle Mania]]'' (which was released in the US as ''Trouble Shooter''). | {{stub}}'''''{{PAGENAME}}''''' (バトルマニア大吟醸), sometimes referred to as ''Battle Mania 2'', is a shoot-'em-up developed and published by [[VIC Tokai]] in 1993 for the [[Sega Mega Drive]] exclusively in Japan and South Korea. It is the sequel to ''[[Battle Mania]]'' (which was released in the US as ''Trouble Shooter''). | ||
− | The ROM header's International Title field calls the game '''''Trouble Shooter Vintage'''''; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as | + | The ROM header's International Title field calls the game '''''Trouble Shooter Vintage'''''; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as. |
==Story== | ==Story== | ||
Line 25: | Line 25: | ||
==Gameplay== | ==Gameplay== | ||
Gameplay is identical to the original game: Pressing {{B}} shoots (with rapidfire when held down). Holding {{A}} charges a special weapon which is activated with {{A}} when fully charged, and {{C}} has Maria change the direction she shoots in. Unlike the first game, however, there is not a choice as to which special weapon is used. Furthermore, the game begins with Mania only; Maria must be rescued at the end of the first level. Finally, the game also offers a SCORE ATTACK mode which offers the player challenges to complete. | Gameplay is identical to the original game: Pressing {{B}} shoots (with rapidfire when held down). Holding {{A}} charges a special weapon which is activated with {{A}} when fully charged, and {{C}} has Maria change the direction she shoots in. Unlike the first game, however, there is not a choice as to which special weapon is used. Furthermore, the game begins with Mania only; Maria must be rescued at the end of the first level. Finally, the game also offers a SCORE ATTACK mode which offers the player challenges to complete. | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | Translation group [[M.I.J.E.T.]] translated the game's dialogue text to English and included it with their ''[[Tougi Ou King Colossus]]'' patch as an extra before [http://mijet.eludevisibility.org/BattleMania2/BattleMania2.html releasing it separately later]. | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 18:48, 5 April 2022
Battle Mania Daiginjou | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: VIC Tokai | |||||||||||||||
Developer: VIC Tokai, Graphic Research (sound) | |||||||||||||||
Genre: Shooting[1][2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Battle Mania Daiginjou (バトルマニア大吟醸), sometimes referred to as Battle Mania 2, is a shoot-'em-up developed and published by VIC Tokai in 1993 for the Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle Mania (which was released in the US as Trouble Shooter).
The ROM header's International Title field calls the game Trouble Shooter Vintage; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as.
Contents
Story
A group calling itself the Kikokukyou have resurrected the leader of Blackball, the antagonist group of the original game, and the Trouble Shooters are called to stop Blackball and destroy Kikokukyou.
Gameplay
Gameplay is identical to the original game: Pressing shoots (with rapidfire when held down). Holding charges a special weapon which is activated with when fully charged, and has Maria change the direction she shoots in. Unlike the first game, however, there is not a choice as to which special weapon is used. Furthermore, the game begins with Mania only; Maria must be rescued at the end of the first level. Finally, the game also offers a SCORE ATTACK mode which offers the player challenges to complete.
History
Legacy
Translation group M.I.J.E.T. translated the game's dialogue text to English and included it with their Tougi Ou King Colossus patch as an extra before releasing it separately later.
Magazine articles
- Main article: Battle Mania Daiginjou/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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69 | |
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Based on 7 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1993-09 | Cartridge (JP) |
References
- ↑ File:BattleMania2 MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "January 1994" (JP; 1993-12-08), page 27
- ↑ Famitsu, "1993-12-31" (JP; 1993-12-17), page 1
- ↑ GameFan, "Volume 2, Issue 4: March 1994" (US; 1994-xx-xx), page 15
- ↑ Hippon Super, "January 1994" (JP; 1993-12-03), page 41
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 206
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
- ↑ Última Generación, "Junio 1995" (ES; 1995-0x-xx), page 78
Battle Mania Daiginjou | |
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Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |
Battle Mania games for Sega systems | |
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Battle Mania/Trouble Shooter (1991/1992) | Battle Mania Daiginjou (1993) |