Difference between revisions of "Sega Dreamcast/Boot ROM"

From Sega Retro

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==Menu==
 
==Menu==
The Dreamcast's menu is much the same as the Sega Saturn's, allowing users to play music CDs, adjust the contents of [[VMU]]s and configure a few global settings, such as the system's time and language. The Dreamcast will prompt the user to set the time on boot up if the clock battery is non-functional, and the user can set the individual times of inserted VMUs.
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The Dreamcast's menu is much the same as the Sega Saturn's, allowing users to play music CDs, adjust the contents of [[VMU]]s and configure global settings such as the system's time and language. The Dreamcast will prompt the user to set the time on boot up if the clock battery is non-functional. There is also an option to force the Dreamcast to boot into this menu, rather than straight into the game.
  
While the Saturn perhaps over-compensates in terms of menu features, the Dreamcast has a very simple CD player. Rather than any elaborate visualisations when playing, the user simply sees a 3D spinning disc, however, if a Dreamcast game has a CD soundtrack and an appropriately named image on the disc, the console will render a virtual disc label.
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The "File" option allows users to manage the contents of their memory cards, however a full reset of a card allows for colour and icon customisation (which is only seen on this screen). The stored time on each VMU can be syncronised with the Dreamcast's clock through the "Settings" menu.
  
The menu design and functionality are the same across the world, however in PAL regions, red Dreamcast logos (and the back button) are switched to blue.
+
While the Saturn perhaps over-compensates in terms of audio features, the Dreamcast has a very simple CD player. Rather than any elaborate visualisations when playing, the user simply sees a 3D spinning disc, however, if a Dreamcast game has a CD soundtrack and an appropriately named image on the disc, the console will render a virtual disc label.
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Unlike the Saturn, whose language options only affected the boot ROM, Dreamcast language selection can affect games, and is available across all units. Supported languages include Japanese, English, French, German, Spanish and Italian (although some games are known to add more, such as Portuguese or Dutch). For the most part, only PAL games are likely to implement translations for each language, although it was also common to see specific-language builds of a game distributed in the relevant markets.
 +
 
 +
The menu design and functionality are the same across the world, however in PAL regions, red Dreamcast logos (and the back button) are either removed or switched to blue. In addition, NTSC-U Dreamcasts use a MM/DD/YYYY date scheme rather than DD/MM/YYYY.
  
 
==Screenshots==
 
==Screenshots==
===Logo===
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<gallery widths="320px" heights="240px">
<gallery>
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BootRom DC.png|US/JP logo
BootRom DC.png|US/JP
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BootRom DC EU.png|EU logo
BootRom DC EU.png|EU
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BootROM DC Menu.png|Main menu (NTSC-U)
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BootROM DC Memory.png|"File" (VMU management)
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BootROM DC CD.png|"Music" (audio CD)
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BootROM DC Settings.png|"Settings"
 
</gallery>
 
</gallery>
  

Revision as of 06:23, 20 January 2023

Back to: Sega Dreamcast.
The Dreamcast logo rendered when the console boots in Japan or the US.

All variants of the Sega Dreamcast come pre-installed with a boot ROM - an interface which appears when the console is given power. GD-ROMs and CD-ROMs require time for verification and loading, which depending on the quality of the disc or drive, can take several seconds. The boot ROM manages this, while also informing the user that the console is working. It fulfils the same function as seen with the Sega Saturn's boot ROM.

Usually, if the console detects and verifies a disc, the Dreamcast boot ROM is limited to an introduction and jingle, after which the game loads. Should a compatible Dreamcast disc not be detected (detection also requires the console's lid to be closed, as the disc will not spin otherwise), the user is taken to a menu. If the console's lid has been left open when powering on the console, the logo animation is skipped.

Menu

The Dreamcast's menu is much the same as the Sega Saturn's, allowing users to play music CDs, adjust the contents of VMUs and configure global settings such as the system's time and language. The Dreamcast will prompt the user to set the time on boot up if the clock battery is non-functional. There is also an option to force the Dreamcast to boot into this menu, rather than straight into the game.

The "File" option allows users to manage the contents of their memory cards, however a full reset of a card allows for colour and icon customisation (which is only seen on this screen). The stored time on each VMU can be syncronised with the Dreamcast's clock through the "Settings" menu.

While the Saturn perhaps over-compensates in terms of audio features, the Dreamcast has a very simple CD player. Rather than any elaborate visualisations when playing, the user simply sees a 3D spinning disc, however, if a Dreamcast game has a CD soundtrack and an appropriately named image on the disc, the console will render a virtual disc label.

Unlike the Saturn, whose language options only affected the boot ROM, Dreamcast language selection can affect games, and is available across all units. Supported languages include Japanese, English, French, German, Spanish and Italian (although some games are known to add more, such as Portuguese or Dutch). For the most part, only PAL games are likely to implement translations for each language, although it was also common to see specific-language builds of a game distributed in the relevant markets.

The menu design and functionality are the same across the world, however in PAL regions, red Dreamcast logos (and the back button) are either removed or switched to blue. In addition, NTSC-U Dreamcasts use a MM/DD/YYYY date scheme rather than DD/MM/YYYY.

Screenshots

Hidden content

Main article: Sega Dreamcast/Boot ROM/Hidden content.

Technical information

ROM dump status

System Hash Size Build Date Source Comments

References


Sega Dreamcast
Topics Technical specifications (Hardware comparison) | History (Development | Release | Decline and legacy | Internet) | List of games | Magazine articles | Promotional material | Merchandise
Hardware Japan (Special) | Western Europe | Eastern Europe | North America | Asia | South America | Australasia | Africa
Add-ons Dreamcast Karaoke | Dreameye
Controllers Controller | Arcade Stick | Fishing Controller | Gun (Dream Blaster) | Race Controller | Maracas Controller (Third-party) | Twin Stick | Keyboard | Mouse | Third-party
Controller Add-ons Jump Pack (Third-party) | Microphone | VMU (4x Memory Card | Third-party)
Development Hardware Dev.Box | Controller Box | Controller Function Checker | Sound Box | GD-Writer | C1/C2 Checker | Dev.Cas | GD-ROM Duplicator
Online Services/Add-ons Dreamarena | SegaNet | WebTV for Dreamcast | Modem | Modular Cable | Modular Extension Cable | Broadband Adapter | Dreamphone
Connector Cables Onsei Setsuzoku Cable | RF Adapter | Scart Cable | S Tanshi Cable | Stereo AV Cable | VGA Box

Dreamcast MIDI Interface Cable | Neo Geo Pocket/Dreamcast Setsuzoku Cable | Taisen Cable

Misc. Hardware Action Replay CDX | Code Breaker | Kiosk | MP3 DC | MP3 DC Audio Player | Official Case | Treamcast
Third-party accessories Controllers | Controller converters | Miscellaneous
Unreleased Accessories DVD Player | Zip Drive | Swatch Access for Dreamcast | VMU MP3 Player
Arcade Variants NAOMI | Atomiswave | Sega Aurora