Difference between revisions of "Kota Matsumoto"
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Revision as of 04:52, 29 July 2022
Kota Matsumoto |
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Employment history:
Divisions:
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Role(s): Programmer |
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Kota Matsumoto.
Production history
Games
- Virtua Fighter 2 (Model 2; 1994) — AI & Rank mode
- Virtua Fighter 3 (Model 3; 1996) — Game System, CPU Battle
- Virtua Fighter 3tb (Model 3; 1997) — Game System, CPU Battle
- Spikeout: Digital Battle Online (Model 3; 1998) — Game Control & Motion System Programmer
- Spikeout: Digital Battle Online (Model 3; 1998) — Game Regulation
- Virtua Fighter 3tb (Dreamcast; 1998) — Game System, CPU Battle
- Spikeout: Final Edition (Model 3; 1999) — Game Control & Motion System Programmer
- Spikeout: Final Edition (Model 3; 1999) — Game Regulation
- Slashout (NAOMI; 2000) — Programmers
- Spikers Battle (NAOMI GD-ROM; 2001) — Game Designer
- Spikers Battle (NAOMI GD-ROM; 2001) — Program Director
- Spikers Battle (NAOMI GD-ROM; 2001) — Director
- Super Monkey Ball (GameCube; 2001) — System Programmers
- Super Monkey Ball 2 (GameCube; 2002) — System Programmers
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — AI & Rank mode
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Super Monkey Ball Deluxe (Xbox; 2005) — System Programmers
- Virtua Fighter 5 (Lindbergh; 2005) — Programmers
- Virtua Fighter 5 R (Lindbergh; 2008) — Program Leader
- Virtua Fighter 5: Final Showdown (Lindbergh; 2010) — Program Leader
- Virtua Fighter 5: Final Showdown (Xbox 360; 2012) — Program Leader
- Virtua Fighter 5: Final Showdown (PlayStation 3; 2012) — Program Leader
- Hatsune Miku: Project DIVA Arcade Future Tone (Nu; 2013) — Programmers
- Hatsune Miku: Project DIVA Arcade Future Tone (PlayStation 4; 2016) — Programmers
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — AI&R ank mode
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — AI&R ank mode