Difference between revisions of "Shinya Inoue"
From Sega Retro
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| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
| divisions=[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | | divisions=[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | ||
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{{Employment | {{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Corporation (2000-2015)|Sega]] |
− | | divisions=[[Sega AM2 (2004)|Sega AM2]] | + | | divisions=[[Sega AM2 (2004-2011)|Sega AM2]] |
}} | }} | ||
| role=Artist, designer | | role=Artist, designer |
Revision as of 04:01, 17 December 2023
Shinya Inoue |
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Employment history:
Divisions:
Divisions:
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Role(s): Artist, designer |
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Shinya Inoue (井上 伸也).
Production history
- Virtua Fighter 3 (Model 3; 1996) — Assistant Stage Design
- Digital Dance Mix Vol. 1 Namie Amuro (Saturn; 1997) — Stage Design
- Virtua Fighter 3tb (Model 3; 1997) — Assistant Stage Design
- Virtua Fighter 3tb (Dreamcast; 1998) — Assistant Stage Design
- Shenmue (Dreamcast; 1999) — 3D Back Ground Designers
- US Shenmue (Dreamcast; 2001) — 3D Back Ground Designers
- Shenmue II (Dreamcast; 2001) — 3D Back Ground Designers
- OutRun 2 (Chihiro; 2003) — Designer
- Ghost Squad (Chihiro; 2004) — Stage Designers
- After Burner Climax (Lindbergh; 2006) — Field Design
- Ghost Squad Evolution (Lindbergh Red; 2007) — Stage Designers