Difference between revisions of "SoulCalibur"

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| dc_date_us=1999-09-09{{intref|Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals}}{{ref|1=https://web.archive.org/web/20031107023545/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=134}}
 
| dc_date_us=1999-09-09{{intref|Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals}}{{ref|1=https://web.archive.org/web/20031107023545/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=134}}
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| dc_rrp_us=49.99{{magref|gamepro|133|131}}
 
| dc_code_us=T-1401N
 
| dc_code_us=T-1401N
 
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Revision as of 11:49, 17 October 2022

n/a

Soulcalibur title.png

SoulCalibur
System(s): Sega Dreamcast
Publisher: Namco
Developer:
Distributor: Sega Europe[1] (Europe)
Original system(s): Namco System 12
Peripherals supported: Dreamcast Arcade Stick, Fishing Controller, Jump Pack, Dreamcast Modem, Dreamcast VGA Box, Visual Memory Unit
Genre: Fighting/Kakutou (挌闘)[2], 3D Buki Taisen Kakutou/3D Weapon Fighting (3D武器対戦挌闘)[3], Action[4]

















Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Deutsch
  • Français
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥5,800 (6,090)5,800e[3] T-1401M
    Sega Rating: All Ages
    Sega Dreamcast
    US
    $49.9949.99[7] T-1401N
    ESRB: Teen
    Sega Dreamcast
    EU
    T-1401D-50
    BBFC: Suitable for 15 years and over (15)
    Sega Dreamcast
    DE
    T-1401D-50
    USK: 16
    Sega Dreamcast
    ES
    8,990Ptas8,990[13] T-1401D-50
    Sega Dreamcast
    FR
    T-1401D-50
    SELL: 12+
    Sega Dreamcast
    PT
    DCJS22927
    Sega Dreamcast
    UK
    £39.9939.99[11] T-1401D-50
    BBFC: Suitable for 15 years and over (15)
    Sega Dreamcast
    AU
    $89.9589.95[16] FSOU02DCS
    OFLC: M15
    Non-Sega versions

    SoulCalibur (ソウルキャリバー SōruKyaribā) is a versus fighting game developed by Namco and is the sequel to Soul Edge/Soul Blade. Originally released for Namco System 12 arcade hardware, the game was ported to the Sega Dreamcast with improved graphics and extra features. It was a launch title in North America. The European Dreamcast version was distributed and advertised by Sega Europe.

    The Dreamcast version of the game has often been cited as one of the greatest fighting games ever made, being the highest rated Dreamcast game in existence. It has since been re-released on the Xbox Live Arcade service. SoulCalibur was followed by SoulCalibur II for the Nintendo GameCube, PlayStation 2 and Xbox, though did not receive the same amount of praise as its predecessor.

    Story

    Gameplay

    Characters

    Notavailable.svg

    Voldo

    Notavailable.svg

    Ivy

    Notavailable.svg

    Sophitia

    Notavailable.svg

    Mitsurugi

    Notavailable.svg

    Kilik

    Notavailable.svg

    Xianghua

    Notavailable.svg

    Maxi
    Maxi is seen as a replacement for Li Long in Soul Edge, a character who would not return to the series until SoulCalibur III in 2005.

    Notavailable.svg

    Nightmare

    Notavailable.svg

    Taki

    Notavailable.svg

    Astaroth

    Notavailable.svg

    Hwang
    Unlockable

    Notavailable.svg

    Yoshimitsu
    Unlockable

    Notavailable.svg

    Lizardman
    Unlockable

    Notavailable.svg

    Seigfried
    Unlockable

    Notavailable.svg

    Rock
    Unlockable

    Notavailable.svg

    Seung Mina
    Unlockable

    Notavailable.svg

    Cervantes
    Unlockable. Cervantes is exclusive to the Dreamcast version of the game.

    Notavailable.svg

    Edge Master
    Unlockable

    Notavailable.svg

    Inferno
    Unlockable

    History

    Development

    It is thought that SoulCalibur was named as such due to trademark issues with its prequel, Soul Edge. Tim Langdell, owner of video game company Edge Games, had trademarked the term "edge" and aggressively challenged video game media which sought to use the name in the US, leading to Namco releasing Soul Edge as Soul Blade in Western territories. The entire series was renamed SoulCalibur to keep things consistent, and "Caliber" was thought to be purposefully misspelled to avoid a similar situation occuring again. Langdell was forced to drop claims of ownership over the "edge" name after challenged by Electronic Arts and their 2008 game, Mirror's Edge.

    Release

    While the game debuted at number one in Japan, SoulCalibur struggled to keep a high position in the weekly charts. Namco, disappointed with the game's sales, reportedly pulled out of Dreamcast development (save for some lower-budget titles and compilations) as a result[17]. The decision was controversial, as the game had yet to be released overseas at the time. It would go on to sell over 1.3 million copies worldwide[18].

    Versions

    Arcade vs. Dreamcast

    Compared to the arcade version, the Dreamcast version features improved graphics, including newly added 3D backgrounds. The gameplay has been tweaked, and enriched with new game modes, new costumes, and an extra character, Cervantes de Leon. New modes such as the Team Battle, Survival and the Training Mode are also included. In Missions Mode the player completes various missions to attain points, which can be used to buy various art and costumes. The new artwork section containins official artwork, fanart and high resolution pictures.

    Extra unlockables include "liquid metal' character costumes, a "Battle Theater" mode, the ability to modify the opening introduction theme by changing the characters appearing in it and an "Exhibition Mode" displaying characters performing their katas. In Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina).

    Regional differences

    The North American version of the game removed one of Voldo's suggestive codpieces featuring a bull. However, it is present in the European and Japanese versions.

    Xbox Live Arcade

    The Xbox Live Arcade re-release was a port based on the European Dreamcast version and was made available for download on Xbox Live Arcade on July 2, 2008. While the game included high-definition updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the Dreamcast version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro itself is removed from this port, the intro music still exists. All content is unlocked by the start of the game.

    Production credits

    Namco Production Staff
    • Senior Project Director: Teruaki Konishi
    • Project Director: Hiroaki Yotoriyama
    • Production Manager: Koh Onda
    • Motion Design Director: Masataka Ishiguro
    • Mission Battle Mode & Effects Supervisor: Tadashi Iguchi
    Character System Design
    • Motion Capture Director: Jin Okubo
    • Motion Management: Naotake Hirata
    • Practice Mode Director: Tetsuya Akatsuka
    • Motion Design Co-Director: Kazuo Takahashi
    • Museum Mode & Enemy AI Director: Yoshito Higuchi
    • Tuning Director: Makoto Kiyokawa
    • Mission Battle Mode Coordinator: Yoshihiro Nakagawa
    Programming
    • Lead Programmer: Shinobu Nimura
    • 3D System Programmer: Shizuka Matsuda
    • Stage Effects & Enemy AI Programmer: Yoshihito Iwanaga
    • Motion & Mission Battle Mode Programmer: Takashi Koshigoe
    • Sound & Special Effects Programmer: Tadashi Obama
    • Opening Demo & Camera Motion Programmer: Masaaki Hoshino
    • Interface Programmer: Hiroyuki Kobota
    • CGI Programmer: Teppei Kusakabe
    • Network System Support: Ryuunosuke Okazaki
    Motion Team
    • Skeleton Model & Motion Design: Yoshihisa Yaguchi
    • Motion Design: Yukie Misaki, Nobuko Nimura, Tomoe Hirata, Naoko Ishizu, Isamu Sawada, Kaori Satoh, Shouji Nakamura
    3D Character Development
    • Lead Artist: Ryoichi Ban
    • 3D Model & Texture Design: Akira Nakajima, Takeya Inoguchi, Yukiharu Taniguchi, Hiroaki Kado, Seido Ozawa, Hideo Yoshie, Masato Inagaki
    Stage Development
    • Lead Artist: Kanako Iwasaki
    • 3D Model & Texture Design: Hiroko Noguchi, Tomoko Tomita, Momoko Daigo, Yasunori Yanagawa
    Opening Demo
    • Director: Yasushi Shibue
    • Design: Yukiko Yokoo, Fuminori Tsuchiya, Sachiko Inoue
    • 2D Graphics & LCD Character Design: Taro Okamoto
    • Original Character Design: Kouji Mitsunaga
    • Title Logo & Graphic Design: Hideaki Ito
    • 2D Character Illustrations: Kiyotaka Tamiya
    • Package Design: Minako Matsuda
    • Interface Coordination: James Lisle
    Sound
    • Music: Junichi Nakatsuru
    • Additional Music Production: Akitaka Tohyama, Yoshihito Yano, Takanori Otsuka
    • Sound Effects: Hideki Tobeta
    • Voice Talents
      • Kilik: Souichiro Hoshi
      • Xianghua: Aya Hisakawa
      • Maxi: Nobutoshi Hayashi
      • Mitsurugi: Toshiyuki Morikawa
      • Taki: Fujiko Takimoto
      • Sophita: Michiko Neya
      • Astaroth: Banjo Ginga
      • Ivy: Yumi Touma
      • Narrator: Jeffry Maning
      • Hwang: Wataru Takagi
      • Yoshimitsu/Siegfried/Nightmare: Nobuyuki Hiyama
      • Rock: Takashi Nagasako
      • Seung Mina: Houko Kuwashima
      • Cervantes: Takashi Nagasako
      • Edge Master: Daisuke Gouri
    • Motion Capture Tech. Team: Takayasu Yanagihara, Satoshi Yamaguchi, Miho Nakasaka, Toshiyuki Hagiwara
    • MS Team: Tetsuya Kono, Kumiko Naemura
    • Motion Capture Actors: Kenichiro Tamayori, Takayuki Nakayama, Ken Shibata, Li Tianyuan, Jiang Chi
    • Tuning Unit & Production Assistants: Ryoji Ichikari, George Taguchi, Tsuyoshi Kiuchi, Akiya Ikeda, Satoshi Masukawa, Norikatsu Yoshikawa, Takuji Kanayama, Shinji Takino, Yasuki Nakabayashi, Naoyuki Kondou, Takeharu Kondou, Takashi Arai
    • QA Team (NTSC Version): Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi, James Guirao, Dominic Lobbia
    • QA Team (PAL Version): Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi
    • Special Thanks (NTSC Version): Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Masanori Kato, Jeff Miller, Jesse Taylor, Yoshi Homma, And All Namco Staff
    • Special Thanks (PAL Version): Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Hiroaki Ochiai, SDL International, Kats Sato (Sega Europe, Ltd.), Roberto Parraga-Sanchez (Sega Europe, Ltd.), Dave Thompson (Sega Europe, Ltd.), Angelika Michitsch (Sega Europe, Ltd.), Kim Shon (Sega Europe, Ltd.), Cedric Marechal (Sega Europe, Ltd.), Jason Cumberbatch (Sega Europe, Ltd.), Ross McLeish (Sega Europe, Ltd.), Sarah Ward (Sega Europe, Ltd.), And All Namco Staff
    • Production Coordinators: Toshiya Hara, Shinichi Tsuruya
    • Assistant Producers (US Version) (NTSC Version): Noriko Wada, Paul Guirao
    • Producer (US Version) (NTSC Version): Yasuhiro Noguchi
    • Translation Staff (PAL Version): Yasuhiro Noguchi, Noriko Wada, Paul Guirao
    • Executive Producers: Shukuo Ishikawa, Shigeru Yokoyama, Katsuo Nakamura
    • Co-Producer: Masuya Oishi
    • Producer: Hajime Nakatani
    • Produced by: Namco
    TM & ©1998 1999 Namco Ltd., All Rights Reserved
    Source:
    In-game credits
    SoulCalibur Dreamcast credits.pdf
    [19]

    Magazine articles

    Main article: SoulCalibur/Magazine articles.

    Promotional material

    Print advertisements

    Logo-pdf.svg
    Print advert in Official Dreamcast Magazine (US) #1: "September 1999" (1999-08-24)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Famitsu (JP) #555: "1999-08-06" (1999-07-23)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in DC-UK (UK) #3: "November 1999" (1999-10-26)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Next Level (AR) #10: "Noviembre 1999" (1999-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast: Le Magazine Officiel (FR) #2: "Décembre 1999/Janvier 2000" (1999-12-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in PSX Extreme (PL) #43: "03/2001" (2001-0x-xx)
    also published in:
    Logo-pdf.svg

    TV advertisements

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    98
    [28]
    Arcade (UK) PAL
    100
    [29]
    BGamer (PT)
    100
    [30]
    Consoles + (FR) NTSC-J
    98
    [31]
    Consoles + (FR) PAL
    98
    [32]
    Computer & Video Games (UK)
    100
    [33]
    Dreamcast Arena (IT) PAL
    95
    [34]
    Dreamcast Monthly (UK) NTSC-J
    90
    [35]
    Dreamcast Monthly (UK) PAL
    90
    [36]
    DC-UK (UK) PAL
    100
    [37]
    Dreamcast: Le Magazine Officiel (FR) PAL
    100
    [38]
    Dreamcast: Das Offizielle Magazin (DE) PAL
    100
    [39]
    Dreamcast Magazine (JP) NTSC-J
    100
    [40]
    Dreamcast Magazine (UK) PAL
    94
    [41]
    Dorimaga (JP) NTSC-J
    95
    [42]
    Dreamzone (FR) NTSC-J
    98
    [43]
    Dreamzone (FR) PAL
    98
    [44]
    Edge (UK) NTSC-J
    90
    [45]
    Electronic Gaming Monthly (US) NTSC-U
    100
    [46]
    Entsiklopediya igr dlya Dreamcast (RU)
    88
    [47]
    Famitsu (JP) NTSC-J
    100
    [48]
    Fun Generation (DE) PAL
    100
    [49]
    GameFan (US) NTSC-U
    88
    [50]
    GamePro (US) NTSC-U
    100
    [51]
    GamesMaster (UK) NTSC-J
    96
    [52]
    GamesMaster (UK)
    96
    [53]
    GameZine (UK)
    100
    [54]
    Game Informer (US) NTSC-U
    92
    [55]
    Gamers' Republic (US) NTSC-U
    100
    [56]
    MAN!AC (DE) NTSC-J
    90
    [57]
    MAN!AC (DE) PAL
    90
    [58]
    Man!ak (PL)
    100
    [59]
    Mega Fun (DE) PAL
    94
    [60]
    Neo Plus (PL)
    100
    [61]
    Next Generation (US) NTSC-U
    100
    [62]
    neXt Level (DE) PAL
    95
    [63]
    Next Level (AR)
    98
    [64]
    Official Dreamcast Magazine (UK) PAL
    100
    [65]
    PC Expert (FR) PAL
    100
    [66]
    Player One (FR)
    94
    [67]
    Play (PL)
    95
    [68]
    PSX Extreme (PL)
    97
    [69]
    Revista Oficial Dreamcast (ES) PAL
    100
    [13]
    Sega Magazin (DE) NTSC-J
    90
    [70]
    Strana Igr (RU)
    95
    [71]
    Strana Igr (RU)
    90
    [72]
    Video Games (DE) PAL
    90
    [73]
    Sega Dreamcast
    96
    Based on
    47 reviews

    SoulCalibur

    Dreamcast, JP
    SoulCalibur DC JP Box Back.jpgSoulCalibur DC JP Box Front.jpg
    Cover
    Dreamcast, US
    SoulCalibur DC US Box Back.jpgSoulCalibur DC US Box Front.jpg
    Cover
    SoulCalibur DC US Disc.jpg
    Disc
    SoulCalibur DC US Manual.pdf
    Manual
    SoulCaliburDCUSInlay.jpg
    Inlay
    Dreamcast, EU
    SoulCalibur DC EU Box Back.jpgSoulCalibur DC EU Box Front.jpg
    Cover
    SoulCalibur DC EU Disc.jpg
    Disc
    Dreamcast, PT
    SoulCalibur DC PT back.jpgNospine-small.pngSoulCalibur DC EU Box Front.jpg
    Cover
    SoulCalibur DC EU Disc.jpg
    Disc
    Dreamcast, AU
    SoulCalibur DC AU back.jpgNospine-small.pngSoulCalibur DC AU front.jpg
    Cover
    SoulCalibur DC EU Disc.jpg
    Disc

    Technical information

    The Proving Grounds stage renders up to 1.8 million polygons per second, about 30,000 polygons per scene at 60 FPS.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-10-04 GD-R Page

    External links

    References

    1. http://www.ign.com/articles/1999/09/02/sega-europe-to-distribute-soul-calibur (Wayback Machine: 2014-08-02 18:30)
    2. File:SoulCalibur DC JP Box Back.jpg
    3. 3.0 3.1 3.2 http://sega.jp/dc/990601/ (Wayback Machine: 2008-01-30 13:36)
    4. https://sega.jp/history/hard/dreamcast/software_l.html (Wayback Machine: 2020-02-01 22:57)
    5. Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals
    6. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=134 (Wayback Machine: 2003-11-07 02:35)
    7. GamePro, "October 1999" (US; 1999-xx-xx), page 131
    8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=1109 (Wayback Machine: 2003-11-30 15:32)
    9. Computer & Video Games, "December 1999" (UK; 1999-11-xx), page 41
    10. https://groups.google.com/g/uk.games.video.dreamcast/c/isQpfdQvatM/m/kmdDpff0wigJ
    11. Computer & Video Games, "November 1999" (UK; 1999-10-13), page 77
    12. http://www.centromail.es/top/ficha.asp?codmail=13662&codprov= (Wayback Machine: 2001-09-17 04:36)
    13. 13.0 13.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 42
    14. http://www.micromania.fr/zooms/?ref=16075 (Wayback Machine: 2003-02-24 16:48)
    15. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
    16. Hyper, "October 1999" (AU; 1999-xx-xx), page 55
    17. Electronic Gaming Monthly, "November 1999" (US; 1999-10-05), page 58
    18. http://www.namcoarcade.com:80/nai_gamedisplay.asp?gam=soulcal2 (Wayback Machine: 2002-10-21 10:54)
    19. File:SoulCalibur Dreamcast credits.pdf
    20. Official Dreamcast Magazine, "November 1999" (US; 1999-10-05), page 61
    21. Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 41
    22. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
    23. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
    24. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
    25. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
    26. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
    27. PSX Extreme, "04/2001" (PL; 2001-0x-xx), page 2
    28. 576 Konzol, "Május 2000" (HU; 2000-xx-xx), page 32
    29. Arcade, "Xmas 1999" (UK; 1999-12-06), page 68
    30. BGamer, "Dezembro 1999" (PT; 1999-1x-xx), page 94
    31. Consoles +, "Septembre 1999" (FR; 1999-0x-xx), page 96
    32. Consoles +, "Décembre 1999" (FR; 1999-1x-xx), page 110
    33. Computer & Video Games, "November 1999" (UK; 1999-10-13), page 76
    34. Dreamcast Arena, "Gennaio 2000" (IT; 2000-01-10), page 68
    35. Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 12
    36. Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 54
    37. DC-UK, "November 1999" (UK; 1999-10-26), page 10
    38. Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 72
    39. Dreamcast: Das Offizielle Magazin, "November 1999" (DE; 1999-11-11), page 16
    40. Dreamcast Magazine, "1999-25 (1999-08-13,20)" (JP; 1999-07-30), page 17
    41. Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 54
    42. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
    43. Dreamzone, "Octobre 1999" (FR; 1999-09-xx), page 65
    44. Dreamzone, "Decembre 1999" (FR; 1999-11-16), page 75
    45. Edge, "October 1999" (UK; 1999-09-06), page 84
    46. Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 216
    47. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 218
    48. Famitsu, "1999-08-13" (JP; 1999-07-30), page 40
    49. Fun Generation, "11/99" (DE; 1999-10-13), page 52
    50. GameFan, "Volume 7, Issue 10: October 1999" (US; 1999-xx-xx), page 20
    51. GamePro, "October 1999" (US; 1999-xx-xx), page 130
    52. GamesMaster, "October 1999" (UK; 1999-09-09), page 84
    53. GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 65
    54. GameZine (UK) (+0:00)
    55. Game Informer, "October 1999" (US; 1999-xx-xx), page 64
    56. Gamers' Republic, "October 1999" (US; 1999-09-18), page 74
    57. MAN!AC, "10/99" (DE; 1999-09-01), page 56
    58. MAN!AC, "01/2000" (DE; 1999-12-01), page 88
    59. Man!ak, "Listopad 1999" (PL; 1999-xx-xx), page 20
    60. Mega Fun, "10/99" (DE; 1999-09-01), page 70
    61. Neo Plus, "Styczeń 2000" (PL; 2000-xx-xx), page 69
    62. Next Generation, "November 1999" (US; 1999-10-19), page 116
    63. neXt Level, "November 1999" (DE; 1999-10-08), page 44
    64. Next Level, "Octubre 1999" (AR; 1999-xx-xx), page 38
    65. Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 64
    66. PC Expert, "Hors-série December 1999: Gamespot.fr Magazine" (FR; 1999-1x-xx), page 55
    67. Player One, "Décembre 1999" (FR; 1999-xx-xx), page 98
    68. Play, "Lipiec 2001" (PL; 2001-xx-xx), page 17
    69. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 38
    70. Sega Magazin, "October 1999" (DE; 1999-09-06), page 14
    71. Strana Igr, "Sentyabr 1999 1/2" (RU; 1999-xx-xx), page 66
    72. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 21
    73. Video Games, "12/99" (DE; 1999-11-17), page 72


    SoulCalibur

    Soulcalibur title.png

    Main page | Comparisons | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Technical information | Bootlegs


    Books: Namco Koushiki Guide Book: SoulCalibur (1999) | Prima's Official Strategy Guide: SoulCalibur (1999) | SoulCalibur Official Guide Book (1999)

    Sega Dreamcast
    Prototypes: 1999-10-04