Difference between revisions of "Munekazu Makino"
From Sega Retro
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− | | company=[[Sega | + | | company=[[Sega Enterprises, L.td|Sega Enterprises]] |
| divisions=[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | | divisions=[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | ||
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{{Employment | {{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Corporation (2000-2015)|Sega]] |
− | | divisions=[[Sega AM2 (2004)|Sega AM2]] | + | | divisions=[[Sega AM2 (2004-2011)|Sega AM2]], [[Sega R&D2 (2011-2015)|Sega R&D2]] |
}} | }} | ||
| role=Artist | | role=Artist |
Revision as of 04:16, 17 December 2023
Munekazu Makino |
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Employment history:
Divisions:
Divisions:
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Role(s): Artist |
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Munekazu Makino (牧野 宗和)
Production history
- F355 Challenge (NAOMI Multiboard; 1999) — Designers
- Shenmue (Dreamcast; 1999) — R&D Dept. #2 Designers
- F355 Challenge (Dreamcast; 2000) — Designers
- F355 Challenge 2: International Course Edition (NAOMI Multiboard; 2001) — Designers
- US Shenmue (Dreamcast; 2001) — Designers
- Virtua Fighter 4 (PlayStation 2; 2002) — Stage Designers[1] (as 牧野 宗和)
- Virtua Fighter 4 Evolution (NAOMI 2; 2002) — Main Designer / Stage Design
- Virtua Fighter 4 Evolution (PlayStation 2; 2003) — Special Thanks[2]
- Virtua Fighter 5 R (Lindbergh; 2008) — Character
- Virtua Fighter 5: Final Showdown (Lindbergh; 2010) — Designer
- Virtua Fighter 5: Final Showdown (Xbox 360; 2012) — Designer
- Virtua Fighter 5: Final Showdown (PlayStation 3; 2012) — Designer
- Hatsune Miku: Project DIVA Arcade Future Tone (Nu; 2013) — Character Models
- Hatsune Miku: Project Mirai DX (Nintendo 3DS; 2015) — Designers
- Hatsune Miku: Project DIVA Arcade Future Tone (PlayStation 4; 2016) — Character Models
- Hatsune Miku: Project DIVA Mega Mix (Nintendo Switch; 2020) — Character Models